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Chapter 1 2 Intro To Computing

This instructional module from Nueva Vizcaya State University outlines an introductory course on computing for first-year BS in Information Technology students. It covers the differences between computer science, information technology, and computer engineering, along with their respective career opportunities and the history of computing. The module aims to enhance students' understanding of computing concepts, historical developments, and current trends in the field.

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0% found this document useful (0 votes)
9 views19 pages

Chapter 1 2 Intro To Computing

This instructional module from Nueva Vizcaya State University outlines an introductory course on computing for first-year BS in Information Technology students. It covers the differences between computer science, information technology, and computer engineering, along with their respective career opportunities and the history of computing. The module aims to enhance students' understanding of computing concepts, historical developments, and current trends in the field.

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Yna Ortaleza
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Republic of the Philippines

NUEVA VIZCAYA STATE UNIVERSITY


Bayombong, Nueva Vizcaya
INSTRUCTIONAL MODULE
IM No.: IM-ITECC1-1STSEM-2020-2021

College: Arts & Sciences


Campus: Bayombong

DEGREE PROGRAM BS in Information COURSE NO. IT ECC 1


Technology
SPECIALIZATION N/A COURSE TITLE Introduction to Computing
YEAR LEVEL 1st Year TIME FRAME 15 hrs WK NO. 1-3 IM NO. 01

I. LESSON TITLE - Introduction


I. Computer Science/ Information Technology Orientation
1. Orientation of the Course
2. Definition of the course
3. Job opportunities

II – History of Computing
1. Review of History
2. Current Trends of Computing in 21st Century
3. History of Web & Mobile Technology/ Robotics
4. Important Personalities (2000s)

II. LESSON OVERVIEW


This lesson provides the students a synopsis of the courses related to computers, their differences and
job opportunities each course can offer. It will also provide with background knowledge on the history of
Computing and important dates and persons behind its existence and development.

III. DESIRED LEARNING OUTCOMES


At the end of the lesson, the students should be able to:

1. differentiate computer science and information technology as a course and as a profession


2. appreciate the differences of computer science and information technology
3. appreciate the antiquity and development of computer technology
4. escalate awareness on the people, companies and personalities behind computer technology
development
5. widen awareness on the current trends in computing in the 21st century

IV. LESSON CONTENT


INTRODUCTION: Computer Science/ Information Technology/Computer Engineering
Orientation Definition & Jobs
To the layperson, computer science and information technology may seem like the same thing. In
actuality, three fields are typically associated with the study of computers at the college level. Computer
engineering, information technology and computer science are all disciplines within the same realm of
study. However, each specialty focuses on specific aspects of the field, and careers within the three
areas vary greatly.
Computer Science
Computer scientists are, in fact, scientists. They are focused with the theory of
computational applications. That means they understand the “why” behind
computer programs. Using algorithms and advanced mathematics, computer
scientists invent new ways to manipulate and transfer information. Computer
scientists are generally concerned with software, operating systems and
implementation.
Computer scientists can see and make sense of code. Computer science
students will learn the fundamentals of different programming languages, linear

