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The document outlines various dynamic traits and their associated properties within a system, including boolean options, integer skill levels, and kill counts. Each trait has a default value and specific ranges for skill levels and other attributes. The traits cover a wide range of characteristics such as activism, collecting, physical abilities, and more.

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killerqueen30121
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0% found this document useful (0 votes)
5 views17 pages

Sandbox Options

The document outlines various dynamic traits and their associated properties within a system, including boolean options, integer skill levels, and kill counts. Each trait has a default value and specific ranges for skill levels and other attributes. The traits cover a wide range of characteristics such as activism, collecting, physical abilities, and more.

Uploaded by

killerqueen30121
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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VERSION = 1,

option MoreTraitsDynamic.AntiGunActivistDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_AntiGunActivist,
}
option MoreTraitsDynamic.AntiGunActivistDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 6,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_AntiGunActivistSkill,
}
option MoreTraitsDynamic.AntiGunActivistDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 600,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_AntiGunActivistKill,
}
option MoreTraitsDynamic.AntiqueCollectorDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_AntiqueCollector,
}
option MoreTraitsDynamic.AntiqueCollectorDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 10,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_AntiqueCollectorSkill,
}
option MoreTraitsDynamic.AsceticDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Ascetic,
}
option MoreTraitsDynamic.AsceticDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 5,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_AsceticSkill,
}
option MoreTraitsDynamic.BouncerDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Bouncer,
}
option MoreTraitsDynamic.BouncerDynamicSmallBlunt
{
type = integer,
min = 0,
max = 10,
default = 7,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_BouncerSmallBlunt,
}
option MoreTraitsDynamic.BouncerDynamicStrength
{
type = integer,
min = 0,
max = 10,
default = 7,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_BouncerStrength,
}
option MoreTraitsDynamic.EvasiveDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Evasive,
}
option MoreTraitsDynamic.EvasiveDynamicSkill
{
type = integer,
min = 0,
max = 50,
default = 40,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_EvasiveSkill,
}
option MoreTraitsDynamic.FastDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Fast,
}
option MoreTraitsDynamic.FastDynamicSkill
{
type = integer,
min = 0,
max = 40,
default = 30,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_FastSkill,
}
option MoreTraitsDynamic.FastWorkerDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_FastWorker,
}
option MoreTraitsDynamic.FastWorkerDynamicSkill
{
type = integer,
min = 0,
max = 80,
default = 60,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_FastWorkerSkill,
}
option MoreTraitsDynamic.FlexibleDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Flexible,
}
option MoreTraitsDynamic.FlexibleDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 4,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_FlexibleSkill,
}
option MoreTraitsDynamic.GordaniteDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Gordanite,
}
option MoreTraitsDynamic.GordaniteDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 6,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GordaniteSkill,
}
option MoreTraitsDynamic.GordaniteDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 300,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GordaniteKill,
}
option MoreTraitsDynamic.GourmandDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Gourmand,
}
option MoreTraitsDynamic.GourmandDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 9,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GourmandSkill,
}
option MoreTraitsDynamic.GraverobberDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Graverobber,
}
option MoreTraitsDynamic.GraverobberDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 8,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GraverobberSkill,
}
option MoreTraitsDynamic.GraverobberDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 1000,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GraverobberKill,
}
option MoreTraitsDynamic.GruntWorkerDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GruntWorker,
}
option MoreTraitsDynamic.GruntWorkerDynamicSmallBlunt
{
type = integer,
min = 0,
max = 10,
default = 4,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GruntWorkerSmallBlunt,
}
option MoreTraitsDynamic.GruntWorkerDynamicWoodwork
{
type = integer,
min = 0,
max = 10,
default = 5,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GruntWorkerWoodwork,
}
option MoreTraitsDynamic.GruntWorkerDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 200,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GruntWorkerKill,
}
option MoreTraitsDynamic.GymGoerDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GymGoer,
}
option MoreTraitsDynamic.GymGoerDynamicSkill
{
type = integer,
min = 0,
max = 20,
default = 14,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_GymGoerSkill,
}
option MoreTraitsDynamic.HardyDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Hardy,
}
option MoreTraitsDynamic.HardyDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 7,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_HardySkill,
}
option MoreTraitsDynamic.IdealWeightDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_IdealWeight,
}
option MoreTraitsDynamic.IdealWeightDynamicTargetDaysToObtain
{
type = integer,
min = 0,
max = 100000,
default = 21,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_IdealWeightTargetDaysToObtain,
