Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
7 views2 pages

Intro Sheet

Uploaded by

Troquinator
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views2 pages

Intro Sheet

Uploaded by

Troquinator
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

4675760

4675760

paizo.com, Morrongo Atolondrado <[email protected]>, Feb 23, 2023

Read This First!


WHAT IS PATHFINDER?
Pathfinder is a cooperative tabletop roleplaying game (also called an RPG) of fantasy adventure! Grab some friends to play the heroes in an adventuring party.
Go on a quest, explore mysterious environments, battle dangerous monsters, find treasure, and tell a story together!
PATHFINDE

IF YOU ARE ON YOUR OWN


CE

IF YOU HAVE A GROUP


number and
k to the highest
he new round.
is defeated or
one on one side
R BEGINNER

r is over.
, the encounte
s
nalty Type
ance bonus,
ave types (circumst than bonus
more
If you have

Pathfinder is designed for group play, but this box includes


If
only the highest.
atistic, apply same
type to the

Every group needs a Game Master to read and run the adventure. Pick one
y of the same
BOX HERO

has no type,
one. If a penalty a
t penalty of
or range incremen

a solo adventure you can play on your own! Open the Hero’s
against
attacks made
’S HANDBOOK

over against

player to be the Game Master. The rest of the players will play fantasy heroes.
gives a
in the way,
by a creature
AC. gives a
environment,
bject in the allows
Stealth. It also
AC, Reflex, and

Handbook to page 2 to play “Pirate King’s Plunder,” which will


skill to Hide.
e the Stealth

teach you the basics of the game!


If You Want to Start Right Away
BOX
would move
et of movement
1-inch square

5 squares. A
.
of the play
s on a grid, everyHence, a creature moving
the game world. square of difficult

more ground,
you count that
gonally covers of diagonal movement you
BEGINNER
HERO’S HA
NDBOOK Grab one of the Pregenerated Character
Sheets! You could be the devout cleric Kyra,
The first square second counts as 10 feet,
the
s as 5 feet, but between the two. You track
after alternates all your movement during
movement across end of your turn.
the
your count at

the powerful fighter Valeros, the sneaky rogue


Merisiel, or the intelligent wizard Ezren. Take
the character folio for that character and the
cardboard pawn that matches them.
24856305 4675760

QUICK RUL BEGINN


Common Rolls ES REFERE ER BOX
CHA
NCE DICE RAC
TER
STRIKE ATTACK

PATHFINDER
3. Begin the NAM
ROLL Next Round: E NAME
d20 + attack take turns in Loop back to
modifier against the same order the highest
Note: Attack
rolls take a
Armor Class
(AC) 4. End the Encounter: in the new round. number and A ANC
attack on your multiple attack When everyone ESTRY PRON
OUNS
turn is at –5, penalty. The something else on one side d4
and the third second ends the combat, is defeated or
and –8 if you
use an agile is at –10. (These the encounter HERITA
GE B BAC PLAY ALIGN
MENT CHARACTE
weapon.) are –4 is over. KGR ER NAME
Bonus and L LEVEL R SHEET

If You Want to Make Your Own Character


OUN
STRIKE DAMAGE
ROLL
Penalty Type
Bonuses and
penalties usually
ANCES
TRY ABILITY BACKG
ROUND
D
C CLA
One die of the s SS

BEGINNER
status penalty, have types (circumstan ABILITY
weapon’s size item bonus,
XP
+ Strength (if of the same etc.). If you ce bonus,
it’s a melee attack) type to the same have more than d6 CLASS
SPELL ATTACK you have more statistic, apply bonus D ABIL (LEVEL
ABILITI
ES
than one penalty only the highest. ITY MOD 1)
d20 + spell attack statistic, apply of the same If
roll against Armor only the worst type to the STREN IFIER
same GTH S
Class (AC) like the multiple
attack penalty
one. If a penalty
has no type,
E HIT
SAVING THROW weapon, you or range increment DEXT
ERITY STR POI (LEVEL
d20 + Fortitude,
AGAINST A SPELL apply all of them. penalty of a d8 MAXIMU
NTS 2)

BOX HERO’S
Reflex, or Will CONS DEX
M
TITUT

Take a blank character sheet and turn to page 12


Note: A “basic”
saving throw
against caster’s
spell DC Cover INTEL
ION CURRE
NT (LEVEL
3)
critically succeed, means you to Creatures and LIGEN CON
half damage take no damage objects grant CE NOTES
fail, or double if you succeed, if you creatures behind cover against WISD INT
damage if you full damage attacks made OM
critically fail. if you them. against H PER
Lesser cover,
typically given d10 CHAR WIS F SPEE CEP
PERCEPTION CHECK +1 circumstanc by a creature ISMA D TION
e bonus to AC. in the way, =
d20 + Perception Standard cover, gives a G SKILLS CHA
STRID FEET +
against Stealth from an object E� T

HANDBOOK
creature, or DC (10 + Stealth) Move WIS SENSES
DC to find an of a hiding
+2 circumstanc in the environmen ACRO up to (move) PROF E AND NOTES
object e bonus to AC, your Speed I SAV
a creature behind Reflex, and Stealth. t, gives a BATIC
S ING
STEALTH CHECK it to use the
Stealth skill
It also allows = THR

in the Hero’s Handbook! The book will guide you


to Hide. d12 + FORTI OWS
d20 + Stealth ARCA
NA DEX T TUDE
against observers’
Perception DC = PROF E – =
(10 + Perception) + +
SKILL CHECK ATHLE
TICS INT T
ARMOR REFLE
X CON T
d20 + skill modifier PROF E = PROF E
=
against the DC + +
d20 CRAF
TING STR T WILL DEX T
INITIATIVE ROLL ACTIONS = PROF E – SENSES = PROF E
AND NOTES +
d20 + Perception DECEP + ARMOR T
� T
TION WIS
(or Stealth if INT PROF E
you were sneaking = PROF E
Combat Roun up) One Actio J DEF

through filling out your character sheet to make


DIPLO + ENSES
1. Roll Initiative: d Sequence n MACY CHA T
ARMO
= PROF E R
The GM PROF
for their hero,
of initiative
and the GM
calls for initiative.
rolls for anyone
Each player
rolls [two-acin][two-actions][thre-acion] IMTIM
IDATI
ON CHA
+
T
AC
ICIEN
CIES Unarm
ored Defen
se
rolls are ranked else. The results Two Actio = PROF E
Mediu T
writes down
the initiative
from highest
to lowest. The ns +
T =10+ m
T
Light
T
roll results and GM LORE CHA Heavy
2. Play a Round: E +
puts them in

