RR Dex https://ydarissep.github.io/Radical-Red-Pokedex/?table=mov...
Abilities Species Moves Locations
Name Type Split Power Acc PP Effect
A physical attack delivered with a
Pound NORMAL
NORMAL 40 100 35
long tail or a foreleg, etc.
The foe is attacked with a sharp
Karate Chop FIGHTING
FIGHTING 50 100 25
chop. It has a high critical-hit ratio.
The foe is slapped repeatedly, back
Double Slap NORMAL
NORMAL 15 100 10
and forth, two to five times.
The foe is hit with a flurry of
Comet Punch NORMAL
NORMAL 18 85 15 punches that strike two to five
times.
The foe is slugged by a punch
Mega Punch NORMAL
NORMAL 80 85 20
thrown with muscle-packed power.
Numerous coins are hurled at the
Pay Day NORMAL
NORMAL 40 100 20
foe. Money is earned after battle.
The foe is punched with a fiery fist.
Fire Punch FIRE
FIRE 75 100 15 It may leave the foe with a burn.
Burn Hit 10%
The foe is punched with an icy fist.
Ice Punch ICE
ICE 75 100 15 It may leave the foe frozen.
Freeze Hit 10%
The foe is punched with an
electrified fist. It may leave the foe
Thunder Punch ELECTRIC
ELECTRIC 75 100 15 paralyzed.
Paralyze Hit 10%
Hard, pointed, and sharp claws
Scratch NORMAL
NORMAL 40 100 35
rake the foe.
Huge, impressive pincers grip and
Vicegrip NORMAL
NORMAL 55 100 30
squeeze the foe.
A vicious tearing attack with
Guillotine NORMAL
NORMAL 1 30 5
pincers. The foe will faint if it hits.
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Name Type Split Power Acc PP Effect
Blades of wind hit the foe on the
Razor Wind NORMAL
NORMAL 80 100 10 2nd turn. It has a high critical-hit
ratio.
A frenetic dance of fighting. It
Swords Dance NORMAL
NORMAL - - 20
sharply raises the Attack stat.
A basic attack. It can be used to
Cut STEEL
STEEL 75 100 25
cut down thin trees and grass.
Strikes the foe with a gust of wind
Gust FLYING
FLYING 40 100 35
whipped up by wings.
The foe is struck with large,
Wing Attack FLYING
FLYING 60 100 35
imposing wings spread wide.
The foe is made to switch out with
Whirlwind NORMAL
NORMAL - - 5
an ally. In the wild, the battle ends.
A 2-turn move that hits on the 2nd
Fly FLYING
FLYING 90 100 15 turn. Use it to fly to any known
town.
A long body or tentacles are used
Bind NORMAL
NORMAL 15 85 20 to bind the foe for two to five
turns.
The foe is struck with a long tail,
Slam NORMAL
NORMAL 80 100 20
vines, etc.
The foe is struck with slender,
Vine Whip GRASS
GRASS 45 100 25
whip- like vines.
The foe is stomped with a big foot.
Stomp NORMAL
NORMAL 65 100 20 It may make the foe flinch.
Flinch Hit 30%
Two legs are used to quickly kick
Double Kick FIGHTING
FIGHTING 30 100 30
the foe twice in one turn.
The foe is attacked by a kick fired
Mega Kick NORMAL
NORMAL 120 75 5
with muscle-packed power.
The user jumps up high, then
Jump Kick FIGHTING
FIGHTING 100 95 10 kicks. If it misses, the user hurts
itself.
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Name Type Split Power Acc PP Effect
A quick kick from a rolling spin. It
Rolling Kick FIGHTING
FIGHTING 60 85 15 may make the foe flinch.
Flinch Hit 30%
The user throw sand at the foe,
Sand Attack GROUND
GROUND - 100 15
lowering its Attack.
The user sticks its head out and
Headbutt NORMAL
NORMAL 70 100 15 rams. It may make the foe flinch.
Flinch Hit 30%
The foe is jabbed with a sharply
Horn Attack NORMAL
NORMAL 65 100 25
pointed horn to inflict damage.
The foe is jabbed repeatedly with a
Fury Attack NORMAL
NORMAL 20 100 20
horn or beak two to five times.
The horn is rotated like a drill to
Horn Drill NORMAL
NORMAL 1 30 5
ram. The foe will faint if it hits.
A physical attack in which the user
Tackle NORMAL
NORMAL 40 100 35
charges, full body, into the foe.
The user drops its full body on the
Body Slam NORMAL
NORMAL 85 100 15 foe. It may leave the foe paralyzed.
Paralyze Hit 30%
A long body or vines are used to
Wrap NORMAL
NORMAL 15 90 20
wrap the foe for two to five turns.
A reckless, full- body charge attack
Take Down NORMAL
NORMAL 90 100 20
that also hurts the user a little.
The user rampages about for two
Thrash NORMAL
NORMAL 120 100 10 to three turns, then becomes
confused.
A reckless, life- risking tackle that
Double-Edge NORMAL
NORMAL 120 100 15
also hurts the user a little.
The user wags its tail cutely,
Tail Whip NORMAL
NORMAL - 100 30 making the foe lower its Defense
stat.
The foe is stabbed with a toxic
Poison Sting POISON
POISON 15 100 35 barb, etc. It may poison the foe.
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Name Type Split Power Acc PP Effect
Poison Hit 30%
The foe is stabbed twice with
foreleg stingers. It may poison the
Twineedle BUG
BUG 25 100 20 foe.
Poison Hit 20%
Sharp pins are shot at the foe and
Pin Missile BUG
BUG 25 100 20
hit two to five times at once.
The foe is given an intimidating
Leer NORMAL
NORMAL - 100 30
look that lowers its Defense stat.
The user bites with vicious fangs.
Bite DARK
DARK 60 100 25 It may make the foe flinch.
Flinch Hit 30%
The user growls in a cute way,
Growl NORMAL
NORMAL - 100 15 making the foe lower its Attack
stat.
The foe is made to switch out with
Roar NORMAL
NORMAL - - 5
an ally. In the wild, the battle ends.
A soothing song in a calming voice
Sing NORMAL
NORMAL - 55 15
lulls the foe into a deep slumber.
The user generates odd sound
Supersonic NORMAL
NORMAL - 55 20
waves. It may confuse the foe.
The foe is hit with a shock wave
Sonic Boom NORMAL
NORMAL 1 90 20 that always inflicts 20- HP
damage.
For a few turns, it prevents the foe
Disable NORMAL
NORMAL - 100 20
from using the move it last used.
The foe is sprayed with a harsh,
hide- melting acid that may lower
Acid POISON
POISON 40 100 30 Defense.
Special Defense Down Hit 10%
The foe is attacked with small
Ember FIRE
FIRE 40 100 25 flames. The foe may suffer a burn.
Burn Hit 10%
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Name Type Split Power Acc PP Effect
The foe is scorched with intense
Flamethrower FIRE
FIRE 90 100 15 flames. The foe may suffer a burn.
Burn Hit 10%
The ally party is protected by a
Mist ICE
ICE - - 30
mist that prevents stat reductions.
The foe is struck with a lot of
Water Gun WATER
WATER 40 100 25 water expelled forcibly from the
mouth.
A high volume of water is blasted
Hydro Pump WATER
WATER 110 80 5
at the foe under great pressure.
A big wave crashes down on the
Surf WATER
WATER 90 100 15 foe. Can also be used for crossing
water.
The foe is struck with an icy beam.
Ice Beam ICE
ICE 90 100 10 It may freeze the foe solid.
Freeze Hit 10%
The foe is blasted with a blizzard.
Blizzard ICE
ICE 110 70 5 It may freeze the foe solid.
Freeze Hit 10%
A peculiar ray is shot at the foe. It
Psybeam PSYCHIC
PSYCHIC 65 100 20 may leave the foe confused.
Confuse Hit 10%
A spray of bubbles strikes the foe.
Bubble Beam WATER
WATER 65 100 20 It may lower the foe's Speed stat.
Speed Down Hit 10%
A rainbow-colored attack beam. It
Aurora Beam ICE
ICE 65 100 20 may lower the foe's Attack stat.
Attack Down Hit 10%
A severely damaging attack that
Hyper Beam NORMAL
NORMAL 150 90 5 makes the user rest on the next
turn.
The foe is jabbed with a sharply
Peck FLYING
FLYING 35 100 35
pointed beak or horn.
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Name Type Split Power Acc PP Effect
The beak acts as a drill, boasting
Drill Peck FLYING
FLYING 80 100 20
high critical-hit ratio.
A reckless, full- body throw attack
Submission FIGHTING
FIGHTING 80 100 20
that also hurts the user a little.
A low, tripping kick that inflicts
Low Kick FIGHTING
FIGHTING 1 100 20
more damage on heavier foes.
A retaliation move that counters
Counter FIGHTING
FIGHTING 1 100 20 any physical hit with double the
damage.
A gravity-fed throw that causes
Seismic Toss FIGHTING
FIGHTING 1 100 20
damage matching the user's level.
The foe is slugged at maximum
Strength NORMAL
NORMAL 80 100 15 power. Can also be used to move
boulders.
An attack that absorbs half the
Absorb GRASS
GRASS 25 100 25
damage it inflicted to restore HP.
A tough attack that drains half the
Mega Drain GRASS
GRASS 60 100 15
damage it inflicted to restore HP.
A seed is planted on the foe to
Leech Seed GRASS
GRASS - 90 10 steal some HP for the user on
every turn.
The user's body is forced to grow,
Growth NORMAL
NORMAL - - 20
raising the Sp. Atk stat.
The foe is hit with a cutting leaf. It
Razor Leaf GRASS
GRASS 55 100 25
has a high critical-hit ratio.
A 2-turn move that blasts the foe
Solar Beam GRASS
GRASS 120 100 10 with absorbed energy in the 2nd
turn.
A cloud of toxic dust is scattered.
Poison Powder POISON
POISON - 75 35
It may poison the foe.
Paralyzing dust is scattered wildly.
Stun Spore GRASS
GRASS - 75 30
It may paralyze the foe.
A sleep-inducing dust is scattered
Sleep Powder GRASS
GRASS - 75 15
in high volume around a foe.
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Name Type Split Power Acc PP Effect
The user attacks with petals for
Petal Dance GRASS
GRASS 120 100 10 two to three turns, then gets
confused.
The foe is bound with strings shot
String Shot BUG
BUG - 95 40 from the mouth to reduce its
Speed.
The foe is hit with a shock wave
Dragon Rage DRAGON
DRAGON 1 100 10 that always inflicts 40- HP
damage.
The foe is trapped in an intense
Fire Spin FIRE
FIRE 35 85 15 spiral of fire that rages two to five
turns.
An electric shock attack that may
Thunder Shock ELECTRIC
ELECTRIC 40 100 30 also leave the foe paralyzed.
Paralyze Hit 10%
A strong electrical attack that may
Thunderbolt ELECTRIC
ELECTRIC 90 100 15 also leave the foe paralyzed.
Paralyze Hit 10%
An electric shock that causes
Thunder Wave ELECTRIC
ELECTRIC - 90 20 paralysis. Can't miss if the user is
Electric-type.
A brutal lightning attack that may
Thunder ELECTRIC
ELECTRIC 110 70 10 also leave the foe paralyzed.
Thunder 30%
The foe is attacked with a shower
Rock Throw ROCK
ROCK 50 100 15
of small, easily thrown rocks.
An earthquake that strikes all
Earthquake GROUND
GROUND 100 100 10 Pokémon in battle excluding the
user.
The user consumes the target's
Soul Robbery PSYCHIC
PSYCHIC 100 100 5 soul, stealing the target's stat
boosts, and then attacks.
An attack that hits on the 2nd turn.
Dig GROUND
GROUND 80 100 10
Can also be used to exit dungeons.
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Name Type Split Power Acc PP Effect
A move that badly poisons the foe.
Toxic POISON
POISON - 90 10 Can't miss if the user is Poison-
type.
A weak telekinetic attack that may
Confusion PSYCHIC
PSYCHIC 50 100 25 also leave the foe confused.
Confuse Hit 10%
A strong telekinetic attack. It may
Psychic PSYCHIC
PSYCHIC 90 100 10 also lower the foe's Sp. Def stat.
Special Defense Down Hit 10%
Hypnotic suggestion is used to
Hypnosis PSYCHIC
PSYCHIC - 60 20
make the foe fall into a deep sleep.
The user meditates to awaken its
Meditate PSYCHIC
PSYCHIC - - 40
power and raise its Attack stat.
The user relaxes and lightens its
Agility PSYCHIC
PSYCHIC - - 30
body to sharply boost its Speed.
An almost invisibly fast attack that
Quick Attack NORMAL
NORMAL 40 100 30
is certain to strike first.
An attack that becomes stronger
Rage NORMAL
NORMAL 20 100 20
each time the user is hit in battle.
Use it to flee from any wild
Teleport PSYCHIC
PSYCHIC - - 20 Pokémon. Also warps to the last
Poké Center.
An attack with a mirage that
Night Shade GHOST
GHOST 1 100 15 inflicts damage matching the
user's level.
The user copies the move last
Mimic NORMAL
NORMAL - - 10 used by the foe for the rest of the
battle.
An ear-splitting screech is emitted
Screech NORMAL
NORMAL - 85 40 to sharply reduce the foe's
Defense.
The user creates illusory copies of
Double Team NORMAL
NORMAL - - 15
itself to raise its evasiveness.
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Name Type Split Power Acc PP Effect
A self-healing move that restores
Recover NORMAL
NORMAL - - 10 HP by up to half of the user's
maximum HP.
The user stiffens all the muscles in
Harden NORMAL
NORMAL - - 30
its body to raise its Defense stat.
The user compresses all the cells
Minimize NORMAL
NORMAL - - 10
in its body to raise its evasiveness.
