Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
20 views3 pages

Fazendo Scripts 05.lua 6

The document contains a Lua script for a game that manages player interactions and actions, including jumping, detecting nearby players, and responding to game events. It features functions to retrieve player information, count alive players, and handle spam detection related to game objects. The script continuously checks for specific conditions to trigger actions, such as clicking a button when certain criteria are met.

Uploaded by

itaitachi41
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views3 pages

Fazendo Scripts 05.lua 6

The document contains a Lua script for a game that manages player interactions and actions, including jumping, detecting nearby players, and responding to game events. It features functions to retrieve player information, count alive players, and handle spam detection related to game objects. The script continuously checks for specific conditions to trigger actions, such as clicking a button when certain criteria are met.

Uploaded by

itaitachi41
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

local function get_plr()

return game.Players.LocalPlayer
end

local function get_plrChar()


local plrChar = get_plr().Character
if plrChar then
return plrChar
end
end

local function get_plrRP()


local plrRP = get_plrChar():FindFirstChild("HumanoidRootPart")
if plrRP then
return plrRP
end
end

local function playerJump()


pcall(function()
game.Players.LocalPlayer.Character.Humanoid.Jump = true
end)
end

local function get_PlayersNumber()


local Alive = workspace:WaitForChild("Alive", 20):GetChildren()
local PlayersNumber = 0
for _,v in pairs(Alive) do
if v and v:FindFirstChild("Humanoid") and v.Humanoid.Health > 50 then
PlayersNumber = PlayersNumber + 1
end
end
return PlayersNumber
end

local function get_ProxyPlayer()


local Players = workspace:WaitForChild("Alive"):GetChildren()
local Distance = math.huge
local plr = game.Players.LocalPlayer
local plrRP = plr.Character:FindFirstChild("HumanoidRootPart")
local Player = nil

for _,plr1 in pairs(Players) do


if plr1.Name ~= plr.Name and plrRP and plr1:FindFirstChild("HumanoidRootPart")
and plr1:FindFirstChild("Humanoid") and plr1.Humanoid.Health > 50 then
local magnitude = (plr1.HumanoidRootPart.Position - plrRP.Position).Magnitude
if magnitude <= Distance then
Distance = magnitude
Player = plr1
end
end
end
return Player
end

local function Click_Button()


task.spawn(function()
local plr = game.Players.LocalPlayer
local plrFind = workspace.Alive:FindFirstChild(plr.Name)
if plrFind then
local plrs = 0
for _,v in pairs(workspace:WaitForChild("Alive", 10):GetChildren()) do
plrs = plrs + 1
end
if plrs > 1 then
local args = {[1] = 1.5,[2] = CFrame.new(-254, 112, -119) * CFrame.Angles(-
2, 0, 2),[3] = {
["2617721424"] = Vector3.new(-273, -724, -20),
},[4] = {[1] = 910,[2] = 154}}

game:GetService("ReplicatedStorage").Remotes.ParryAttempt:FireServer(unpack(args))t
ask.wait()
end
end
end)
end

task.spawn(function()
while task.wait() do
if getgenv().SpamClickA then
Click_Button()
end
end
end)

local function DetectSpam()


local Balls = workspace:WaitForChild("Balls", 20)

local OldPos = Vector3.new()


local OldTick1 = tick()

local OldBall = Balls


local TargetPlayer = ""
local SpamNum = 0
local BallSpeed = 0
local BallDistance = 0

task.spawn(function()
local OldTick = tick()
local OldPos = Vector3.new()
while getgenv().DetectSpam do task.wait()
local plrRP = get_plrRP()
local Ball = Balls:FindFirstChildOfClass("Part")
if plrRP and Ball then
BallDistance = (plrRP.Position - Ball.Position).Magnitude
BallSpeed = (OldPos - Ball.Position).Magnitude
if tick() - OldTick >= 1/60 then
OldTick = tick()
OldPos = Ball.Position
end
end
end
end)

while getgenv().DetectSpam do task.wait()


local Ball = Balls:FindFirstChildOfClass("Part")
local plrRP = get_plrRP()
local ProxyPlayer = get_ProxyPlayer()
if not Ball then
getgenv().SpamClickA = false
end

if Ball and Ball:GetAttribute("realBall") and OldBall ~= Ball then

Ball.Changed:Connect(function()task.wait()
local Ball = Balls:FindFirstChildOfClass("Part")

if Ball then
TargetPlayer = Ball:GetAttribute("target")

if ProxyPlayer and TargetPlayer == ProxyPlayer.Name or get_plr() and


TargetPlayer == get_plr().Name then
SpamNum = SpamNum + 1
else
SpamNum = 0
end

local args = ProxyPlayer and


ProxyPlayer:FindFirstChild("HumanoidRootPart")
local HL1 = ProxyPlayer and ProxyPlayer:FindFirstChild("Highlight")
local HL2 = get_plrChar() and get_plrChar():FindFirstChild("Highlight")

if plrRP and HL1 and args or plrRP and HL2 and args then
local DistancePlayer = (ProxyPlayer.HumanoidRootPart.Position -
plrRP.Position).Magnitude
local DistanceBall = (Ball.Position - plrRP.Position).Magnitude

if get_PlayersNumber() < 3 then


if DistancePlayer <= 30 and DistanceBall <= 35 and SpamNum >= 2 then
getgenv().SpamClickA = true
else
getgenv().SpamClickA = false
end
else
if DistancePlayer <= 30 and DistanceBall <= 35 and SpamNum >= 3 then
getgenv().SpamClickA = true
else
getgenv().SpamClickA = false
end
end
else
getgenv().SpamClickA = false
end
end
end)
OldBall = Ball
end
end
end

getgenv().DetectSpam = true
DetectSpam()

You might also like