Take turns = PROF DEX or T
to lowest. If in initiative order. SHIEL CAP T +
results are tied, order, from + D (IF ANY) PROF
highest T +
Creatures on
the same side
enemies go
before the heroes. Three Actio INT
PROF E +2 AC ITEM
who tie choose ns MEDI 10 = Broke OTHER
Once everyone CINE
in the encounter what order to 0 = Destr n Raise

your unique hero! When you’re done, choose a


over and the has taken a go. = NOTES HP oyed to get Shield � Put
next one begins. turn, the round
is
Reaction
� NATU
RE WIS
+
PROF E
T
a up
AC until
+2 circum your shield
the start stance bonus
= of your to
+ turn
PROFICIEN
OCCU T K WE
5 LTISM WIS APO
UNTRAINE CY = PROF E WEAP NS AND
Valeros PERFO + PROF ON ATTACK
D RMAN ICIEN
25 MOVING ON A GRID CE T CIES
10 When a character 0 =
INT
PROF E Other
Weap
ons
Simple T S
moves on a grid, + E Martia T
area is 5 feet every 1-inch RELIG T l
across ION CHA MELE
20 25 feet in a straight in the game world. Hence, square of the play TRAINED PROF E E WEAP E Fist T

pawn to match your character.


line would move a creature moving = ON E
terrain costs 5 squares. A +
5 extra
Because moving feet of movement. square of difficult 2 + level SOCIE
TY WIS T T
diagonally covers PROF E
30 movement differently.
The first square
more ground,
you count STEAL
=
+
DAMA
GE
ATTACK =
E
make in a turn of diagonal movement that EXPERT T
and your count
counts as 5
feet, but
thereafter alternatesthe second counts as you
BEGINNE 4 + level
TH
=
INT
PROF E TRAITS DIE
+
STR Bludg
eoning
DEX
+
PROF E
T
your total diagonal
your turn, but movement between the
two. You
reset your count across all your movement track
at the end of
10 feet,

during HERO’S HA R BOX SURV


IVAL
=
DEX

+
+
PROF
T
E –
RANG
ED WEAP
ON
Pierce
Slash

NDBOOK
your turn. Permissi THIEV T
ARMOR
on to ERY WIS
© Paizo photocopy. PROF E
Inc. 2020 SKILL =
NOTES + DAMA =
T GE
DEX ATTACK +
PROF E - + DEX T
TRAITS DIE PIERC PROF E
ARMOR STR (thrown ING
) FEET
RANGE
M N INC.
RELOA
Equipmen AMMO
D
t and
Spells
on Reve
rse Side

Common QUICK
Rolls RULE
STRIKE ATTAC
S REFE
KROLL RENC
d20 + attack
Note: Attack modifier against
3. Begin
the Next
E
rolls take Armor take turns Round:

PATHFIN
attack on
your turn a multipl Class (AC) Loop
4. End the in the same order back to the highest
and –8 e attack
if you use is at –5, and the penalty
. The someth
Encoun
ter: When in the new round. number
an agile third is and
weapon at –10. (These second ing else
ends the
everyone
on one
STRIKE DAMA .) are –4 combat side is defeate
One die GE ROLL Bonus , the encoun
ter is over. d or
of the weapon Bonuse and Pen

DER
’s size + s and
SPELL ATTAC Strengt
h (if it’s
status penaltypenalties usually alty Typ
a melee of the same , item bonus, have types es
d20 + spell K attack) etc.). If (circum

BEGINNE
attack roll you have type to the same you have stance
bonus,
against more than statistic, more
SAVING THROW Armor Class statistic, one penalty apply only than bonus
(AC) apply only the
d20 + Fortitu AGAIN like the
multiple the worst of the same type highest. If
Note: A de, Reflex, ST A SPELL weapon
, you apply
attack penalty one. If a penalty to the same
“basic” or Will all or range has no
critically saving throw against of them. increment type,
caster’s

R BOX
If You Want to Be the Game Master
succee
fail, or double d, half damage
means you
to take
spell DC Cover penalty
of a
damage if you no damage Creatur
if you critical succeed, full if you es and
objects
damage creatures
PERCEPTION ly fail. if you behind grant cover
against
them.
d20 + Percep CHECK
Lesser

GAME
cover, attacks
made against
creature, tion against +1 circum typically given
by a creatur
or DC to
find an
Stealth
DC (10 Standard stance bonus to e in the
object + Stealth cover, AC. way, gives
) of a hiding +2 circum from an
STEALTH stance bonus object in the a
CHECK

MASTER
d20 + Stealth a creatur to AC, Reflex, environ
e behind ment, gives

Take the Game Master’s Guide! The Game Master (or GM)
against it to use and Stealth a
observers’ the Stealth . It also
SKILL CHECK Perception skill to allows
DC (10 + Hide.
d20 + skill Percep tion)
modifie

’S GUID
r against
the DC
INITIA TIVE ROLL
d20 + Percep
tion (or
Stealth
if you were
Combat