The user throws smoke at the foe,
Smokescreen NORMAL
NORMAL - 100 10
lowering its Attack.
The foe is exposed to a sinister ray
Confuse Ray GHOST
GHOST - 100 10
that triggers confusion.
The user withdraws its body in its
Withdraw WATER
WATER - - 40
hard shell, raising its Defense stat.
The user curls up to conceal weak
Defense Curl NORMAL
NORMAL - - 40
spots and raise its Defense stat.
The user creates a sturdy wall that
Barrier PSYCHIC
PSYCHIC - - 20
sharply raises its Defense stat.
A wall of light cuts damage from
Light Screen PSYCHIC
PSYCHIC - - 30
Sp. Atk attacks for five turns.
Eliminates all stat changes among
Haze ICE
ICE - - 5
all Pokémon engaged in battle.
A wall of light cuts damage from
Reflect PSYCHIC
PSYCHIC - - 20
physical attacks for five turns.
The user takes a deep breath and
Focus Energy NORMAL
NORMAL - - 30 focuses to raise its critical-hit
ratio.
The user endures attacks for two
Bide NORMAL
NORMAL 1 - 10
turns, then strikes back double.
Waggles a finger and stimulates
Metronome NORMAL
NORMAL - - 30 the brain into using any move at
random.
The user counters the move last
Mirror Move FLYING
FLYING - - 20 used by the foe with the same
move.
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Name Type Split Power Acc PP Effect
The user blows up to inflict severe
Self-Destruct NORMAL
NORMAL 100 100 5
damage, even making itself faint.
A large egg is hurled with great
Egg Bomb NORMAL
NORMAL 100 75 10
force at the foe to inflict damage.
The foe is licked and hit with a
Lick GHOST
GHOST 30 100 30 long tongue. It may also paralyze.
Paralyze Hit 30%
The foe is attacked with exhaust
Smog POISON
POISON 30 70 20 gases. It may also poison the foe.
Poison Hit 40%
Toxic sludge is hurled at the foe. It
Sludge POISON
POISON 65 100 20 may poison the target.
Poison Hit 30%
The foe is clubbed with a bone
held in hand. It may make the foe
Bone Club GROUND
GROUND 65 85 20 flinch.
Flinch Hit 10%
The foe is hit with an intense
flame. It may leave the target with
Fire Blast FIRE
FIRE 110 85 5 a burn.
Burn Hit 10%
A powerful charge attack. It can
Waterfall WATER
WATER 80 100 15 also be used to climb a waterfall.
Flinch Hit 20%
The foe is clamped and squeezed
Clamp WATER
WATER 35 85 15 by the user's shell for two to five
turns.
Star-shaped rays that never miss
Swift NORMAL
NORMAL 60 - 20
are fired at all foes in battle.
The user raises its Defense and
Skull Bash NORMAL
NORMAL 130 100 10 Attack in the 1st turn, then attacks
in the 2nd turn.
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Name Type Split Power Acc PP Effect
Sharp spikes are fired at the foe to
Spike Cannon NORMAL
NORMAL 20 100 15
strike two to five times.
The foe is attacked with long
tentacles or vines. It may lower
Constrict NORMAL
NORMAL 10 100 35 Speed.
Speed Down Hit 10%
Forgets about something and
Amnesia PSYCHIC
PSYCHIC - - 20
sharply raises Sp. Def.
The user distracts the foe by
Kinesis PSYCHIC
PSYCHIC - 80 15 bending a spoon. It may lower
accuracy.
Heals the user by up to half its full
Soft-Boiled NORMAL
NORMAL - - 10
HP. It can be used to heal an ally.
The user intimidates the foe with
Glare NORMAL
NORMAL - 100 30 the design on its belly to cause
paralysis.
Absorbs half the damage it
Dream Eater PSYCHIC
PSYCHIC 100 100 15 inflicted on a sleeping foe to
restore HP.
The foe is sprayed with a cloud of
Poison Gas POISON
POISON - 90 40
toxic gas that may poison the foe.
Round objects are hurled at the foe
Barrage NORMAL
NORMAL 15 85 20
to strike two to five times.
An attack that absorbs half the
Leech Life BUG
BUG 80 100 15
damage it inflicted to restore HP.
The user forces a kiss on the foe
Lovely Kiss NORMAL
NORMAL - 85 10 with a scary face that induces
sleep.
A 2nd-turn attack move with a high
critical-hit ratio. The foe may
Sky Attack FLYING
FLYING 140 90 5 flinch.
Sky Attack 30%
The user transforms into a copy of
Transform NORMAL
NORMAL - - 10 the foe with even the same move
set.
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Name Type Split Power Acc PP Effect
A spray of bubbles hits the foe. It
Bubble WATER
WATER 40 100 30 may lower the foe's Speed stat.
Speed Down Hit 10%
The foe is hit with a rhythmic
Dizzy Punch NORMAL
NORMAL 70 100 10 punch that may leave it confused.
Confuse Hit 20%
The user scatters bursts of fine
Spore GRASS
GRASS - 100 15
spores that induce sleep.
The user flashes a bright light,
Flash ELECTRIC
ELECTRIC 60 100 10 which lowers its Attack.
Attack Down Hit 50%
The foe is attacked with an odd,
Psywave PSYCHIC
PSYCHIC 1 100 15 hot energy wave that varies in
intensity.
The user just flops and splashes
Splash NORMAL
NORMAL - - 40
around without having any effect.
The user alters its cells to liquefy
Acid Armor POISON
POISON - - 20
itself and sharply raise Defense.
A large pincer is used to hammer
Crabhammer WATER
WATER 100 90 10 the foe. It has a high critical-hit
ratio.
The user explodes to inflict terrible
Explosion NORMAL
NORMAL 150 100 5
damage even while fainting itself.
The foe is raked with sharp claws
Fury Swipes NORMAL
NORMAL 18 100 15
or scythes two to five times.
The user throws a bone that hits
Bonemerang GROUND
GROUND 50 100 10 the foe once, then once again on
return.
The user sleeps for two turns to
Rest PSYCHIC
PSYCHIC - - 10 fully restore HP and heal any
status problem.
Large boulders are hurled at the
Rock Slide ROCK
ROCK 75 100 10 foe. It may make the foe flinch.
Flinch Hit 20%
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Name Type Split Power Acc PP Effect
The foe is attacked with sharp
Hyper Fang NORMAL
NORMAL 80 100 15 fangs. It may make the foe flinch.
Flinch Hit 10%
The user reduces its polygon count
Sharpen NORMAL
NORMAL - - 30
to sharpen edges and raise Attack.
The user sends the foe to the
Dark Hole DARK
DARK 100 100 5 shadow realm. It may cause sleep.
Blank 224 40%
A simultaneous 3-beam attack that
may paralyze, burn, or freeze the
Tri Attack NORMAL
NORMAL 90 100 10 foe.
Tri Attack 20%
The user attacks with sharp fangs
Super Fang NORMAL
NORMAL 1 90 10
and halves the foe's HP.
The foe is slashed with claws, etc.
Slash NORMAL
NORMAL 70 100 20
It has a high critical-hit ratio.
The user creates a decoy using
Substitute NORMAL
NORMAL - - 10
one- quarter of its full HP.
An attack that is used only if there
Struggle MYSTERY
MYSTERY 50 - 1
is no PP. It also hurts the user.
This move copies the move last
Sketch NORMAL
NORMAL - - 1
used by the foe, then disappears.
A 3-kick attack that becomes more
Triple Kick FIGHTING
FIGHTING 20 90 10
powerful with each successive hit.
An attack that may take the foe's
Thief DARK
DARK 60 100 25 held item if the user isn't holding
one.
Ensnares the foe with sticky string
Spider Web BUG
BUG - - 10
so it doesn't flee or switch out.
The user predicts the foe's action
Mind Reader NORMAL
NORMAL - - 5
to ensure its next attack hits.
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Name Type Split Power Acc PP Effect
A sleeping foe is shown a
Nightmare GHOST
GHOST - 100 15 nightmare that inflicts some
damage every turn.
The user makes a fiery charge at
Flame Wheel FIRE
FIRE 60 100 25 the foe. It may cause a burn.
Burn Hit 10%
An attack that can be used only
while asleep. It may cause
Snore NORMAL
NORMAL 50 100 15 flinching.
Snore 30%
A move that works differently for
Curse GHOST
GHOST - - 10 the Ghost-type and all the other
types.
A desperate attack that becomes
Flail NORMAL
NORMAL 1 100 15 more powerful the less HP the
user has.
The user changes type to make
Conversion 2 NORMAL
NORMAL - - 30 itself resistant to the last attack it
took.
A vortex of air is shot at the foe. It
Aeroblast FLYING
FLYING 100 100 5
has a high critical-hit ratio.
Cotton-like spores cling to the foe,
Cotton Spore GRASS
GRASS - 100 40
sharply reducing its Speed stat.
An all-out attack that becomes
Reversal FIGHTING
FIGHTING 1 100 15 more powerful the less HP the
user has.
A move that cuts 2 to 5 PP from
Spite GHOST
GHOST - 100 10
the move last used by the foe.
Blasts the foe with a snowy gust. It
Powder Snow ICE
ICE 40 100 25 may cause freezing.
Freeze Hit 10%
Enables the user to evade all
Protect NORMAL
NORMAL - - 10 attacks. It may fail if used in
succession.
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Name Type Split Power Acc PP Effect
A punch thrown at blinding speed.
Mach Punch FIGHTING
FIGHTING 40 100 30
It is certain to strike first.
Frightens the foe with a scary face
Scary Face NORMAL
NORMAL - 100 10
to sharply reduce its Speed.
The user kisses the foe with sweet
Sweet Kiss FAIRY
FAIRY - 75 10
cuteness that causes confusion.
The user maximizes its Attack stat
Belly Drum NORMAL
NORMAL - - 10
at the cost of half its full HP.
Filthy sludge is hurled at the foe. It
Sludge Bomb POISON
POISON 90 100 10 may poison the target.
Poison Hit 30%
The user hurls mud at the foe,
Mud-Slap GROUND
GROUND 40 100 10
dealing minimal damage.
Ink is blasted in the foe's face or
Octazooka WATER
WATER 80 100 10
eyes to deal damage.
A trap of spikes is laid around the
Spikes GROUND
GROUND - - 20 foe's party to hurt foes switching
in.
An electric blast is fired like a
Zap Cannon ELECTRIC
ELECTRIC 120 50 5 cannon to inflict damage and
paralyze.
Completely negates the foe's
Foresight NORMAL
NORMAL - - 40 efforts to heighten its ability to
evade.
If the user faints, the foe delivering
Destiny Bond GHOST
GHOST - - 5
the final hit also faints.
Any battler that hears this faints in
Perish Song NORMAL
NORMAL - - 5
three turns unless it switches.
A chilling wind is used to attack. It
Icy Wind ICE
ICE 55 100 15
also lowers the Speed stat.
Enables the user to evade all
Detect FIGHTING
FIGHTING - - 5 attacks. It may fail if used in
succession.
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Name Type Split Power Acc PP Effect
The user strikes the foe with a
Bone Rush GROUND
GROUND 25 100 10
bone in hand two to five times.
The user locks on to the foe,
Lock-On NORMAL
NORMAL - - 5
making the next move sure to hit.
The user thrashes about for two to
Outrage DRAGON
DRAGON 120 100 10 three turns, then becomes
confused.
A 5-turn sandstorm that damages
Sandstorm ROCK
ROCK - - 10 all types except Rock, Ground, and
Steel.
A harsh attack that absorbs half
Giga Drain GRASS
GRASS 75 100 10 the damage it inflicted to restore
HP.
The user endures any hit with 1 HP
Endure NORMAL
NORMAL - - 10 left. It may fail if used in
succession.
The foe is charmed by the user's
Charm FAIRY
FAIRY - 100 5 cute appeals, sharply cutting its
Attack.
A 5-turn rolling attack that
Rollout ROCK
ROCK 30 90 20 becomes stronger each time it
hits.
A restrained attack that always
False Swipe NORMAL
NORMAL 40 100 40
leaves the foe with at least 1 HP.
A move that makes the foe
Swagger NORMAL
NORMAL - 90 15 confused, but also sharply raises
its Attack.
Heals the user by up to half its full
Milk Drink NORMAL
NORMAL - - 10
HP. It can be used to heal an ally.
An electrically charged tackle that
Spark ELECTRIC
ELECTRIC 65 100 20 may also paralyze the foe.
Paralyze Hit 30%
An attack that grows stronger on
Fury Cutter BUG
BUG 40 95 20
each successive hit.
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Name Type Split Power Acc PP Effect
The foe is hit with wings of steel. It
Steel Wing STEEL
STEEL 70 100 25 may also raise the user's Defense.
Defense Up Hit 10%
The foe is fixed with a mean look
Mean Look NORMAL
NORMAL - - 5
that prevents it from escaping.
If it is the other gender, the foe is
Attract NORMAL
NORMAL - 100 15 made infatuated and unlikely to
attack.
While asleep, the user randomly
Sleep Talk NORMAL
NORMAL - - 10
uses one of the moves it knows.
A soothing bell chimes to heal the
Heal Bell NORMAL
NORMAL - - 5
status problems of all allies.
This attack move grows more
Return NORMAL
NORMAL 1 100 20 powerful the more the user likes
its Trainer.
The foe is given a booby-trapped
Present NORMAL
NORMAL 1 90 15 gift. It restores HP sometimes,
however.
This attack move grows more
Frustration NORMAL
NORMAL 1 100 20 powerful the less the user likes its
Trainer.
It protects the user's party from all
Safeguard NORMAL
NORMAL - - 25
status problems for five turns.
The user adds its HP to the foe's
Pain Split NORMAL
NORMAL 1 - 20 HP, then equally shares the total
HP.
