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Samp Log

The document details the initialization process of a game, including loading various texture databases and settings from specified files. It shows successful loading of textures, audio streams, and game components, along with the installation of patches. The game is set to run with a new FPS limit of 60 and various GUI elements are initialized for user interaction.
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0% found this document useful (0 votes)
3 views3 pages

Samp Log

The document details the initialization process of a game, including loading various texture databases and settings from specified files. It shows successful loading of textures, audio streams, and game components, along with the installation of patches. The game is set to run with a new FPS limit of 60 and various GUI elements are initialized for user interaction.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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libsamp.

so image base address: 0xB0B49000


Initializing RenderWare..
ApplyPatches_level0
ApplyPatches_level0 2
ApplyPatches_level0 3
ApplyPatches_level0 4
initFPS
ApplyPatches_level0 FIM
InitSAMP 1
InitSAMP 2
Build time: 21:51:53 Jun 2 2025
Storage: /storage/emulated/0/com.brp.game/files/
Loading settings..
Opening settings: /storage/emulated/0/com.brp.game/files/SAMP/settings.ini
New fps limit = 60
InitSAMP 3
Operações JNI bem-sucedidas.
CArquivoList::Initialise - Arquivo lido com sucesso: [09:04:41]

Loading texdb..
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: samp
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 1
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: samp
Registrando TextureDatabase em 0xcb419cc0
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: mobile
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: mobile
Registrando TextureDatabase em 0xcb46a340
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: txd
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: txd
Registrando TextureDatabase em 0xcb46a400
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: gta3
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: gta3
Registrando TextureDatabase em 0xed06d0c0
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: gta_int
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: gta_int
Registrando TextureDatabase em 0xed06d180
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: player
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 4
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: player
Registrando TextureDatabase em 0xcb4199c0
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: menu
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 4
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: menu
Registrando TextureDatabase em 0xcb419a80
Loading handling.cfg..
Creating "MultiPlayer" button.. (struct: 0xAE850F9C)
Registrando TextureDatabase em 0xcb419cc0
CGame: InitInMenu
Installing patches..
Installing patches..2
Installing patches.. 3
Installing patches.. 4
Installing patches.. FIM
GameAimSyncInit
GameAimSyncInit 2
GameAimSyncInit 3
GameAimSyncInit FIM
Initializing GUI..
GUI | Display size: 1507.000000, 720.000000
GUI | Scale factor: 0.784896, 0.666667 Font size: 18.666666
GUI | Loading font: arial-b.ttf
GUI | ImFont pointer = 0xAEC733C0
Caregando Font gtaweap3.ttf
GUI | ImFont pointer = 0xAEC73420
Registrando TextureDatabase em 0xcb419cc0
Registrando TextureDatabase em 0xcb419cc0
-------------------------------------------
Carregando botões com img...
Registrando TextureDatabase em 0xcb46a340
hud_Cellphone.png carregado
Todos os botões com img carregados
-------------------------------------------
Initalizing KeyBoard..
Size: 1507.000000, 396.000000. Pos: 0.000000, 324.000000
font size: 46.666664. Key's height: 79.199997
Initalizing KeyBoardHistory..
InitENG
InitNUM
KeyBoard inited
Loading afk_icon..
Registrando TextureDatabase em 0xcb419cc0
Audiostream Initializing..
InitBass carregado
Audiostream Initialized.
KillList initialize
Registrando TextureDatabase em 0xcb46a400
Registrando TextureDatabase em 0xcb46a340
CGBotao::CGBotao -> Textura carregada com sucesso.
Registrando TextureDatabase em 0xcb46a340
Registrando TextureDatabase em 0xcb46a340
CStreaming::AddImageToList - Loading file: TEXDB\GTA3.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA3.IMG with ID: 0
CStreaming::AddImageToList - Loading file: TEXDB\GTA_INT.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA_INT.IMG with ID: 1
CStreaming::AddImageToList - Loading file: TEXDB\SAMP.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMP.IMG with ID: 2
CStreaming::AddImageToList - Loading file: TEXDB\SAMPCOL.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMPCOL.IMG with ID: 3
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
Loading mainV1.scm..
Loading mainV1.scm..
0xafd854c9 | 0xafd854c9
CGame: InitInGame
Installing patches (ingame)..
Installing patches (ingame).. 2
Installing patches (ingame).. FIM
CJavaWrapper::CHamarIP
IP recebido: 147.135.85.68
CLocalPlayer - OcultarMacro 0
Registrando TextureDatabase em 0xcb46a340
GUI | CreateDeviceObjects.
GUI | Font atlas width: 2048, height: 256, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
Registrando TextureDatabase em 0xcb46a340
Registrando TextureDatabase em 0xcb419cc0
Audio Stream http://mirror.brasilroleplaysamp.com/musicas/brp/brpmusic.mp3 |
bUsePos: 0 | fRadius 50 | m_fAudioStream 0
Leomay SetModelIndex

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