}
option MoreTraitsDynamic.IdealWeightDynamicObtainGracePeriod
{
type = integer,
min = 0,
max = 100000,
default = 24,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_IdealWeightObtainGracePeriod,
}
option MoreTraitsDynamic.IdealWeightDynamicLoseGracePeriodMultiplier
{
type = double,
min = 0,
max = 100,
default = 1.0,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_IdealWeightDynamicLoseGracePeriodMultiplier,
}
option MoreTraitsDynamic.IdealWeightDynamicLoseGracePeriodCap
{
type = integer,
min = 0,
max = 100000,
default = 18,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_IdealWeightLoseGracePeriodCap,
}
option MoreTraitsDynamic.ImmunocompromisedDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Immunocompromised,
}
option MoreTraitsDynamic.ImmunocompromisedDynamicInfectionTime
{
type = integer,
min = 0,
max = 100000,
default = 2000,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ImmunocompromisedInfectionTime,
}
option MoreTraitsDynamic.IncomprehensiveDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Incomprehensive,
}
option MoreTraitsDynamic.IncomprehensiveDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 4,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_IncomprehensiveSkill,
}
option MoreTraitsDynamic.IndefatigableDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Indefatigable,
}
option MoreTraitsDynamic.IndefatigableDynamicSkill
{
type = integer,
min = 0,
max = 120,
default = 110,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_IndefatigableSkill,
}
option MoreTraitsDynamic.LeadFootDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_LeadFoot,
}
option MoreTraitsDynamic.LeadFootDynamicKill
{
type = integer,
min = 0,
max = 50000,
default = 200,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_LeadFootKill,
}
option MoreTraitsDynamic.MartialArtistDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_MartialArtist,
}
option MoreTraitsDynamic.MartialArtistDynamicSmallBlunt
{
type = integer,
min = 0,
max = 10,
default = 6,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_MartialArtistSmallBlunt,
}
option MoreTraitsDynamic.MartialArtistDynamicFitness
{
type = integer,
min = 0,
max = 10,
default = 6,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_MartialArtistFitness,
}
option MoreTraitsDynamic.MotionSickenssDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_MotionSickenss,
}
option MoreTraitsDynamic.MotionSickenssDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 5,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_MotionSickenssSkill,
}
option MoreTraitsDynamic.MundaneDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Mundane,
}
option MoreTraitsDynamic.MundaneDynamicDamage
{
type = integer,
min = 0,
max = 500000,
default = 5000,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_MundaneDamage,
}
option MoreTraitsDynamic.NaturalEaterDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_NaturalEater,
}
option MoreTraitsDynamic.NaturalEaterDynamicCooking
{
type = integer,
min = 0,
max = 10,
default = 2,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_NaturalEaterCooking,
}
option MoreTraitsDynamic.NaturalEaterDynamicForaging
{
type = integer,
min = 0,
max = 10,
default = 4,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_NaturalEaterForaging,
}
option MoreTraitsDynamic.NoodleLegsDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_NoodleLegs,
}
option MoreTraitsDynamic.NoodleLegsDynamicSkill
{
type = integer,
min = 0,
max = 50,
default = 30,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_NoodleLegsSkill,
}
option MoreTraitsDynamic.OlympianDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Olympian,
}
option MoreTraitsDynamic.OlympianDynamicSkillSprinting
{
type = integer,
min = 0,
max = 10,
default = 5,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_OlympianSkillSprinting,
}
option MoreTraitsDynamic.OlympianDynamicSkillFitness
{
type = integer,
min = 0,
max = 10,
default = 6,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_OlympianSkillFitness,
}
option MoreTraitsDynamic.PackMouseDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_PackMouse,
}
option MoreTraitsDynamic.PackMouseDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 7,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_PackMouseSkill,
}
option MoreTraitsDynamic.PackMuleDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_PackMule,
}
option MoreTraitsDynamic.PackMuleDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 9,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_PackMuleSkill,
}
option MoreTraitsDynamic.ParanoiaDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Paranoia,
}
option MoreTraitsDynamic.ParanoiaDynamicHoursLose
{
type = integer,
min = 0,
max = 100000,
default = 200,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ParanoiaHoursLose,
}
option MoreTraitsDynamic.PracticedSwordsmanDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_PracticedSwordsman,
}
option MoreTraitsDynamic.PracticedSwordsmanDynamicSkill
{
type = integer,
min = 0,
max = 20,
default = 10,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_PracticedSwordsmanSkill,
}
option MoreTraitsDynamic.PracticedSwordsmanDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 500,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_PracticedSwordsmanKill,
}
option MoreTraitsDynamic.ProwessBladeDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessBlade,
}
option MoreTraitsDynamic.ProwessBladeDynamicSkill
{
type = integer,
min = 0,
max = 30,
default = 24,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessBladeSkill,
}
option MoreTraitsDynamic.ProwessBladeDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 1200,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessBladeKill,
}
option MoreTraitsDynamic.ProwessBluntDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessBlunt,
}
option MoreTraitsDynamic.ProwessBluntDynamicSkill
{
type = integer,
min = 0,
max = 20,
default = 16,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessBluntSkill,
}
option MoreTraitsDynamic.ProwessBluntDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 800,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessBluntKill,