A mystical and powerful fire attack
Sacred Fire FIRE
FIRE 100 95 5 that may inflict a burn.
Burn Hit 50%
A ground-shaking attack against
Magnitude GROUND
GROUND 1 100 30 all standing Pokémon. Its power
varies.
The foe is punched with the user's
Dynamic Punch FIGHTING
FIGHTING 100 50 5 full power. It confuses the foe if it
hits.
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Name Type Split Power Acc PP Effect
A brutal ramming attack delivered
Megahorn BUG
BUG 120 85 10
with a tough and impressive horn.
The foe is hit with an incredible
blast of breath that may also
Dragon Breath DRAGON
DRAGON 60 100 20 paralyze.
Paralyze Hit 30%
The user switches out, passing
Baton Pass NORMAL
NORMAL 40 - 40 along any stat changes to the new
battler.
Makes the foe use the move it last
Encore NORMAL
NORMAL - 100 5 used repeatedly for two to six
turns.
An attack move that works
Pursuit DARK
DARK 40 100 20 especially well on a foe that is
switching out.
An attack that frees the user from
Rapid Spin NORMAL
NORMAL 50 100 40 Bind, Wrap, Leech Seed, and
Spikes.
Allures the foe to reduce
Sweet Scent NORMAL
NORMAL - 100 20 evasiveness. It also attracts wild
Pokémon.
An attack with a steel-hard tail. It
Iron Tail STEEL
STEEL 100 75 15 may lower the foe's Defense stat.
Defense Down Hit 30%
The foe is attacked with steel
claws. It may also raise the user's
Metal Claw STEEL
STEEL 50 100 35 Attack.
Attack Up Hit 10%
Makes the user attack after the
Vital Throw FIGHTING
FIGHTING 70 - 10
foe. In return, it will not miss.
Restores the user's HP. The
Morning Sun NORMAL
NORMAL - - 5 amount of HP regained varies with
the weather.
Restores the user's HP. The
Synthesis GRASS
GRASS - - 5
amount of HP regained varies with
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Name Type Split Power Acc PP Effect
the weather.
Restores the user's HP. The
Moonlight FAIRY
FAIRY - - 5 amount of HP regained varies with
the weather.
An attack that varies in type and
Hidden Power NORMAL
NORMAL 60 100 15
intensity depending on the user.
The foe is hit with double chops. It
Cross Chop FIGHTING
FIGHTING 100 80 5
has a high critical-hit ratio.
A vicious twister attacks the foe. It
Twister DRAGON
DRAGON 40 100 20 may make the foe flinch.
Twister 20%
A heavy rain falls for five turns,
Rain Dance WATER
WATER - - 5
powering up Water- type moves.
The sun blazes for five turns,
Sunny Day FIRE
FIRE - - 5
powering up Fire-type moves.
The foe is crunched with sharp
fangs. It may lower the foe's Sp.
Crunch DARK
DARK 80 100 15 Def.
Defense Down Hit 20%
A retaliation move that pays back
Mirror Coat PSYCHIC
PSYCHIC 1 100 20
the foe's special attack double.
The user hypnotizes itself into
Psych Up NORMAL
NORMAL - - 10 copying any stat change made by
the foe.
A blindingly speedy charge attack
Extreme Speed NORMAL
NORMAL 80 100 5
that always goes before any other.
An ancient power is used to attack.
It may also raise all the user's
Ancient Power ROCK
ROCK 60 100 5 stats.
All Stats Up Hit 10%
A shadowy blob is hurled at the
foe. May also lower the foe's Sp.
Shadow Ball GHOST
GHOST 80 100 15 Def.
Special Defense Down Hit 20%
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Name Type Split Power Acc PP Effect
Two turns after this move is used,
Future Sight PSYCHIC
PSYCHIC 120 100 10
the foe is attacked psychically.
An attack that may also cut
Defense. It can also smash
Rock Smash FIGHTING
FIGHTING 60 100 15 cracked boulders.
Defense Down Hit 50%
The foe is trapped in a fast, vicious
Whirlpool WATER
WATER 35 85 15
whirlpool for two to five turns.
The use attacks by bullying the
Beat Up DARK
DARK 25 100 10 target. It hits two to five times in a
row.
An attack that hits first and causes
Fake Out NORMAL
NORMAL 40 100 5
flinching. Usable only on 1st turn.
The user attacks in an uproar that
Uproar NORMAL
NORMAL 90 100 10 prevents sleep for two to five
turns.
The user charges up power for use
Stockpile NORMAL
NORMAL - - 20
later. It can be used three times.
The power built using Stockpile is
Spit Up NORMAL
NORMAL 1 100 10
released at once for attack.
The energy it built using Stockpile
Swallow NORMAL
NORMAL - - 10
is absorbed to restore HP.
The user exhales a heated breath
Heat Wave FIRE
FIRE 95 90 10 to attack. It may also inflict a burn.
Burn Hit 10%
A hailstorm lasting five turns
Hail ICE
ICE - - 10 damages all Pokémon except the
Ice-type.
It enrages the foe, making it
Torment DARK
DARK - 100 15 incapable of using the same move
successively.
Flattery is used to confuse the foe,
Flatter DARK
DARK - 100 15
but its Sp. Atk also rises.
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Name Type Split Power Acc PP Effect
A sinister, bluish white flame is
Will-O-Wisp FIRE
FIRE - 85 15 shot to inflict a burn. Can't miss if
the user is Fire-type.
The user faints, but sharply lowers
Memento DARK
DARK - 100 10
the foe's Attack and Sp. Atk.
An attack that is boosted if user is
Facade NORMAL
NORMAL 70 100 20
burned, poisoned, or paralyzed.
An attack that is executed last.
Focus Punch FIGHTING
FIGHTING 150 100 20
The user flinches if hit beforehand.
The user draws attention to itself,
Follow Me NORMAL
NORMAL - - 20
making foes attack only the user.
An attack that changes type
Nature Power NORMAL
NORMAL - - 20
depending on the user's location.
The user charges power to boost
Charge ELECTRIC
ELECTRIC - - 20
the Electric move it uses next.
The foe is taunted into a rage that
Taunt DARK
DARK - 100 20
allows it to use only attack moves.
A move that boosts the power of
Helping Hand NORMAL
NORMAL - - 20
the ally's attack in a battle.
A move that tricks the foe into
Trick PSYCHIC
PSYCHIC - 100 10
trading held items with the user.
The user mimics the foe
Role Play PSYCHIC
PSYCHIC - - 10 completely and copies the foe's
ability.
A self-healing move that restores
Wish NORMAL
NORMAL - - 10
half the full HP on the next turn.
The user randomly picks and uses
Assist NORMAL
NORMAL - - 20
a move of an allied Pokémon.
The user lays roots that restore HP
Ingrain GRASS
GRASS - - 20
on every turn. It can't switch out.
A powerful attack, but it also
Superpower FIGHTING
FIGHTING 120 100 5 lowers the user's Attack and
Defense stats.
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Name Type Split Power Acc PP Effect
Reflects back the foe's Leech Seed
Magic Coat PSYCHIC
PSYCHIC - - 15
and any status- damaging move.
A move that recycles a used item
Recycle NORMAL
NORMAL - - 10
for use once more.
An attack move that gains in
Revenge FIGHTING
FIGHTING 60 100 10 intensity if the target has hurt the
user.
An attack that also breaks any
Brick Break FIGHTING
FIGHTING 75 100 15 barrier like Light Screen and
Reflect.
A huge yawn lulls the foe into
Yawn NORMAL
NORMAL - - 10
falling asleep on the next turn.
Knocks down the foe's held item to
Knock Off DARK
DARK 65 100 20
prevent its use during the battle.
Gains power the fewer HP the user
Endeavor NORMAL
NORMAL 1 100 5
has compared with the foe.
The higher the user's HP, the more
Eruption FIRE
FIRE 150 100 5
powerful this attack becomes.
The user employs its psychic
Skill Swap PSYCHIC
PSYCHIC - - 10 power to swap abilities with the
foe.
Prevents foes from using any
Imprison PSYCHIC
PSYCHIC - - 10 move that is also known by the
user.
A self-healing move that cures the
Refresh NORMAL
NORMAL - - 20 user of a poisoning, burn, or
paralysis.
If the user faints, this move deletes
Grudge GHOST
GHOST - - 5
the PP of the move that finished it.
Steals the effects of the foe's
Snatch DARK
DARK - - 10
healing or status- changing move.
An attack that may have an
additional effect that varies with
Secret Power NORMAL
NORMAL 70 100 20 the terrain.
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Name Type Split Power Acc PP Effect
Secret Power 30%
The user dives underwater on the
Dive WATER
WATER 80 100 10
first turn and strikes next turn.
A quick flurry of straight-arm
Arm Thrust FIGHTING
FIGHTING 25 100 20
punches that hit two to five times.
Alters the user's type depending on
Camouflage NORMAL
NORMAL - - 20
the location's terrain.
The user flashes a light that
Tail Glow BUG
BUG - - 20
sharply raises its Sp. Atk stat.
A burst of light injures the foe. It
Luster Purge PSYCHIC
PSYCHIC 85 100 10 may also lower the foe's Sp. Def.
Special Defense Down Hit 50%
A flurry of down hits the foe. It may
Mist Ball PSYCHIC
PSYCHIC 85 100 10 also lower the foe's Sp. Atk.
Special Attack Down Hit 50%
The foe is covered with a mass of
Feather Dance FLYING
FLYING - 100 5 down that sharply cuts the Attack
stat.
A wobbly dance that confuses all
Teeter Dance NORMAL
NORMAL - 100 20
the Pokémon in battle.
A fiery kick with a high critical-hit
Blaze Kick FIRE
FIRE 85 100 10 ratio. It may also burn the foe.
Burn Hit 10%
Weakens Electric- type attacks
Mud Sport GROUND
GROUND - - 15
while the user is in the battle.
A 5-turn rolling attack that
Ice Ball ICE
ICE 30 90 20 becomes stronger each time it
rolls.
An attack using thorny arms. It
Needle Arm GRASS
GRASS 95 100 15 may make the foe flinch.
Flinch Hit 30%
The user slacks off and restores
Slack Off NORMAL
NORMAL - - 10
its HP by half its full HP.
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Name Type Split Power Acc PP Effect
The user lets loose a horribly loud
Hyper Voice NORMAL
NORMAL 90 100 10
shout with the power to damage.
The foe is bitten with toxic fangs. It
Poison Fang POISON
POISON 75 100 15 may also badly poison the foe.
Bad Poison Hit 50%
The foe is attacked with sharp
claws. It may also lower the foe's
Crush Claw NORMAL
NORMAL 75 100 10 Defense.
Defense Down Hit 50%
The foe is hit with an explosion
that can burn. The user recharges
Blast Burn FIRE
FIRE 160 100 4 unless it KOs the foe.
Recharge 60%
The foe is hit with a watery cannon
that can freeze. The user
Hydro Cannon WATER
WATER 160 100 4 recharges unless it KOs the foe.
Recharge 60%
The foe is hit with a hard, fast
punch. It may also raise the user's
Meteor Mash STEEL
STEEL 90 90 10 Attack.
Attack Up Hit 20%
An attack using a startling shout. It
Astonish GHOST
GHOST 30 100 15 also may make the foe flinch.
Flinch Hit 30%
An attack that varies in power and
Weather Ball NORMAL
NORMAL 50 100 10
type depending on the weather.
A soothing scent is released to
Aromatherapy GRASS
GRASS - - 5 heal all status problems in the
user's party.
The user feigns crying to sharply
Fake Tears DARK
DARK - 100 20
lower the foe's Sp. Def stat.
The foe is hit with razor-like wind.
Air Cutter FLYING
FLYING 60 100 25
It has a high critical-hit ratio.
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Name Type Split Power Acc PP Effect
An intense attack that also sharply
Overheat FIRE
FIRE 130 100 5
reduces the user's Sp. Atk stat.
Completely negates the foe's
Odor Sleuth NORMAL
NORMAL - - 40 efforts to heighten its ability to
evade.
Boulders are hurled at the foe. It
Rock Tomb ROCK
ROCK 60 100 15 also lowers the foe's Speed if it
hits.
The foe is attacked with a silver
dust. It may raise all the user's
Silver Wind BUG
BUG 60 100 5 stats.
All Stats Up Hit 10%
A horrible metallic screech is used
Metal Sound STEEL
STEEL - 85 40
to sharply lower the foe's Sp. Def.
A pleasant melody is played to lull
Grass Whistle GRASS
GRASS - 55 15
the foe into a deep sleep.
The foe is made to laugh, reducing
Tickle NORMAL
NORMAL - 100 20
its Attack and Defense stats.
The user absorbs a mystic power
Cosmic Power PSYCHIC
PSYCHIC - - 20
to raise its Defense and Sp. Def.
The higher the user's HP, the more
Water Spout WATER
WATER 150 100 5
powerful this attack becomes.
The foe is hit with a flashing beam
Signal Beam BUG
BUG 75 100 15 that may also cause confusion.
Confuse Hit 10%
The user throws a punch from the
Shadow Punch GHOST
GHOST 80 - 20
shadows. It cannot be evaded.
The user attacks with an odd
power that may make the foe
Extrasensory PSYCHIC
PSYCHIC 80 100 20 flinch.
Flinch Hit 10%
The user attacks with an uppercut
Sky Uppercut FIGHTING
FIGHTING 85 100 15
thrown skywards with force.
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Name Type Split Power Acc PP Effect
The foe is trapped inside a painful
Sand Tomb GROUND
GROUND 35 85 15
sandstorm for two to five turns.
The foe is attacked with ultimate
Sheer Cold ICE
ICE 1 30 5
cold that causes fainting if it hits.
Attacks with muddy water.
