Physics
Physics
**Base SI Units:**
- Length: meter (m)
- Mass: kilogram (kg)
- Time: second (s)
- Temperature: kelvin (K)
- Electric current: ampere (A)
- Amount of substance: mole (mol)
- Luminous intensity: candela (cd)
**Length Measurement:**
- Use rulers, calipers, or micrometers depending on precision needed
- Take multiple measurements and average them
- Consider zero errors in instruments
**Time Measurement:**
- Use stopwatches or digital timers
- Account for reaction time by taking multiple readings
**Mass Measurement:**
- Use electronic or beam balances
- Tare (zero) the scale before measuring
**Temperature Measurement:**
- Use thermometers (liquid, digital, infrared)
- Allow time for reading to stabilize
**Volume Measurement:**
- For liquids: Use graduated cylinders, pipettes, or burettes
- For irregular solids: Water displacement method
Let's explore one of the fundamental distinctions in physics - the difference between scalar and
vector quantities, and how we work with vectors.
When two or more vectors act together, their combined effect is represented by a single vector
called the resultant vector. For coplanar vectors (vectors in the same plane), we can find the
resultant using either mathematical or graphical methods.
The graphical method uses accurate scale drawings to determine the resultant vector. This is
particularly useful for coplanar vectors (vectors in the same plane). Let's walk through the
process:
3. **Perpendicular vectors**
When two vectors are at right angles to each other, we can use the Pythagorean theorem to
find the magnitude of the resultant:
|R| = √(|A|² + |B|²)
The direction is given by θ = tan⁻¹(|B|/|A|)
KINEMATICS
## Key Definitions
**Displacement** is the change in position of an object, considering both distance and direction.
It's a vector quantity, meaning it has both magnitude and direction. For example, if you walk 5
meters east, your displacement is 5 meters east.
**Speed** is how fast an object is moving, regardless of direction. It's calculated as distance
traveled divided by time taken. Speed is a scalar quantity (magnitude only).
**Velocity** is speed with direction. It's calculated as displacement divided by time taken.
Velocity is a vector quantity (has both magnitude and direction).
**Acceleration** is the rate of change of velocity with respect to time. It indicates how quickly an
object's velocity is changing. Acceleration is also a vector quantity.
## Experimental Methods
A **ticker tape timer** works by creating dots on a paper tape at regular time intervals (often 50
Hz or 50 dots per second). As an object moves, it pulls the tape through the timer, creating a
pattern of dots that reveals the object's motion:
- Equal spacing between dots indicates constant velocity
- Increasing spacing indicates acceleration
- Decreasing spacing indicates deceleration
**Electronic speed detectors** like photogates can measure the time an object takes to pass
between two points, allowing for precise velocity calculations.
**Distance-time graphs**:
- The slope represents speed
- A straight line indicates constant speed
- A curved line indicates changing speed
- A horizontal line indicates the object is stationary
**Speed-time graphs**:
- The slope represents acceleration
- A straight line with positive slope indicates constant positive acceleration
- A straight line with negative slope indicates constant negative acceleration (deceleration)
- A horizontal line indicates constant speed (zero acceleration)
- The area under the graph represents the total distance traveled
**Free fall** is the motion of an object when only the force of gravity is acting on it. In a vacuum,
all objects fall with the same acceleration regardless of their mass.
In Earth's gravitational field, objects accelerate downward at approximately 9.8 m/s² (often
rounded to 10 m/s² for simple calculations). This acceleration is denoted by 'g'.
## Key Concepts
**Terminal velocity** occurs when the force of air resistance equals the force of gravity, resulting
in zero net force and therefore zero acceleration. At this point, an object falls at a constant
speed.
A velocity-time graph for an object in free fall (ignoring air resistance) would show:
- A straight line with slope = g (≈ 9.8 m/s²)
- The slope is constant because the acceleration due to gravity is constant
- The y-intercept is the initial velocity
FORCES
When we apply forces to objects, they can change in shape and size. This deformation depends
on the material properties and the magnitude of the force applied.
When we stretch or compress certain materials by applying force, we can plot the relationship
between the force (load) and the resulting extension (change in length). These graphs help us
understand material behavior under stress.
Hooke's Law describes the behavior of elastic materials when they're stretched or compressed.
It states that:
**The extension of an elastic material is directly proportional to the force applied, provided the
elastic limit is not exceeded.**
Where:
- F is the force applied (measured in newtons, N)
- x is the extension or compression (measured in meters, m)
- k is the spring constant (measured in newtons per meter, N/m)
This relationship holds true only within the elastic limit of the material. The spring constant (k) is
a measure of the stiffness of the spring or elastic material - a higher value of k means the
material is stiffer and harder to stretch.
### Spring Constant Determination
For example, if a force of 2N causes an extension of 0.04m, the spring constant would be:
k = F/x = 2N/0.04m = 50 N/m
Both can be analyzed using Hooke's Law within the elastic limit.
**Inertia** is the resistance of an object to any change in its state of motion. It's directly related
to the object's mass - more massive objects have greater inertia.
**First Law (Law of Inertia)**: An object will remain at rest or in uniform motion in a straight line
unless acted upon by an external force.
This law describes inertia - objects resist changes to their motion. For example, when a car
stops suddenly, passengers continue moving forward due to inertia.
**Second Law**: The acceleration of an object is directly proportional to the net force acting on it
and inversely proportional to its mass.
Mathematically: F = ma
Where:
- F is the net force (in newtons, N)
- m is the mass (in kilograms, kg)
- a is the acceleration (in meters per second squared, m/s²)
This law explains why the same force causes different accelerations in objects with different
masses. A small force can greatly accelerate a paper airplane, while the same force barely
moves a heavy book.
**Third Law**: For every action, there is an equal and opposite reaction.
When one object exerts a force on another, the second object exerts an equal force in the
opposite direction on the first. For example, when you walk, you push backward on the ground,
and the ground pushes you forward with an equal force.
Friction is a force that opposes relative motion between surfaces in contact. It plays a crucial
role in our daily lives, both helping and hindering different activities.
When two surfaces come into contact, the microscopic irregularities (even in seemingly smooth
surfaces) interlock with each other. These interlocking projections resist motion, creating friction.
The rougher the surfaces, the greater the friction.
1. It slows down moving objects until they eventually stop (if no other forces are applied)
2. It generates heat energy (converted from kinetic energy)
3. It causes wear and tear on moving parts
4. It provides the necessary grip for walking, driving, and holding objects
**Materials needed:**
- Wooden block
- Spring balance
- Different surfaces (smooth table, carpet, sandpaper)
- Weight set
**Procedure:**
1. Place the wooden block on a smooth surface
2. Attach the spring balance to the block
3. Pull horizontally until the block just begins to move
4. Record the force reading on the spring balance
5. Repeat steps 1-4 with different surfaces
6. Repeat steps 1-5 with different weights added to the block
**Observations:**
- The force needed varies depending on the surface type
- More force is required on rougher surfaces
- More force is required as the weight increases
- Once moving, slightly less force maintains motion
**Conclusion:**
This demonstrates that friction depends on the nature of the surfaces in contact and the normal
force (related to the weight).
