Interface RED Vol. 4.1
Interface RED Vol. 4.1
Cyberfists of Fury
Expanded Martial Arts
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CYBERFISTS OF FURY
T ygers & Wolves in a shower of sparks. The wolf cheered a little, but
t y g e r s a n d w o l v e s quickly got wise enough to shut up. Animals have to
stick together, I guess.
Bridget Bash just rocked her final encore. It’s one in
the morning at Metalstorm and I’m drunk. As I exit the I expected the big man to run away, but I don’t think
show into the sticky, sweaty, summer air, I hear a wolf that would have worked out for him. He ran toward
howling at the moon. I turn towards the noise and see the Tyger, jumping into a kick. The Tyger stepped
an exotic in a ripped t-shirt smoking in the alley. His aside, striking the flying leg, knocking the man into
shirt was vintage fan-made merch he had personal- an unbalanced landing. It was a final moment of
ized with claw-holes for additional ventilation. I hear weakness. The Tyger lunged, throwing him over his
the distant shouting of a fight breaking out, so I throw shoulder and down into the unforgiving concrete bank
on my level dampeners, expecting to hear gunfire. of San Morro Bay. I swear it cracked. After dodging
But I don't hear any — so it seems like things might a last desperate fist, the Tyger connected a single
be getting interesting. I touch the wall and my tactile bloody palm strike to the man’s nose. Then he looked
boost detects two figures squaring up 50 meters south, up, perhaps for witnesses.
under the bridge, just at the edge of its N.N. Nedd I glanced at my companion. Without a wasted
Tech Upgraded range. moment, we ran into the night. This was one Tyger we
It’s a popular spot to settle a score, so I stagger over didn’t want to catch us by the tail.
to investigate. The wolf-man follows me, and up close
he seems harmless. Exotics aren’t all cyberpsycho, and
this one’s got good taste in music. A Martial Arts Refresher
a m a r t i a l a r t s r e f r e s h e r
In Cyberpunk RED, Martial Arts is a x2 cost DEX
We sit on a concrete wall overlooking the two com-
Skill. Each time you increase the Skill, you must choose
batants further down near the water. I open the refrig-
in which Martial Arts Form you are training. Each Form
eration chamber in my arm and offer him a Smash.
is treated as its own Skill. You can learn multiple forms,
The good kind, Piranha-made. He accepts. The two
but you must do so separately. You can’t use Martial
figures don’t notice us. Exotics are mostly metal inside,
Arts unless you have at least one point in the Skill.
I remember. I’m glad we both had cybereyes, because
otherwise, we couldn’t have seen anything that night. The primary feature of Martial Arts is making Martial
Thinking back on it, it also was pretty smart of us to Arts Attacks, which are ROF2 Melee Attacks which
watch from far away. ignore half the Defender’s Armor (rounded up).
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CYBERFISTS OF FURY
Martial Arts Special Moves also have individual
Martial Arts Attacks are ROF2 requirements that must be met for use. Unless stated
otherwise, Martial Arts Special Moves cannot be used
and made using the following to make Aimed Shots. Martial Arts Special Moves are
resolution: typically resolved using the Martial Arts Special Move
Resolution. When they aren’t, their description will
explain how to resolve them.
Attacker’s DEX + Martial Arts
(Form) + 1d10 vs. When a Special Move Resolution notes “once per
Turn” it specifically means once per the martial artist’s
Defender’s DEX + Evasion + 1d10 Turn unless stated otherwise.
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CYBERFISTS OF FURY
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CYBERFISTS OF FURY
Broken Jaw Critical Injury in addition to your Martial ▶ Shaolin Step
Arts Attack damage. If they already had this Critical
Requirement: MOVE 6 or higher. It is your Turn.
Injury, they do not suffer another Critical Injury.
You dodged at least one Attack since your last turn
and dodged all Attacks that were targeted at you
▶ Punch Combination since your last Turn. You haven't already taken the
Requirement: You hit the same target with two Run Action this turn.
Brawling Attacks this Turn.
Once per Turn, when you fulfill this requirement, you
Once per Turn, when you fulfill this requirement, you can use the Martial Arts Special Move Resolution to
can use the Martial Arts Special Move Resolution to attempt to beat a DV15. If you succeed, you may take
attempt to beat a DV15. If you succeed, you may make the Run Action without it costing an Action. If you do,
a single Brawling Attack against the target. you cannot use the Run Action again this Turn.