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and discrete mathematics, and software design and development. Computer scientists study the machine
itself and understand how and why various computer processes operate the way they do.
Simply put, computer scientists can talk to computers. The field is based in mathematics—the language
of computers. Computer scientists understand why computers work and can create a program or
operating system that does what you want it to do.
Careers in Computer Science
• Applications software developer: As the creative minds behind applications and programs, software
developers design and build programs and applications for computers and technological devices. Angry
Birds? A software developer made that. Microsoft Office? That would be software developers again.
• Systems engineer: Operating systems provide the foundation for computers and devices to function.
Microsoft Windows, Linux, and iOS are examples of types of operating systems. Systems engineers design
and create those types of systems for use in personal computers, phones, and even cars.
• Web developer: They program the code that makes a website function. Web developers integrate the
graphics, audio, and video into the site and monitor the site’s traffic, performance, and capacity. Web
developers are not graphic designers. Graphic designers create the images you see on websites.
Computer Engineering
They make computer parts work together. They are responsible for the research,
design and development of computer equipment like circuit boards, microchips,
routers, video cards, etc. Some universities may treat this discipline as an off-
shoot of electrical engineering.
It is beneficial for computer engineers to have a grasp of computer science.
Computer engineers often deal with hardware-to-software integration, meaning
they have to design and build processors and hardware that can support a given
program. As technology advances and our devices become smaller and smaller,
a main goal of computer engineers is to create microchips and microprocessors
that work economically and efficiently.
Computer engineering students will study concepts in computer science,
engineering and mathematics. By combining these three fields, computer engineers are able to solve
hardware problems and create state-of-the-art machines that can handle the many tasks computers
perform.
Careers in Computer Engineering
There’s not a lot of diversity in job titles in the computer engineering world. Diversity in the job comes
from the various industries that employ computer engineers.
• Federal government: As of 2010, the federal government employed 7 percent of all computer engineers.
• Computer and electronic product manufacturing: The majority of computer engineers work in this
industry.
• Computer systems design and related services: Many computer engineers also work in systems
design.
• Scientific research and development services: Some computer engineers are employed by research
firms.
Information Technology
Information technology (IT) may adopt the monikers information systems or
systems administration. Essentially, IT professionals are the users of
technology. IT utilizes existing operating systems, software and applications in
tandem to create a larger system that solves a specific business problem. IT
constructs a network from established building blocks to carry out a task, such
as an automated supplies ordering service.
Due to the nature of the work, IT professionals are more likely to interact with
clients and co-workers outside of their department. They may help explain to
a client how to solve technology problems or work with executives and business owners to construct a
technology plan that will meet their business needs.
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IT students will study network and database design in depth, and receive an introduction to basic theory
and applied mathematics. Successful IT candidates will possess strong critical thinking skills; IT
professionals are tasked with resourcefully and cost-effectively applying the tools at their disposal.
Careers in Information Technology
Over the next decade, career opportunities in IT are expected to grow faster than average. Depending
on your level of education, a degree in IT can provide a comfortable paycheck.
• Information security analyst: IT security analysts work to prevent cyberattacks by monitoring their
business’ network for breaches and weak spots and to create emergency plans in the event of an attack.
• Network architect: Sometimes called network engineers, these IT professionals design and build
communication networks, such as local area networks (LANs), wide area networks (WANs), and intranets.
• Computer support specialist: Support specialists provide advice and troubleshooting help to individuals
and businesses that have questions about their software.
• Database administrator: DBAs use software and programs to organize and store data for businesses that
range from financial firms to shipping companies.
• Systems administrator: System administrators conduct the day-to-day maintenance and operation of a
business’ networks, including LANs, WANs, intranets, and other communication systems. Salaries for this
position vary by industry.

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LESSON II – HISTORY OF COMPUTING

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HISTORY AND EVOLUTION OF COMPUTER

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Generation of Computer
First Generation: Vacuum Tubes (1940-1956)
The first computers used vacuum tubes for circuitry and magnetic drums for memory, and were often
enormous, taking up entire rooms. These computers were very expensive to operate and in addition to
using a great deal of electricity, the first computers generated a lot of heat, which was often the cause of
malfunctions.
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First generation computers relied on machine language, the lowest-level programming language
understood by computers, to perform operations, and they could only solve one problem at a time. It
would take operators days or even weeks to set-up a new problem. Input was based on punched cards
and paper tape, and output was displayed on printouts.
The UNIVAC and ENIAC computers are examples of first-generation computing devices. The UNIVAC
was the first commercial computer delivered to a business client, the U.S. Census Bureau in 1951.

Second Generation: Transistors


(1956-1963)
The world would see transistors replace vacuum tubes in the second
generation of computers. The transistor was invented at Bell Labs in 1947
but did not see widespread use in computers until the late 1950s.
The transistor was far superior to the vacuum tube, allowing computers to A UNIVAC
become smaller, faster, cheaper, more energy-efficient and more reliable computer at the
than their first-generation predecessors. Though the transistor still Census Bureau.
generated a great deal of heat that subjected the computer to damage, it
was a vast improvement over the vacuum tube. Second-generation computers still relied on punched
cards for input and printouts for output.
From Binary to Assembly
Second-generation computers moved from cryptic binary machine language to symbolic, or assembly,
languages, which allowed programmers to specify instructions in words. High-level programming
languages were also being developed at this time, such as early versions of COBOL and FORTRAN.
These were also the first computers that stored their instructions in their memory, which moved from a
magnetic drum to magnetic core technology.
The first computers of this generation were developed for the atomic energy industry.