Muddy Water WATER
WATER 95 85 10
Attack Down Hit 40%
The user shoots seeds at the foe.
Bullet Seed GRASS
GRASS 25 100 30
Two to five seeds are shot at once.
An extremely fast attack against
Aerial Ace FLYING
FLYING 60 - 20
one target. It can't be evaded.
Sharp icicles are fired at the foe. It
Icicle Spear ICE
ICE 25 100 30
strikes two to five times.
The user hardens its body's
Iron Defense STEEL
STEEL - - 15 surface to sharply raise its
Defense stat.
The user blocks the foe's way with
Block NORMAL
NORMAL - - 5 arms spread wide to prevent
escape.
The user howls to raise its spirit
Howl NORMAL
NORMAL - - 40
and boost its Attack stat.
Sharp, huge claws hook and slash
Dragon Claw DRAGON
DRAGON 80 100 15 the foe quickly and with great
power.
The foe is hit with a giant branch
that can badly poison. The user
Frenzy Plant GRASS
GRASS 160 100 4 recharges unless it KOs.
Recharge 80%
The user bulks up its body to boost
Bulk Up FIGHTING
FIGHTING - - 20
both its Attack and Defense stats.
The user bounces on the foe on
the 2nd turn. It may paralyze the
Bounce FLYING
FLYING 85 85 5 foe.
Semi Invulnerable 30%
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Name Type Split Power Acc PP Effect
The user attacks by hurling mud. It
Mud Shot GROUND
GROUND 55 100 15
also reduces the foe's Speed.
An attack with a high critical-hit
Poison Tail POISON
POISON 60 100 25 ratio. It may also poison the foe.
Poison Hit 10%
A cutely executed attack that also
Covet FAIRY
FAIRY 60 100 25
steals the foe's hold item.
The user throws an electrified
Volt Tackle ELECTRIC
ELECTRIC 120 100 15 tackle. It hurts the user a little.
Paralyze Hit 10%
The foe is attacked with a strange
Magical Leaf GRASS
GRASS 60 - 20
leaf that cannot be evaded.
Weakens Fire-type attacks while
Water Sport WATER
WATER - - 15
the user is in the battle.
The user focuses its mind to raise
Calm Mind PSYCHIC
PSYCHIC - - 20
the Sp. Atk and Sp. Def stats.
The foe is slashed with a sharp
Leaf Blade GRASS
GRASS 90 100 15
leaf. It has a high critical-hit ratio.
A mystic, powerful dance that
Dragon Dance DRAGON
DRAGON - - 20 boosts the user's Attack and
Speed stats.
The user hurls two to five hard
Rock Blast ROCK
ROCK 25 100 10
rocks at the foe to attack.
A rapid jolt of electricity strikes the
Shock Wave ELECTRIC
ELECTRIC 60 - 20
foe. It can't be evaded.
An attack with a pulsing blast of
Water Pulse WATER
WATER 60 100 20 water. It may also confuse the foe.
Confuse Hit 20%
A move that attacks the foe with a
Doom Desire STEEL
STEEL 140 100 5
blast of light two turns after use.
An intense attack that also sharply
Psycho Boost PSYCHIC
PSYCHIC 140 100 5
reduces the user's Sp. Atk stat.
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Name Type Split Power Acc PP Effect
An attack that absorbs half the
Leech Fang BUG
BUG 80 100 10
damage it inflicted to restore HP.
The foe is sliced by a blade of air.
Air Slash FLYING
FLYING 75 100 15 It may also make the foe flinch.
Flinch Hit 30%
An almost invisibly fast attack that
Aqua Jet WATER
WATER 40 100 20
is certain to strike first.
The foe is attacked with a
Aqua Tail WATER
WATER 90 100 10 swinging tail as vicious as a wave
in a storm.
A blast of aura power is let loose
Aura Sphere FIGHTING
FIGHTING 80 - 20
at the foe. It is sure to hit.
An attack move that gains in
Avalanche ICE
ICE 60 100 10 intensity if the target has hurt the
user.
The user tucks in its wings and
Brave Bird FLYING
FLYING 120 100 15
charges. It also hurts the user.
The user creates a damaging
sound wave that may lower the
Bug Buzz BUG
BUG 90 100 10 foe's Sp. Def.
Special Defense Down Hit 10%
The user strikes with a tough
Bullet Punch STEEL
STEEL 40 100 30
punch that is certain to strike first.
The user fires a load of electricity
Charge Beam ELECTRIC
ELECTRIC 50 100 10
that may raise the user's Sp. Atk.
The foe is fought up close. This
Close Combat FIGHTING
FIGHTING 120 100 5 cuts the user's Defense and Sp.
Def.
An attack with a high critical-hit
Cross Poison POISON
POISON 70 100 20 ratio. It may also poison the foe.
Bad Poison Hit 10%
The user releases a horrible aura
Dark Pulse DARK
DARK 80 100 15 that may also make the foe flinch.
Flinch Hit 20%
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Name Type Split Power Acc PP Effect
The user looses an electric flare
that hits all Pokemon and may
Discharge ELECTRIC
ELECTRIC 80 100 15 paralyze.
Paralyze Hit 30%
An intense attack that also sharply
Draco Meteor DRAGON
DRAGON 130 100 5
reduces the user's Sp. Atk stat.
The foe is attacked with a shock
Dragon Pulse DRAGON
DRAGON 85 100 10 wave generated by the user's
gaping mouth.
A harsh punch that absorbs half
Drain Punch FIGHTING
FIGHTING 75 100 10 the damage it inflicted to restore
HP.
The ground under the foe erupts. It
Earth Power GROUND
GROUND 90 100 10 may also lower the foe's Sp. Def.
Special Defense Down Hit 10%
The foe is blasted with natural
energy. It may also lower the foe's
Energy Ball GRASS
GRASS 90 100 10 Sp. Def.
Special Defense Down Hit 10%
The user unleashes its power. It
Focus Blast FIGHTING
FIGHTING 120 70 5 may also lower the foe's Sp. Def.
Special Defense Down Hit 10%
The foe is attacked with a shock
wave that may also leave it
Force Palm FIGHTING
FIGHTING 60 100 10 paralyzed.
Paralyze Hit 30%
A severely damaging attack that
Giga Impact NORMAL
NORMAL 150 100 5 makes the user rest on the next
turn.
Grass snares and trips the foe. It
Grass Knot GRASS
GRASS 1 100 20 does more damage to heavier
foes.
Filthy garbage is shot at the foe. It
Gunk Shot POISON
POISON 120 80 5 may also poison the target.
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Name Type Split Power Acc PP Effect
Poison Hit 30%
The user swings its heavy fist. It
Hammer Arm FIGHTING
FIGHTING 100 100 10
also lowers the user's Speed.
A reckless, life- risking tackle that
Head Smash ROCK
ROCK 150 85 5
also hurts the user terribly.
The user hurls chunks of ice that
Ice Shard ICE
ICE 40 100 30
are certain to strike first.
The foe is slammed with its hard
head. It may also make the foe
Iron Head STEEL
STEEL 80 100 15 flinch.
Flinch Hit 30%
Scarlet flames wash over all
Pokemon in battle. It may also
Lava Plume FIRE
FIRE 80 100 15 inflict burns.
Burn Hit 30%
A steel bomb is stuck to the foe. It
Magnet Bomb STEEL
STEEL 60 - 20
is sure to hit.
Mud Bomb GROUND
GROUND 65 100 10 The foe is struck with a mud ball.
The user thinks bad thoughts. It
Nasty Plot DARK
DARK - - 20
sharply raises the Sp. Atk stat.
The user slashes the foe when it
Night Slash DARK
DARK 70 100 15
can. It has a high critical-hit ratio.
Repulsive wind is used to attack. It
Ominous Wind GHOST
GHOST 60 100 5 may also raise all the user's stats.
All Stats Up Hit 10%
The user attacks with a ray of light
Power Gem ROCK
ROCK 80 100 20
that sparkles like gemstones.
The user violently whirls its vines
Power Whip GRASS
GRASS 120 90 10
or tentacles to lash the foe.
The user tears the foe with psychic
Psycho Cut PSYCHIC
PSYCHIC 70 100 20
blades. It has a high crit ratio.
A charging attack that may
Rock Climb NORMAL
NORMAL 90 85 20 confuse the foe. Can also be used
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Name Type Split Power Acc PP Effect
to scale walls.
Confuse Hit 20%
The user polishes its body to
Rock Polish ROCK
ROCK - - 20
sharply boost its Speed.
The foe is hit with a huge boulder.
Rock Wrecker ROCK
ROCK 150 100 5 The user can't move on the next
turn.
A self-healing move that restores
Roost FLYING
FLYING - - 10 HP by up to half of the user's
maximum HP.
The user shoots a barrage of hard
Seed Bomb GRASS
GRASS 80 100 15
seeds at the foe.
Claws made of shadows rake the
Shadow Claw GHOST
GHOST 80 100 15
foe. It has a high critical-hit ratio.
The user extends its shadow to
Shadow Sneak GHOST
GHOST 40 100 30
attack. It will strike first.
The user sends a wave of vacuum
Vacuum Wave FIGHTING
FIGHTING 40 100 30
at the foe. It will strike first.
The user slashes the foe with
X-Scissor BUG
BUG 80 100 15 crossed claws as if they were
scissors.
The user focuses and rams the
foe. It may also make the foe
Zen Headbutt PSYCHIC
PSYCHIC 80 100 15 flinch.
Flinch Hit 20%
The user trades held items with the
Switcheroo DARK
DARK - 100 10
foe faster than the eye can follow.
The user rotates its body like a
Drill Run GROUND
GROUND 80 100 10
drill. It has a high critical-hit ratio.
The user hits all Pokemon in battle
Bulldoze GROUND
GROUND 60 100 20 by stomping. Lowers Speed of
those hit.
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Name Type Split Power Acc PP Effect
The user traps the foe in an
Electroweb ELECTRIC
ELECTRIC 55 100 15 electric net. It also lowers the foe's
Speed.
The user cloaks itself in flames
Flame Charge FIRE
FIRE 50 100 20 and attacks. It also ups the user's
Speed.
The user blows cold air that
always lands a critical hit. It can
Frost Breath ICE
ICE 60 100 10 also freeze.
Freeze Hit 30%
The foe is hit after a cute act. It
Heart Stamp PSYCHIC
PSYCHIC 60 100 25 may also make the foe flinch.
Flinch Hit 30%
The user sharpens its claws to
Hone Claws DARK
DARK - - 15
raise its Attack and accuracy.
A harsh attack that absorbs half
Horn Leech GRASS
GRASS 75 100 10 the damage it inflicted to restore
HP.
The user coils up, raising its
Coil POISON
POISON - - 20
Attack, Defense, and accuracy.
The foe is caught in a fierce wind.
Hurricane FLYING
FLYING 110 70 10 It may also confuse the foe.
Thunder 30%
Icicles are dropped on the foe. It
Icicle Crash ICE
ICE 85 100 10 may also make the foe flinch.
Flinch Hit 30%
The user rouses itself to raise its
Work Up NORMAL
NORMAL - - 30
Attack and Sp. Atk stats.
The user mystically dances, raising
Quiver Dance BUG
BUG - - 20
its Sp. Atk, Sp. Def, and Speed.
Leaf Tornado GRASS
GRASS 65 100 10 Sharp leaves circle the foe.
The user attacks the foe's legs,
Low Sweep FIGHTING
FIGHTING 60 100 20
lowering its Speed stat.
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Name Type Split Power Acc PP Effect
The user barks menacingly. It also
Snarl DARK
DARK 55 100 15
lowers the foe's Sp. Atk.
While resisting, the user attacks
Struggle Bug BUG
BUG 50 100 20
the foe, lowering its Sp. Atk stat.
The user crushes the foe with its
Steamroller BUG
BUG 65 100 20 body. It may also make the foe
flinch.
The user strikes the foe fiercely. It
Storm Throw FIGHTING
FIGHTING 60 100 10
always results in a critical hit.
The foe is soaked by a special
Venoshock POISON
POISON 65 100 10 acid. Its power doubles if the foe is
poisoned.
The user throws an electrified
Wild Charge ELECTRIC
ELECTRIC 90 100 15
tackle. It hurts the user a little.
The foe is stabbed by an arm
steeped in poison. It may also
Poison Jab POISON
POISON 80 100 20 poison the foe.
Poison Hit 30%
The user spits fluid that melts the
Acid Spray POISON
POISON 40 100 20 foe. It harshly lowers the foe's Sp.
Def.
Cloaked in flames, the user
dances. It may also raise the user's
Fiery Dance FIRE
FIRE 80 100 10 Sp. Atk.
Special Attack Up Chance 50%
The user throws a clump of special
Clear Smog POISON
POISON 50 - 15
mud that reverts all stat changes.
An intense attack that also sharply
Leaf Storm GRASS
GRASS 130 100 5
reduces the user's Sp. Atk stat.
The foe is stabbed by sharpened
Stone Edge ROCK
ROCK 100 90 5 stones. It has a high critical-hit
ratio.
If the user moves after the target,
Payback DARK
DARK 50 100 10
this attack's power will be doubled.
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Name Type Split Power Acc PP Effect
The user bites the foe. It may also
make the foe flinch, or leave it
Fire Fang FIRE
FIRE 65 100 15 burned.
Flinch Hit 10%
The user bites the foe. It may also
make the foe flinch, or leave it
Ice Fang ICE
ICE 65 100 15 frozen.
Flinch Hit 10%
The user bites the foe. It may also
Thunder Fang ELECTRIC
ELECTRIC 65 100 15 make the foe flinch, or paralyze it.
Flinch Hit 10%
A fiery tackle that may leave the
foe burned. It also hurts the user a
Flare Blitz FIRE
FIRE 120 100 15 little.