▶ Rhythmic Recovery Once per Turn, when you fulfill this requirement, you
can use the Martial Arts Special Move Resolution to
Requirement: You missed a target with a Martial attempt to beat a DV15. If you succeed, you may make
Arts (Capoeira) Attack this Turn. a single Brawling Attack against a target within Melee
Once per Turn, when you fulfill this requirement, you can range you didn’t hit this Turn.
use the Martial Arts Special Move Resolution to attempt
▶ Drunken Fist ◀
to beat a DV15. If you succeed, you may make a single
Brawling Attack against a target within Melee range. A Chinese martial art that imitates a drunk person to
strike and defend unexpectedly by coiling the body.
▶ Slash Dance
Requirement: Either you inflicted a Critical
▶ Environmental Improvisation
Injury with a Light or Medium Melee Weapon, any Requirement: LUCK 4 or higher (This refers to
Melee Weapon installed as cyberware, installed in your STAT, not current Luck Pool).
cyberware, installed in Gear such as a Battleglove Once per Turn, you can use the Martial Arts Special
this Turn, or you used more than 3 Luck points on Move Resolution to attempt to beat a DV13. If you
an Attack you made with any of these previously succeed, you may choose an item or piece of cover
listed weapons or on Rhythmic Recovery (either the within Melee range. If the GM agrees that the item or
Martial Arts Special Move Resolution roll or the surface would be painful if used as a weapon or if one
resulting Brawling Attack) this Turn. was to be slammed into it, while within Melee range
Once per Turn, when you fulfill this requirement, you of that item or surface, your Brawling Attacks this Turn
can use the Martial Arts Special Move Resolution to ignore half of the defender’s armor. If a particularly
attempt to beat a DV15. If you succeed, you may make painful item or surface is chosen, the GM may choose
a single Martial Arts (Capoeira) Attack against a target to improve your damage on the Brawling table to
within Melee range. reflect this, up to a maximum of 4d6 damage.
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Whenever you fulfill this requirement, you can use the • Your Martial Arts (Gun Fu) Skill is decreased to the
Martial Arts Special Move Resolution to attempt to beat level of your Handgun Skill if it is at a higher level
a DV15, even if you are unconscious or otherwise inca- than your Handgun Skill.
pacitated. If you succeed, you may attempt to dodge the
• Whenever you make a Martial Arts (Gun Fu)
Attack normally as if you had the ability to dodge bullets,
Attack, ammunition is removed from your weapon
even if you otherwise do not. If this is the first time this
as if it was fired normally, and the effects of any
game session that you have succeeded in this Special
ammunition fired are added to your Martial
Move, you may choose to regain 2 of your spent Luck
Arts (Gun Fu) Attacks. If ammunition cannot be
points either immediately or at the beginning of your next
removed, the Attack fails.
Turn. Your Luck points can’t ever go above your LUCK.
▶ Jujutsu ◀
▶ Gun Fu ◀
A Japanese martial art that yields to the force of its
A martial art that teaches equal parts hand-to-hand
opponent, redirecting their power against them.
combat and combat handgunnery. Deadly within
enclosed spaces. It treats the handgun as an extension
of the user’s body.
▶ Aiki
Requirement: You hit a target with a Non-Gun Fu
▶ Combat Reload Martial Arts Attack and are about to damage them.
Requirement: You hit a target with a Martial Once per Turn, when you fulfill this requirement, you
Arts (Gun Fu) Attack. You haven't already taken the can use the Martial Arts Special Move Resolution to
Reload Action this Turn. attempt to beat a DV15. If you succeed, for the rest of
the Turn you may use their BODY instead of your own
Once per Turn, when you fulfill this requirement, you
when calculating the damage you deal with Brawling
can use the Martial Arts Special Move Resolution
and Martial Arts Attacks made against them.
to attempt to beat a DV15. If you succeed, you may
take the Reload Action to reload a weapon currently
wielded by you without it costing an Action.
▶ Throwing Technique
Requirement: WILL 6 or higher. You hit the same
▶ Woo Technique target with two Martial Arts (Jujutsu) Attacks this Turn.
