Gujarat Technological University, Ahmedabad
Shree Swaminarayan Institute of Technology,
Bhat, Gandhinagar
VAYUSARTHI
REPORT
For
Design Engineering II B (3160001)
Submitted by
AHIR BHAVIN 221253107017
CHAUHAN JATIN 221235107044
DHRUVIL HIRPARA 221253107026
JOSHI YASH 221253107020
Shree Swaminarayan Institute of Technology,
Bhat, Gandhinagar
Gujarat Technological University, Ahmedabad
CERTIFICATE
Date:17/03/2025
This is to certify that the AHIR BHAVIN Enrollment No 221253107017 of Semester 6TH,
Department of Computer Engineering has satisfactorily completed the work under the
“Vayu Sarthi” in Design Engineering II B (3160001) course with in the four walls of the
Institute.
Prof. Devyangini Vasava Prof. Darshan Patel
Internal Guide Head of Department
Department of CE Department of Computer
Shree Swaminarayan Institute of Technology,
Bhat, Gandhinagar
Gujarat Technological University, Ahmedabad
CERTIFICATE
Date:17/03/2025
This is to certify that the CHAUHAN JATIN Enrollment No 221253107044 of Semester
6TH, Department of Computer Engineering has satisfactorily completed the work under the
“Vayu Sarthi” in Design Engineering II B (3160001) course with in the four walls of the
Institute.
Prof. Devyangini Vasava Prof. Darshan Patel
Internal Guide Head of Department
Department of CE Department of Computer
Shree Swaminarayan Institute Of Technology,
Bhat, Gandhinagar
Gujarat Technological University, Ahmedabad
CERTIFICATE
Date:17/03/2025
This is to certify that the DHRUVIL HIRPARA Enrollment No 221253107026 of Semester
6TH, Department of Computer Engineering has satisfactorily completed the work under the
“Vayu Sarthi” in Design Engineering II B (3160001) course with in the four walls of the
Institute.
Prof. Devyangini Vasava Prof. Darshan Patel
Internal Guide Head of Department
Department of CE Department of Computer
Shree Swaminarayan Institute Of Technology,
Bhat, Gandhinagar
Gujarat Technological University, Ahmedabad
CERTIFICATE
Date:17/03/2025
This is to certify that the JOSHI YASH Enrollment No 221253107020 of Semester 6TH,
Department of Computer Engineering has satisfactorily completed the work under the
“Vayu Sarthi” in Design Engineering II B (3160001) course with in the four walls of the
Institute
Prof. Devyangini Vasava Prof. DarshanPatel
Internal Guide Head of Department
Department of CE Department of Computer
Index
Chapter No Chapter Title Page No
Chapter 1 Problem Definition
1.1 Introduction of Domain 8
1.2 AEIOU Framework 9
1.3 Mind Mapping 10
1.4 Empathy Sheet 11
1.5 Ideation Canvas 12
1.6 Product Development Canvas
Chapter 2 Diagram
2.1 System Flow Diagram
2.2 Use Case Diagram
2.3 Data Flow Diagram
2.2.1 Level 0
2.2.2 Level 1
2.4 ER diagram
2.5 Activity diagram
2.6 Sequence diagram
2.7 Class diagram
Chapter 3 Prototyping
Chapter 4 Testing
Chapter 5 Enhancements
Chapter 6 Conclusion
LIST OF FIGURES
Figure No Figure Description Page No
1.2. AEIOU Canvas 10
1.3. Mind Map Canvas 11
1.4. Empathy Canvas 12
1.5. Ideation Canvas 13
1.6. Product/Process Development Canvas 14
2.1. System Flow Diagram
2.2. Use Case Diagram
2.3. FLOW DIAGRAM
2.4. ER diagram
2.5. Activity diagram
2.6. Sequence diagram
2.7. class diagram
3.1. Prototyping 15
ABSTRACT
Vayu Sarthi
(LetMeCarry!)
This project presents a groundbreaking innovation in the field of personal mobility devices - a hoverboard
thatiscapableofliftingupto15kgofweight and following its humancompanion.Thisunique featuresets it apart
from conventional hoverboards, extending its utility beyond personal transportation.
The hoverboard is designed with advanced tracking technology that allows it to follow its human
companion. This providesanunprecedented levelofinteractionbetweentheuser andthedevice, openingup new
possibilities for its use. For instance,it could be used to carry items, assist users in various tasks, or evenact
asamobilecompanionincertainscenarios. This featureisasignificant advancement inhoverboard technology,
pushing the boundaries of what is currently achievable and paving the way for future innovations in personal
mobility devices.