Third Generation: Integrated Circuits (1964-1971)


The development of the integrated circuit was the hallmark of the third generation of computers.
Transistors were miniaturized and placed on silicon chips, called semiconductors, which drastically
increased the speed and efficiency of computers.
Instead of punched cards and printouts, users interacted with third generation computers
through keyboards and monitors and interfaced with an operating system, which allowed the device to
run many different applications at one time with a central program that monitored the memory. Computers
for the first time became accessible to a mass audience because they were smaller and cheaper than
their predecessors.
Fourth Generation: Microprocessors (1971-Present)
The microprocessor brought the fourth generation of computers, as thousands of integrated circuits were
built onto a single silicon chip. What in the first generation filled an entire room could now fit in the palm
of the hand. The Intel 4004 chip, developed in 1971, located all the components of the computer—from
the central processing unit and memory to input/output controls—on a single chip.
In 1981 IBM introduced its first computer for the home user, and in 1984 Apple introduced the Macintosh.
Microprocessors also moved out of the realm of desktop computers and into many areas of life as more
and more everyday products began to use microprocessors.

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As these small computers became more powerful, they could be linked together to form networks, which
eventually led to the development of the Internet. Fourth generation computers also saw the development
of GUIs, the mouse and handheld devices.
Fifth Generation: Artificial Intelligence (Present and Beyond)
Fifth generation computing devices, based on artificial intelligence, are still in development, though there
are some applications, such as voice recognition, that are being used today. The use of parallel
processing and superconductors is helping to make artificial intelligence a reality. Quantum
computation and molecular and nanotechnology will radically change the face of computers in years to
come. The goal of fifth-generation computing is to develop devices that respond to natural language input
and are capable of learning and self-organization.
HISTORY OF WEB
The web is a wonderful place. It connects people from across the globe, keeps us updated with our
friends and family, and creates revolutions never before seen in our lifetime. It has certainly come a long
way since its humble beginnings back in the early 1980's.
The World Wide Web uses three protocols:
• HTML (Hypertext markup language) - The language that we write our web pages in.
• HTTP (Hypertext Transfer Protocol ) - e most common protocol. It was developed specifically for the
World Wide Web and favored for its simplicity and speed. This protocol requests the 'HTML' document
from the server and serves it to the browser.
• URLS (Uniform resource locator) - The last part of the puzzle required to allow the web to work is a URL.
This is the address which indicates where any given document lives on the web. It can be defined
as <protocol>://<node>/<location>

In the Beginning…
In1946 when Murray Leinster wrote a short story which described how computers (that he referred to as
'Logics') lived in every home, with each one having access to a central device where they could retrieve
information. Although the story does have several differences to the way the web works today, it does
capture the idea of a huge information network available to everyone in their homes.
40 years later in 1980 when an English chap by the name of Tim Berners Lee worked on a project known
as 'Enquire'. Enquire was a simple database of people and software who were working at the same place
as Berners Lee. It was during this project that he experimented with hypertext. Hypertext is text that can
be displayed on devices which utilize hyperlinks. The Berners Lee Enquire system used hyperlinks on
each page of the database, each page referencing other relevant pages within the system.
Berners Lee was a physicist and, in his need, to share information with other physicists around the world
found out that there was no quick and easy solution for doing so. With this in mind, in 1989 he set about
putting a proposal together for a centralized database which contained links to other documents. This
would have been the perfect solution for Tim and his colleagues, but it turned out nobody was interested
in it and nobody took any notice - except for one person. Tim's boss liked his idea and encouraged him
to implement it in their next project. This new system was given a few different names such as TIM (The
Information Mine) which was turned down as it abbreviated Tim's initials. After a few suggestions, there
was only one name that stuck; the World Wide Web.
The First Browsers
By December 1990 Tim had joined forces with another physicist Robert Cailliau who rewrote Tim's
original proposal. It was their vision to combine hypertext with the internet to create web pages, but no
one at that time could appreciate how successful this idea could be.
Despite little interest, Berners Lee continued to develop three major components for the web; HTTP,
HTML and the world first web browser. Funnily enough, this browser was also called "the World Wide
Web" and it also doubled as an editor.
On June 8th 1991, the World Wide Web project was announced to the world where the man himself
described it: the WWW project was started to allow high energy physicists to share data, news, and