Requirement: Handgun Skill Level 4 or higher or Once per Turn, when you fulfill this requirement, you
Combat Awareness Rank 1. It is your Turn. You must may use the Martial Arts Special Move Resolution to
be holding a one-handed ROF2 Ranged Weapon attempt to beat a DV15. If you succeed, you use the
fired with the Handgun Skill. Throw Action on a target in Melee range you attacked
this Turn, even if you are not grappling them. You may
Once per Turn, when you fulfill this requirement, you
choose to use your target’s BODY STAT instead of your
can use the Martial Arts Special Move Resolution to
own when dealing damage for the throw.
attempt to beat a DV15. If you succeed, you gain all of
the following effects.
• The range at which you may make Martial Arts The Woo Technique is
(Gun Fu) Attacks this Turn is increased from Melee alternatively known as the
range up to 25 m/yds. These attacks are consid- B lackhand Technique,
ered Melee Attacks, ignore half armor, and can
be dodged by anyone, even if they aren’t typically the Wick Technique , or the
capable of dodging bullets. G ibbs Technique depending on
• The damage of your Martial Arts (Gun Fu) Attacks the gunner doing the shooting .
are increased to match the damage of the weapon — Toggle
you used to fulfill this special move’s requirement if
it would be higher.
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CYBERFISTS OF FURY
▶ Kendo ◀ ▶ Punishing Blow
The modern Japanese “Way of the Sword.” A martial Requirement: You dodged at least one Melee
art with a lineage tracing back to the age of the Attack since your last Turn and dodged all Attacks
samurai – the warrior caste, not the band. that were targeted at you since your last Turn.
Once per Turn, when you fulfill this requirement, you
▶ Cut the Bullet
can use the Martial Arts Special Move Resolution to
Requirement: WILL 8 or higher. Melee Weapons attempt to beat a DV15. If you succeed, you may make
Skill Level 6 or higher. You must be aware of your a single Brawling Attack against a target that attacked
attacker. While wielding a melee weapon, you are you with a Melee Attack since your last Turn.
being shot with a ranged weapon using its standard
Single Shot firing mode or have been included in the ▶ Kung Fu ◀
intended blast radius of a ranged explosive weapon. The original Chinese martial art and the ancestor of many
Whenever you fulfill this requirement, you can use the other styles. When it’s properly used, it’s almost invincible.
Martial Arts Special Move Resolution against your
opponent’s Attack Check. If you succeed, the Attack does ▶ Five Forms
no damage. If you fail, the Attack hits you, and if it is an Requirement: Kung Fu Skill Level 4 or higher.
explosive, you become the center of the blast radius. You
may draw an easily accessible Melee Weapon (such as Instead of making 2 Attacks with your Martial Arts Attack
one in a scabbard or Popup Weapon cyberware) as a Action, you can choose to make a Five Forms Attack.
part of satisfying this move’s requirement, and if you do so, Choose two different options between Crane, Dragon,
you may stow it immediately afterward without an Action. Leopard, Snake, and Tiger. Use your Action to make a
Martial Arts Special Move Resolution against a single target
in Melee range. If you hit, in addition to your Martial Arts
▶ Ki Ken Tai no Ichi
Attack damage, this Attack gains an additional effect based
Requirement: You are in combat. on the first animal you chose. The next Melee Attack you
Once per Turn, when you fulfill this requirement, as make on a future Turn during this combat gains the addi-
an Action you can use the Martial Arts Special Move tional effect of the second animal you chose if it hits.
Resolution to attempt to beat a DV15. If you succeed, • Crane: Your target suffers the Damaged Eye
the Aimed Shot penalty on your first Attack made with Critical Injury without any Bonus Damage.
a Melee Weapon on your next Turn is reduced to -2.
• Dragon: Add +1 to the next Attack Check made
▶ Krav Maga ◀ by you against the target this combat.
An Israeli martial art combining techniques from Aikido, • Leopard: Your MOVE is increased by 2 until the
Boxing, Judo, Karate, and Wrestling with a focus on end of your Turn.
adapting them to real-life self-defense situations.
• Snake: You regain 1 of your spent Luck points.