Burn Hit 10%
The foe is engulfed by an intense
Inferno FIRE
FIRE 120 50 5
fire that is sure to leave a burn.
This attack does double damage
Hex GHOST
GHOST 65 100 10 to a target affected by a status
problem.
The user hits the foe with two
Dual Chop DRAGON
DRAGON 40 100 15
brutal strikes in one turn.
The user slams the foe twice in a
Double Hit NORMAL
NORMAL 35 100 10
row with a long tail, vines, etc.
The user protects itself with
Cotton Guard GRASS
GRASS - - 10 cotton, drastically raising its
Defense.
A nimble attack that does double
Acrobatics FLYING
FLYING 55 100 15 damage if the user has no held
item.
The user attacks the foe with a
Flame Burst FIRE
FIRE 70 100 15
bursting flame.
After attacking, the user switches
U-turn BUG
BUG 70 100 20
places with a party Pokemon.
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Name Type Split Power Acc PP Effect
After attacking, the user switches
Volt Switch ELECTRIC
ELECTRIC 70 100 20
places with a party Pokemon.
The foe is made to switch out with
Dragon Tail DRAGON
DRAGON 60 100 5
an ally. In the wild, the battle ends.
The foe is made to switch out with
Circle Throw FIGHTING
FIGHTING 60 100 5
an ally. In the wild, the battle ends.
The user looses a flash of energy
Mirror Shot STEEL
STEEL 65 100 10
to damage.
The user slams the foe with its
Wood Hammer GRASS
GRASS 120 100 15 hard body, also hurting itself a
little.
The user emits a healing pulse that
Heal Pulse PSYCHIC
PSYCHIC - - 10
restores a target's HP by up to half.
Light energy is shot at the foe. It
Flash Cannon STEEL
STEEL 80 100 10 may also lower the foe's Sp. Def.
Special Defense Down Hit 10%
The user bites the foe, eating its
Bug Bite BUG
BUG 60 100 20
berry if it is holding one.
The user pecks the foe, plucking
Pluck FLYING
FLYING 60 100 20
its berry if it is holding one.
Sharply raises Attack, Sp. Atk, and
Shell Smash NORMAL
NORMAL - - 15 Speed, but lowers Defense and Sp.
Def.
The user scatters a cloud of
Rage Powder BUG
BUG - - 20 powder, making foes attack only
the user.
Does double damage to a sleeping
Wake-Up Slap FIGHTING
FIGHTING 70 100 10 foe. It also wakes the foe up,
however.
The foe is cut by sharp shells. It
Razor Shell WATER
WATER 75 100 10
has a high critical-hit ratio.
The user mimics the last move
Copycat NORMAL
NORMAL - - 20 used. Fails if no move has been
used yet.
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Name Type Split Power Acc PP Effect
Completely negates the foe's
Miracle Eye PSYCHIC
PSYCHIC - - 40 efforts to heighten its ability to
evade.
This move allows the user to strike
Sucker Punch DARK
DARK 70 100 5 first, if the foe is readying an
attack.
Boiling water is shot at the foe. It
Scald WATER
WATER 80 100 15 may also cause a burn.
Burn Hit 30%
If the foe's HP is down to half, this
Brine WATER
WATER 65 100 10
attack does double damage.
The user stirs up a fairy wind and
Fairy Wind FAIRY
FAIRY 40 100 30 strikes the foe with it.
Hit 30%
A cute stare that lowers the foe's
Baby-Doll Eyes FAIRY
FAIRY - 100 10
Attack stat. It is sure to go first.
The foe is roughed up by the user.
Play Rough FAIRY
FAIRY 90 100 10 This may lower the foe's Attack.
Attack Down Hit 10%
The foe is attacked with the power
of the moon. This may lower its
Moonblast FAIRY
FAIRY 95 100 15 Sp. Atk.
Special Attack Down Hit 30%
A sweet kiss that absorbs over half
Drainingkiss FAIRY
FAIRY 50 100 10
the damage inflicted to restore HP.
The user damages opposing
Dazzling Gleam FAIRY
FAIRY 80 100 10 Pokemon by emitting a powerful
flash.
The user lets out a charming cry
Disarmingvoice FAIRY
FAIRY 40 - 15
that cannot be evaded.
Levitating rocks are laid around the
Stealth Rock ROCK
ROCK - - 20 foe's party to hurt foes switching
in.
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Name Type Split Power Acc PP Effect
Poisoned spikes are laid around
Toxic Spikes POISON
POISON - - 20 the foe's party to hurt foes
switching in.
The user faints, but will fully heal
Healing Wish PSYCHIC
PSYCHIC - - 10
the Pokemon taking its place.
The user faints, but will fully heal
Lunar Dance PSYCHIC
PSYCHIC - - 10
the Pokemon taking its place.
Whips up a tailwind that ups the
Tailwind FLYING
FLYING - - 15 Speed of all party Pokemon for
four turns.
The user emits a terrible
Boomburst NORMAL
NORMAL 140 100 10 soundwave that hits everything
around it.
The user burns the foe completely,
Incinerate FIRE
FIRE 60 100 15
rendering a held Berry useless.
A worrying seed is planted on the
Worry Seed GRASS
GRASS - 100 10
foe, making its ability Insomnia.
Stomach acid is hurled onto the
Gastro Acid POISON
POISON - 100 10
foe, suppressing its ability.
The user's Sp. Atk, Sp. Def, and
Geomancy FAIRY
FAIRY - - 10 Speed rise sharply on the second
turn.
The Defense stat of all Grass-type
Flowershield FAIRY
FAIRY - - 10 Pokemon is raised by a strange
power.
The Attack and Sp. Atk stats of all
Rototiller GROUND
GROUND - - 10
Grass-type Pokemon are raised.
Rotating its gears, the user raises
Shift Gear STEEL
STEEL - - 10 its Attack and sharply raises its
Speed.
A sticky net is woven around the
Sticky Web BUG
BUG - - 20 foe's party to slow foes switching
in.
The user attacks with a stored
Stored Power PSYCHIC
PSYCHIC 20 100 10 power that grows with each raised
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Name Type Split Power Acc PP Effect
stat.
The user sharply raises one of its
Acupressure NORMAL
NORMAL - - 30
stats by pressing its stress points.
The more the foe has raised its
Punishment DARK
DARK 1 100 5 stats, the greater the move's
power.
Does double damage if the foe has
Assurance DARK
DARK 60 100 10
already taken damage this turn.
A tackle exhibiting devastating
menace. This may also make the
Dragon Rush DRAGON
DRAGON 100 75 10 target flinch.
Flinch Hit 30%
All foes are taken into a world of
Dark Void DARK
DARK - 80 10 total darkness that makes them
sleep.
An attack that hits a protected
Feint NORMAL
NORMAL 30 100 10 target. This also lifts the
protection.
The user vanishes, then strikes on
Phantom Force GHOST
GHOST 90 100 10 the next turn, hitting even
protected foes.
Stirs up a violent petal blizzard,
Petal Blizzard GRASS
GRASS 90 100 15
hitting everything around it.
The target loses its will to fight.
Play Nice NORMAL
NORMAL - - 10
This lowers its Attack.
An attack which distorts time. The
Roar of Time DRAGON
DRAGON 80 100 10
user must rest on the next turn.
An attack that tears the space
Spacial Rend DRAGON
DRAGON 100 100 5 around it. Critical hits land more
easily.
A maelstrom of fire rages that
Magma Storm FIRE
FIRE 100 75 5 traps the target for four to five
turns.
The user risks all, dealing damage
Final Gambit FIGHTING
FIGHTING 1 100 5
equal to its HP and then fainting
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Name Type Split Power Acc PP Effect
from exhaustion.
The user vanishes, then strikes on
Shadow Force GHOST
GHOST 120 100 5 the next turn, hitting even
protected foes.
The target is attacked with
Nuzzle ELECTRIC
ELECTRIC 20 100 20 electrified cheeks that leave it
paralyzed.
If an ally fainted in the previous
Retaliate NORMAL
NORMAL 70 100 5 turn, this attack's damage
increases.
A physical attack in which the user
Steelyhit STEEL
STEEL 40 100 35
charges, full body, into the foe.
An attack which changes type,
Judgment NORMAL
NORMAL 100 100 5 depending on which kind of Plate
the user is holding.
An attack which may leave the
target frozen. It is also super
Freeze-Dry ICE
ICE 70 100 20 effective on Water types.
Freeze Hit 10%
An odd psychic wave attacks the
Psyshock PSYCHIC
PSYCHIC 80 100 10 target. This attack does physical
damage.
The user attacks with a song.
Round NORMAL
NORMAL 60 100 15 Others can join in, doing more
damage.
The use attacks by hitting the
Tail Slap NORMAL
NORMAL 25 100 10 target with its hard tail. It hits two
to five times in a row.
The user attacks by throwing two
Gear Grind STEEL
STEEL 50 100 15 steel gears at it target. This attack
hits twice in a row.
The type and base power of this
Natural Gift NORMAL
NORMAL 1 100 15 move is determined by the user's
Berry.
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Name Type Split Power Acc PP Effect
An attack which is not affected by
Chip Away NORMAL
NORMAL 70 100 20
the target's stat changes.
A projectile is thrown. A flying foe
Smack Down ROCK
ROCK 50 100 15
will fall to the ground.
The user attacks from a
Hyperspace Hole PSYCHIC
PSYCHIC 80 - 5 hyperspace hole, hitting even
protected targets.
A high-speed spin. The slower the
Gyro Ball STEEL
STEEL 1 100 5 user is than the foe, the greater the
damage.
The target is hit with many arms.
Hyperspace Fury DARK
DARK 100 - 5 This hits protected foes, and
lowers the user's Defense.
The user calls out its underlings to
Attack Order BUG
BUG 120 100 15 pummel the foe. It has a high
critical-hit ratio.
The user calls out its underlings to
Defend Order BUG
BUG - - 10 shield its body, raising its Defense
and Sp. Def stats.
The user calls out its underlings to
Heal Order BUG
BUG - - 10 heal it. The user regains up to half
of its max HP.
If the foe is the opposite gender of
Captivate NORMAL
NORMAL - 100 20 the user, the foe's Special Attack is
harshly lowered.
A strong wind blows away the
Defog FLYING
FLYING - - 15 target's obstacles. It also lowers
the target's evasiveness.
The user attacks opposing
Origin Pulse WATER
WATER 110 85 10 Pokemon with countless beams of
light that glow a deep blue.
The user attacks opposing
Pokemon by manifesting the
Precipice Blades GROUND
GROUND 120 85 10
power of the land in blades of
stone.
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Name Type Split Power Acc PP Effect
The user uses its psychic power to
Guard Swap PSYCHIC
PSYCHIC - - 10 switch changes to its Defense and
Sp. Def with the foe.
The user immerses the target in
superheated steam. This may also
Steam Eruption WATER
WATER 120 100 5 burn the target.
Burn Hit 30%
The user retaliates with much
Metal Burst STEEL
STEEL 1 100 10 greater force against the opponent
that last did damage to it.
The user tries to cut ahead of the
Me First NORMAL
NORMAL - - 20 target to steal and use its intended
move with more power.
The user uses its psychic power to
Power Swap PSYCHIC
PSYCHIC - - 10 switch changes to its Attack and
Sp. Attack with the foe.
The user employs its psychic
Power Trick PSYCHIC
PSYCHIC - - 10 power to switch its Attack stat
with its Defense stat.
Using its psychic power of
Psycho Shift PSYCHIC
PSYCHIC - 100 10 suggestion, the user transfers its
status problems to the target.
The user powerfully wrings the
Wring Out NORMAL
NORMAL 1 100 5 target. The more HP the target has,
the greater the power.
The user protects itself from
King's Shield STEEL
STEEL - - 5 damage, and changes the user's
form if applicable.
An odd psychic wave attacks the
Psystrike PSYCHIC
PSYCHIC 100 100 10 target. This attack does physical
damage.
The user sheds part of its body to
Autotomize STEEL
STEEL - - 15 make itself lighter and sharply
raise its Speed stat.
The user whips up a storm of
Diamond Storm ROCK
ROCK 100 100 5
diamonds to damage the foes.
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Name Type Split Power Acc PP Effect
This may also raise the user's
Defense.
Defense Up 2 Hit 50%
The area around the user is
swamped by a giant sludge wave.
Sludge Wave POISON
POISON 95 100 10 It may also poison those hit.
Poison Hit 10%
The user slams into the target. The
Heavy Slam STEEL
STEEL 1 100 10 greater the weight difference, the
greater the damage.
Using an odd shock wave, the user
Synchronoise PSYCHIC
PSYCHIC 120 100 10 damages same-type Pokemon in
the surrounding area.
The user hurls an electric orb. The
Electro Ball ELECTRIC
ELECTRIC 1 100 10 faster the user is than the foe, the
greater the damage.
The user turns the target's power
Foul Play DARK
DARK 95 100 15 against it. Power increases with
the foe's Attack stat.
The user dances with an odd
Entrainment NORMAL
NORMAL - 100 15 rhythm, making the target's Ability
the same as the user's Ability.
The user releases a pitch-black
Night Daze DARK
DARK 95 100 10
blast at its target.
The user attacks the target with a
Echoed Voice NORMAL
NORMAL 40 100 15 harsh echo. If used every turn,
power increases.
The user gathers energy from the
Land's Wrath GROUND
GROUND 90 100 10 land and damages the opposing
Pokemon with its power.
The user absorbs its target's HP.
Oblivion Wing FLYING
FLYING 80 100 10 The user's HP is restored by over
half the damage.
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Name Type Split Power Acc PP Effect
The user employs its psychic
Heart Swap PSYCHIC
PSYCHIC - - 10 power to switch stat changes with
the target.
The user bites the foe with aquatic
Aqua Fang WATER
WATER 80 100 10
force.
