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Trainer

The Graphic Design course, led by Victor Odhiambo, covers essential topics including the introduction to graphic design, design principles, elements of design, color theory, typography, and tools/software. It also addresses branding, layout composition, UI/UX basics, the creative process, file formats, and career development in the field. This comprehensive outline is designed to equip students with the necessary skills and knowledge for a successful career in graphic design.

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VICTOR ODHIAMBO
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0% found this document useful (0 votes)
3 views3 pages

Trainer

The Graphic Design course, led by Victor Odhiambo, covers essential topics including the introduction to graphic design, design principles, elements of design, color theory, typography, and tools/software. It also addresses branding, layout composition, UI/UX basics, the creative process, file formats, and career development in the field. This comprehensive outline is designed to equip students with the necessary skills and knowledge for a successful career in graphic design.

Uploaded by

VICTOR ODHIAMBO
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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TRAINER: VICTOR ODHIAMBO

GRAPHIC DESIGN
COURSE OUTLINE

1. Introduction to Graphic Design

 What is Graphic Design?


 History and evolution of graphic design
 Major fields of application (branding, UI/UX, advertising, editorial, etc.)
 Role of a graphic designer

2. Design Principles

 Balance (symmetry vs. asymmetry)


 Contrast
 Alignment
 Repetition
 Proximity
 White space
 Hierarchy

3. Elements of Design

 Line
 Shape
 Color
 Texture
 Space
 Form
 Typography

4. Color Theory
 Color wheel (primary, secondary, tertiary)
 Color harmonies (complementary, analogous, etc.)
 Psychology of color
 Color models (RGB, CMYK, HEX)

5. Typography

 Anatomy of type (serif vs. sans serif, ascenders, descenders)


 Typeface classifications
 Font pairing
 Line spacing, kerning, and tracking
 Readability and legibility

6. Tools and Software

 Adobe Photoshop (raster graphics)


 Adobe Illustrator (vector graphics)
 Adobe InDesign (layout design)
 Canvas, Figma, Sketch, Affinity Designer (alternatives and modern tools)

7. Branding and Identity Design

 Logo design principles


 Brand identity systems
 Visual storytelling
 Style guides and brand manuals

8. Layout and Composition

 Grids and alignment


 Rule of thirds
 Margins and padding
 Print vs. digital layout considerations
9. UI/UX Basics (User Interface & Experience Design)

 Difference between UI and UX


 Wire framing and prototyping
 User-centered design
 Responsive and mobile design considerations

10. Creative Process and Workflow

 Research and inspiration


 Sketching and ideation
 Iteration and feedback
 Final production and file preparation

11. File Formats and Output

 Vector vs. raster graphics


 Common file types (JPG, PNG, PDF, SVG, EPS, etc.)
 Print production (DPI, bleed, color profiles)
 Digital optimization (compression, web-safe fonts)

12. Portfolio and Career

 Building a design portfolio


 Freelancing vs. in-house vs. agency work
 Personal branding
 Networking and continuing education

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