▶ Contact Combat • Tiger: All of your target’s worn armor is ablated
Requirement: You inflicted a Critical Injury by 1 additional SP.
with an Aikido, Boxing, Judo, Karate, Krav Maga
or Wrestling Martial Arts Attack or Martial Arts ▶ Superior Stance
Special Move Resolution this Turn. Requirement: It is your Turn. You hit a target with
a Martial Arts Attack this Turn.
Once per Turn, when you fulfill this requirement, you
can use the Martial Arts Special Move Resolution Once per Turn, when you fulfill this requirement, you
to attempt to beat a DV15. If you succeed, you may can use the Martial Arts Special Move Resolution to
make a single Brawling Attack against a target that you attempt to beat a DV17. If you succeed, you are moved
inflicted a Critical Injury on this Turn. to the top of the Initiative queue.
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CYBERFISTS OF FURY
▶ Kyudo ◀ Whenever you fulfill this requirement, you can use the
The Japanese martial art of archery, often practiced Martial Arts Special Move Resolution to attempt to
as a competitive sport and a form of meditation. In the beat a DV15.
modern age, practitioners are trained in a special set of If you succeed, until the end of the Turn, the damage
hand-to-hand moves designed to compliment the bow. of your Light or Medium Melee Weapon is increased
to 4d6, but its ROF is decreased to 1.
▶ Hassetsu
Requirement: You are not prone or in a grapple. ▶ Commando Disarm
You must be wielding a weapon fired with the Requirement: You have two or more hands free.
Archery Skill. You may draw an easily accessible
weapon fired with the Archery Skill as a part of When you fulfill this requirement, as an Action, use
satisfying this requirement. the Martial Arts Special Move Resolution against a
Brawling Check against a single target in Melee range
Once per Turn, when you fulfill this requirement, as who is wielding at least one weapon in their hands.
an Action you can use the Martial Arts Special Move
Resolution to attempt to beat a DV15. If you succeed, If you succeed, place one of their held weapons into
you establish a Kyudo stance. your hands. You may then attack the same target with
the weapon as if you hadn’t yet taken an Action.
While you are in an established Kyudo Stance, the
damage of the first Attack you make with a ROF1 ▶ Muay Thai ◀
weapon fired with the Archery Skill on your Turn is
increased by 2d6. While in a Kyudo stance, if you A Thai martial art focused on striking. Those who train it
move more than 6 m/yds (3 squares) on your Turn, undergo extreme body conditioning and often equally
take damage from a Melee Attack, become grappled, extreme cyberware installation.
become prone, are disarmed of your last weapon fired
with the Archery Skill, or combat ends, you exit your ▶ Conditioned Ferocity
Kyudo Stance. Being in a moving vehicle does not Requirement: It is your Turn. You damaged at
break your stance unless you are the driver. Establishing least one target with a Martial Arts Attack since the
a Kyudo stance is seen as an aggressive action akin to beginning of your last Turn.
drawing a firearm.
Once per Turn, when you fulfill this requirement, you
▶ Zaiteki can use the Martial Arts Special Move Resolution to
attempt to beat a DV15.
Requirement: You hit a target this Turn with an
Aimed Shot made with a weapon you fired using If you succeed, until the end of the Turn the damage
the Archery Skill. of your Brawling Attacks is increased by 1d6, up to a
maximum of 4d6, and all Brawling Attacks are made
Once per Turn, when you fulfill this requirement, you
with a +1 Bonus.
can use the Martial Arts Special Move Resolution to
attempt to beat a DV15. If you succeed, regain up to 2
of your spent Luck points.
▶ Conditioned Power
Requirement: It is your Turn. You damaged at
▶ Militech Commando Training ◀ least one target with a Brawling Attack since the
A martial arts system developed by Militech to teach beginning of your last Turn.
soldiers how to properly use their combat knives. Once per Turn, when you fulfill this requirement, you
can use the Martial Arts Special Move Resolution to
▶ Combat Knife Training attempt to beat a DV15. If you succeed the damage
Requirement: You are attacking with a Light or of your next Martial Arts Attack this Turn is increased
Medium Melee weapon as your first attack this Turn. by 1d6.
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CYBERFISTS OF FURY
▶ Multiarm Melee ◀ Special Move Resolution against a single target in
A martial art developed by residents of the Yukon Melee range with a lower BODY than you. If you
Valley of the free state of Alaska to stand a chance succeed, you may make a Martial Arts (PanzerFaust)
against Biotechnica’s specially augmented bears and Attack that deals 5d6 damage instead of its typical
win their fight against Petrochem. damage to the target, or if you have less than 0
Humanity, 6d6 damage.