1. **Lubrication**: Adding oil or grease creates a thin film between surfaces, reducing direct
contact
2. **Use of ball bearings or roller bearings**: These replace sliding friction with rolling friction,
which is lower
3. **Polishing surfaces**: Smoother surfaces have less friction
4. **Streamlining**: Reduces air or fluid friction by creating a more aerodynamic or
hydrodynamic shape
5. **Using harder materials**: Reduces deformation and interlocking of surface irregularities
6. **Magnetic levitation**: Eliminates contact altogether in some applications
**Materials needed:**
- Trolley
- Set of weights
- Pulley
- String
- Stopwatch
- Meter rule
**Procedure:**
1. Set up a horizontal track with a pulley at one end
2. Connect the trolley to a string that passes over the pulley
3. Attach different weights to the free end of the string
4. Release the trolley from rest and measure the time it takes to travel a fixed distance
5. Calculate the acceleration for each weight
**Observations:**
- Greater forces (heavier weights) produce greater acceleration
- For the same force, a heavier trolley accelerates more slowly
- The relationship follows F = ma (Newton's Second Law)
The force required to keep an object moving in a circular path is called centripetal force. It
always points toward the center of the circle. This force causes centripetal acceleration, which is
also directed toward the center.
**Materials needed:**
- Small mass (like a rubber stopper)
- Strong string
- Meter rule
- Stopwatch
**Procedure:**
1. Attach the mass to one end of the string
2. Hold the other end and swing the mass in a horizontal circle above your head
3. Maintain a constant speed and radius
4. Measure the radius of the circle and count the number of revolutions in a given time
5. Calculate the velocity and the centripetal force
**Observations:**
- The string provides the centripetal force
- If the string breaks or is released, the mass flies off tangentially (in a straight line)
- Increasing the speed requires more force (you feel a stronger pull)
- Decreasing the radius also requires more force
The turning effect of a force is called a moment. It's the product of the force and the
perpendicular distance from the line of action of the force to the pivot or axis of rotation.
Moment = Force × Perpendicular distance
For an object in rotational equilibrium, the sum of clockwise moments equals the sum of
counterclockwise moments about any pivot point.
**Materials needed:**
- Meter rule
- Knife edge or pivot
- Set of weights
- Thread
**Procedure:**
1. Balance the meter rule on the knife edge
2. Note the balance point (center of gravity)
3. Hang weights at different positions on both sides of the pivot
4. Adjust until the rule is balanced horizontally
5. Calculate the moments on both sides
**Calculations:**
For the system in equilibrium:
Sum of clockwise moments = Sum of counterclockwise moments
(F₁ × d₁) + (F₃ × d₃) + ... = (F₂ × d₂) + (F₄ × d₄) + ...
Where F represents forces (weights) and d represents distances from the pivot.
Consider a seesaw with a 40N child sitting 1.5m from the pivot and an 60N child on the other
side. Where should the heavier child sit to balance the seesaw?
Let's calculate:
- Clockwise moment = 40N × 1.5m = 60 Nm
- For balance, counterclockwise moment must also be 60 Nm
- Distance = Moment ÷ Force = 60 Nm ÷ 60N = 1.0m
So the 60N child should sit 1.0m from the pivot on the opposite side.
The principle of moments helps us understand mechanical advantage in simple machines and
explains how we can use leverage to multiply force, making it easier to perform various tasks,
from opening doors to lifting heavy objects with tools like crowbars and wheelbarrows.
CENTRE OF MASS
### Definition
The centre of mass of an object is the point at which the entire mass of the object may be
considered to be concentrated for the purpose of calculating the translational effect of an
external force. It represents the average position of all the mass in a system.
**Procedure:**
1. Make small holes near the edge of the lamina
2. Suspend the lamina from one hole using the string
3. Attach the plumb bob to the string below the lamina
4. Wait until the system comes to rest
5. Mark a line along the string's path on the lamina
6. Repeat steps 2-5 using a different hole
7. The centre of mass is located at the intersection of the marked lines
This works because when suspended, gravity pulls the centre of mass directly below the point
of suspension. By suspending from multiple points, we can pinpoint the exact location.
**Procedure:**
1. Place the cone on its base (wide part down)
2. Gently displace it from vertical
3. Observe how it returns to its original position
In this case, the centre of mass rises when tilted, creating a restoring force when released.
**Procedure:**
1. Try to balance the cone on its apex (pointed end)
2. Observe how it falls over with the slightest disturbance
Here, the centre of mass drops when tilted, causing the object to continue moving in that
direction.
**Procedure:**
1. Place the ball on the flat surface
2. Roll it slightly
3. Observe how it stays in the new position without returning or continuing to move
The centre of mass of the ball remains at the same height regardless of rotation.
**Procedure:**
1. Place a chair on a flat surface
2. Add weights to different positions on the chair
3. Observe how the chair's stability changes as the centre of mass position changes
Pressure is a fundamental physical concept with numerous applications across science and
engineering. Let's explore pressure in detail, including its definition, calculations, effects, and
practical applications.
## Definition of Pressure
Pressure is defined as the force applied perpendicular to a surface per unit area over which that
force is distributed.
When a force is applied over a larger area, the pressure decreases; when the same force is
applied over a smaller area, the pressure increases. This explains why sharp objects can easily
penetrate surfaces—they concentrate force over a very small area, creating high pressure.
In SI units:
- Pressure is measured in pascals (Pa)
- Force is measured in newtons (N)
- Area is measured in square meters (m²)
**Materials needed:**
- A rectangular block of wood
- A soft surface (clay, sand, or foam)
- A set of weights
**Procedure:**
1. Place the block on its largest face on the soft surface
2. Place a weight on top of the block and measure how deep it sinks
3. Turn the block to rest on its smallest face
4. Place the same weight on top and measure how deep it sinks
5. Compare the results: the block will sink deeper when resting on its smallest face because the
same force is concentrated on a smaller area, creating greater pressure
This demonstrates that the pressure increases as the contact area decreases, even though the
weight (force) remains constant.
## Pressure in Fluids
Unlike solids, fluids (liquids and gases) can flow and don't have a fixed shape. Pressure in fluids
is transmitted equally in all directions (Pascal's principle). In a fluid at rest, the pressure at any
point depends on:
- The density of the fluid
- The depth below the surface
- The acceleration due to gravity
P = ρgh
Where:
- P = pressure (Pa)
- ρ (rho) = density of the fluid (kg/m³)
- g = acceleration due to gravity (9.8 m/s²)
- h = depth or height of the fluid column (m)
**Materials needed:**
- A tall transparent container
- Water
- A ruler
- A plastic bottle with holes punched at different heights
**Procedure:**
1. Punch small holes at different heights on the side of the bottle
2. Seal the holes temporarily with tape
3. Fill the bottle with water
4. Place the bottle in the container to catch water
5. Remove the tape from all holes simultaneously
6. Observe that water jets from lower holes travel farther horizontally than those from higher
holes, indicating greater pressure at greater depths
## Manometers
## Atmospheric Pressure
Atmospheric pressure is the force per unit area exerted by the weight of air in the atmosphere.
At sea level, standard atmospheric pressure is approximately 101,325 Pa or 1.01325 bar.
At standard atmospheric pressure (101,325 Pa), the mercury column stands at 760 mm.
## Practice Problems
**Problem 1:** A cube of side 5 cm weighs 0.5 kg. Calculate the pressure it exerts on a table.
- Mass = 0.5 kg
- Weight = mg = 0.5 × 9.8 = 4.9 N
- Area = 5² = 25 cm² = 0.0025 m²
- Pressure = 4.9 N / 0.0025 m² = 1,960 Pa
**Problem 2:** At what depth in fresh water (density 1,000 kg/m³) would the pressure equal 3
atmospheres (303,975 Pa)?
