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Steam

The document outlines various STEAM curricula for K–12 schools, including options like InterEd, The STEAM Generation, and Arduino Classroom, each catering to different grade levels and educational needs. It provides guidance on selecting the right syllabus based on factors such as grade-level fit, resource availability, and standards alignment. Additionally, it suggests next steps for implementation, including piloting units and training staff.

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Shalala Asadova
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0% found this document useful (0 votes)
24 views5 pages

Steam

The document outlines various STEAM curricula for K–12 schools, including options like InterEd, The STEAM Generation, and Arduino Classroom, each catering to different grade levels and educational needs. It provides guidance on selecting the right syllabus based on factors such as grade-level fit, resource availability, and standards alignment. Additionally, it suggests next steps for implementation, including piloting units and training staff.

Uploaded by

Shalala Asadova
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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is there any steam syllabuses for schools

ChatGPT said:

Yes — there are several well-developed STEAM (Science, Technology, Engineering, Arts, and
Mathematics) curricula and syllabuses designed for K–12 schools. Here are some standout
options you can explore:

📘 1. InterEd STEAM Curriculum (Grades 6–12)


 Silver Units: Deep, interdisciplinary units (7–10 lessons each) focused on global issues,
entrepreneurship, and real-world problem-solving.
 Light Units: Shorter, flexible modules (~25 units, 20–30 min each) for self-paced
enrichment steamonedu.eu+11interedgs.com+11stepschools.com+11.

2. The STEAM Generation Curriculum


 Structured by student age groups: PK–2 (Junior Explorer), 3–5 (Adventurer), 6–8
(Innovator), 9–12 (Inventor).
 Covers 15 distinct disciplines—from 3D printing to game design—with standards
alignment to NGSS, NCTM, ELA, etc. steamgeneration.org.

3. BYO-STEAM (European School Education Platform)


 A professional development course guiding you to build your own STEAM syllabus.
 Covers principles, sustainability integration, differentiated instruction, assessment, and
collaborative curriculum design .

4. Arduino Classroom "STEAM Edition"


 A ready-to-use, hands-on curriculum for grades 5+, consisting of 25 Arduino projects
with 110 extensions.
 Emphasizes engineering design, coding (C/C++), electronics, open-source practices,
rubrics, and standards alignment reddit.com+4thearduinoclassroom.com+4reddit.com+4.
5. School-Based STEAM Curriculum (Hong Kong example)
 Junior secondary school units (F1–F3) featuring robotics, micro:bit, Arduino, digital
drawing, 3D design, laser cutting, IoT projects like smart gates and weather sensors
sites.google.com.

🎓 How to Choose the Right Syllabus

1. Grade-level Fit — Ensure curriculum is pitched at the appropriate developmental stage


(e.g., Elementary, Middle, High).
2. Structure Needs — Do you prefer full units, short modules, or a hybrid?
3. Resource Availability — Some curricula require kits (e.g., Arduino), while others are
lighter on materials.
4. Teacher Support & Training — BYO-STEAM and InterEd include professional
development; the Arduino Edition offers rubrics and pacing guides.
5. Standards Alignment — Need alignment with national frameworks like NGSS, ISTE,
or local standards?
6. Localization Potential — Choose curricula adaptable to your region, context, and
student interests.

🛠 Next Steps

 Download samples: Some providers (like Arduino Edition or InterEd) offer free
previews or rubrics.
 Pilot a unit: Try a project-based mini-unit (e.g., sensor lab or robotics build) with a small
group.
 Train staff: Consider teacher workshops (BYO-STEAM or Arduino) to build
confidence.
 Adapt & Iterate: Tailor content, integrate arts or sustainability, and build on student
feedback.

Grades 1–5 (Primary School)

✅ Recommended Goals:
 Spark curiosity through play and design

 Build early coding, science, and problem-solving skills

 Use storytelling, art, and real-world themes

🎓 Best-Fit Programs:

Program Focus Details

LEGO Education (BricQ Motion / Engineering, Motion, Age-specific kits and STEAM lessons; heavily
SPIKE Essentials) Storytelling integrated arts and literacy.

Rollable robots + simple programming blocks;


Sphero Edu Jr. Robotics + early coding
free teacher lessons.

Hands-on science and NGSS-aligned modules


Mystery Science Inquiry-based science
for Grades 1–5.

Game-based learning for block coding,


Tynker or Kodable Early coding
storytelling, logic.

Multi-discipline Robotics, coding, design—customizable per


STEAM Generation
curriculum age group; materials included.

🧠 Grades 6–8 (Middle School)

✅ Recommended Goals:

 Apply STEM to real-world problems

 Learn coding, prototyping, and teamwork

 Focus on design thinking and innovation

🎓 Best-Fit Programs:

Program Focus Details

Arduino Education (Middle Hands-on circuits + coding; ideal for students


Engineering + Coding
School kits) ages 11+.

Entrepreneurship + Students build mobile apps to solve local


Technovation Girls
Apps problems; includes mentorship.

Project Lead the Way (PLTW Engineering, Design, Middle-grade STEM curriculum with units on
Gateway) Medical energy, coding, robotics.

Week-long STEM 5-day integrated STEAM projects; industry-


i2 Learning
modules backed; easy rollout.
Program Focus Details

Curiosity Machine (AI Family STEM projects that include families; equity-
AI, Ethics, Invention
Challenge) focused nonprofit.

🎓 Grades 9–11 (High School)

✅ Recommended Goals:

 Prepare for college and STEAM careers

 Deepen engineering, coding, data, AI, and creativity

 Encourage internships, mentorship, and prototyping

🎓 Best-Fit Programs:

Program Focus Details

School-to-career High schools partner with colleges + tech firms to


P-TECH (IBM & partners)
STEM track offer degrees + internships.

Vertex Foundation Offers mentoring, science immersion, and biotech-


Industry exposure
Partnerships focused STEAM for high school.

Project Lead the Way Deep-dive STEAM Multi-year elective courses for real-world STEM
(Engineering / Biomed) paths careers.

MIT App Inventor / Code.org


Advanced coding Ideal for Grades 9–11; students build real apps.
CS Principles

Focused on Black/Brown youth; includes


STEAM & Dream Labs Inclusive innovation
mentorship + entrepreneurship.

🧰 Optional Add-ons (All Grades)

 STEAM Truck: Mobile lab visits with makerspace and creative builds.

 Technovation: Girls + boys app-building competitions.

 Maker Faire / STEAM Expo: Showcase student work annually.

💡 Next Steps

 Want help reaching out to one of these orgs?

 Need a custom year-long STEAM plan combining these ideas?


 Interested in free vs paid options?

Let me know what you'd like to do next!

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