}
option MoreTraitsDynamic.ProwessGunsDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessGuns,
}
option MoreTraitsDynamic.ProwessGunsDynamicAiming
{
type = integer,
min = 0,
max = 10,
default = 8,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessGunsAiming,
}
option MoreTraitsDynamic.ProwessGunsDynamicSkill
{
type = integer,
min = 0,
max = 20,
default = 16,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessGunsSkill,
}
option MoreTraitsDynamic.ProwessGunsDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 800,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessGunsKill,
}
option MoreTraitsDynamic.ProwessSpearDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessSpear,
}
option MoreTraitsDynamic.ProwessSpearDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 8,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessSpearSkill,
}
option MoreTraitsDynamic.ProwessSpearDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 400,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ProwessSpearKill,
}
option MoreTraitsDynamic.QuietDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Quiet,
}
option MoreTraitsDynamic.QuietDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 4,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_QuietSkill,
}
option MoreTraitsDynamic.ScrapperDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Scrapper,
}
option MoreTraitsDynamic.ScrapperDynamicMaintenance
{
type = integer,
min = 0,
max = 10,
default = 5,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ScrapperMaintenance,
}
option MoreTraitsDynamic.ScrapperDynamicMetalWelding
{
type = integer,
min = 0,
max = 10,
default = 5,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ScrapperMetalWelding,
}
option MoreTraitsDynamic.ScroungerDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Scrounger,
}
option MoreTraitsDynamic.ScroungerDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 6,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ScroungerSkill,
}
option MoreTraitsDynamic.SecondWindDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SecondWind,
}
option MoreTraitsDynamic.SecondWindDynamicSkill
{
type = integer,
min = 0,
max = 20,
default = 18,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SecondWindSkill,
}
option MoreTraitsDynamic.SlowWorkerDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SlowWorker,
}
option MoreTraitsDynamic.SlowWorkerDynamicSkill
{
type = integer,
min = 0,
max = 80,
default = 30,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SlowWorkerSkill,
}
option MoreTraitsDynamic.SlowpokeDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Slowpoke,
}
option MoreTraitsDynamic.SlowpokeDynamicSkill
{
type = integer,
min = 0,
max = 40,
default = 20,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SlowpokeSkill,
}
option MoreTraitsDynamic.SwiftDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Swift,
}
option MoreTraitsDynamic.SwiftDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 4,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SwiftSkill,
}
option MoreTraitsDynamic.SuperImmuneDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SuperImmune,
}
option MoreTraitsDynamic.SuperImmuneDynamicInfectionTime
{
type = integer,
min = 0,
max = 100000,
default = 5000,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_SuperImmuneInfectionTime,
}
option MoreTraitsDynamic.TavernBrawlerDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_TavernBrawler,
}
option MoreTraitsDynamic.TavernBrawlerDynamicSkill
{
type = integer,
min = 0,
max = 60,
default = 12,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_TavernBrawlerSkill,
}
option MoreTraitsDynamic.TerminatorDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Terminator,
}
option MoreTraitsDynamic.TerminatorDynamicSkill
{
type = integer,
min = 0,
max = 30,
default = 28,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_TerminatorSkill,
}
option MoreTraitsDynamic.TerminatorDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 1400,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_TerminatorKill,
}
option MoreTraitsDynamic.ThuggishDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Thuggish,
}
option MoreTraitsDynamic.ThuggishDynamicSkill
{
type = integer,
min = 0,
max = 20,
default = 10,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ThuggishSkill,
}
option MoreTraitsDynamic.ThuggishDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 500,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_ThuggishKill,
}
option MoreTraitsDynamic.TinkererDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Tinkerer,
}
option MoreTraitsDynamic.TinkererDynamicSkill
{
type = integer,
min = 0,
max = 30,
default = 12,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_TinkererSkill,
}
option MoreTraitsDynamic.UnwaveringDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Unwavering,
}
option MoreTraitsDynamic.UnwaveringDynamicCounter
{
type = integer,
min = 0,
max = 100000,
default = 500,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_UnwaveringCounter,
}
option MoreTraitsDynamic.VagabondDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Vagabond,
}
option MoreTraitsDynamic.VagabondDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 5,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_VagabondSkill,
}
option MoreTraitsDynamic.WellFittedDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_WellFitted,
}
option MoreTraitsDynamic.WellFittedDynamicSkill
{
type = integer,
min = 0,
max = 10,
default = 8,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_WellFittedSkill,
}
option MoreTraitsDynamic.WildsmanDynamic
{
type = boolean,
default = true,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_Wildsman,
}
option MoreTraitsDynamic.WildsmanDynamicSkill
{
type = integer,
min = 0,
max = 30,
default = 8,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_WildsmanSkill,
}
option MoreTraitsDynamic.WildsmanDynamicKill
{
type = integer,
min = 0,
max = 100000,
default = 200,
page = MoreTraitsDynamic,
translation = MoreTraitsDynamic_WildsmanKill,
}

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