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documentation. We are
very interested in
spreading the web to
other areas, and having
gateway servers for other
data.
On August 6, 1991 the
world's first web page was
launched.
Boring, perhaps, but this is
the world's first website.
The page outlined the
plans for the World Wide
Web. It was also this year
that HTML was born and
the first publicly available
description of HTML was released. A screenshot of the world's first web browser
Shortly afterwards other browsers
were released, each bringing differences and improvements. Let's take a look at some of these browsers.

• Line Mode Browser - feb 1992 by Berners Lee; It was the first browser to support multiple platforms.
• Viola WWW Browser released - march 1992. This is widely suggested to be the world's first popular
browser. It brought with it a stylesheet and scripting language, long before JavaScript and CSS.
• Mosaic Browser released - Jan 5th 1993. Mosaic was really highly rated when it first came out. It was
developed at University of Illinois.
Mosaic was a popular browser at the time of its launch
in 1993.
• Cello Browser released - June 8th, 1993. This was
the first browser available for Windows.
• Netscape Navigator 1.1 released - March 1995. This
was the first browser to introduce tables to HTML.
• Opera 1.0 released - April 1995. This was originally a
research project for a Norwegian telephone company.
The browser is still available today and is currently at version 12.
• Internet Explorer 1.0 released - August 1995. Microsoft
decided to get in on the act when its Windows operating
system '95 was released

Hello JavaScript and CSS

When the World Wide Web first started, web pages were
simply text documents. Nowadays web pages are much
more than documents; they now have the ability to be
full blown applications. Part of this ability is due to the
additions of JavaScript and CSS. It was on August 19th
1995 that JavaScript was first announced, originally
code named 'Mocha'. This addition to the World Wide
Web was not fully supported by some people, including Robert Cailliau who had worked with Berners
Lee on the WWW project.
This addition to the browser came along with Netscape Navigator 2 and was developed by Brendan Eich.
Despite some people having reservations about it Javascript paved the way for the web to become less
static and be more dynamic and interactive.
JavaScript made way for websites to think, but it was CSS that introduced the style and look of the web.
Stylesheets have been around in some way shape or form since the early 80's. Cascading style sheets
were introduced as a way to create a consistent styling approach to the web. They allowed the separation
of the document content (HTML) and the styling of it.
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CSS1 was introduced in 1995 but had trouble being adopted due to the inconsistencies amongst
browsers of the time. Internet Explorer 5 was released in March 2000 and was the first browser to support
the almost complete CSS1 specification (it covered 99% of it). It was a year later in 1996 that CSS level
one becomes an official recommendation of the W3C.
Dot Com Boom
It was between the years of 1995–2000 that a group of businesses started to change their focus onto the
web. Investors started throwing money at anything related to the web; in many cases, if a company was
seen to be on the web, then their stock prices would shoot up. This was known as the internet boom
which marked the commercial growth of the Internet since the advent of the World Wide Web.
However, as more and more money were pumped into these startups, lots of investors overlooked basic
business fundamentals and instead focused their confidence on the advancements in technology in the
hope that they would one day see a return on their investments. Unfortunately, this wasn't the case and
the collapse of the dot com bubble between 2000-2001 was inevitable.

Although many companies were hit by this


some are still around to tell the story today.
Websites such as E-bay, Amazon and
Google all survived the collapse of the dot
com bubble.