▶ Armed & Dangerous
▶ Inner Chrome
Requirement: It is your Turn. You have more arms
than a target you are attacking with a Brawling Requirement: You are a Full Body Conversion
Attack. or have less than 0 Humanity. You are in combat.
At least one piece of your cyberware has been
Once per Brawling Attack where you fulfill this require-
damaged, disabled, or rendered inoperable, such
ment, before you roll your dice to attack, you can use
as with an EMP.
the Martial Arts Special Move Resolution to attempt to
beat a DV15, or a DV17 if you’ve already used Armed Once per Turn, when you fulfill this requirement, you
& Dangerous this Turn. If you succeed, you may choose can use the Martial Arts Special Move Resolution to
one of the following. attempt to beat a DV11. Add +2 to the DV for every
piece of your cyberware that has been damaged,
• When you roll your dice to make your Brawling
Attack, you may roll your d10 twice and take your disabled, or otherwise rendered inoperable. If you
favored result. succeed, your damaged, disabled, or otherwise ren-
dered inoperable cyberware is no longer damaged,
• You lower the penalty incurred by making an disabled, or rendered inoperable until the end of the
Aimed Shot with your Brawling Attack from a -8 combat.
to a -5.
Until your next Turn, your cyberware is immune to
• If you are a Solo, you may immediately reassign your being damaged, disabled, or rendered inoperable.
Combat Awareness points without taking an Action. If you have less than 0 Humanity when you succeed,
and the DV you succeeded against was 15 or higher,
▶ Smack Together these immunities extend until the end of the combat and
Requirement: BODY 6 or higher. You are the extend to cyberware being destroyed or destroyed
attacker in two or more grapples. beyond repair.
Once per Turn, when you fulfill this requirement, as an Action
▶ Silat ◀
you can use the Martial Arts Special Move Resolution to
attempt to beat a DV15. If you succeed, you may deal your A natural fusion of many indigenous martial arts from
BODY STAT directly to the Hit Points of everyone currently Southeast Asia. Comprising hundreds of different styles,
defending from a grapple made by you. it is as variable as the fighters that practice it.
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CYBERFISTS OF FURY
▶ Sov-System ◀ ▶ Niramiai
The direct successor of Command Sambo, the martial Requirement: COOL 4 or higher. You are in a
art previously taught to the Red Army, which has Facedown.
been molded by SovOil in a single-minded effort to Whenever you fulfill this requirement, you can use the
create a commercial martial art more popular than Martial Arts Special Move Resolution to attempt to
Arasaka-te. beat a DV15. If you succeed, your Facedown is made
with a +2.
▶ Dirty Blow
▶ Tai Chi ◀
Requirement: BODY 4 or higher.
A Chinese martial art that seeks to redirect or other-
Instead of making 2 Attacks with your Martial Arts wise thwart incoming attacks while maintaining inner
Attack Action, you can choose to make a Dirty Blow. balance.
Use your Action to use the Martial Arts Special Move
Resolution against a single target in Melee range. If you ▶ Joint Manipulation
hit, your target suffers a randomly rolled Body Critical
Requirement: Someone within Melee range of
Injury in addition to your Martial Arts Attack damage.
you missed you with a Melee Attack.
Whenever this causes the Foreign Object Critical Injury,
the victim rolls on the Body Critical Injury Table again Whenever you fulfill this requirement, you can use the
and suffers that Critical Injury instead. Martial Arts Special Move Resolution to attempt to beat
a DV15. If you succeed, choose one of your attacker’s
▶ Revenge Strike hands. They are unable to use that hand until the end
of their next Turn. This does not cause your attacker to
Requirement: BODY 4 or higher. It is your Turn. drop anything held by that hand.
