libsamp.
so image base address: 0xB0B49000
Initializing RenderWare..
ApplyPatches_level0
ApplyPatches_level0 2
ApplyPatches_level0 3
ApplyPatches_level0 4
initFPS
ApplyPatches_level0 FIM
InitSAMP 1
InitSAMP 2
Build time: 21:51:53 Jun 2 2025
Storage: /storage/emulated/0/com.brp.game/files/
Loading settings..
Opening settings: /storage/emulated/0/com.brp.game/files/SAMP/settings.ini
New fps limit = 60
InitSAMP 3
Operações JNI bem-sucedidas.
CArquivoList::Initialise - Arquivo lido com sucesso: [09:04:41]
Loading texdb..
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: samp
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 1
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: samp
Registrando TextureDatabase em 0xcb419cc0
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: mobile
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: mobile
Registrando TextureDatabase em 0xcb46a340
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: txd
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: txd
Registrando TextureDatabase em 0xcb46a400
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: gta3
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: gta3
Registrando TextureDatabase em 0xed06d0c0
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: gta_int
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 6
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: gta_int
Registrando TextureDatabase em 0xed06d180
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: player
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 4
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: player
Registrando TextureDatabase em 0xcb4199c0
[TextureDatabaseRuntime]::Load called
[TextureDatabaseRuntime]::Load withName: menu
[TextureDatabaseRuntime]::Load fullyLoad: false
[TextureDatabaseRuntime]::Load forcedFormat: 4
[TextureDatabaseRuntime]::Load Function address: 0xB1403245
TextureDatabaseRuntime Loaded successfully: menu
Registrando TextureDatabase em 0xcb419a80
Loading handling.cfg..
Creating "MultiPlayer" button.. (struct: 0xAE850F9C)
Registrando TextureDatabase em 0xcb419cc0
CGame: InitInMenu
Installing patches..
Installing patches..2
Installing patches.. 3
Installing patches.. 4
Installing patches.. FIM
GameAimSyncInit
GameAimSyncInit 2
GameAimSyncInit 3
GameAimSyncInit FIM
Initializing GUI..
GUI | Display size: 1507.000000, 720.000000
GUI | Scale factor: 0.784896, 0.666667 Font size: 18.666666
GUI | Loading font: arial-b.ttf
GUI | ImFont pointer = 0xAEC733C0
Caregando Font gtaweap3.ttf
GUI | ImFont pointer = 0xAEC73420
Registrando TextureDatabase em 0xcb419cc0
Registrando TextureDatabase em 0xcb419cc0
-------------------------------------------
Carregando botões com img...
Registrando TextureDatabase em 0xcb46a340
hud_Cellphone.png carregado
Todos os botões com img carregados
-------------------------------------------
Initalizing KeyBoard..
Size: 1507.000000, 396.000000. Pos: 0.000000, 324.000000
font size: 46.666664. Key's height: 79.199997
Initalizing KeyBoardHistory..
InitENG
InitNUM
KeyBoard inited
Loading afk_icon..
Registrando TextureDatabase em 0xcb419cc0
Audiostream Initializing..
InitBass carregado
Audiostream Initialized.
KillList initialize
Registrando TextureDatabase em 0xcb46a400
Registrando TextureDatabase em 0xcb46a340
CGBotao::CGBotao -> Textura carregada com sucesso.
Registrando TextureDatabase em 0xcb46a340
Registrando TextureDatabase em 0xcb46a340
CStreaming::AddImageToList - Loading file: TEXDB\GTA3.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA3.IMG with ID: 0
CStreaming::AddImageToList - Loading file: TEXDB\GTA_INT.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA_INT.IMG with ID: 1
CStreaming::AddImageToList - Loading file: TEXDB\SAMP.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMP.IMG with ID: 2
CStreaming::AddImageToList - Loading file: TEXDB\SAMPCOL.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMPCOL.IMG with ID: 3
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
Loading mainV1.scm..
Loading mainV1.scm..
0xafd854c9 | 0xafd854c9
CGame: InitInGame
Installing patches (ingame)..
Installing patches (ingame).. 2
Installing patches (ingame).. FIM
CJavaWrapper::CHamarIP
IP recebido: 147.135.85.68
CLocalPlayer - OcultarMacro 0
Registrando TextureDatabase em 0xcb46a340
GUI | CreateDeviceObjects.
GUI | Font atlas width: 2048, height: 256, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
Registrando TextureDatabase em 0xcb46a340
Registrando TextureDatabase em 0xcb419cc0
Audio Stream http://mirror.brasilroleplaysamp.com/musicas/brp/brpmusic.mp3 |
bUsePos: 0 | fRadius 50 | m_fAudioStream 0
Leomay SetModelIndex