Social Networks
The original form of anything resembling any type of social network that we know today was a bulletin
board system (BBS). By the turn of the millennium the race was on to become the world's most popular
social network.
Social networks became especially popular on the web between the years of 1995-2000. More
importantly, an internet company in the States paved the way for social networks as they are known
today. AOL had features that you might see on many modern social networks today, such as member
profiles and forums where users could chat about any kind of subject that they chose.
It wasn't until around 2002 that the race to become the world’s most popular social network began. Sites
like Friendster, LinkedIn and myspace popped up. Friendster was arguably one of the most popular
original sites boasting three million users just a year after its launch. However, competitors soon overtook
Friendster, Myspace launched in 2003 and was soon gaining popularity as the world's most popular social
networking site.
If any social networking website has revolutionized the way that we socially interact on the web, that
accolade has to go to Facebook. Facebook managed to set itself apart from its competitors by coming
up with innovative features and executing smart business decisions.

One of those smart business moves is one that is also shared by Twitter; that is the offering of an API
which allows other developers to extend the sites' functionality and create apps that support the platforms.
Decisions like this allowed the social web to become a major milestone in the history of the World Wide
Web.
The Web Goes Mobile
In 2007 the iPhone was released which revolutionized the mobile web as we know
it today.
One of the most recent milestones in the history of the World Wide Web is
accessibility via mobile devices. Until this point accessing the web had fundamentally been from
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computers or laptops. Now the number of users accessing the web from mobile devices is growing
rapidly and is set to overtake desktop access by 2015.

Of course, people have been connecting to the web from mobile devices since the mid 90's but this was
in no way similar to the access that we are used to now. It was in 2007 that the iPhone first became
available, revolutionizing the way that we access the web from our phones and introducing the concept
of mobile apps. The World Wide Web was now able to understand whereabouts on the planet we were,
it allowed us to upload a photo that we have just taken straight onto our social networking profile. The
mobile web has added another layer to the already useful web.

History of Mobile Computing


Mobile Computing is a technology that allows transmission of data, voice and video via a computer or
any other wireless enabled device without having to be connected to a physical linked.
Mobile computing is an 'umbrella' term used to describe technologies that enable people to access
network services anyplace, anywhere, anytime. The Idea of mobile computing has only been around
since the 1990s. Since then, Mobile computing has evolved from two-way radios that use large antennas
to communicate simple messages to three-inch personal computers that can do almost everything a
regular computer does
The beginning of Mobile Computing
Most credit Guglielmo Marconi "the father of radios" with the initiation of wireless technology.
1894 Marconi experimented with Hertzian waves to produce and detected waves over long distances.
1896 Marconi established the wireless telegraph and signal company, the first radio factory.
1901 St. Johns new found-land Marconi received the first Atlantic trans-wireless from Poldhus England
1905 the first distress signal sent using Morse code
1919 Radio cooperation of America (RCA) was incorporated and consumers radio broadcasters for
news and entertainment soon became popular.

The beginning of Wireless Computing


In 1947 researchers in AT&T Bells Labs conceived the Idea of Cellphones. They realized that by using
small areas they could reuse the frequency. AT&T requested Federal Communication Commission (FCC)
to allocate a large number of radius-spectrum frequency so that widespread telephone services would
become feasible.
Evolution into the 20th Century
The first wireless network was network was commissioned in Germany in 1985. it was called the A-Netz
and used analog technology at 160 MHz, this system then evolved into B-Netz operating at the same
160 MHz, It was possible to receive an incoming call from a fix telephone network, given that the location
of the mobile station was known. These systems did not have any function which permitted change of
base station.
In 1968, in USA the FCC reconsidered it position on cellular network concept. They agree to allocate a
larger frequency band for a greater number of mobile phones provided the technology to build a better
mobile network service.
Milestones:
1971: Busicom LE-120A 'Handy-LE' calculator. The first hand-held devices that can carry out
computing function
1978: Parker Bros. Merlin computer toy. One of the earliest portable computers.
1981: Osborne 1 portable computer. Although the Osborne 1 wasn't light at 23.5 pounds, it was the
very first computer designed for users to pack up and tote. The computer offered a 5-inch
diagonal screen, two full size floppy drives, a keyboard that snapped onto the system, and a
handle in the back for easy carrying.
1982: Grid Compass 1100 clamshell laptop.
1983: TRS-80 Model 100 portable PC. Tandy's TRS-80 Model 100 was one of the first computers light
enough for people to carry around on a daily basis.
1984: Psion Organizer handheld computer. The earliest device that could truly be considered a
handheld personal computer.
1996: Palm Pilot 1000 digital planner. First popular digital day planner.
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INSTRUCTIONAL MODULE
IM No.: IM-ITECC1-1STSEM-2020-2021
1999: Apple iBook G3 Wi-Fi enabled laptop996: Panasonic Toughbook CF-25 laptop. The first
consumer device to carry Wi-Fi card.
2002: Acer TravelMate TM-100 laptop/tablet hybrid.
2006: Samsung Q1 Ultra-Mobile PC
2007: Eee PC 4G netbook. First netbook, early laptop with solid-state drive.
2007: Apple iPhone smartphone. Intuitive touch-based interface that turned the smartphone into a
minicomputer.
2008: Apple iTunes App Store. Sparked the third party application craze.
2010-2011: Apple iPad 1 and 2.First mass selling tablet PC.
2011: Motorola Atrix 4G smartphone. Webtop/smartphone hybrid.
2011: Google Chromebook. Low cost browser-based laptop.
2013: Google Glass. Early example of ‘smart-glasses’ technology.
2015: Apple Watch