You received a Critical Injury from a Melee Attack
or a Martial Arts Special Move since your last Turn. ▶ Lu
Once per Turn, when you fulfill this requirement, you Requirement: WILL 8 or higher. Someone within
can use the Martial Arts Special Move Resolution to Melee range of you has just successfully made a
attempt to beat a DV15. If you succeed, you may make Martial Arts Special Move Resolution.
a single Martial Arts (Sov-System) Attack against a
Once per Turn, when you fulfill this requirement, you
target that satisfies the second sentence of this move’s can make a Martial Arts Special Move Resolution
requirement. If this attack causes a Critical injury, regain against a DV equal to the Martial Arts Special Move
up to 2 of your spent Luck points. Resolution Check that satisfied this move’s require-
ment. If you succeed, their Martial Arts Special Move
▶ Sumo ◀
Resolution fails unless they immediately respond by
A Japanese wrestling martial art focused on moving using Lu themselves and beat the DV established by
your opponent with the full force of your body. your Lu Check.
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CYBERFISTS OF FURY
▶ Thamoc ◀ ▶ Wrestling ◀
A modern martial art, sometimes called the “The Art of One of the oldest martial arts, its focus is on grappling
Modern Confrontation,” created to train police depart- an opponent and holding them down. Its appeal is
ments in weapon retention and grappling in an effort obvious and straightforward, so it is widely practiced.
to lower officer mortality rates.
▶ Chokehold
▶ Advantaged Position Requirement: It is your Turn. You are the attacker
Requirement: It is your Turn. You are the attacker in a grapple and haven’t used the Choke Action
in a grapple. this Turn.
Once per Turn, when you fulfill this requirement, you can Once per Turn, when you fulfill this requirement, you
use the Martial Arts Special Move Resolution to attempt can use the Martial Arts Special Move Resolution to
to beat a DV15. If you succeed, you lower the penalty attempt to beat a DV15. If you succeed, you may use
incurred by making an Aimed Shot against a target you the Choke Action. You cannot use the Choke Action
are grappling with a Martial Arts or Melee Weapon against the same target again this Turn.
Attack from a -8 to a -5 for the rest of your Turn.
▶ Reversal
▶ Weapon Retention Requirement: It is your Turn. You are the defender
Requirement: You are about to be disarmed of a in a grapple.
weapon by any means. Once per Turn, when you fulfill this requirement, you
Whenever you fulfill this requirement, you can use can use the Martial Arts Special Move Resolution to
the Martial Arts Special Move Resolution to attempt attempt to beat a DV15. If you succeed, you are now
to beat a DV15. If you succeed, your weapon is not the attacker in the grapple.
removed from your hands.
▶ Thrash Sambo ◀
A recently developed martial art fusion of Command
S haitan
s h a i t a n s h a i t
We had misjudged the nature of the demon we sought
a n
Sambo and Thrash Boxing, a dance-inspired fighting to destroy. The tower was not enough. Arasaka could
style born in the nightclubs of Eastern Europe in the 2020s. not be killed with a single blow to the heart. The demon
had multiple hearts. I heard another one beating across
▶ Grit an ocean to the east. It tormented me. Recklessly, I
installed cyberware to prepare my new body for the
Requirement: You are about to suffer a Critical
same purpose as the old one I’d left in the rubble. Even
Injury.
as my mind failed, my hate kept me going. Too much
Whenever you fulfill this requirement, you can use the chrome, too quickly.
Martial Arts Special Move Resolution to attempt to beat
When I regained my sense of self, I was on an
a DV15. If you succeed, you take no Bonus Damage
autonomous cargo ship stranded in the Pacific Ocean.
from the Critical Injury, though you still suffer its effect.
Autonomous mines had hit the rudder. I was alone,
and around me, the world was ending. Night City had
▶ Thick Skin fallen and risen again. Suddenly, try as I might, the Net
Requirement: You are taking damage from a was unreachable.
Melee Attack.
I searched the vessel and found an armory of
Whenever you fulfill this requirement, you can use the Militech toys. I could have worked for ten lifetimes and
Martial Arts Special Move Resolution to attempt to beat a never afforded it all. I counted in my head the number
DV15. If you succeed, the damage you take from this Melee of Arasaka laboratories I've blown up in my life: the
Attack is reduced by 2, or 4 if it was a Martial Arts Attack. submarines, yachts, planes, factories, and trainyards.