- P = ρgh
- h = P / (ρg) = 303,975 / (1,000 × 9.8) = 31.02 m
**Problem 3:** A U-tube manometer contains oil (density 800 kg/m³). When connected to a gas
pipe, the oil level in one arm is 30 cm higher than in the other. Calculate the gas pressure in
pascals above atmospheric pressure.
- P = ρgh = 800 × 9.8 × 0.3 = 2,352 Pa
### Definition
Work done is the energy transferred when a force moves an object through a distance. It's
measured in joules (J).
### Units
- Work: Joules (J)
- Force: Newtons (N)
- Distance: meters (m)
**Aim:** To measure the work done when pulling a wooden block across a surface.
**Materials:**
- Wooden block
- Force meter (spring balance)
- Meter rule
- String
- Smooth horizontal surface
**Procedure:**
1. Attach the string to the wooden block
2. Connect the force meter to the string
3. Pull the block along a horizontal surface at a constant speed
4. Record the force required (F) to maintain constant motion (this force overcomes friction)
5. Measure the distance (d) the block moves
6. Calculate work done using W = F × d
**Analysis:**
- The force meter reading indicates the force needed to overcome friction
- The work done represents energy transferred to overcome friction, which is converted to heat
## Energy
### Definition
Energy is the capacity to do work or cause change. It is measured in joules (J).
**Forms of Energy:**
1. **Kinetic Energy** - Energy of motion (e.g., moving car, flowing water)
2. **Potential Energy:**
- **Gravitational potential energy** - Energy due to position in a gravitational field
- **Elastic potential energy** - Energy stored in stretched/compressed objects
3. **Heat/Thermal Energy** - Energy due to particle movement
4. **Chemical Energy** - Energy stored in chemical bonds
5. **Electrical Energy** - Energy from moving electric charges
6. **Light/Radiant Energy** - Energy carried by electromagnetic waves
7. **Sound Energy** - Energy carried by vibrations through a medium
8. **Nuclear Energy** - Energy stored in atomic nuclei
**Sources of Energy:**
*Renewable Sources:*
- Solar energy (sun)
- Wind energy
- Hydroelectric power (flowing water)
- Geothermal energy (Earth's internal heat)
- Biomass (organic matter)
- Tidal energy (ocean tides)
*Non-renewable Sources:*
- Fossil fuels (coal, oil, natural gas)
- Nuclear fuels (uranium, plutonium)
**Kinetic Energy:**
KE = ½mv²
(where m is mass in kg, v is velocity in m/s)
**Work-Energy Relationship:**
Work done = Energy transferred
**Materials:**
- Wooden block or cart
- Inclined plane
- Meter rule
- Stopwatch
- Mass balance
**Procedure:**
1. Measure the mass (m) of the block using the balance
2. Set up an inclined plane at a measured height (h)
3. Place the block at the top of the incline
4. Release the block and measure the time (t) it takes to reach the bottom
5. Calculate the final velocity using distance and time
6. Calculate initial potential energy (mgh) and final kinetic energy (½mv²)
## Mechanical Power
### Definition
Power is the rate at which work is done or energy is transferred. It is measured in watts (W).
P=W÷t=E÷t
### Units
- Power: Watts (W) = Joules per second (J/s)
- 1 kilowatt (kW) = 1000 watts
- 1 horsepower (hp) ≈ 746 watts
**Materials:**
- Electric motor with pulley
- String
- Known mass (load)
- Meter rule
- Stopwatch
**Procedure:**
1. Attach the string to the motor pulley and the load
2. Measure the mass (m) of the load
3. Mark the starting position
4. Turn on the motor and start the stopwatch
5. Measure the height (h) to which the load is raised
6. Record the time (t) taken to raise the load
**Calculations:**
1. Force = Weight of load = mass × g
2. Work done = Force × distance = m × g × h
3. Power = Work done ÷ time = (m × g × h) ÷ t
**Results:**
If a 0.5 kg load is raised 2 meters in 10 seconds:
- Force = 0.5 kg × 9.8 N/kg = 4.9 N
- Work done = 4.9 N × 2 m = 9.8 J
- Power = 9.8 J ÷ 10 s = 0.98 W
**Alternative Analysis:**
Using P = Fv:
- Force = 4.9 N
- Velocity = distance ÷ time = 2 m ÷ 10 s = 0.2 m/s
- Power = 4.9 N × 0.2 m/s = 0.98 W
This experiment demonstrates how power relates to the rate of energy transfer and work done.
## Practical Applications
These concepts of work, energy, and power are fundamental to understanding many everyday
technologies and phenomena:
MACHINES
Machines are devices that help us accomplish work more easily by changing the magnitude or
direction of an applied force. They serve several key purposes:
1. **Force multiplication**: Machines can increase the force we apply, making it possible to
move heavy loads with less effort.
2. **Distance or speed modification**: Machines can change how far or how fast something
moves.
A mechanical advantage greater than 1 means the machine amplifies your force, while less than
1 means it reduces force but increases speed or distance.
This ratio indicates how much distance or speed is traded for force, or vice versa.
### Efficiency
No machine is 100% efficient due to energy losses. Efficiency measures how much useful work
output we get compared to work input:
Or equivalently:
A perfectly efficient machine would have 100% efficiency, but this is impossible in practice due
to friction and other losses.
### Examples
**Levers**:
- MA = Load arm / Effort arm
- VR = Distance moved by effort / Distance moved by load
- For a simple lever, the VR equals the ratio of the effort arm length to the load arm length
Energy losses prevent machines from being 100% efficient. The main causes include:
1. **Friction**: When surfaces rub against each other, heat is generated, converting mechanical
energy to thermal energy.
2. **Mass of machine components**: Energy is required to move the parts of the machine itself.
5. **Sound production**: Vibrations create sound waves, representing another form of energy
loss.
These losses mean that some input energy doesn't contribute to the useful work output.
2. **Mass reduction**: Using lighter materials decreases the energy needed to move the
machine components.
3. **Ball bearings**: These replace sliding friction with rolling friction, which is significantly lower.
4. **Smooth surfaces**: Polishing surfaces that come into contact reduces friction.
5. **Proper alignment**: Ensuring parts are correctly aligned prevents energy loss through
vibration.
6. **Streamlining**: For machines that move through fluids, reducing drag improves efficiency.
7. **Maintenance**: Regular inspections and repairs prevent energy losses from worn
components.