E
sneakin
g up)
1. Roll Round

gets to know all the secrets and play all the monsters in
Initiative:
for their The GM
calls for
Sequen
of initiativ
hero, and
the GM initiativ
e. Each
ce
e rolls for
writes down rolls are ranked anyone player
rolls
2. Play the initiativ from highest else. The results
a Round: e roll to lowest.
to lowest. Take turns results and puts The GM
If results in initiativ them in
Creatur are tied, e order, order.
es on enemies from highest
Once everyo the same side go before
ne in who tie the heroes.
over and the encoun choose

the game. Turn to page 2 in the Game Master’s Guide to


the next ter what order
one begins. has taken a to go.
turn, the
round is

5
Valeros

10 25 MOVING
When a ON A GRID
charact
area is er moves
20 5 feet across

read up on the first adventure that the heroes will face,


on a grid,
25 feet in the game every 1-inch
in
terrain a straight line would world. square
of
costs
Because 5 extra feet of move 5 Hence, a creature the play
30 movem moving movement. squares. A square
ent differen diagonally covers
moving
of difficult
make in tly. The more ground
a
and your turn counts as first square of , you count
count thereaf 5 feet, but diagona that
your total ter the second l movement
your turn, diagonal movemalternates betwee counts as 10 you

GAMB
but reset ent n feet,
your count across all your the two. You track
at the end movem
ent during EGINN

“Menace under Otari.”


of your
turn.

E MAST ER BO
ER’S GX
UIDE

24856305
paizo.com, Morrongo Atolondrado <[email protected]>, Feb 23, 2023 24856305
PATHFINDER BEGINNER BOX COMPONENTS
BB

BB

ORC TROOPER INC.


BB © 2020 PAIZO
SCRAPPE R

Hero’s Handbook
BB
ORC© 2020 PAIZO INC.

SCRAPPE R
BB
ORC© 2020 PAIZO INC.

SCRAPPE R
BB
ORC© 2020 PAIZO INC.

SCRAPPE R
ORC© 2020 PAIZO INC.
BB

DER
ORC COMMAN
© 2020 PAIZO
INC. BB
ER
GHOST COMMON INC.
BB © 2020 PAIZO

GARGOYL E
INC.
BB © 2020 PAIZO
BRINE SHARK

6 Polyhedral Dice
BB ELEMENT©AL,
2020 PAIZO
INC.

WARRIO R
BB
DROW
© 2020 PAIZO
INC.

WARRIO R
DROW
© 2020 PAIZO
INC.

DROW WARRIOR
INC.
BB
© 2020 PAIZO BB
BB
BB
MARAUD ER
SKELETO
BB N GUARD
INC.
BUGBEAR
© 2020 PAIZO
INC.

(d4, d6, d8, d10, d12, d20)


BB © 2020 PAIZO
N GUARD BOARINC.
BB
SKELETO
BB
© 2020 PAIZO
INC. © 2020 PAIZO

N GUARD BOARINC.
BB
SKELETO
BB
© 2020 PAIZO
INC. © 2020 PAIZO

N GUARD BASILISK INC.


SKELETO
BB
INC. © 2020 PAIZO
BB © 2020 PAIZO
ANIMATE D ARMOR BB
PATHFIN

SHADOW INC. © 2020 PAIZO


INC.
BB
© 2020PAIZO
D ARMOR BB
PATHFIN

TROOPER ANIMATE INC.


CLERIC, ELFINC.MALE
ORC INC.
© 2020 PAIZO BB
R © 2020 PAIZO
LIN WARRIO
BB
© 2020 PAIZO
BB HOBGOB
© 2020 PAIZO
INC.
CLERIC, ELF FEMALE
INC.

RENCE
BB © 2020 PAIZO
HELL HOUND DWARF MALE
CE
INC.
BB © 2020 PAIZO CLERIC,© 2020
N FE er and HOUND
BB
FEMALE
PAIZO INC.

REFERE
HELL

LES RE
st numb CLERIC, ©DWARF
INC.
er and © 2020 PAIZO
BB

to the highe
INC.
2020 PAIZO
DER BE

BB
st numb HARPY
CLERIC, HUMAN
MALE
the highe Loop back
RU
INC.
DER BE

round.
BB © 2020 PAIZO

back to ted or
PAIZO INC.

QUICK
Round:


© 2020

d: Loop round. the Next the new side is defea


GHOULINC.
CLERIC, ©HUMAN
FEMALE
Next Roun order in the new is defea
ted or
3. Begin order in on one
© 2020PAIZO
2020 PAIZO
INC.


gin the one side in the same everyone unter is
over. GHOULINC. BB

in the same n everyone on unter is over. take turns unter: When


© 2020 PAIZO BB

ke turns Enco at, the enco BB

unter: Whe
Types
at, the enco the comb
lls 4. End the
ANGER
BB
GINNE

DOPPELG
nd the Enco ends the comb else ends WOLFINC.
Types Common Ro
INC.
© 2020 PAIZO

nalty
BB
GINNE

something bonus, ANGER


BB © 2020 PAIZO
else DOPPELG
nalty mstance WIGHTINC.
omething
and Pe
INC.

bonus,
BB © 2020 PAIZO
(circu bonus GIANT
© 2020 PAIZO
nce
BB
DE, INC.
and Pe Bonus
CENTIPE
(circumsta bonus ROLL st Armor Class (AC) lty. The second have types more than st. If WEB
BB LURKER © 2020 PAIZO
usually
more than st. If KE ATTACK
Bonus
INC.
GIANT
have types
© 2020 PAIZO
you have
BB
DE, INC.
usually penalties etc.). If the highe GIANT CENTIPE
R BOX

STRI again k pena –4 SPIDER,


© 2020 PAIZO
lties have fier attac e are ses and s, only
BB
INC.


you highe © 2020 PAIZO
and pena bonus, etc.). If to the same
BB
k modi multiple (Thes bonu apply
BB
CAT, LEOPARD
R BOX

the Bonu
onuses apply only to the same d20 + attac k rolls take a is at –10. lty, item statistic, SPIDER, GIANT INC.

same type
© 2020PAIZO


status pena type to the same
the third
INC.
ER
lty, item statistic,
© 2020 PAIZO
type, MARAUD BB

tatus pena the same same type Note: Attac –5, and lty of the penalty has no GIANT VIPER BUGBEAR , ELFINC.MALE
turn is at
INC.
type, SNAKE,© 2020 © 2020 PAIZO FIGHTER
type to lty of the penalty has no on.) of the same one pena If a penalty
of a PAIZO INC. BB © 2020 PAIZO

of the same one pena a a k on your an agile weap


lty ofattac more than worst one. , ELF FEMALE
t one. If increment FIGHTER
BB

more than you have


INC.