The user attacks by slicing with a
Sacred Sword FIGHTING
FIGHTING 90 100 15 long horn. The target's stat
changes are ignored.
The user slams down with fire. The
Heat Crash FIRE
FIRE 1 100 10 more the user outweighs the foe,
the greater the damage.
The user charges its head into its
foe. It slightly damages the user
Head Charge NORMAL
NORMAL 120 100 15 and can lower Defense.
Defense Down Hit 10%
The user fires a beam of light at its
Techno Blast NORMAL
NORMAL 120 100 5 foe. The type changes depending
on the Drive held.
The user sings an ancient song
and attacks the hearts of the
Relic Song NORMAL
NORMAL 75 100 10 listeners. It may induce sleep.
Relic Song 10%
The user cuts with its long horn.
Secret Sword FIGHTING
FIGHTING 85 100 10 The odd power in the horn does
physical damage to the foe.
The user attacks by blowing
Glaciate ICE
ICE 65 100 10 freezing cold air at opposing
Pokemon. This lowers their Speed.
The user surrounds itself with
abundant electricity that can
Bolt Strike ELECTRIC
ELECTRIC 130 85 5 paralyze and charges its target.
Paralyze Hit 20%
The user attacks by engulfing the
Blue Flare FIRE
FIRE 130 85 5 foe in a severe, beautiful, blue
flame. It may burn the foe.
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Name Type Split Power Acc PP Effect
Burn Hit 20%
A two-turn attack that hits the foe
with electrically charged ice. It may
Freeze Shock ICE
ICE 140 100 5 paralyze the foe.
Sky Attack 30%
A two-turn attack that surrounds
the foe with ultracold, freezing
Ice Burn ICE
ICE 140 100 5 wind. It may burn the foe.
Sky Attack 30%
The user hurls the hot flame on its
V-create FIRE
FIRE 180 95 5 forehead. It lowers the user's Def,
Sp. Def, and Speed.
The user brings down a huge
Fusion Flare FIRE
FIRE 100 100 5 flame. It does more damage when
influenced by an enormous bolt.
The user throws down a giant bolt.
Fusion Bolt ELECTRIC
ELECTRIC 100 100 5 It does more damage when
influenced by an enormous flame.
When the user knocks out a target
Fell Stinger BUG
BUG 50 100 25 with this move, the user's Attack
stat rises drastically.
Letting out a noble roar, the user
Noble Roar NORMAL
NORMAL - 100 30 intimidates the target and lowers
its Attack and Sp. Atk.
The user attacks by dropping off
from the sky at high speed. This
Dragon Ascent FLYING
FLYING 120 100 5
cuts the user's Defense and Sp.
Def.
With a parting threat, the user
Parting Shot DARK
DARK - 100 20 lowers the foe's Attack and Sp. Atk
stats then switches out.
All stat changes affecting the
Topsy-Turvy DARK
DARK - - 20 target turn topsy-turvy and become
the opposite of them.
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Name Type Split Power Acc PP Effect
If the target has already used its
Core Enforcer DRAGON
DRAGON 100 100 10 move this turn, it nullifies the
effect of its Ability.
The user attacks the target with
Chatter FLYING
FLYING 80 100 20 sound waves of deafening chatter.
This confuses the target.
The user tells the foe a secret, and
Confide NORMAL
NORMAL - - 20 it loses concentration. It lowers the
foe's Sp.Atk stat.
The user hits the foe with throwing
Water Shuriken WATER
WATER 15 100 20 stars two to five times in a row.
This always goes first.
The user attacks by breathing a
Mystical Fire FIRE
FIRE 75 100 10 special, hot fire. This also lowers
the target's Sp. Atk stat.
Aside from protecting the user
Spiky Shield GRASS
GRASS - - 5 from attacks, this also damages
attackers who make contact.
The user's body generates an
Eerie Impulse ELECTRIC
ELECTRIC - 100 15 impulse. Exposing the foe to it
harshly lowers its Sp. Atk stat.
The user holds back when it
Hold Back NORMAL
NORMAL 40 100 40 attacks, and the target is left with
at least 1 HP.
The foe is infested and attacked
Infestation BUG
BUG 20 100 20 for four to five turns. The target
can't flee during this.
Striking over and over hardens the
Power-Up Punch FIGHTING
FIGHTING 40 100 20 user's fists. Hitting a target raises
Attack.
This move also hits opposing
Thousand Arrows GROUND
GROUND 90 100 10 Pokemon in the air. They are
knocked down to the ground.
The user attacks with a wave that
Thousand Waves GROUND
GROUND 90 100 10 crawls along the ground. Those hit
can't flee from battle.
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Name Type Split Power Acc PP Effect
The user attacks everything
Parabolic Charge ELECTRIC
ELECTRIC 75 100 20 around it. The user's HP is restored
by half the damage.
The user torches everything
around it in an inferno of scarlet
Searing Shot FIRE
FIRE 100 100 5 flames. It may burn the foes.
Burn Hit 30%
The user emits a shock wave from
its body. This may also harshly
Seed Flare GRASS
GRASS 120 85 5 lower the target's Sp. Def.
Special Defense Down Hit 40%
The user smashes into the target
Accelerock ROCK
ROCK 40 100 20 at high speed. This move always
goes first.
The user entangles the target with
Anchor Shot STEEL
STEEL 80 100 20 its anchor chain while attacking.
The target cannot flee.
This move reduces damage from
Aurora Veil ICE
ICE - - 20 physical and special moves for five
turns during a hailstorm.
Aside from protecting the user
Baneful Bunker POISON
POISON - - 5 from attacks, this also poisons
attackers who make contact.
The user heats up its beak, and
Beak Blast FLYING
FLYING 100 100 15 attacks the target. Making contact
while heating up causes a burn.
The user swings its body around
Brutal Swing DARK
DARK 60 100 20 violently to inflict damage on
everything in its vicinity.
The user burns itself out. After
Burn Up FIRE
FIRE 130 100 5 using this move, the user will no
longer be Fire type.
The user rubs its scales and
Clanging Scales DRAGON
DRAGON 110 100 5 makes a huge noise to attack. The
user's Def stat goes down.
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Name Type Split Power Acc PP Effect
The user swings both arms and
Darkest Lariat DARK
DARK 85 100 10 hits the target. The target's stat
changes are ignored.
The user uses its body like a
Dragon Hammer DRAGON
DRAGON 100 100 15 hammer to attack the target and
inflict damage.
The user strikes the target with a
Fire Lash FIRE
FIRE 80 100 15 burning lash. This also lowers the
target's Defense stat.
Although this move has great
First Impression BUG
BUG 90 100 10 power, it only works the first turn
the user is in battle.
The user unleashes a strong beam.
Fleur Cannon FAIRY
FAIRY 130 100 5 The attack's recoil harshly lowers
the user's Sp. Atk stat.
The user restores up to half the
Floral Healing FAIRY
FAIRY - - 10 max HP of the target. It restores
more HP on Grassy Terrain.
The user engages its gears to raise
Gear Up STEEL
STEEL - - 20 the Attack and Sp. Atk of allies
with the Plus or Minus Ability.
The user fiercely attacks the target
High Horsepower GROUND
GROUND 95 100 10
using its entire body.
The user swings with a heavy, icy
Ice Hammer ICE
ICE 100 100 10
fist to attack the target.
The user concentrates intensely.
Laser Focus NORMAL
NORMAL - - 30 The attack on the next turn always
results in a critical hit.
The user attacks by pelting the
Leafage GRASS
GRASS 40 100 40
target with leaves.
The user slams into the foe using a
full-force water blast. This may
Liquidation WATER
WATER 85 100 10 lower the foe's Defense.
Defense Down Hit 20%
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Name Type Split Power Acc PP Effect
The user makes a lunge at the foe,
Lunge BUG
BUG 80 100 10 attacking with full force. This
lowers the foe's Attack.
The user emits a sinister ray. This
Moongeist Beam GHOST
GHOST 100 100 5 can be used on the target
regardless of its Ability.
Cloaking itself in high energy, the
Multi-Attack NORMAL
NORMAL 120 100 10 user slams into the foe. Its type
depends on the memory.
The user hits the target with the
Nature's Madness FAIRY
FAIRY 1 90 10 force of nature. It halves the
target's HP.
The user attacks the foe with
Pollen Puff BUG
BUG 90 100 15 exploding pollen puff. If target is
an ally, it heals instead.
The user boasts its strength. The
Power Trip DARK
DARK 20 100 10 more the user's stats are raised,
the greater the power.
The user shoots powerful lasers
using prism power. The user can't
Prismaticlaser PSYCHIC
PSYCHIC 160 100 1 move on the next turn.
Recharge 50%
The user bites the target with
Psychic Fangs PSYCHIC
PSYCHIC 85 100 10 psychic capabilities. This destroys
Light Screen and Reflect.
The user heals the target's status
Purify POISON
POISON - - 20 condition. If the move succeeds, it
also heals the user's HP.
The user attacks the target by
Revelation Dance NORMAL
NORMAL 100 100 15 dancing very hard. The user's type
determines this move's type.
The user attacks by beating the
foe with a bone that has a spirit. It
Shadow Bone GHOST
GHOST 85 100 10 may lower Defense.
Defense Down Hit 20%
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Name Type Split Power Acc PP Effect
The user sets a shell trap. If the
Shell Trap FIRE
FIRE 150 100 5 user is hit by a physical move, the
trap will explode.
The user regains up to half of its
Shore Up GROUND
GROUND - - 10 max HP. It restores more HP in a
sandstorm.
The user stabs the target with a
Smart Strike STEEL
STEEL 70 - 10 sharp horn. This attack never
misses.
In this two-turn move, the user
Solar Blade GRASS
GRASS 125 100 10 gathers light and fills a blade with
light's energy to attack.
The user bursts into song, emitting
Sparkling Aria WATER
WATER 90 100 10 bubbles. Any burnt Pokemon will
be healed.
The user hides in the target's
Spectral Thief GHOST
GHOST 90 100 10 shadow, steals the target's stat
boosts,and then attacks.
The user exchanges Speed stats
Speed Swap PSYCHIC
PSYCHIC - - 10
with the target.
The user attacks while stitching
Spirit Shackle GHOST
GHOST 80 100 10 the target's shadow to the ground
to prevent escape.
The user shines a spotlight on the
Spotlight NORMAL
NORMAL - - 15 target so that only the target will
be attacked.
If the user's previous moves has
Stomping Tantrum GROUND
GROUND 75 100 10 failed, the power of this move
doubles.
The user drains HP equal to the
Strength Sap GRASS
GRASS - 100 5
foe's Attack and lowers it.
The user slams the target with a
Sunsteel Strike STEEL
STEEL 100 100 5 meteor force. This move
disregards the target's Ability.
The user gets teary eyed to look
Tearful Look NORMAL
NORMAL - - 20
pitiful. This lowers the target's
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Name Type Split Power Acc PP Effect
Attack and Sp. Atk stats.
The user attacks the foe's throat to
Throat Chop DARK
DARK 80 100 15 prevent it from using moves that
emit sound for two turns.
The user shoots poisonous
Toxic Thread POISON
POISON - 100 20 threads to poison the target and
lower the target's Speed stat.
The user lands an intense kick of
Trop Kick GRASS
GRASS 70 100 10 tropical origins on the target. It
lowers Attack.
A strong electric blast crashes
down on the target. This may
Zing Zap ELECTRIC
ELECTRIC 80 100 10 make the target flinch.
Flinch Hit 30%
The user electrifies the ground for
Electric Terrain ELECTRIC
ELECTRIC - - 10 five turns, powering up Electric
moves and eluding sleep.
The user turns the ground to grass
Grassy Terrain GRASS
GRASS - - 10 for five turns, powering up Grass
moves and restoring HP.
The user covers the ground in mist
Misty Terrain FAIRY
FAIRY - - 10 for five turns, halving Dragon
moves and preventing status.
The user makes the ground weird
Psychic Terrain PSYCHIC
PSYCHIC - - 10 for five turns, boosting Psychic
moves and blocking priority.
When used with its water
Grass Pledge GRASS
GRASS 80 100 10 equivalent, its power increases and
a vast swamp appears.
When used with its grass
Fire Pledge FIRE
FIRE 80 100 10 equivalent, its power increases and
a vast sea of fire appears.
When combined with its fire
Water Pledge WATER
WATER 80 100 10 equivalent, its power increases and
a rainbow appears.
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Name Type Split Power Acc PP Effect
The user creates a bizarre area in
Trick Room PSYCHIC
PSYCHIC - - 5 which slower Pokemon get to
move first for five turns.
The user creates a bizarre area in
Magic Room PSYCHIC
PSYCHIC - - 10 which Pokemon's held items lose
effect for five turns.
The user creates a bizarre area
Wonder Room PSYCHIC
PSYCHIC - - 10 where Pokemon's Defense and Sp.
Def swap for five turns.
The user protects itself and its
Craftyshield FAIRY
FAIRY - - 10 allies from status moves with a
mysterious power.
Using a pulled-up mat as a shield,
Mat Block FIGHTING
FIGHTING - - 10 the user protects itself and its
allies from damaging moves.
The user protects itself and its
Quick Guard FIGHTING
FIGHTING - - 15
allies from priority moves.
The user protects itself and its
Wide Guard ROCK
ROCK - - 10 allies from wide- ranged attacks. It
may fail.
The user envelops itself in a veil
Aqua Ring WATER
WATER - - 20 made of water. It regains some HP
every turn.
The user raises the Sp. Def stat of
Aromatic Mist FAIRY
FAIRY - - 20 an ally Pokemon by using a
mysterious aroma.
The user lets out a damaging
Belch POISON
POISON 120 100 10 belch at the target. The user must
eat a held Berry to use this.