**Experiment procedure**:
1. Set up the machine with a known load.
2. Measure the force required to move the load (effort).
3. Measure the distance the load moves and the distance the effort moves.
4. Calculate MA = Load/Effort
5. Calculate VR = Distance moved by effort/Distance moved by load
6. Calculate efficiency = (MA/VR) × 100%
## 6. Robotics
**Sensors** are devices that detect changes in the environment and convert them into electrical
signals. Common sensors include:
Functions of sensors:
- Gathering environmental data
- Providing feedback for decision-making
- Enabling autonomy and adaptability
- Ensuring safety through monitoring
**Actuators** are components that convert energy (usually electrical) into physical motion or
action. Types include:
1. **Electric actuators**: Motors and solenoids that convert electrical energy to motion
2. **Hydraulic actuators**: Use pressurized fluid to create movement
3. **Pneumatic actuators**: Use compressed air to generate force and movement
Functions of actuators:
- Converting control signals into physical actions
- Providing the mechanical force needed for movement
- Enabling precise positioning and control
- Interacting with the physical environment
1. **CAD (Computer-Aided Design) tools**: Software like Fusion 360, SolidWorks, or TinkerCAD
for designing robot structures and parts
2. **Simulation software**: Programs like Gazebo, V-REP, or Webots that allow testing robot
behavior in virtual environments before physical construction
3. **Microcontrollers**:
- ESP32: Powerful dual-core processor with built-in WiFi and Bluetooth
- ESP8266: Lower-cost WiFi-enabled microcontroller
- Arduino: Popular platform with extensive libraries and community support
**Programming approaches**:
1. Sequential programming: Robot executes tasks in a predefined order
2. Reactive programming: Robot responds to sensor inputs
3. Behavior-based programming: Robot uses a hierarchy of behaviors
4. Machine learning approaches: Robot improves performance over time
The construction and programming processes should be iterative, with continuous testing and
refinement to improve performance and reliability.
A beam is a structural element that primarily resists loads applied laterally to its axis. It's
designed to support transverse loads by developing internal stresses, moments, and shear
forces. Beams typically have a length that's considerably larger than their width or depth and
are critical components in most buildings and structures.
When you look at buildings, bridges, or even simple furniture, beams are the horizontal
members that carry loads across openings or between supports. They transfer the weight of
floors, roofs, and other loads to columns, walls, or other vertical support elements.
1. **Simply Supported Beam**: Supported at both ends with free rotation at the supports.
2. **Cantilever Beam**: Fixed at one end while the other end remains free.
3. **Fixed Beam**: Both ends are fixed, preventing rotation.
4. **Continuous Beam**: Extends over more than two supports.
5. **Overhanging Beam**: A simply supported beam with one or both ends extending beyond
the supports.
The cross-sectional shape of a beam dramatically affects its strength, weight, and efficiency.
Common cross-sectional shapes include:
Each of these shapes distributes material differently to optimize performance under specific
loading conditions.
The strength of a beam is directly related to its moment of inertia (I), which is a mathematical
property that depends on how the material is distributed around the neutral axis. The
relationship can be expressed qualitatively as:
This means increasing the depth of a beam is far more effective than increasing its width. This
principle explains why I-beams are so efficient—they place material far from the neutral axis
where it contributes most to strength.
For example:
- If you double the width of a beam, you double its strength
- If you double the depth of a beam, you increase its strength by eight times (2³)
How loads are applied affects beam performance. Concentrated loads create different stress
patterns than distributed loads.
Compression occurs when forces push toward each other, attempting to shorten or crush the
material. In a beam, compression typically occurs in the upper portion when the beam bends
downward under load. Materials like concrete and stone excel under compression.
Effects of compression:
- Material shortens and may become denser
- Can lead to crushing if excessive
- May cause buckling in slender elements
Tension occurs when forces pull away from each other, attempting to elongate the material. In a
typical beam, tension develops in the lower portion when bent downward. Materials like steel
perform well under tension.
Effects of tension:
- Material elongates and becomes thinner
- Can lead to snapping or tearing if excessive
- Materials like concrete are weak in tension, hence the need for reinforcement
### 3. Shear
Shear forces try to slice the beam along its length. They act parallel to the cross-section and are
most significant near supports. Shear can cause the layers of a beam to slide horizontally
relative to each other.
Effects of shear:
- Creates angular distortion
- Can cause diagonal cracking in concrete beams
- Is often critical at beam supports or where loads are applied
### 4. Buckling
Buckling is a sudden sideways deflection that occurs when a slender structural element is
subjected to compression. While not technically a force, it's a failure mode that results from
compressive forces.
Effects of buckling:
- Sudden and catastrophic failure
- More likely in slender or thin-walled members
- Can occur at loads much lower than the material's compressive strength
The internal stress varies linearly from the neutral axis, with maximum compression at the top
surface and maximum tension at the bottom surface (for a downward-bending beam).
- **Bending Stress**: Varies linearly from the neutral axis, with maximum values at the extreme
fibers.
- **Shear Stress**: Typically has a parabolic distribution across the section, with maximum value
at the neutral axis for rectangular sections.
- **Areas of Strength and Weakness**: Areas farthest from the neutral axis contribute most to
bending resistance, which is why I-beams put material at the top and bottom.
This understanding of stress distribution explains why certain beam shapes are more efficient
than others. For example, I-beams concentrate material in the flanges (top and bottom) where
bending stresses are highest, while using minimal material (the web) near the neutral axis
where bending stress is lowest.
2
## Trusses
A truss is a structure consisting of straight members arranged in triangular units. Each member
is primarily subjected to axial forces (either pure tension or pure compression).
1. **Geometrical stability**: A triangle is the only polygon that cannot change shape without
changing the length of its sides. When forces are applied to joints of a triangle, the structure
remains rigid.
2. **Force distribution**: Triangulation converts external loads into axial forces within the
members (either tension or compression).
1. **Higher strength-to-weight ratio**: Trusses use material more efficiently by placing it only
where needed, leading to lighter structures for the same strength.
2. **Economy**: Less material means lower costs, both in terms of materials and transportation.
3. **Span capability**: Trusses can span much greater distances than solid beams of
comparable weight.
4. **Adaptability**: Truss designs can be easily modified to accommodate different loading
conditions and architectural requirements.
5. **Service integration**: The open spaces within a truss can accommodate services like
electrical conduits, plumbing, and HVAC ducts.
Identifying whether a member is a strut or tie is crucial for proper design, as compression
members must be designed to resist buckling, while tension members need sufficient cross-
sectional area to resist tearing.
The design considers factors like span, pitch, loading conditions, and material availability.
## Joining Materials
#### 1. Pinning
Joining materials using pins, nails, screws, bolts, or rivets that pass through the materials to
hold them together.
- **Brazing**: Joining metals using a filler metal with a lower melting point
- Stronger than soldering, weaker than welding
- Good for joining dissimilar metals
- **Plastic joining**:
- Plastic welding: Using heat to fuse plastic pieces
- Solvent welding: Using chemicals to dissolve and fuse plastic surfaces
- Gluing: Using specialized adhesives for plastics
### Comparing Joint Strength
1. **Size of contact area**: Larger contact area generally means stronger joint
2. **Number and position of fasteners**: More fasteners typically increase strength
3. **Joint design**: Some designs distribute forces better than others
4. **Material compatibility**: Some materials bond better than others
5. **Loading direction**: Joints often have different strengths in tension, shear, and bending
#### 1. Wood
- **Properties**: Lightweight, easily worked, renewable
- **Strengths**: Good tensile and compressive strength for its weight, natural insulator
- **Limitations**: Susceptible to decay, fire, and dimensional changes with moisture
#### 3. Concrete
- **Properties**: Formed from cement, aggregate, and water
- **Strengths**: Excellent compressive strength, fire resistance, durability
- **Limitations**: Poor tensile strength (requires reinforcement), heavy
#### 4. Stone
- **Properties**: Natural material, varies widely in composition
- **Strengths**: High compressive strength, durability, aesthetic value
- **Limitations**: Poor in tension, difficult to work with, heavy
The arch shape naturally directs forces to the supports through compression, minimizing
bending and tensile stresses.