Summary
To sum it up (and maybe oversimplify a bit), computer engineers design and build computers. Computer
scientists design and develop computer programs, software, and applications. IT professionals then use
and troubleshoot those programs, software, and applications. These three professions all work together
to make sure hardware, software, and user interface (UI) come together smoothly so that computers can
carry out the tasks businesses and individuals need from them.
It might help to imagine it like this: Computer engineers are architects and construction workers. They
design and build a house. Computer scientists are the electricians, plumbers, and installation specialists
who put lights, running water, and appliances in the house. IT professionals live in the house and use
appliances effectively and efficiently for a desired effect. There is some overlap within these three fields.
Essentially, they exist in subsections of the same discipline, performing complementary different tasks
that fit together like a gear.
With our review of history of computing, we also discover it was needs for faster and reliable machine for
counting that leads to the inventions of technologies that we enjoy today. Yet with this are the people
behind who gave their effort in each stages of the development.

V. LEARNING ACTIVITIES

REVIEW QUESTIONS. From your understanding after reading the handout, please try to discuss the
following questions but not copy from the given handout. Try to elaborate and expand your answer as
much as possible. DO NOT COPY nor GOOGLE your answers. Read and understand too the given
rubrics below. Aim for the highest points. This is an individual activity. For hardcopy - Please answer
this in a yellow pad paper and please indicate your name, course and section and the date. For ecopy -
For the file name please follow the following: Course and section, Surname, Given name initial, RQ1.
Example: BSIT1D-Segundo,C.-RQ1

Discuss the following:


1. What are the differences of Computer Science, Information Technology, and Computer Engineering as a course and as
a profession?
2. What are the early computing devices and the functions?
3. Who are the persons behind the development/inventions?
4. What are the lattes trends in computing?

RUBRIC FOR REVIEW QUESTIONS

UNSATISFACTORY NEEDS SATISFACTORY OUTSTANDING


IMPROVEMENT
(0 points) (15 points) (25 points)
(5 points)

“In accordance with Section 185, Fair Use of Copyrighted Work of Republic Act 8293, the copyrighted works included in this ma terial may be reproduced for educational
purposes only and not for commercial distribution,”
NVSU-FR-ICD-05-00 (081220) Page 17 of 19
Republic of the Philippines
NUEVA VIZCAYA STATE UNIVERSITY
Bayombong, Nueva Vizcaya
INSTRUCTIONAL MODULE
IM No.: IM-ITECC1-1STSEM-2020-2021
CONTENT & -Content is - Content is not - Content is - Content is
DEVELOPMENT incomplete. comprehensive accurate and comprehensive,
and /or persuasive. accurate, and
- Major points are
persuasive. persuasive.
not clear. - Major points are
- Major points are stated. - Major points are stated
-Specific examples
addressed, but not clearly and are well
are not used. - Responses are
well supported. supported.
adequate and
- Responses are address topic. - Responses are
inadequate or do excellent, timely and
- Content is clear.
not address topic. address topic.
-Specific
-Specific - Content is clear.
examples are
examples do not
used. -Specific examples are
support topic.
used.