ment pena if you use only the


© 2020 PAIZO
GAME

BB

have the wors incre and –8 k) apply lty or range , DWARF


FIGHTER© 2020
MALE
HERO

you statistic,
attac attack pena .
BB

apply only k penalty or range a melee


BB PAIZO INC.
OOZE, SEWER FEMALE
statistic, AGE ROLLsize + Strength (if it’s multiple INC. DWARF
FIGHTER©, 2020
all of them
© 2020 PAIZO
attac like the
BB

STRIKE DAM
PAIZO INC.
multiple . BB
SEWER MALE
like the all of them you apply OOZE,
FIGHTER, HUMAN

13 Plastic Pawn Bases


weapon’s

VIPER
INC.

BB
weapon, st BB © 2020 PAIZO

INC.
you apply
INC.

st die of the made again


© 2020PAIZO
MIMICINC. , HUMAN FEMALE


weapon, attacks

2020 PAIZO
MAST

againOne

VIPER
’S HAND

BB
© 2020 PAIZO
FIGHTER© 2020 PAIZO INC.
against R

INC.
ks made

SNAKE,
Cover
attac (AC) cove r LIN WARRIO


HOBGOB

2020 PAIZO
st CK Armor Class a
Cover
INC.

BB
cover again ts grant © 2020 PAIZO BB

©
way, gives

INC.
a L ATTA

GIANT

SNAKE,
against and objec .

WARRIOR
ts grant way, givesSPEL spell attack roll ure in the

2020 PAIZO
Creatures

BB
and objec .
BB

©
INC.
them R
ure in the behind by a creat

WARRIOR
WARRIO
Creatures d20 +
A SPELL caster’s spell DC if you creatures r, typically givenAC.

RAT,
ER’S GU

XULGATH

© 2020 PAIZO
BB
them a
behind by a creat

BB
INC.
© 2020 PAIZO
nt, gives
BB

©
INC.
R
OW AGAINST
a WARRIO
creatures r, typically given

KOBOLD
ge cove bonus to environme s XULGATH

© 2020 PAIZO
nt, gives against
BB

s NG THR Lesser
INC.
no dama t in the It also allow SNEAK
BB © 2020 PAIZO
BOOK

AC. environme DROW


cove bonus to x, or Will mstance BOSS


Lesser SAVI to take ge if you Stealth.

KOBOLD
an objec
INC.
allow XULGATH © 2020 PAIZO
t in the tude, Refle means you +1 circu
BB

mstance th. It also full dama Reflex, and to Hide.


INC.
u r, from
BB © 2020 PAIZO
DROW SNEAK
an objec

SNAKE, VIPER
d20 + Forti c” saving throw if you succeed,

BB

MAGE
(including 1 large base)
+1 circu x, and Steal dard cove s to AC, WOLFINC.

INC.
INC.

BB
© 2020 PAIZO

PI
r, from
BB

INC.
Refle . Stan bonu th skill © 2020 PAIZO S
ge DROW PRIESTES

© 2020 PAIZO
BB
cove

, PUGWAM
AC, Hide “basi nce
BB

KOBOLD
the Steal

BB
bonus to to Note: A

BB

© 2020 PAIZO
Standard th skill half dama msta WOLFINC. DRAGON,

INC.
fail.

RAT, GIANT
PAIZO INC.

BB
+2 circu it to use

PI

DRAGON
IDE

critically
© 2020
succeed,

INC.
mstance the Steal behind
© 2020 PAIZO
NG GREEN

© 2020 PAIZO
BB

, PUGWAM
+2 circu d it to use critically ge if you MALE

BB

© 2020 PAIZO
WYRMLI ELF INC.
creature WOLFINC.

RAT, GIANTINC.

BB
dama a © 2020 PAIZO
INC.
ROGUE,

KOBOLD WARRIOR

INC.
behin le © 2020 PAIZO © 2020 PAIZO
a creature

WARRIOR

© 2020 PAIZO
BB

fail, or doub g ELF FEMALE

GREMLIN
BB

© 2020 PAIZO
of a hidin

INC.

BB
ROGUE,

INC.
DO
ing + Stealth)
INC.
© 2020 PAIZO

© 2020 PAIZO
BB
K MALE

GREMLIN
BB

TER

© 2020 PAIZO
CHEC DC (10

TROLLINC.
COMMAN
DWARF

INC.

BB
ON th ROGUE,© 2020

INC.
PERCEPTI ption against Stealt

KOBOLD

© 2020 PAIZO
PAIZO INC.

TRAPMAS
2020 PAIZO
BB

GOBLIN
FEMALE

© 2020 PAIZO
ROGUE, ©DWARF


INC.

d20 + PerceDC to find an objec


2020 PAIZO

PI
BB
HUMAN MALE

, PUGWAM
GOBLIN
©
or ROGUE,© 2020 PAIZO INC.

PIBB
)

BB
creature,

INC.
Perception FEMALE

, PUGWAM
ption) DC (10 + ROGUE, ©HUMAN

© 2020 PAIZO
INC.

BB
2020 PAIZO

GIANT
INC.
CHECK ’ Perception

WARRIOR

GREMLIN
STEALTH th against observers

© 2020 PAIZO
BB

RAT, GIANTINC.

BB

INC.
KOBOLD WARRIOR

© 2020 PAIZO

L
IGNITER

GREMLIN
© 2020 PAIZO
BB
d20 + Steal

SKELETA
INC.

BB

PAIZO INC.
INC.
© 2020 PAIZO
SCOUT

GOBLIN
© 2020 PAIZO
BB

HAWK
BB

INC.