Dam walls must withstand enormous water pressure and are designed with:
1. **Composition**:
- Earth dams: Made from compacted earth with a clay core
- Concrete dams: Solid concrete or reinforced concrete construction
2. **Shape**:
- Straight (gravity) dams: Rely on their weight to resist water pressure
- Arch dams: Curved structure transfers water pressure to the canyon walls
- Buttress dams: Use triangular supports on the downstream face
The kinetic theory of matter provides a powerful framework for understanding the behavior of
matter at the particle level. Let me explain how this theory helps us understand different states
of matter and gas laws.
### Solids
- Particles are tightly packed in a regular arrangement
- Strong attractive forces hold particles in fixed positions
- Particles vibrate in place but don't change positions
- Maintains definite shape and volume
### Liquids
- Particles are close together but not in a fixed arrangement
- Moderate attractive forces allow particles to move past each other
- Particles have enough energy to overcome some attractive forces
- Maintains definite volume but takes the shape of its container
### Gases
- Particles are far apart with large spaces between them
- Very weak attractive forces between particles
- Particles move freely and randomly at high speeds
- No definite shape or volume, expands to fill container
## Brownian Motion
Brownian motion is the random movement of particles suspended in a fluid (liquid or gas),
caused by their collision with the fast-moving molecules of the fluid. This phenomenon provides
direct evidence for the kinetic theory:
- When observed through a microscope, larger visible particles (like dust in air or pollen in
water) move in a random zigzag pattern
- This occurs because they're constantly being bombarded by invisible molecules from all
directions
- Higher temperatures increase the intensity of Brownian motion as particles have more kinetic
energy
## Gas Laws Explained by Kinetic Theory
Changes of state occur when the energy of particles changes enough to overcome or
strengthen the forces between them:
The combined gas law (P₁V₁/T₁ = P₂V₂/T₂) lets us calculate how pressure, volume, and
temperature change together:
Example problem:
A gas occupies 2.0 L at 25°C and 1.0 atm. What volume will it occupy at 50°C and 2.0 atm?
Solution:
P₁V₁/T₁ = P₂V₂/T₂
(1.0 atm)(2.0 L)/(298 K) = (2.0 atm)(V₂)/(323 K)
V₂ = (1.0 atm × 2.0 L × 323 K)/(2.0 atm × 298 K)
V₂ = 1.08 L
# Thermal Physics
**Qualitative Comparison:**
- **Gases**: Highest coefficient of expansion (typically 10^-3 °C^-1)
- **Liquids**: Intermediate coefficient of expansion (typically 10^-4 °C^-1)
- **Solids**: Lowest coefficient of expansion (typically 10^-5 to 10^-6 °C^-1)
This means that for the same temperature change, gases expand the most, followed by liquids,
and then solids. This is due to the different intermolecular forces and molecular spacing in each
state of matter.
1. **In Solids:**
- **Bridges**: Expansion joints allow for thermal expansion without buckling
- **Railway lines**: Gaps between rails prevent buckling in hot weather
- **Electrical cables**: Overhead lines are hung with slack to accommodate expansion
- **Bimetallic strips**: Used in thermostats and circuit breakers
2. **In Liquids:**
- **Thermometers**: Mercury/alcohol expand in glass thermometers
- **Engine cooling systems**: Expansion tanks accommodate liquid expansion
3. **In Gases:**
- **Hot air balloons**: Air expands when heated, decreasing density
- **Pneumatic systems**: Pressure increases with temperature in sealed containers
## Temperature Measurement
Fixed points are needed to establish a temperature scale with consistent reference points.
Common fixed points:
- Triple point of water: 273.16 K (0.01°C)
- Freezing point of water: 0°C (273.15 K)
- Boiling point of water at standard pressure: 100°C (373.15 K)
- **Melting**: Process where a solid changes to liquid at constant temperature while absorbing
heat energy (latent heat of fusion)
- **Boiling**: Process where a liquid changes to gas at constant temperature while absorbing
heat energy (latent heat of vaporization)
During phase transitions, added heat energy is used to overcome intermolecular forces rather
than increasing kinetic energy (temperature).
- **Impurities**:
- Typically lower the melting point of solids
- Typically raise the boiling point of liquids
- Cause melting and boiling to occur over a range of temperatures rather than at a fixed point
- **Pressure**:
- Higher pressure typically raises melting point (with notable exceptions like ice)
- Higher pressure always raises boiling point
- Lower pressure (like at high altitudes) lowers boiling point
**Definition**: The amount of heat energy required to change the state of 1 kg of a substance
without changing its temperature.
**Equation**: ∆Q = ml
Where:
- ∆Q is heat energy transferred (J)
- m is mass (kg)
- l is specific latent heat (J/kg)
## Heat Transfer
### Conduction
### Convection
### Radiation
**Characteristics**:
- Transfer of energy as electromagnetic waves
- Can travel through vacuum
- No medium required
- Absorbed or reflected by surfaces
**Convection Applications**:
- Domestic heating systems
- Ocean and atmospheric currents
- Cooling systems in computers
- Convection ovens
**Radiation Applications**:
- Solar water heaters
- Greenhouses
- Thermal imaging cameras
- Space heaters
**Components**:
1. **Collector**: Dark-surfaced panel absorbs solar radiation
2. **Transfer Medium**: Water or heat-transfer fluid circulates through collector
3. **Storage Tank**: Insulated container stores heated water
4. **Distribution System**: Pipes and pumps deliver hot water
**Function**:
1. Solar radiation strikes collector surface
2. Dark surface absorbs radiation and converts to heat
3. Heat is transferred to water in tubes
4. Hot water rises through thermosiphon effect or is pumped to storage tank
5. Cold water replaces hot water in the collector
INTERNAL COMBUSTION
## Four-Stroke Engine Operation
The four-stroke engine (also called Otto cycle) operates through four distinct phases:
1. **Intake Stroke**: The piston moves downward while the intake valve opens, drawing air-fuel
mixture into the cylinder.
2. **Compression Stroke**: Both valves close, and the piston moves upward, compressing the
air-fuel mixture, increasing both pressure and temperature.
3. **Power Stroke**: The compressed mixture is ignited (by spark plug in petrol engines, or self-
ignition in diesel engines), creating an explosion that forces the piston downward, generating
power.
4. **Exhaust Stroke**: The exhaust valve opens as the piston moves upward again, pushing
spent gases out of the cylinder.
Modern fuel-injected engines have largely replaced carburetors, offering more precise fuel
delivery and better emissions control.
**Ignition Method**:
- Petrol engines use spark plugs to ignite the air-fuel mixture
- Diesel engines use compression ignition (high compression creates heat that ignites the fuel)
**Compression Ratio**:
- Petrol: Typically 8:1 to 12:1
- Diesel: Typically 14:1 to 25:1 (much higher)
**Fuel Delivery**:
- Petrol engines mix fuel and air before compression
- Diesel engines compress only air, then inject fuel directly into the hot compressed air
**Efficiency**:
- Diesel engines are generally 20-30% more fuel-efficient due to higher compression ratios
- Diesel fuel also contains about 15% more energy by volume than petrol
**Emissions**:
- Petrol engines typically produce more carbon monoxide
- Diesel engines produce more nitrogen oxides and particulate matter
**Performance**:
- Petrol engines typically offer higher RPM and power
- Diesel engines typically deliver more torque at lower RPM
Fuel economy (kilometers per liter) is a key efficiency measure affected by all these factors.
Demonstrating these concepts through physical or computer models helps visualize the
complex interactions between components and systems in internal combustion engines.