The user passes its held item to
Bestow NORMAL
NORMAL - - 15 the target when the target isn't
holding an item.
The user flings its held item at the
Fling DARK
DARK 1 100 10 target to attack. Its power and
effect depend on the item.
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Name Type Split Power Acc PP Effect
The user dives down onto the
Flying Press FIGHTING
FIGHTING 100 100 10 target from the sky. This move is
both Fighting and Flying type.
Gravity intensifies for five turns,
Gravity PSYCHIC
PSYCHIC - - 5 preventing moves that use flight
and negating Levitate.
The user employs its psychic
Guard Split PSYCHIC
PSYCHIC - - 10 power to average its Defense and
Sp. Def stats with the target.
The user prevents the opposing
Heal Block PSYCHIC
PSYCHIC - 100 15 team from using any HP recovery
for five turns.
The user disperses electrically
Ion Deluge ELECTRIC
ELECTRIC - - 25 charged particles, changing
Normal- to Electric- type moves.
The user chants an incantation
Lucky Chant NORMAL
NORMAL - - 30 that prevents foes from landing
critical hits for five turns.
The user levitates using electrically
Magnet Rise ELECTRIC
ELECTRIC - - 10 generated magnetism for five
turns.
The user manipulates magnets to
Magnetic Flux ELECTRIC
ELECTRIC - - 20 up Def and Sp. Def stats of allies
with Plus or Minus Ability.
The user covers the target in a
Powder BUG
BUG - 100 20 powder that explodes if it uses a
Fire-type move.
The user employs its psychic
Power Split PSYCHIC
PSYCHIC - - 10 power to average its Attack and
Sp. Atk stats with the target.
The user reflects the target's type,
Reflect Type NORMAL
NORMAL - - 15 making it the same type as the
target.
The user's mysterious psychic
Simple Beam NORMAL
NORMAL - 100 15 wave changes the target's Ability
to Simple.
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Name Type Split Power Acc PP Effect
The user shoots a torrent of water
Soak WATER
WATER - 100 20 at the target and changes the
target's type to Water.
The user makes the target float
Telekinesis PSYCHIC
PSYCHIC - - 15 with psychic power. The target is
easier to hit for three turns.
The foe is brought trick-or-treating.
Trick-or-Treat GHOST
GHOST - 100 20 This adds Ghost type to the
target's type.
The user sprays a poisonous liquid
Venom Drench POISON
POISON - 100 20 that lowers Attack, Sp. Atk, and
Speed of poisoned foes.
The user puts a forest curse on the
Forest's Curse GRASS
GRASS - 100 20 target. The target is now Grass
type as well.
The user attacks everything
around it by making its head
Mind Blown FIRE
FIRE 150 100 5
explode. This also damages the
user.
A pillar of light that deals physical
Photon Geyser PSYCHIC
PSYCHIC 100 100 5 or special damage based on the
user's better stat.
The user attacks with electrically
Plasma Fists ELECTRIC
ELECTRIC 100 100 15 charged fists. This makes Normal-
type moves Electric-type.
If the target is electrified before its
Electrify ELECTRIC
ELECTRIC - - 20 move in the turn, the target's move
becomes Electric.
It prevents the target from using
Embargo DARK
DARK - 100 15 items. Its Trainer also can't use
items on it.
By locking down the battlefield, the
Fairy Lock FAIRY
FAIRY - - 10 user keeps all Pokemon from
fleeing during the next turn.
The user fires a powerful beam of
Light of Ruin FAIRY
FAIRY 140 100 5
light. This also damages the user.
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Name Type Split Power Acc PP Effect
The fewer PP this move has, the
Trump Card NORMAL
NORMAL 1 - 5
greater its power.
The user helps the target and
After You NORMAL
NORMAL - - 15 makes it use its move right after
the user.
The user instructs the target to use
Instruct PSYCHIC
PSYCHIC - - 15
the target's last move again.
The user suppresses the target
Quash DARK
DARK - 100 15
and makes its move go last.
This move triples the amount of
Happy Hour NORMAL
NORMAL - - 30
prize money won after battle.
The user centers its hex nut and
strikes twice with its arms. It may
Double Iron Bash STEEL
STEEL 60 100 5 cause flinching.
Flinch Hit 30%
It can only be used after the user
Last Resort NORMAL
NORMAL 140 100 5 has exhausted all other moves it
knows in battle.
It takes the enemy into the sky,
Sky Drop FLYING
FLYING 60 100 10 where it can't attack. It is dropped
next turn.
The Pokemon congratulates you
Celebrate NORMAL
NORMAL - - 40
on your special day!
The user and an ally hold hands.
Hold Hands NORMAL
NORMAL - - 40
This makes them very happy.
The user unleashes a strong beam
Dynamax Cannon DRAGON
DRAGON 100 100 5 that deals double damage to
Dynamaxed targets.
The user ignores the effects of
Snipe Shot WATER
WATER 70 100 15 moves and Abilities that draw in
moves.
The user bites down, preventing
Jaw Lock FIGHTING
FIGHTING 90 100 10
the tar- get from switching out.
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Name Type Split Power Acc PP Effect
The user consumes its held Berry,
Stuff Cheeks NORMAL
NORMAL - - 10
then raises its Defense sharply.
All of the user's stats are raised,
No Retreat FIGHTING
FIGHTING - - 5 but it can no longer switch out or
flee.
Sticky tar lowers the target's
Tar Shot ROCK
ROCK - 100 15 Speed, and makes it weaker to
Fire-type moves.
The user scatters magic powder
Magic Powder PSYCHIC
PSYCHIC - 100 20 that changes the target into a
Psychic-type.
The user attacks twice. If there are
Dragon Darts DRAGON
DRAGON 50 100 10
two targets, each is hit once.
All Pokemon on the field have
Teatime NORMAL
NORMAL - - 10 teatime. Each Pokemon eats its
held Berry.
The user traps the foe and makes
Octolock FIGHTING
FIGHTING - 100 15 its Defense and Sp. Def fall each
turn.
If the user moves before the target,
Bolt Beak ELECTRIC
ELECTRIC 85 100 10
the power of this move is doubled.
If the user moves before the target,
Fishious Rend WATER
WATER 85 100 5
the power of this move is doubled.
The user swaps the effects on
Court Change NORMAL
NORMAL - 100 10
either side of the field.
The user raises all of its stats by
Clangorous Soul DRAGON
DRAGON - 100 5
using some of its HP.
The higher the user's Defense, the
Body Press FIGHTING
FIGHTING 80 100 10
more damage it will inflict.
The user sharply raises the target's
Decorate FAIRY
FAIRY - - 15
Attack and Sp. Atk by decorating it.
The user plays its drum to attack.
Drum Beating GRASS
GRASS 80 100 10
The target's Speed stat is lowered.
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Name Type Split Power Acc PP Effect
The user snares the target in a
Snap Trap STEEL
STEEL 100 85 5
snap trap for four to five turns.
The user launches a fiery ball at
the target. It may also cause a
Pyro Ball FIRE
FIRE 120 90 5 burn.
Burn Hit 10%
The user becomes a sword and
Behemoth Blade STEEL
STEEL 100 100 5 strikes. Double damage on
Dynamaxed targets.
The user becomes a shield and
Behemoth Bash STEEL
STEEL 100 100 5 strikes. Double damage on
Dynamaxed targets.
The user raises its Speed and
Aura Wheel ELECTRIC
ELECTRIC 110 100 10 attacks. The move's Type can
change based on its form.
The user attacks by swinging its
Breaking Swipe DRAGON
DRAGON 60 100 10 tail, lowering both the targets'
Attack.
The user attacks the target by
Branch Poke GRASS
GRASS 40 100 40
poking it with a pointed branch.
The user twangs its guitar, which
Overdrive ELECTRIC
ELECTRIC 80 100 10 causes an echo and strong
vibrations.
The user attacks with acid made
Apple Acid GRASS
GRASS 80 100 10 from tart apples. Lowers the foe's
Sp. Def.
The user attacks by dropping an
Grav Apple GRASS
GRASS 80 100 10 apple from above. Lowers the foe's
Defense.
The user attacks with spirit-
Spirit Break FAIRY
FAIRY 75 100 15 breaking force, lowering the
target's Sp. Atk.
The user attacks by emitting
steam. The steam may also
Strange Steam FAIRY
FAIRY 90 100 10
confuse the target.
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Name Type Split Power Acc PP Effect
Confuse Hit 20%
The user scatters water that
Life Dew WATER
WATER - - 10 restores the HP of itself and its
allies.
The user protects itself, and
Obstruct DARK
DARK - - 5 harshly lowers the foe's Defense
on contact.
The user bows, then uses its hair
False Surrender DARK
DARK 80 - 10
to stab the foe. It never misses.
The foe is hit with a thick leek that
can paralyze. The user recharges
Meteor Assault FIGHTING
FIGHTING 160 100 4 unless it KOs the foe.
Recharge 60%
Eternatus's most powerful attack.
Eternabeam DRAGON
DRAGON 160 90 5 The user must rest on the next
turn.
It fires a beam of steel from its
Steel Beam STEEL
STEEL 140 100 5
body, which also hurts the user.
The move's power increases and
Expanding Force PSYCHIC
PSYCHIC 80 100 20 damages all opposing targets in
Psychic Terrain.
The user attacks while destroying
Steel Roller STEEL
STEEL 130 100 5 terrain. The move fails if there's no
terrain.
It hits two to five times in a row.
Scale Shot DRAGON
DRAGON 25 100 25
Raises Speed, but lowers Defense.
In this two-turn move, the user
Meteor Beam ROCK
ROCK 120 100 10 gathers space power and
increases Sp. Atk.
Bypasses opponent's ability. May
Shell Side Arm POISON
POISON 100 100 10 cause poison.
Hit 10%
The user explodes. It halves
Misty Explosion FAIRY
FAIRY 100 100 5 SpecDef, and becomes stronger in
Misty Terrain.
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Name Type Split Power Acc PP Effect
The user glides on the ground to
Grassy Glide GRASS
GRASS 70 100 20 attack. Moves first on Grassy
Terrain.
The user attacks with voltage that
Rising Voltage ELECTRIC
ELECTRIC 70 100 20 doubles its power on Electric
Terrain.
The move's type and power
Terrain Pulse NORMAL
NORMAL 50 100 10 depends on the terrain currently
used in battle.
The user skitters behind the target
Skitter Smack BUG
BUG 70 90 10 to attack. It lowers the foe's Sp.Atk
stat.
Inflicts a burn on targets who's
Burning Jealousy FIRE
FIRE 70 100 5 stats were boosted during the turn
when it is used.
The move's power doubles if the
Lash Out DARK
DARK 75 100 5 user's stats have been lowered
during the turn.
The user controls the target's item
Poltergeist GHOST
GHOST 110 90 5 to attack. Fails if the target has no
item.
The user cloaks itself in acidic gas.
Corrosive Gas POISON
POISON - 100 40 It melts away the target's held
item.
The user coaches its ally, raising
Coaching FIGHTING
FIGHTING - - 10
the ally's Attack and Defense stats.
After attacking, the user switches
Flip Turn WATER
WATER 60 100 20
places with a party Pokemon.
A 3-kick attack that becomes more
Triple Axel ICE
ICE 20 90 10
powerful with each successive hit.
The user slams the target with its
Dual Wingbeat FLYING
FLYING 40 100 10 wings. The target is hit twice in a
row.
The user throws scorching sand at
Scorching Sands GROUND
GROUND 70 100 10 the target. It may also inflict burn.
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Name Type Split Power Acc PP Effect
Burn Hit 30%
The user restores HP and the
Jungle Healing GRASS
GRASS - - 10
status of itself and its ally in battle.
The user strikes the foe fiercely. It
Wicked Blow DARK
DARK 80 100 5
always results in a critical hit.
The user strikes three consecutive
Surging Strikes WATER
WATER 25 100 5 times. It always results in a critical
hit.
The user attacks with psychic
power. It may leave the target
Freezing Glare PSYCHIC
PSYCHIC 90 100 10 frozen.
Freeze Hit 30%
The user delivers a fierce kick that
Thunderous Kick FIGHTING
FIGHTING 90 100 10
lower's the target's defense stat.
The user attacks with intense, dark
flames. It may also make the foe
Fiery Wrath DARK
DARK 90 100 10 flinch.
Flinch Hit 20%
A cage made of elec- tricity that
Thunder Cage ELECTRIC
ELECTRIC 80 90 15 traps the target for four to five
turns.
The higher the user's HP, the more
Dragon Energy DRAGON
DRAGON 150 100 5
powerful this attack becomes.
The user attacks by sending a
Astral Barrage GHOST
GHOST 120 100 5
fright- ful amount of small ghosts.
The user attacks by hurling an ice-
Glacial Lance ICE
ICE 130 100 5
cloaked lance.
The user conjures an ancient,
Forbidden Spell DARK
DARK - - 5 corrupt spell that brings
unexpected power.
The user bursts with electricity,
Zippy Zap ELECTRIC
ELECTRIC 50 100 5 going first and always resulting in
a critical hit.
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Name Type Split Power Acc PP Effect
The user scatters seeds to attack,
Sappy Seed GRASS
GRASS 95 100 5
draining the target's HP every turn.
The user attacks with a large
Freezy Frost ICE
ICE 95 100 5 crystal that removes all stat
changes on the field.
The user attacks with a whirlwind
Sparkly Swirl FAIRY
FAIRY 95 100 5 that heals status problems on the
user's party.
The user attacks with water
Bouncy Bubble WATER
WATER 90 100 5 bubbles that drains half the
damage it inflicted.
The user attacks with a swift slash
Sonic Slash FLYING
FLYING 1 100 10 that becomes strong- er the faster
the user is.
This attack beats beats fairy
immunities but hurts the user.