BB

ELEMENTAL,
INC.
K

SKELETON,© 2020
GOBLIN
DC

© 2020 PAIZO
SKILL CHECmodifier against the

© 2020 PAIZO
BB
ER

KOBOLD

ZOMBIE SHAMBL

ZEPHYR

PAIZO INC.

d20 + skill
BB © 2020
SHAMBL ER
ZOMBIE
king up)

BB
INC.
BB © 2020 PAIZO BB
snea ER AM
ROLL if you were
SHAMBL 6/8/20 11:10
INITIATIVE ption (or Stealth
ZOMBIE

KOBOLD WARRIOR
INC.
© 2020 PAIZO
ce

WARRIOR
BB
ER , ELFINC.MALE
quenplaye

BB
SHAMBL

INC.

BB
ZOMBIE WIZARD
ce

WARRIOR

INC.
d20 + Perce
INC.

undfor Se
© 2020 PAIZO © 2020 PAIZO
r rolls
BB

© 2020 PAIZO
IGNITER
, ELF FEMALE

BB

© 2020 PAIZO
INC.

BB
rolls Each WIZARD
player
at Ro

INC.
initiative. ts INC.

R
© 2020 PAIZO

INC.
BB
The resul

© 2020 PAIZO
SCOUT
MALE

GOBLIN

OWLBEA
BB

© 2020 PAIZO
, DWARF
ts
Comb

© 2020 PAIZO
INC.
ne else.

BB
calls WIZARD© 2020

SOD HOUND
The resul

ELEMENTAL,
INC.
The GM GM PAIZO INC.

KOBOLD
for anyo
BB

GOBLIN
© 2020 PAIZO
st. The FEMALE

© 2020 PAIZO
Initiative: GM rolls WIZARD©, DWARF

OX
GM to lowe

KOBOLD

est. The the st order.
INC.
1. Roll 2020 PAIZO


BB

hero, and ranked from highe puts them in

BB
OX
MALE

NER B
. 7 , HUMAN
WIZARD© 2020
em in order for their Pawns.indd

GUIDE
highest

NER B OK
PAIZO INC.
are and AM
st tive rolls results , from PZO2106
WIZARD,© HUMAN
FEMALE 6/8/20 11:09
from highe s. of initia tive roll tive order e the heroes.
INC.

BEGIN
the initia
2020 PAIZO
in initia
writes down d: Take turns

WARRIOR
TER’S
go befor

BEGINHANDBO
e the heroe

R
enemies to go.

BB

WARRIO
what order d is

INC.
DO

INC.
to go. a Roun ts are tied, choose

© 2020 PAIZO
2. Play
at order
S

COMMAN

© 2020 PAIZO
roun

BB
st. If resul who tie turn, the
A

INC.
d is
to lowe same side taken a
rn, the roun
M

GOBLIN
© 2020 PAIZO

OGRE
’S

BB
on the unter has

AME

CINDER RAT
L,
INC.
HERO
Creatures in the enco s.
play

ELEMENTA
of the

© 2020 PAIZO
square

GOBLIN
play one g
the
G 5


of Once every next one begin 1-inch ure movin Pawns.indd
square moving ON A GRID a grid, every e, a creat ult PZO2106
ON A GRID s on a grid,
every 1-inch
Hence,
a creature difficult over and
the
MOVINGcharacter moves on game world. Hences. A square of diffic AM
MOVING cter move .
game worldsquares. A squar
e of When a s in the 5 squar
6/8/20 11:08

When a
chara s in the 5 5 feet acros line would move . t that
5 feet acros line would move . area is ht ment you coun you
area is
t that
you coun you 5 25 in a straig of move ground, ment
BB

5 in a straig
ht
of move
ment ground, 25 feet extra feet nally covers more nal move 10 feet,
25 feet extra feet nally covers more
ment costs 5 e of diago
nal move 10 feet, terrain diago ts as
BB

costs 5 e of diago 10 moving . The first squar second coun You track VALEROS
terrain diago ts as
moving . The first squar second coun You track Valeros Because the two. © 2020 PAIZO
INC.

differently 5 feet, but


BB

Because een the ment during MERISIE L


differently 5 feet, but
the two.
een the ment during movement turn counts as alternates betw move © 2020 PAIZO
INC.

20
BB
3
movement turn counts as alternates betw move make in
a
t thereafter ment across
all your turn.
PZO2106
Pawns.indd KYRAINC. 6/8/20 11:07
AM
in a after s all your coun of your © 2020 PAIZO
make
count there ment acros end of your
turn. 30 and your diagonal move the end EZRENINC.

Game Master’s Guide


count at
30 and your diagonal move
total your count at
the your total but reset your
turn,
© 2020 PAIZO

124 Character and Monster Pawns


your but reset your
your turn,

1
Pawns.indd
PZO2106

(plus 4 sets of action tokens)


SHEET
CHARACTER
ENT
L LEVEL
ALIGNM
PRONOUNS XP BEGINNER BOX
CHARAC
E NAME PLAYER
NAME TER NAM
TER NAM DICE E NAME
CHARAC
BEGINNER BOX CHARACTER SHEET PRONOUNS
CHARACTER
C CLASS L LEVELA ANC
ALIGNM SHEET
DICE OUND ENT
L
Y B BACKGR PRONOUNS
ALIGNMENT ESTR Y
PLAYER
NAME
LEVEL
S
B BACKGR
A ANCESTR CLASS ABILITIE
(LEVEL 1) CHARACTER
NAME NAME XP
d4 OUND XP
BACKGROUND
ABILITY
BEGINNER BOX PLAYER NAME HERITAGE
C CLASS
BACKGROUND
d4 HERITAGE ANCESTRY ABILITY
DICE C CLASS
ABILITY
CLASS ABILITIE
ANCESTRY
ABILITY (LEVEL 2) B BACKGROUND (LEVEL 1) S
A ANCESTRY
(LEVEL 3)
CLASS ABILITIES d6
TS BACKGROUND ABILITY (LEVEL 1) D