- **Fossil fuels**:
- Coal
- Petroleum (crude oil)
- Natural gas
- **Nuclear fuels** (uranium, plutonium)
- **Minerals and metals** (when extraction exceeds formation rate)
### Wood
- **Social impacts**: Traditional cooking fuel; gathering can burden women and children in
developing regions
- **Economic impacts**: Inexpensive but contributes to deforestation; affects livelihoods
dependent on forests
### Charcoal
- **Social impacts**: Common cooking fuel in developing countries; production creates health
hazards
- **Economic impacts**: Important income source for rural communities; inefficient conversion
wastes resources
### Coal
- **Social impacts**: Historical driver of industrialization; mining presents significant health risks
- **Economic impacts**: Relatively inexpensive; mining provides jobs but environmental
remediation is costly
### Petroleum
- **Social impacts**: Enables modern transportation; geopolitical tensions over control
- **Economic impacts**: Price volatility affects global economies; oil-dependent countries face
economic vulnerability
### Biogas
- **Social impacts**: Provides clean cooking fuel; reduces indoor air pollution
- **Economic impacts**: Creates rural employment; reduces dependency on imported fuels
### Ethanol
- **Social impacts**: Can divert agricultural land from food production; reduces air pollution
compared to gasoline
- **Economic impacts**: Supports agricultural economies; requires subsidies to compete with
fossil fuels
### Candles
- **Social impacts**: Used where electricity is unavailable; cultural and religious significance
- **Economic impacts**: Small-scale industry provides livelihood; paraffin candles depend on
petroleum prices
## Environmental Impacts
### Deforestation
- Loss of biodiversity and habitats
- Soil erosion and degradation
- Disruption of water cycles
- Release of stored carbon, contributing to climate change
- Loss of resources for forest-dependent communities
### Objective
To compare the heat energy produced by different fuels (candle, wood, charcoal, and ethanol)
by measuring how quickly they can heat water.
### Materials
- Small tin cans (same size)
- Thermometer
- Measuring cylinder
- Stop watch
- Water
- Samples of fuels: candle, small wood pieces, charcoal pieces, ethanol (in a spirit burner)
- Balance/scale
- Matches or lighter
- Metal stand and wire gauze
- Safety goggles and heat-resistant gloves
### Procedure
1. Measure 100ml of water using the measuring cylinder and pour it into a tin can.
2. Record the initial temperature of the water.
3. Weigh 5g of the first fuel (e.g., candle).
4. Set up the tin can on the wire gauze on the metal stand.
5. Place the fuel under the can and light it.
6. Start the stopwatch when the fuel ignites.
7. Monitor and record the temperature of the water every 30 seconds.
8. Stop the experiment when the water temperature reaches 80°C or after 5 minutes, whichever
comes first.
9. Calculate how many degrees the water temperature increased.
10. Clean the equipment and repeat steps 1-9 with each fuel type.
### Analysis
1. Calculate which fuel raised the temperature most efficiently (highest °C/minute).
2. Discuss observations about smoke, flame characteristics, residue, and ease of use.
3. Consider the renewable vs. non-renewable status of each fuel tested.
4. Evaluate the environmental impact of each fuel based on observations.
This experiment provides hands-on experience with different fuels while allowing students to
collect data about efficiency, which can lead to discussions about energy density, environmental
impact, and the social and economic implications of different fuel choices.
WAVES
Wave motion is one of the fundamental phenomena in physics that explains how energy travels
through space and matter. Let's explore this fascinating concept systematically.
## What is a Wave?
A wave is a disturbance that transfers energy from one place to another without causing any
permanent displacement of the medium. When you drop a stone in water, you see ripples
moving outward - that's wave motion in action.
## Characteristics of Waves
### Types of Waves Based on Direction
1. **Transverse Waves**: In these waves, the particles of the medium move perpendicular to
the direction of wave propagation. A wave on a string or electromagnetic waves are examples of
transverse waves. When you shake one end of a rope up and down, the wave travels
horizontally while the rope moves vertically.
2. **Longitudinal Waves**: Here, the particles of the medium move parallel to the direction of
wave propagation. Sound waves are the most common example. The particles move back and
forth, creating compressions (regions of high pressure) and rarefactions (regions of low
pressure).
1. **Amplitude (A)**: The maximum displacement of a particle from its equilibrium position. It
determines the energy carried by the wave - higher amplitude means more energy. In sound
waves, amplitude relates to loudness.
2. **Wavelength (λ)**: The distance between two consecutive points that are in phase (like crest
to crest or trough to trough). Measured in meters.
3. **Frequency (f)**: The number of complete waves passing a point in one second. Measured
in hertz (Hz).
4. **Period (T)**: The time taken for one complete oscillation. Measured in seconds.
5. **Wave Velocity (v)**: The speed at which a wave travels through a medium.
Where:
- v is the velocity in meters per second (m/s)
- f is the frequency in hertz (Hz)
- λ is the wavelength in meters (m)
1. **Wave Fronts**: These are imaginary lines or surfaces joining all points that are in the same
phase of vibration. For a point source in a uniform medium, wave fronts are concentric circles in
2D or spheres in 3D.
2. **Rays**: These are straight lines perpendicular to wave fronts, indicating the direction of
wave propagation.
## Wave Phenomena
### Reflection
When waves encounter a boundary, they bounce back into the original medium. The angle of
incidence equals the angle of reflection. This can be demonstrated using ripple tanks for water
waves or mirrors for light waves.
### Refraction
When waves pass from one medium to another, they change direction. This occurs because the
wave velocity changes in different media. The relationship is described by Snell's Law:
n₁sin(θ₁) = n₂sin(θ₂)
## Sound Waves
Sound is produced by vibrating objects. When an object vibrates, it creates compressions and
rarefactions in the surrounding medium, typically air. These pressure variations travel as sound
waves.
1. **Audible Range**: Humans can typically hear frequencies between 20 Hz and 20,000 Hz.
Below 20 Hz are infrasonic waves, and above 20,000 Hz are ultrasonic waves.
2. **Need for a Medium**: Sound cannot travel through vacuum, unlike electromagnetic waves.
This can be demonstrated using a bell in a vacuum chamber - as air is pumped out, the sound
becomes fainter until it cannot be heard.
3. **Speed of Sound**:
- In air at 20°C: approximately 343 m/s
- In water: approximately 1,480 m/s
- In steel: approximately 5,960 m/s
4. **Sound Qualities**:
- **Pitch**: Determined by frequency - higher frequency creates higher pitch
- **Loudness**: Determined by amplitude - greater amplitude creates louder sound
- **Quality/Timbre**: Determined by the waveform or harmonics present, allowing us to
distinguish between different instruments playing the same note
### Echoes
Echoes are reflections of sound that return to the listener with a noticeable time delay (at least
0.1 seconds). Applications include:
## Electromagnetic Waves
Electromagnetic waves are transverse waves that consist of oscillating electric and magnetic
fields. Unlike mechanical waves, they don't require a medium and can travel through vacuum.
1. All electromagnetic waves travel at the same speed in vacuum: 3 × 10⁸ m/s (the speed of
light).