ORGANIZATION - Organization and - Structure of the - Structure is -Structure of the paper


structure detract paper is not easy mostly clear and is clear and easy to
& STRUCTURE
from the message. to follow. easy to follow. follow.
- Writing is -Transitions need - Transitions are - Transitions are logical
disjointed and lacks improvement. present. and maintain the flow of
transition of thought throughout the
- Conclusion is - Conclusion is
thoughts. paper.
missing, or if logical.
provided, does not - Conclusion is logical
flow from the body and flows from the body
of the paper. of the paper.

“In accordance with Section 185, Fair Use of Copyrighted Work of Republic Act 8293, the copyrighted works included in this ma terial may be reproduced for educational
purposes only and not for commercial distribution,”
NVSU-FR-ICD-05-00 (081220) Page 18 of 19
Republic of the Philippines
NUEVA VIZCAYA STATE UNIVERSITY
Bayombong, Nueva Vizcaya
INSTRUCTIONAL MODULE
IM No.: IM-ITECC1-1STSEM-2020-2021
RUBRIC FOR ASSIGNMENT 1 & 2 AND FOR QUIZ 1 – ESSAY part
Unsatisfactory Needs Improvement Satisfactory Outstanding
0 pts 1 pts 3 pts 5 pts
Unsatisfactory Needs Improvement Satisfactory Outstanding
Content & - Content is
Development incomplete. - Content is not - Content is - Content is
- Major points are comprehensive and /or accurate and comprehensive,
not clear. persuasive. persuasive. accurate, and
-Specific examples - Major points are - Major points are persuasive.
are not used. addressed, but not well stated. - Major points are stated
supported. - Responses are clearly and are well
- Responses are adequate and supported.
inadequate or do not address topic. - Content is clear.
address topic. - Content is clear. -Specific examples are
-Specific examples do -Specific examples used.
not support topic. are used.

Organization & - Organization and - Structure of the paper - Structure is mostly -Structure of the paper is
Structure structure detract is not easy to follow. clear and easy to clear and easy to follow.
from the message. - Transitions need follow. - Transitions are logical
- Writing is improvement. - Transitions are and maintain the flow of
disjointed and lacks - Conclusion is present. thought throughout the
transition of missing, or if provided, - Conclusion is paper.
thoughts. does not flow from the logical. - Conclusion is logical
body of the paper. and flows from the body
of the paper.

Grammar, - Paper contains - Paper contains few - Rules of grammar, - Rules of grammar,
Punctuation & numerous grammatical, usage, and usage, and punctuation
Spelling grammatical, punctuation and punctuation are are followed; spelling is
punctuation, and spelling errors. followed with minor correct.
spelling errors. errors.
Spelling is correct.

VI. REFERENCES

1. E-RESOURCES

1. June Parsons and Dan Oja. Computer Concepts 2014. International Edition. Course
technology. CENGAGE Learning
2. Regina C. Espinosa and Winston F. Abalos. Introduction to Networking, Internet and Web
Page Development. St. Andrew Publishing House. 2012
3. Gary Shelly, Misty Virmaat, Jeffrey Quashey, Susan Sebok and Steven Freund. Discovering
Computers, Complete: Your Interactive Guide to Digital World. International Edition. Course
Technology. CENGAGE Learning.
4. Copernicus P. Pepito. Introduction to Computer Fundamentals and Information Tecnology.
Philippine National Bookstore. 2010
5. Dennis Fajarito. Computer Fundamentals. Philippine National Bookstore. 2010
6. Kenneth J. Balduaf and Ralph M.Stair. Discovering Information Technology. Philippine Edition.
2009
7. https://webdesign.tutsplus.com/articles/a-brief-history-of-the-world-wide-web--webdesign-
8710 by Aaron Lumsden, 25 Sept. 2012
8. http://mobilecomputercomp1220uwi.weebly.com/history.html updated last 14 May 2017

“In accordance with Section 185, Fair Use of Copyrighted Work of Republic Act 8293, the copyrighted works included in this ma terial may be reproduced for educational
purposes only and not for commercial distribution,”
NVSU-FR-ICD-05-00 (081220) Page 19 of 19

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