4 Player Reference Cards


ABILITY
MODIFIERS
E HIT POIN d4 HERITAGE
MODIFIERS
d6 ABILITY CURRENT STRENGTH E HIT POIN (LEVEL 2)
D STR
MAXIMUM
EPTIABILITY
ON SENSES AND
NOTES
STR TS
STRENGTH H PERC
ANCESTRY T
(LEVEL 2)
DEXTERITY MAXIMUM
(LEVEL 3)
DEX = + E CURRENT
DEX
DEXTERITY NOTES WIS
PROF d8 CONSTITUTION
CON CON
CONSTITUTION
S E HIT POINTS (LEVEL 3)
INTELLIGENCE NOTES
H PERCEPTI
d6 D ABILITY
NG THR
MODIFIER
OWS T
d8 INT
F SPEED FEET
I SAVI + MAXIMUM E CURRENT INT ON
INTELLIGENCE = STR WISDOM
STRENGTH F SPEED =
WIS
STRIDE �
(move) FORTITUDE CON
DEX
PROF
T H PERCEPTION T SENSES AND NOTES WIS + T SENSES AND
NOTES
WISDOM your Speed DEXTERITY + CHARISMA FEET WIS E
CHA Move up to = E = + E d10 STRIDE �
PROF
CON NOTES CHA (move)
CHARISMA REFLEX
CONSTITUTION DEX
PROF
T WIS PROF G SKILLS Move up to I SAVING THR
T – d8 + E
your Speed
OWS
d10 = INT
G SKILLS + INTELLIGEN CE F SPEED FEET S ACROBATICS FORTITUDE
E WILL
I SAVING THROW
PROF
= ARMOR WIS T = =
WIS + + T
ACROBATICS DEX
PROF
T WISDOM STRIDE � (move) = E + T

FORTITUDE DEX E CON E
Move up to your Speed
+ NOTES CON PROF REFLEX PROF
= E SENSES AND
CHARISMA
CHA d12 T ARCANA =
PROF
ARMOR = +
ARCANA INT
PROF
T – = + E + T T
d10 REFLEX DEX E
T – T
PROF INT E WILL PROF
d12 = + E ARMOR G SKILLS
NSES T Light DEX ATHLET
T ICS PROF
=
ATHLETICS STR
PROF
T
J DEFE
ACROBATICSUnarmo
= Defense +
red
T
E
Heavy T = + E
= + T SENSES AND
+ T
Medium PROF ARMOR WILL – NOTES WIS E
+ E ARMOR DEX
T WIS PROF
CRAFTING STR
PROF E PROF
= S
CRAFTING PROF PROFICIENCIE = T+ +
+
E d20 = + T
ARMOR
INT T ARCANA + SENSES AND NOTES
+ E
AC =10+ INT PROF
ITEM
T –
OTHER
ACTIONS DECEPTION INT
PROF E J DEFENSES
d20 = d12 DEX or CAP
PROF
+ =
J DEFENSES�
DECEPTION CHA
PROF
T ATHLETICS
= E
shield
ARMOR
+ T ARMOR
STR � Put up your
PROF T CHA E PROFICIENCIE Unarmored
Defense
ACTIONS Raise Shield
+ E T bonus to DIPLOM
T Light
ACY PROF S
=
SHIELD (IF
ANY) ance
+ circumst E turn
a +2 Unarmored Defense
One Action T = Medium
T Light T
DIPLOMACY CHA
PROF
T 10 = Brokened= to get the start of your
CRAFTING ARMOR Medium T Heavy + T AC
T Heavy
� 0 = Destroy until PROF =10+
+ E +2 AC
AC
INT PROFICIENCIES IMTIMIDATION CHA
PROF E T
= T +
=10[two-acin][two-actions]
+
d20 HP T + T +
[thre-acion] +
= + E = + DEX or CAP
IMTIMIDATION
PROF AC T +
One Action CHA T DECEPTION PROF
+
ITEM OTHER
E SHIELD (IF
PROF
= + E ACTIONS
NOTES CHA
T Two Action DEX or CAP
s
PROF
LORE
CHA
PROF ANY) OTHER
ITEM
+ = +2 AC
[two-acin][two-actions][thre-acion]
LORE INT
PROF = E + T 10 = Broken
DIPLOMACY CKS up your shield Raise Shield
� PONS AND
ATTA
CHA PROF
T T Fist
T
SHIELD (IF ANY)

Raise Shield � Put
to get a +2 circumstance
bonus to INT PROF E
CHARACTE R SHEET HP
0 = Destroy � Put up
ed to get a +2 circumst your shield
Two Actions T K WEA T Martial
+ E E
E 10 = Broken AC until the ance bonus
= +2 AC the start of your turn
0 = Destroyed AC untilMEDICI NOTES to
= + EOne Action N
IMTIMIDATI ON Simple E T
Three NE L LEVEL start of your
turn
WEAPO S CHA PROF HP Actions ALIGNMENT
=
MEDICINE WIS
PROF
T PROFICIENCIE T E PRONOUNS + T
� s +
[two-acin][two-actions][thre-acion]
= E NAME NAME XP
E
+ E Other Weapon LORE CTER NOTES
NATUR
WIS
CHARA PROF
K WEAPON
Three Actions NATURE
=
WIS
PROF
TTwo Actions
BEGINNER BOX
N
INT PROF
=
T
+ E � PLAYER NAMEE = + T
WEAPON
S AND ATTACKS
+ E MELEE WEAPO
DICE T
PROF ReactiNSon AND ATTACKOCCULTISMS WIS
PROF E PROFICIENCIE
= DEX
C CLASS T Simple T
ATTACK
+ Slash K WEAPOOUND T Fist= E
S
Martial T
OCCULTISM PROFICIENCYSimple TBEGINNE
� = B WEAPON + Other Weapon
PROF E BACKGR Martial E T E
INT T Pierce T