2. They can all be reflected, refracted, diffracted, and can show interference.
3. They differ in wavelength, frequency, and energy.
## Practical Demonstrations
2. **Measuring Frequency**:
- Using an oscilloscope connected to a microphone
- Counting vibrations per unit time
OPTICS
## 1. Laws of Reflection
In the diagram:
- The incident ray is the light approaching the mirror
- The normal is an imaginary line perpendicular to the mirror's surface
- The reflected ray is the light bouncing off the mirror
- The angle of incidence (i) equals the angle of reflection (r)
When an object is placed in front of a plane mirror, an image is formed that has several specific
characteristics:
## 2. Laws of Refraction
1. **The incident ray, the refracted ray, and the normal to the surface all lie in the same plane.**
2. **Snell's Law**: The ratio of the sine of the angle of incidence to the sine of the angle of
refraction is constant for any two given media.
Where:
- i is the angle of incidence
- r is the angle of refraction
- n₁ is the refractive index of the first medium
- n₂ is the refractive index of the second medium
Where n₂ is the refractive index of the medium containing the object and n₁ is the refractive
index of the medium through which you're viewing.
When light travels from an optically dense medium to an optically less dense medium (e.g., from
glass to air), it bends away from the normal. As the angle of incidence increases, there comes a
point where the angle of refraction becomes 90°. The angle of incidence at this point is called
the critical angle.
If the angle of incidence exceeds the critical angle, all light is reflected back into the original
medium - a phenomenon called total internal reflection.
Where n₁ is the refractive index of the optically dense medium and n₂ is the refractive index of
the optically less dense medium.
## 3. Lenses
- **Principal axis**: The straight line passing through the centers of curvature of both lens
surfaces
- **Optical center**: The center point of the lens
- **Focus (Focal point)**: The point where parallel rays converge after passing through a
converging lens, or appear to diverge from after passing through a diverging lens
- **Focal length**: The distance from the optical center to the focal point
2. **Object at 2F**:
- Image is real, inverted, and same size as the object
- Image forms at 2F on the opposite side
4. **Object at F**:
- No image is formed (rays emerge parallel)
Methods:
1. **Distant Object Method**: Focus a distant object (effectively at infinity) and measure the
distance from lens to image
2. **Conjugate Foci Method**: Find positions where object and image are the same size
### Magnification
Where:
- v is the image distance
- u is the object distance
1. **Magnifying Glass**: A converging lens used close to the eye, with the object placed within
its focal length
2. **Camera**: Uses a converging lens to form a real, inverted image on a sensor or film
3. **Correction of Vision Defects**:
- **Short-sightedness (Myopia)**: Corrected using diverging lenses
- **Long-sightedness (Hypermetropia)**: Corrected using converging lenses
## 4. Dispersion of Light
The colors always appear in the same order, with red experiencing the least deviation and violet
experiencing the most.
ELECTRICITY
# Electrostatics
Electric charges come in two varieties: positive and negative. Like charges repel each other,
while unlike charges attract. This fundamental principle governs all electrostatic interactions.
The standard unit of electric charge is the coulomb (C), named after French physicist Charles-
Augustin de Coulomb. One coulomb is equal to the charge carried by approximately 6.24 ×
10^18 electrons. The electron carries a negative charge of 1.602 × 10^-19 C.
1. **Conservation of Charge**: Electric charge can neither be created nor destroyed; it can only
be transferred from one object to another.
3. **Coulomb's Law**: The force between two charges is directly proportional to the product of
the charges and inversely proportional to the square of the distance between them.
Mathematically:
F = k × (q₁ × q₂) / r²
Where:
- F is the force (in newtons)
- k is Coulomb's constant (9 × 10^9 N·m²/C²)
- q₁ and q₂ are the magnitudes of the charges (in coulombs)
- r is the distance between the charges (in meters)
When two different materials rub against each other, electrons can transfer from one material to
the other, creating a charge imbalance.
## Electric Fields
An electric field is a region around a charged object where another charged object experiences
a force. The electric field is a vector quantity, having both magnitude and direction.
Electric field lines provide a visual representation of the electric field. They:
- Start from positive charges and end on negative charges
- Never cross each other
- Are more densely packed where the field is stronger
- Are always perpendicular to the surface of a conductor
### Simple Field Patterns
1. **Single Point Charge**: Field lines radiate outward from a positive charge or inward toward a
negative charge.
2. **Two Like Charges**: Field lines repel each other, creating a region between the charges
where the field is weak.
3. **Two Unlike Charges**: Field lines connect the charges directly, forming a dipole pattern.
4. **Charged Plates**: Field lines are parallel and equally spaced between oppositely charged
parallel plates, indicating a uniform field.
### Conductors
Materials that allow electric charges to move freely through them. Examples include:
- Metals (copper, aluminum, silver)
- Graphite
- Ionic solutions
In conductors, electrons are loosely bound and can move easily under the influence of an
electric field.
### Insulators
In insulators, electrons are tightly bound to their atoms and cannot move freely under the
influence of an electric field.
Induction is the process by which a charged object can cause a separation of charge in a
nearby neutral object without touching it.
The gold leaf electroscope is a sensitive instrument used to detect and measure electric charge.
A Van de Graaff generator is a device that can produce large amounts of static electricity at high
voltage.
2. **Photocopiers and Laser Printers**: Use electrostatic charging to attract toner to specific
areas on paper.
3. **Spray Painting**: Electrostatically charging paint particles so they are attracted to the object
being painted, reducing waste and improving coverage.
4. **Powder Coating**: Similar to spray painting but using dry powder that adheres
electrostatically before being heat-cured.
### Hazards
1. **Spark Discharge**: Can ignite flammable materials in environments like gas stations, flour
mills, or chemical plants.
3. **Unexpected Shocks**: While usually mild, static shocks can startle people, potentially
causing accidents.
2. **Humidity Control**: Maintaining proper humidity levels (around 40-60%) reduces static
buildup.
4. **Shielding**: Using Faraday cages to protect sensitive equipment from external electric
fields.
Materials needed: iron filings, sheet of paper, bar magnets or charged objects.
Procedure:
1. Place the sheet of paper over a charged object or magnet
2. Sprinkle iron filings gently onto the paper
3. Tap the paper lightly
4. The iron filings will align with the field lines, showing the pattern
Procedure:
1. Attach the metal rod to the top of a model house
2. Connect the rod to the copper wire
3. Attach the other end of the wire to the metal plate buried in the ground
4. Test with a Van de Graaff generator nearby to observe how charge is safely conducted
Electrostatics is the branch of physics that studies electric charges at rest. It examines how
stationary electric charges interact with each other and with surrounding materials. Let me guide
you through the fundamental concepts of electrostatics.
Electric charge is a fundamental property of matter. There are two types of electric charges:
- **Positive charges** (conventionally associated with protons)
- **Negative charges** (conventionally associated with electrons)
1. **Like charges repel each other** - Two positive charges or two negative charges push each
other away.
2. **Unlike charges attract each other** - A positive charge and a negative charge pull toward
each other.
3. **Conservation of charge** - Electric charge cannot be created or destroyed, only transferred.
4. **Quantization of charge** - Charge exists in discrete units, multiples of the elementary
charge.
The SI unit of electric charge is the **coulomb (C)**. One coulomb is equal to the charge carried
by approximately 6.24 × 10¹⁸ electrons.
The elementary charge (e) is the magnitude of charge carried by a single electron or proton:
e = 1.602 × 10⁻¹⁹ C
## Electrostatic Charging
When two different materials are rubbed together, electrons can transfer from one material to
another. The material that loses electrons becomes positively charged, while the material that
gains electrons becomes negatively charged.
Example: When a glass rod is rubbed with silk, the glass becomes positively charged (loses
electrons) and the silk becomes negatively charged (gains electrons).