The project also demonstrates the potential of hoverboard technology in broader contexts. For example, it
could be used in logistics to transport goods, in healthcare to assist patients with mobility issues, or in
personalmobilitytoprovidea moreinteractiveandconvenient modeoftransportation. Thepossibilitiesare
endless, and this project serves as a stepping stone towards realizing these potentials.
Furthermore, the project also contributes to the broader field ofpersonaltransportation. It represents a step
forward in our quest to make personal transportation more accessible, convenient, and interactive. It
showcasesthepotentialoftechnologytotransformour lives inprofound ways, andservesasatestament to the
power of innovation and creativity.
However,theproject isnotwithout itschallenges.Thedesignanddevelopment ofthehoverboardrequireda deep
understanding ofvarioustechnologies, including robotics, artificialintelligence, and materialsscience. It also
required a significant amount oftime, effort, and resources. But despitethese challenges, the project teamwas
able to successfully develop and test the hoverboard, demonstrating its feasibility and potential.
Chapter 1
Problem Definition
1.1Introductionof Domain:
This project introduces a groundbreaking advancement in the field of personal mobility devices - a
hoverboard that can lift up to 15 kg of weight and follow its human companion. This innovative design
transcends the conventional use of hoverboards, transforming them from mere transportation devices to
versatile tools that can carry items and intelligently interact with their environment.
Theproject leveragescutting-edgetechnologyto achieve thisunique functionality, marking asignificant
leap forward in hoverboard technology. It opens up a new domain inpersonal mobility, setting the stage
for future innovations and applications. This project is not just about creating a new product, but about
redefining what a hoverboard can do and expanding the horizons of personal mobility. It's a pioneering
endeavorthatpromisestochangethewaywethinkaboutandinteractwithpersonaltransportationdevices. This
introduction provides an overview of the project and its objectives, setting the stage for a detailed
discussion of the design, development, and implementation of this innovative hoverboard.
It's a glimpse into the future of personal mobility, where technology and innovation come together to
create devices that are more than just means of transportation - they're companions that can assist us in
ourdailylives.Thisprojectisatestamenttothepowerofinnovationandthelimitlesspossibilitiesitholds.
It'sajourneyinto unchartedterritory, pushing theboundariesofwhat'spossibleandpavingthewayfora
futurewherepersonal mobilityis not just about getting frompoint Atopoint B, but about enhancing our
capabilities and making our lives easier. Welcome to the future of personal mobility. Welcome to the
worldofintelligent hoverboards. Welcometothisproject. Let'sembarkonthisexciting journeytogether.
2. AEIOU Framework:
Fig1.2.1 AEIOU Canvas
Description of AEIOU Canvas–
The Activity, Environment, Interaction, Object, User (AEIOU) Canvas is a framework for designing and
understandingtheuserexperienceofuses.ItiscomposedofActivity,Environment,Interaction,Object,and User
Activity is the fundamentalpurpose ofthe user in the context ofproduct, while the Environment is the
environment in which the activity is taking place. The Interaction is the action between the user and the
product, while the product, while the object is the product itself. Lastly , the user is the target audience that
theproductisdesignedfor.TheAEIOUCanvasisthetargetaudiencethattheproductfor.TheAEIOUCanvas
provides a comprehensive wayto approach user experience design, ensuring that the needs and desireofthe
user are addressed and that the product is optimized for the user.
3. Mind Mapping:
Fig1.3.1Mind Mapping
Description of Mind Mapping Canvas-
Vayu Sarthi is a project that is useful for caring weights and moving them fromone place to another. It can
load manytypes ofthings onit whichare bit heavyto move fromone place to another. Some things like Oil
Container, Heavy bags, etc things.
Amind map isa visualtooltoorganize information, so it wouldbe moreeffective ifdrawnout. Youcanuse
thisstructureasastartingpointandexpandoneachpointwithmoredetailsspecifictoyourproject.It'sagreat way to
visualize the project's scope, progress, and future direction. It can also help identify areas that need more
attention or improvement.
4. Empathy Sheet:
Fig1.4.1Empathy Canvas
Description of Empathy Canvas-
The "Empathy Canvas" is a tool created by the Design for Empathy organization that helps people better
understandtheemotionsandexperiencesofthosearoundthem.Itencouragesindividualstoexploreandreflect on the
different perspectives of others, and opractice empathy by understanding their feelings and viewpoints. The
canvas consists of four categories: "Observe", "Experience", "Imagination", and "Rethink", which each
explore different ways to practice understanding and empathy. Through this tool, individuals can gain new
insights into the feelings and perspectives of others, and foster meaningful connections with them.