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CYBERFISTS OF FURY
Saburo Arasaka never truly cared about any of them. To center myself, I created a new faceplate from
My revenge had never even touched him, not until the what remained of the salvaged Eclipse. I remembered
moment I watched the light killed from the eyes of his my mother. That long ago, I vowed to her memory
only loyal son. How had I been so stupid for so many that I would even become an evil spirit to achieve
years? A tower can be rebuilt. He couldn’t buy another my revenge. A Shaitan. As I clicked the faceplate, I
Kei. He couldn’t hire another son. renewed my vow. It gave me a new purity of purpose.
In the cargo hold I found several intentionally misla- I needed to focus on the future. When last I met
beled items. Prototypes, some further along than others. Adam, we were matched at range, but the fight was
Miniaturized railgun tech. Chameleon cyberware, decided up close. I will never again be so powerless.
Monoblades, and an entirely rebuilt Eclipse Full Body I needed a new weapon to defeat a Dai-Oni in what-
Conversion -- nostalgic. Transferring was too risky. ever form it arrived, and the crate of Militech Martial
Cannibalizing it for parts was much more palatable. I Arts Interactive Training Braindances gave me a path.
rolled out an olive tarp and spent the remainder of the A lifetime of Aikido and Solo work helped fill in the
week laying out a skeleton of weaponry. The sweet- gaps. Muay Thai, Arnis, Silat, Krav Maga, I trained in
ener packets I found in expired Militech rations made everything. After PanzerFaust, I achieved an epiphany.
a reliable alternative to the brain solution every Borg All arts are connected. The mind, body, spirit, chrome,
is sustained by when dissolved in rainwater. Now that are all equal contributors. I felt ready to fight a thou-
I had resources and time, I could begin. sand battles … or just one. Both were identical pursuits.
Surrounded by a stack of Militech user manuals and Years later, during my morning meditation, a Nomad
relying entirely on chipware, I installed the tech into my vessel discovered the ship. After a brief discussion,
body, one piece at a time. I learned quickly that I was they agreed to help me reach the shores of Japan and
not at all like a motorcycle. It took years, but I learned. supply me with whatever I needed. In return, I gave
Installing the Chameleon Coating itself took months; them the ship and its cargo. The money and favors I
I failed the surgery seven times, and in succeeding, I gained were enough to establish a network of safe-
nearly lost myself. I remembered what they took from houses on the mainland and across the Pacific Rim.
me to keep me sane. Then I found a crate dressed up
Saburo is weak where he cannot see his weakness. I
in Virginia postage, labeled “Ω Frame: Nuckelavee”
will strike him there, behind his eyes. What I take from
“Attn: DIXIE,” and installing it sent me over the edge.
him he will never be able to replace, not with all the
The next memory I have is waking up wrapped tightly money in the world. A tower can be rebuilt. The soul
in the tarp. Though covered in rust and seawater, I felt can’t be repaired so easily, not when struck from within.
immediately comfortable with this second cyberpsy-
chosis. It was frightening. I felt emotionally numb, like I
had turned on a pain editor for my soul. These thoughts
Cyberfists of Fury Playtesters
in my head, these feelings were not human. My body Anthony Savoie, Brandon “LordCheesusCrust” Belewberg, Bryan
was ready to complete my mission, but my mind was at “Universaurus Rex” Parsons, Charlie “Emmerron” Eberspacher, Cody
Karr, Dacho, Daniel “Therexlord” Martínez Eito, David Mager, Linda
risk. Were I to fall one more time, I would never again “Druttercup” Evans, Maya Love - Transgender Extraordinare, Michael
return to the surface. Wolverton, Mikaël Ste-Marie, N. Jolly, Noelle ‘Sami Automatic’
Rigaud, Robert Tielking, Tommy Svensson, and Zane Johnson
84
cyberpunk red checklist
As of Q2 2025
Netrunning Deck Trauma Deck
86
interface
Night City’s voracious, choomba! It needs more places, more people, more
things. More! More! More! It’s never satisfied and we know you aren’t either.
Your campaigns can always use a little something extra to push it right over
the Edge.
That’s what Interface RED is all about. In this fourth volume you’ll
find a collection of short articles custom-crafted to improve your
Cyberpunk RED experience. We’ve featured many of these
articles on our website as free DLC for you to download to your data
storage device of choice but this is the first time we’ve collected them into a
single book! Plus, we’ve thrown in a new, exclusive article, adding a sweat-
soaked rainbow of new Martial Art styles to your campaign!
CR3111
To learn more, please visit
rtalsoriangames.com