When a charged object touches a neutral object, some of the charge transfers to the neutral
object, giving both objects the same type of charge.
When a charged object is brought near a neutral conductor without touching it, the charges in
the neutral conductor redistribute. By grounding the conductor while the charged object is
nearby and then removing the ground connection, the conductor acquires a charge opposite to
that of the inducing object.
The force between two point charges is directly proportional to the product of their charges and
inversely proportional to the square of the distance between them:
F = k × (q₁ × q₂) / r²
Where:
- F is the force (in newtons)
- k is Coulomb's constant (k = 8.99 × 10⁹ N·m²/C²)
- q₁ and q₂ are the charges (in coulombs)
- r is the distance between the charges (in meters)
## Electric Fields
An electric field is a region around a charged object where other charged objects experience a
force. Electric fields are represented by electric field lines.
1. **Point Charge**: Field lines radiate outward from a positive charge or inward toward a
negative charge.
2. **Two Like Charges**: Field lines repel each other, creating a region between the charges
where no field lines pass.
3. **Two Unlike Charges**: Field lines connect the two charges, with higher density between
them.
4. **Uniform Electric Field**: Field lines are parallel and equally spaced, as between two
oppositely charged parallel plates.
### Conductors
Materials that allow electric charges to flow freely through them.
Characteristics:
- Free electrons can move throughout the material
- Charges redistribute quickly to reach electrostatic equilibrium
- In electrostatic equilibrium, there is no electric field inside a conductor
- Excess charges reside on the surface of the conductor
### Insulators
Materials that don't allow electric charges to flow easily.
Characteristics:
- Few or no free electrons
- Charges stay where they are placed
- Can maintain an electric field inside the material
A device used to detect the presence and relative magnitude of electric charge. It consists of:
- A metal knob or plate connected to a metal rod
- A thin gold leaf attached to the lower end of the rod
- A glass case to protect from air currents
When charged, the gold leaf deflects away from the rod due to repulsion of like charges.
A device that generates high voltage, low current electricity. It consists of:
- A hollow metal sphere on an insulating column
- A moving belt that carries charges to the sphere
- A motor to drive the belt
- Combs or brushes to transfer charge
2. **Charging by Induction**:
- Bring a charged rod near (not touching) an electroscope
- Touch the electroscope briefly to ground it
- Remove the ground connection, then the rod
- The electroscope remains charged with the opposite charge
### Lightning
When clothes in a dryer rub against each other, they can become electrostatically charged,
causing them to cling to each other.
## Applications of Electrostatics
1. **Photocopiers and Laser Printers**: Use electrostatic attraction to transfer toner to paper
2. **Electrostatic Precipitators**: Remove particulate pollutants from smokestacks
3. **Electrostatic Painting**: Paint charged with one polarity is attracted to an object with the
opposite charge
4. **Electrostatic Air Filters**: Attract and trap dust particles
5. **Inkjet Printers**: Control tiny charged ink droplets
### Hazards
1. **Sparks and Explosions**: Static discharge can ignite flammable gases or dust
2. **Damage to Electronic Components**: Static discharge can destroy sensitive electronics
3. **Lightning Strikes**: Can cause fires, damage, and fatalities
## Lightning Conductors
It works by:
1. Creating a low-resistance path for lightning to follow
2. The pointed tip helps discharge some of the buildup (corona discharge)
3. Directing the energy safely to the ground
## Basic Concept
Electromotive force (EMF) is the energy provided by a source (like a battery or cell) per unit
charge that passes through it. It represents the "electrical pressure" that drives current around a
complete circuit.
When current flows through a cell, some energy is lost within the cell due to its internal
resistance. This means:
- EMF = terminal PD + internal voltage drop
- EMF is always greater than or equal to the terminal PD
- The difference represents energy dissipated within the source itself
## Mathematical Definition
The electromotive force is defined as:
ε = W/Q
Where:
- ε (epsilon) is the EMF in volts (V)
- W is the energy in joules (J)
- Q is the charge in coulombs (C)
## The Volt
The volt is the unit of both EMF and potential difference. 1 volt represents 1 joule of energy
transferred per coulomb of charge:
1 V = 1 J/C
This means if an EMF of 1.5 V moves 2 C of charge, the total energy provided is:
W = 1.5 V × 2 C = 3 J
# Sources of EMF
## Primary Cells
- Cannot be recharged effectively
- Chemical reactions are not easily reversible
- Examples: alkaline batteries, zinc-carbon batteries
- Once the reactants are consumed, the cell must be replaced
## Secondary Cells
- Can be recharged many times
- Chemical reactions are reversible
- Examples: lead-acid (car batteries), nickel-cadmium, lithium-ion
- Also called accumulators or rechargeable batteries
- During charging, electrical energy is converted to chemical energy
- During discharging, chemical energy is converted back to electrical energy
## Series Connection
- Positive terminal of one cell connects to negative terminal of the next
- EMFs add up: EMF_total = EMF₁ + EMF₂ + ... + EMFₙ
- Current through each cell is the same
- Internal resistances add up
- Used to increase voltage
## Parallel Connection
- All positive terminals connected together, all negative terminals connected together
- EMF stays the same: EMF_total = EMF (assuming identical cells)
- Total current is the sum of currents through each branch
- Total internal resistance decreases: 1/R_total = 1/R₁ + 1/R₂ + ... + 1/Rₙ
- Used to increase current capacity and reduce internal resistance
## Measuring EMF
- Use a high-resistance voltmeter
- Measure across cell terminals with no current flowing
- Without current, there's no internal voltage drop, so terminal PD equals EMF
## Measuring PD
- Use a voltmeter connected across the component
- Measures energy transfer per unit charge between two points
# Practical Applications
CURRENT ELECTRICITY
Where:
- I is the current in amperes (A)
- Q is the charge in coulombs (C)
- t is the time in seconds (s)
Think of current as water flowing through pipes - electrons move through conductors similarly,
with voltage providing the "pressure" that pushes them.
### Multimeter
A versatile instrument that can function as both ammeter and voltmeter (and usually also as an
ohmmeter)
### Definition
Potential difference (voltage) is the energy transferred per unit charge between two points in a
circuit. It's the "electrical pressure" that drives current flow.
Mathematically:
V = W/Q
Where:
- V is the potential difference in volts (V)
- W is the work done/energy transferred in joules (J)
- Q is the charge in coulombs (C)
This follows from the law of conservation of energy - energy cannot be created or destroyed,
only transferred.
Mathematically:
R = V/I
Where:
- R is the resistance in ohms (Ω)
- V is the potential difference in volts (V)
- I is the current in amperes (A)
Mathematically:
V = IR or I = V/R or R = V/I
## Current-Voltage Characteristics
2. **Non-Ohmic Conductors**:
- Curved or non-linear graphs
- Variable gradient (resistance changes)
- Examples:
- Filament lamp: curved line (resistance increases with temperature)
- Diode: allows current in one direction only
- Thermistor: resistance varies with temperature
1. **Length (L)**:
- Resistance is directly proportional to length
- Doubling the length doubles the resistance
4. **Temperature**:
- For metals, resistance typically increases with temperature
- For semiconductors, resistance typically decreases with temperature
Where:
- R is resistance in ohms (Ω)
- ρ (rho) is resistivity in ohm-meters (Ω·m)
- L is length in meters (m)
- A is cross-sectional area in square meters (m²)
## Experimental Investigation