MEDICINE ningPROF RY s E Fist
+ + A ANCEST
Bludgeo
WIS IES E
PERFO R BOX
RMANC
INT
T E E
Reaction
E SHEET+ T UNTRA
PROFICIENC CHA PROF
= DAMAGE STR CTER INED E
CLASS ABILITIES = RAC
PERFORMANC
E PROF
Three Actions DIE CHARA = E ABILITY
Other Weapons E TER
+ NAMT E NAME MELEE WEAPO T
CHA T NATURE BACKGROUND
0 DICE1)
(LEVEL N
PROFICIENCY = + E d4 WIS
L LEVEL HERITAGEPROF
T T
CHA E RELIGION T PROF PRONOUNS
E
TRAITSENT
ALIGNM + CHARACTER =
UNTRAINED RELIGION WIS
PROF
PRONOUNS
T � OCCULTISMN XP
= = ABILITY E+
ANCESTRY E MELEE WEAPON = ALIGNM
+ ENT T = SHEET +
A ANC
E + T
DAMAGE ATTACK
RANGED WEAPO INT PROF PROF TRAINED L LEVEL PROFWIS E
0 = + E
Reaction Y = Slash+
DEX T + NAME DEX
PROF E (LEVEL
ATTACK 2) DEX
SOCIET ESTRPROF
Y
PLAYER

TER NAM SOCIETY


E NAME PLAYER
PROF NAME + E =
Pierce
ATTACK
T B BACKGR 2 + level
DIE Bludgeoning
CHARAC
INT T –
CHA NGPROF FEETCY DAMAGE PERFORMANCE + d4 HERITAG
Bludgeoning
E
TRAITSOUN
D
STR Pierce Slash XP
+ PIERCIPROFICIEN
E T RELOAD S E HIT POINTS (LEVEL
STEALT 3) E INT C CLASS
BEGINNER BOX TRAINED
PROF
= + d6= D ABILITY ARMOR MODIFIER
INC. DIE STR H =
STEALTH
S D DAMAGE + RANGE E BACKGROUND RANGED
DEX CPROFCLASUNTRAINE
T STR (thrown) AMMO STR EXPERTCURRENT + T WEAPON
2 + level
ANCESTRY ABILITY
DICE OUND + RELIGION
DIE PROF
MAXIMUM
TRAITS ABILITY
DEX E

Y B BACKGR = E 0
S
STRENGTH
WIS
T 4 + level SURVIVAL
H PERCEP=TION T PROF SENSES AND NOTES
ARMOR
CLASS ABILITIE
(LEVEL 1) S
SURVIVAL + E Side DEX RANGED WEAPON + +E T =
A ANCESTR CLASS ABILITIE
PROF TRAITS = = T
WIS T - SOCIETY DEXTERITY se + T
EXPERT ABILITY + (LEVEL E
1)
INT on PROF Rever = DEX + WIS
PROF E E DAMAGE ATTACK

ment and Spells ATTACKd6


BACKGROUND CON NOTES THIEVE PROF DEX E
= ONT – RY
PROF TRAINED
PROF
4 + level THIEVERY
ARMOR
M N Equip d8=
CONSTITUTI
+ E Permission D WIS =
ABILI PROF
+
TY MODI T
+
PIERCING
d4 HERITAGE DEX
2 + level STEALTH
INTELLIGEN
DEX PROF CE INT
ARMOR
F DAMAGE
©SPEED
to photocopy
Paizo Inc. 2020 . +SKILL NOTES PIERCING STRENG
FEET
FEET DEX S E
FIERS -
E HIT POIN TRAITS
DIE (LEVEL
STR 2)
(thrown) FEET
T RANGE INC.THROWRELOAD PROF
TH TS RANGE INC.
STR (thrown) I SAVING
ABILITY (LEVEL 2) STR + ARMOR T RELOAD
ANCESTRY SKILL NOTES = + E WIS DIE
. SURVIVAL WISDOM STRIDE � (move) DEXTERAMMO = MAXIMUME
FORTITUDE ITY (LEVEL 3) AMMO
Permission
to photocopy
2020 EXPERT WIS PROF
T - CHA Move up to your Speed
TRAITS DEX
CON PROF M CURRENN Equip
T
© Paizo Inc. TS (LEVEL 3) CHARISMA d8 CONSTITUTION T ment and Spells
E HIT POIN 4 + level = + E Side = CON + E on Reverse
d6 D ABILITY
MODIFIERS
CURRENT
THIEVERY
d10 DEX SKILLS PROF ARMOR
M + N Equipmen T – t
and Spells on Reverse REFLEX
INTELLIGENCE NOTES
PROF H PERCEPTI Side
STR
MAXIMUM
EPTI ON SENSES AND NOTES G DEX
INT
T ON
STRENGTH H PERC T
SKILL NOTES ACROBATICS
= E
ARMOR WISDOM WILL
= +
F PROF
SPEED E
=
DEX Permission
= +
to photocopy. E DEX PROF
WIS
WIS + T SENSES AND
© Paizo Inc. 2020 T NOTES
DEXTERITY PROF
= + CHARISMA FEET WIS E
CON NOTES
WIS
ARCANA
E d10 SENSES AND NOTES CHA STRIDE �
PROF
PROF (move)
CONSTITUTION OWS T
INT
T – G SKILLS Move up to I SAVING THR
d8 INT D FEET NG THR d12 your Speed
OWS
INTELLIGENCE
F SPEE I SAVI = + E
ATHLETICS
= + E
ARMOR FORTITUDE
ACROBATICS ES
FORTITUDE
PROF
WIS
STRIDE �
(move) CON
PROF
T
STR
T J DEFENS = T Light T =
WISDOM your Speed + + Unarmored Defense + T T
+ T
CHA Move up to = E
CRAFTING
= E ARMOR Medium T EHeavy
DEX
– CON E
IES A REFLEX PROF
CHARISMA REFLEX DEX
PROF
T INT PROF
T
d12 PROFICIENC ARCAN
=
PROF
ARMOR = + T
+ d20E + +
+ T + T +
T – = E
d10 G SKILLS + E WILL
=
PROF DECEPTION PROF
AC
ATHLET=10+ INT
PROF ITEM E OTHER WILL
DEX
PROF E
= ARMOR WIS CHA ICS DEX or CAP PROF =
ACROBATICS DEX
PROF ACTIONS +
T = + T SENSES AND
+ T
T = E – NOTES WIS E
DIPLOMACY STR E up your shield PROF
+
� PROF � Put
E NOTES CRAFTING Raise Shield
= SENSES AND CHA PROF
T d20 SHIELD (IF ANY) = bonus to
ARMOR
ARCANA INT
PROF
+ 10 = Broken to+get a +2 circumstance
T
T – = E +2 AC 0 = Destroyed of your turn
+ E One Action Light T
IMTIMIDATI ON ACTION S DECEPT INT AC until the start
PROF E J DEFE
d12 = T CHA PROF ION
HP NSES
ARMOR
J DEFENSES Unarmored Defense T Heavy T T =
ATHLETICS STR
+
PROF
T
E ARMOR S
Medium LORE
= +
PROF
E
[two-acin][two-actions][thre-acion]
NOTES
DIPLOMACY CHA
+
PROF
T
E
ARMOR
PROFICIENCIE
S