Draco Barrage DRAGON
DRAGON 100 100 5
Changes split based off which is
stronger.
The user swings with an axe that
Stone Axe ROCK
ROCK 65 100 10 has a high-crit ratio and traps the
foe.
The user tackles the target, cutting
Headlong Rush GROUND
GROUND 120 100 5
its own defenses as a result.
The user triumphantly dances,
Victory Dance FIGHTING
FIGHTING - - 20 raising its Attack, Defense, and
Speed.
This attack deals double damage
to a target with a status problem,
Infernalparade GHOST
GHOST 60 100 15 and can inflict a burn.
Burn Hit 30%
This attack has a high crit rate and
Ceaseless Edge DARK
DARK 65 100 15
traps the foe for four to five turns.
This attack raises the chance of
Triple Arrows FIGHTING
FIGHTING 60 100 15 landing critical hits and lowers the
target's Defense.
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Name Type Split Power Acc PP Effect
This attack deals double damage
to a target with a status problem,
Barb Barrage POISON
POISON 60 100 15 and can in- flict poison.
Poison Hit 30%
The user launches its amassed
Chloroblast GRASS
GRASS 120 100 15 chloro- phyll to inflict damage. It
also hurts the user a little.
This attack deals double damage
to a target with a status problem,
Bitter Malice GHOST
GHOST 60 100 15 and can freeze the foe.
Freeze Hit 30%
The user slashes the target with
aura- enriched wings that strike
Esper Wing PSYCHIC
PSYCHIC 40 100 25 first. Can lower Special Defense.
Special Defense Down Hit 10%
A slash that may poison, paralyze,
or burn the foe. It has a high crit
Dire Claw POISON
POISON 70 100 15 ratio.
Tri Attack 50%
The user slams into the foe with
psychic energy. It raises the user's
Psyshield Bash PSYCHIC
PSYCHIC 70 100 10 Defense too.
Defense Up Hit 50%
After dealing damage, the user
Mystical Power PSYCHIC
PSYCHIC 70 100 10 raises the higher stats of its
offenses or defenses.
The user hurls giant chunks of ice
at the foe that may cause it to
Mountain Gale ICE
ICE 120 90 5 flinch.
Flinch Hit 30%
Enables the user to evade all
Guard NORMAL
NORMAL - - 10 attacks. It may fail if used in
succession.
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Name Type Split Power Acc PP Effect
Fire-Type Dynamax move. It
Flare FIRE
FIRE 1 - 10 causes the sun to intensify for five
turns.
Fire-Type Dynamax move. It
Flare FIRE
FIRE 1 - 10 causes the sun to intensify for five
turns.
Bug-Type Dynamax move. It lowers
Flutterby BUG
BUG 1 - 10
the target's Sp. Atk stat.
Bug-Type Dynamax move. It lowers
Flutterby BUG
BUG 1 - 10
the target's Sp. Atk stat.
Electric Dynamax move. It
Lightning ELECTRIC
ELECTRIC 1 - 10 activates Electric Terrain for five
turns.
Electric Dynamax move. It
Lightning ELECTRIC
ELECTRIC 1 - 10 activates Electric Terrain for five
turns.
Normal-Type Dynamax move. It
Strike NORMAL
NORMAL 1 - 10
lowers the target's Speed stat.
Normal-Type Dynamax move. It
Strike NORMAL
NORMAL 1 - 10
lowers the target's Speed stat.
Fighting Dynamax move. It raises
Knuckle FIGHTING
FIGHTING 1 - 10
ally Pokemon's Attack stats.
Fighting Dynamax move. It raises
Knuckle FIGHTING
FIGHTING 1 - 10
ally Pokemon's Attack stats.
Ghost-Type Dynamax move. It
Phantasm GHOST
GHOST 1 - 10
lowers the target's Defense stat.
Ghost-Type Dynamax move. It
Phantasm GHOST
GHOST 1 - 10
lowers the target's Defense stat.
Ice-Type Dynamax move. It
Hailstorm ICE
ICE 1 - 10 summons a hailstorm for five
turns.
Ice-Type Dynamax move. It
Hailstorm ICE
ICE 1 - 10 summons a hailstorm for five
turns.
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Name Type Split Power Acc PP Effect
Poison-Type Dynamax move. It
Ooze POISON
POISON 1 - 10 raises ally Pokemon's Sp. Atk
stats.
Poison-Type Dynamax move. It
Ooze POISON
POISON 1 - 10 raises ally Pokemon's Sp. Atk
stats.
Water-Type Dynamax move. It
Geyser WATER
WATER 1 - 10 summons rain that falls for five
turns.
Water-Type Dynamax move. It
Geyser WATER
WATER 1 - 10 summons rain that falls for five
turns.
Flying-Type Dynamax move. It
Airstream FLYING
FLYING 1 - 10
raises ally Pokemon's Speed stats.
Flying-Type Dynamax move. It
Airstream FLYING
FLYING 1 - 10
raises ally Pokemon's Speed stats.
Fairy-Type Dynamax move. It
Starfall FAIRY
FAIRY 1 - 10 activates Misty Terrain for five
turns.
Fairy-Type Dynamax move. It
Starfall FAIRY
FAIRY 1 - 10 activates Misty Terrain for five
turns.
Dragon-Type Dynamax move. It
Wyrmwind DRAGON
DRAGON 1 - 10
lowers the target's Attack stat.
Dragon-Type Dynamax move. It
Wyrmwind DRAGON
DRAGON 1 - 10
lowers the target's Attack stat.
Psychic Dynamax move. It
Mindstorm PSYCHIC
PSYCHIC 1 - 10 activates Psychic Terrain for five
turns.
Psychic Dynamax move. It
Mindstorm PSYCHIC
PSYCHIC 1 - 10 activates Psychic Terrain for five
turns.
Rock-Type Dynamax move. It
Rockfall ROCK
ROCK 1 - 10 summons a sandstorm that lasts
five turns.
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Name Type Split Power Acc PP Effect
Rock-Type Dynamax move. It
Rockfall ROCK
ROCK 1 - 10 summons a sandstorm that lasts
five turns.
Ground-Type Dynamax move. It
Quake GROUND
GROUND 1 - 10 raises ally Pokemon's Sp. Def
stats.
Ground-Type Dynamax move. It
Quake GROUND
GROUND 1 - 10 raises ally Pokemon's Sp. Def
stats.
Dark-Type Dynamax move. It
Darkness DARK
DARK 1 - 10
lowers the target's Sp. Def stat.
Dark-Type Dynamax move. It
Darkness DARK
DARK 1 - 10
lowers the target's Sp. Def stat.
Grass-Type Dynamax move. It
Overgrowth GRASS
GRASS 10 - 10 activates Grassy Terrain for five
turns.
Grass-Type Dynamax move. It
Overgrowth GRASS
GRASS 10 - 10 activates Grassy Terrain for five
turns.
Steel-Type Dynamax move. It
Steelspike STEEL
STEEL 10 - 10 raises ally Pokemon's Defense
stats.
Steel-Type Dynamax move. It
Steelspike STEEL
STEEL 10 - 10 raises ally Pokemon's Defense
stats.
G-Max Venusaur's signature move.
Vine Lash GRASS
GRASS 10 - 10
It deals damage for four turns.
G-Max Venusaur's signature move.
Vine Lash GRASS
GRASS 10 - 10
It deals damage for four turns.
G-Max Charizard's signature move.
Wildfire FIRE
FIRE 10 - 10
It deals damage for four turns.
G-Max Charizard's signature move.
Wildfire FIRE
FIRE 10 - 10
It deals damage for four turns.
G-Max Blastoise's signature move.
Cannonade WATER
WATER 10 - 10
It deals damage for four turns.
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Name Type Split Power Acc PP Effect
G-Max Blastoise's signature move.
Cannonade WATER
WATER 10 - 10
It deals damage for four turns.
G-Max Butterfree's signature move.
Befuddle BUG
BUG 10 - 10 It causes paralysis, sleep, or
poison.
G-Max Butterfree's signature move.
Befuddle BUG
BUG 10 - 10 It causes paralysis, sleep, or
poison.
G-Max Gengar's signature move. It
Terror GHOST
GHOST 10 - 10
prevents the foe from escaping.
G-Max Gengar's signature move. It
Terror GHOST
GHOST 10 - 10
prevents the foe from escaping.
G-Max Lapras's signature move. It
Resonance ICE
ICE 10 - 10
reduces damage for five turns.
G-Max Lapras's signature move. It
Resonance ICE
ICE 10 - 10
reduces damage for five turns.
G-Max Eevee's signature move. It
Cuddle NORMAL
NORMAL 10 - 10
infatuates the target.
G-Max Eevee's signature move. It
Cuddle NORMAL
NORMAL 10 - 10
infatuates the target.
G-Max Snorlax's signature move. It
Replenish NORMAL
NORMAL 10 - 10
restores Berries that were eaten.
G-Max Snorlax's signature move. It
Replenish NORMAL
NORMAL 10 - 10
restores Berries that were eaten.
G-Max Garbodor's signature move.
Malodor POISON
POISON 10 - 10
It poisons the target.
G-Max Garbodor's signature move.
Malodor POISON
POISON 10 - 10
It poisons the target.
G-Max Melmetal's signature move.
Meltdown STEEL
STEEL 10 - 10 It prevents the foe from repeating
moves.
G-Max Melmetal's signature move.
Meltdown STEEL
STEEL 10 - 10 It prevents the foe from repeating
moves.
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Name Type Split Power Acc PP Effect
G-Max Rillaboom's signature move.
Drum Solo GRASS
GRASS 10 - 10 It strikes regardless of the target's
ability.
G-Max Rillaboom's signature move.
Drum Solo GRASS
GRASS 10 - 10 It strikes regardless of the target's
ability.
G-Max Cinderace's signature
Fireball FIRE
FIRE 10 - 10 move. It strikes regardless of the
target's ability.
G-Max Cinderace's signature
Fireball FIRE
FIRE 10 - 10 move. It strikes regardless of the
target's ability.
G-Max Inteleon's signature move. It
Hydrosnipe WATER
WATER 10 - 10 strikes regardless of the target's
ability.
G-Max Inteleon's signature move. It
Hydrosnipe WATER
WATER 10 - 10 strikes regardless of the target's
ability.
G-Max Orbeetle's signature move.
Gravitas PSYCHIC
PSYCHIC 10 - 10
It changes gravity for five turns.
G-Max Orbeetle's signature move.
Gravitas PSYCHIC
PSYCHIC 10 - 10
It changes gravity for five turns.
G-Max Drednaw's signature move.
Stonesurge WATER
WATER 10 - 10
It scatters rocks around the field.
G-Max Drednaw's signature move.
Stonesurge WATER
WATER 10 - 10
It scatters rocks around the field.
G-Max Coalossal's signature move.
Volcalith ROCK
ROCK 10 - 10
It deals damage for four turns.
G-Max Coalossal's signature move.
Volcalith ROCK
ROCK 10 - 10
It deals damage for four turns.
G-Max Flapple's signature move. It
Tartness GRASS
GRASS 10 - 10
reduces the foe's evasiveness.
G-Max Flapple's signature move. It
Tartness GRASS
GRASS 10 - 10
reduces the foe's evasiveness.
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Name Type Split Power Acc PP Effect
G-Max Appletun's signature move.
Sweetness GRASS
GRASS 10 - 10
It heals the status of its allies.
G-Max Appletun's signature move.
Sweetness GRASS
GRASS 10 - 10
It heals the status of its allies.
G-Max Sandaconda's signature
Sandblast GROUND
GROUND 10 - 10 move. It traps the foe for four to
five turns.
G-Max Sandaconda's signature
Sandblast GROUND
GROUND 10 - 10 move. It traps the foe for four to
five turns.
G-Max Centiskorch's signature
Centiferno FIRE
FIRE 10 - 10 move. It traps the foe for four to
five turns.
G-Max Centiskorch's signature
Centiferno FIRE
FIRE 10 - 10 move. It traps the foe for four to
five turns.
G-Max Hatterene's signature move.
Smite FAIRY
FAIRY 10 - 10
It confuses the target.
G-Max Hatterene's signature move.
Smite FAIRY
FAIRY 10 - 10
It confuses the target.
G-Max Grimmsnarl's signature
Snooze DARK
DARK 10 - 10 move. It inflicts Yawn status on the
foe.
G-Max Grimmsnarl's signature
Snooze DARK
DARK 10 - 10 move. It inflicts Yawn status on the
foe.
G-Max Alcremie's signature move.
Finale FAIRY
FAIRY 10 - 10
It heals the HP of its allies.
G-Max Alcremie's signature move.
Finale FAIRY
FAIRY 10 - 10
It heals the HP of its allies.
G-Max Copperajah's signature
Steelsurge STEEL
STEEL 10 - 10 move. It scatters spikes around the
field.
G-Max Copperajah's signature
Steelsurge STEEL
STEEL 10 - 10 move. It scatters spikes around the
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Name Type Split Power Acc PP Effect
field.
G-Max Duraludon's signature
Depletion DRAGON
DRAGON 10 - 10 move. It reduces the PP of the last
move used.
G-Max Duraludon's signature
Depletion DRAGON
DRAGON 10 - 10 move. It reduces the PP of the last
move used.
G-Max Single Strike Urshifu's
One Blow DARK
DARK 10 - 10 signature move. It bypasses the
use of Max Guard.
G-Max Single Strike Urshifu's
One Blow DARK
DARK 10 - 10 signature move. It bypasses the
use of Max Guard.
G-Max Rapid Strike Urshifu's
Rapid Flow WATER
WATER 10 - 10 signature move. It bypasses the
use of Max Guard.
G-Max Rapid Strike Urshifu's
Rapid Flow WATER
WATER 10 - 10 signature move. It bypasses the
use of Max Guard.
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