5. Ideation Canvas
Fig1.5.1Ideation Canvas
Description of Ideation Canvas-
IdeationCanvas isapowerfultoolusedto createinnovative ideas, observeopportunitiesandchallenges, and
generate solutions. It is a structured approach that enables businesses, organizations, and individuals to
brainstorm, explore,anddevelopcreativesolutions.TheIdeationCanvasisaworksheetthatconsistsofeight
components: problemstatement, stakeholders, assumptions, goals, metrics, constraints, ideas, and solutions.
Each of these components helps determine the problem, look for potential solutions, and come up with an
idealresult. IdeationCanvashelpstonarrowdownthethinkingprocess, providingclaritytothesituationand
allowing users to come up with meaningful, impactful solutions.
6.Possible Solutions
1. Product/Process Development Canvas:
Fig2.1.1Product Development Canvas
Description of Product Development Canvas–
Product development is the process of creating a new product or service to meet the needs of a particular
customer or market. The Product Development Canvas is a tool used to help teams organize their product
development efforts and ensure that they are focusing on the right areas. The canvas consists of five key
sections:Desirability, Feasibility, Viability, UsabilityandMarketability. Eachsectionhasspecificquestions,
exercisesandworksheetstohelpteamsanalyzetheirproductorserviceanddetermineitsvaluetothecustomer and
market. With the Product Development Canvas, teams can quickly identify gaps in their product
development process and develop strategies to fill those gaps. By using this canvas, teams can ensure that
their product or service is meeting the needs oftheir customers and more likelyto succeed in the market.
Chapter 2
Diagram
System Flow Diagram for given system.
Use Case Diagram for given system.
Figure2.2.1
DATA FLOW DIAGRAM at level 0 and level 1 for project.
Level-0
Level-1
ER diagram for given system.
Activity diagram for given system.
Sequence diagram for given system.
Class diagram for project.
Chapter 3 Prototyping
Chapter 4 Testing
Develop Test suits with the use of any type of Testing Techniques.
Chapter 5
Enhancements
Future Enhancements
Theproject hasalreadyachievedasignificant milestonebycreatingahoverboardthatcanlift upto 15kg and follow
its human companion. However, the potential for future enhancements is vast. Here aresome possibilities:
1. Increased Weight Capacity: While the current model can lift 15 kg, future versions could aim to
increasethisweight capacity.Thiswouldallowthehoverboardtocarryheavier items, making it evenmore
versatile.
2. Improved Tracking Technology:Thehoverboard'sabilitytofollow itshumancompanionisastandout
feature. Future enhancements could focus on improving the tracking technologyto make it more accurate
and responsive.
3. Advanced Safety Features: As the hoverboard is capable of carrying items and following a human,
incorporating advancedsafetyfeatureswouldbecrucial. Thiscould includecollisionavoidancesystemsor
automatic braking mechanisms.
4. EnergyEfficiency:Futuremodelscouldaimtoimprovetheenergyefficiencyofthehoverboard, perhaps
through the use of more efficient motors or advanced battery technology.
5. User Interface Improvements:Thehoverboardcouldalso benefit fromanimproveduser interface.This
could include voice control capabilities or a companion app that allows users to control the hoverboard's
movements and settings from their smartphone.
6. Design Customizations: Offering design customizations could be another area for enhancement. Users
could havetheoptionto customizethe lookoftheirhoverboard, choosing fromdifferent colors, patterns,or even
personalized designs.
These enhancements could make the hoverboard even more useful and appealing to potential users,
expanding itsrangeofapplicationsandpavingthewayfor newpossibilities inpersonalmobility. The future
ofthisproject is indeedpromising, andtheseenhancementscouldtake ittonewheights. It'sanexcitingtime for
personal mobility, and this project is at the forefront ofthat excitement. The sky's the limit!
Chapter 6
Conclusion
Here we will prepare the Hoverboard which helps the transportation in industry.
And easy to use. This project is for hospitals and super market needs of logistics. The learnings from this
project could be used to further enhance the capabilities of hoverboards and other similar devices in the future.
Overall, this project has not only achieved its objectives but also exceeded expectations in demonstrating
what is possible with hoverboard technology. It stands as a remarkable achievement in the field of
personal transportation.
This project has successfully pushed the boundaries of hoverboard technology, creating a device that can
lift 15 kg and intelligently follow its human companion.
It opens up new possibilities for personal transportation, setting a benchmark for future innovations in this
field.
This achievement stands as a testament to the transformative power of creativity and technological
advancement. It's not just a step forward; it's a leap into the future of personal mobility.