Unarmored
Defense
T
= PROFICIENCIE + INT
One Action = Medium Light T
CRAFTING INT
PROF
T + Two Actions T + + T AC
T Heavy
CHA ATTACKES =10+
OTHER
AC =10+ ITEM IMTIMIDATION AND T
+ E PROF T
K WEAPONS = PROF
T T +
[two-acin][two-actions][thre-acion]
= +
d20 DECEPTION PROF DEX or CAP = E
Simple E+
T Martial T
Fist E DEX or CAP T +
+

CHA T MEDICINE
shield WEAPON E PROF
� Put up your WIS PROF
Two Action PROFICIENC IES CHA E TSHIELD (IF ANY) ITEM
ACTIONS + E Raise Shield ance bonus
to T LORE PROF OTHER
E s
= ANY)
SHIELD (IF 10 = Brokened Three
a +2 circumst
to getActions = +
Other Weapons = E
+2 AC
DIPLOMACY CHA
PROF
T the start of your turn NATURE + T 10 = Broken Raise Shield � Put
� AC until PROF
+2 AC 0 = Destroy WIS E 0 = Destroy

INT up
= + E
+
T PROF T HP ed to get a +2 circumst your shield
ance bonus
� MELEE WEAPON
HP = E = + E
NOTES AC until the to
DATION PROF
One Action IMTIMI CHA T
NOTES
OCCULTISM
INT Three PROF
ActionTs
MEDICINE
= ATTACK DEX PROF
start of your turn
= + E Reaction + T
= + E Pierce Slash
[two-acin][two-actions][thre-acion]
LORE INT
PROF
PERFORMANCE + WIS Bludgeoning E
CKS NATUR K WEAPON
PROFICIENCY T Fist T DAMAGE PROF

PROF E
S AND ATTA
CHA
T DIE= STR + S AND ATTA
K WEAPON
T
Two Actions
E +
T T Martial D E = WEAPON
Simple EUNTRAINE Reacti E CKS
= + E WEAPON
RELIGION
T WIS
on
PROF OCCULT TRAITS
ISM
WIS
PROF E PROFICIENCIE
S Simple T
MEDICINE PROF PROFICIENCIE
S 0 E T = + T Other TWeapon Martial T
WIS T = PROFI + CIENCY E RANGED WEAPONINT + s
E Fist T
� s
= + E Other Weapon
s
T
SOCIETY
UNTRAPROF
INT
INED T –
PERFORMANC
E =
PROF E =
DEX PROF
E
MELEE WEAPO
E
E
Action NATURE PROF TRAINED + E + ATTACK
T T
Three WIS T
MELEE WEAPO
N = = +
0 PROF E ARMOR RELIGI CHA E
N
E
= + E 2 + level DEX PROF STEALTH
DEX ON + PROF PIERCING FEET
ATTACK
Slash T DAMAGE = RANGE INC. RELOAD
OCCULTISM =
� INT
PROF
Pierce + +STR (thrown) T + T
T
Bludgeoning = E DIE DAMAGE ATTACK
+ + SURVIVAL TRAINED SOCIETY
WIS E AMMO
+ DEX E
Reaction
E EXPERT PROF
DAMAGE
= WIS PROF PROF
TRAITS = Bludgeoning
PERFORMANC
E PROF DIE
STR 2 + level T - + T DIE
Pierce
CHA T 4 + level = + E TRAITS STR
Slash
PROFICIENCY = + E THIEVERY
T PROF ARMOR STEALTH INT
PROF Spells
t and
E on Reverse Side
TRAITS DEX
M N Equipmen
= RANGE
UNTRAINED
ON +
RELIGI WIS
PROF
T N = + E EXPERT T

D WEAPO
N
RANGED WEAPO SKILL NOTES
PROF DEX E
0 = + E DEX
Permission to photocopy. 4 + level SURVIVAL
=
PROF
ARMOR
SOCIETY
ATTACK
© Paizo Inc. 2020 =
INT
PROF + T + T
T – ATTACK
+ E PIERCING FEET
THIEVERY WIS
PROF E DAMAGE DEX E
TRAINED STEALTH
=
PROF
ARMOR
DAMAGE
+ RANGE INC.
RELOAD
Permission
= + T
+
PIERCING
PROF
DEX T STR (thrown) AMMO to photocopy
2 + level + E
DIE © Paizo Inc.
2020
. SKILL NOTES DEX
PROF E
-
TRAITS
DIE
STR (thrown) FEET
RANGE INC.
= ARMOR RELOAD
SURVIVAL WIS
PROF TRAITS
Side
on Reverse
T -
EXPERT
AMMO
+ E Spells M N Equipment
= ARMOR ment and and Spells
4 + level THIEVERY PROF M N Equip DEX on Reverse Side

. SKILL NOTES
to photocopy
Permission
2020
© Paizo Inc.

6 Blank Character Sheets 4 Pregenerated Character Sheets


Double-Sided Flip-Mat

You might also like