_G.
IY() -> IF YEILD
_G.dex() -> Dex
_G.prisonlife() -> PrisonLife Script
_G.lt() -- Lumber Tycoon Money Farm
_G.CMDY() -- Kohls Admin House
-- Blade Ball Auto Parry
local workspace = game:GetService("Workspace")
local players = game:GetService("Players")
local runService = game:GetService("RunService")
local ballFolder = workspace.Balls
local indicatorPart = Instance.new("Part")
indicatorPart.Size = Vector3.new(5, 5, 5)
indicatorPart.Anchored = true
indicatorPart.CanCollide = false
indicatorPart.Transparency = 1
indicatorPart.BrickColor = BrickColor.new("Bright red")
indicatorPart.Parent = workspace
local lastBallPressed = nil
local isKeyPressed = false
local function calculatePredictionTime(ball, player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
then
local rootPart = player.Character.HumanoidRootPart
local relativePosition = ball.Position - rootPart.Position
local velocity = ball.Velocity + rootPart.Velocity
local a = (ball.Size.magnitude / 2)
local b = relativePosition.magnitude
local c = math.sqrt(a * a + b * b)
local timeToCollision = (c - a) / velocity.magnitude
return timeToCollision
end
return math.huge
end
local function updateIndicatorPosition(ball)
indicatorPart.Position = ball.Position
end
local function checkProximityToPlayer(ball, player)
local predictionTime = calculatePredictionTime(ball, player)
local realBallAttribute = ball:GetAttribute("realBall")
local target = ball:GetAttribute("target")
local ballSpeedThreshold = math.max(0.4, 0.6 - ball.Velocity.magnitude * 0.01)
if predictionTime <= ballSpeedThreshold and realBallAttribute == true and
target == player.Name and not isKeyPressed then
game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire()
wait(0.005)
game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire()
lastBallPressed = ball
isKeyPressed = true
elseif lastBallPressed == ball and (predictionTime > ballSpeedThreshold or
realBallAttribute ~= true or target ~= player.Name) then
isKeyPressed = false
end
end
local function checkBallsProximity()
local player = players.LocalPlayer
if player then
for _, ball in pairs(ballFolder:GetChildren()) do
checkProximityToPlayer(ball, player)
updateIndicatorPosition(ball)
end
end
end
runService.Heartbeat:Connect(checkBallsProximity)
print("SCRIPT EXECUTADO COM SUCESSO BY SKILIN")