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0% found this document useful (0 votes)
4 views5 pages

Log

Uploaded by

David González
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Tue Sep 16 14:48:58 2025

Alternative_Saves_Android_Port
Ren'Py 7.6.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer realme Model RMX3741


Android Version: 15
Device Arch: android-arm64_v8a

Screen diagonal is 4.9244289009 inches.


Version: Ren'Py 7.6.3.23091805
Early init. took 0.07s
Early init. took 0.07s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/straitenedtimes.hotzone18.com/files/game
/storage/emulated/0/Android/data/straitenedtimes.hotzone18.com/files/../../../../
Hotzone/RenPy_Saves/straitenedtimes.hotzone18.com/game
/data/user/0/straitenedtimes.hotzone18.com/files/game
Loader init. took 1.89s
Loader init. took 1.89s
Loading error handling. took 0.28s
Loading error handling. took 0.28s
Loading script. took 4.23s
Loading script. took 4.23s
Saving to
/storage/emulated/0/Android/data/straitenedtimes.hotzone18.com/files/../../../../
Documents/RenPy_Saves/straitenedtimes.hotzone18.com
Loading save slot metadata. took 0.57s
Loading save slot metadata. took 0.57s
Loading persistent. took 0.02s
Loading persistent. took 0.02s
Set script version to: (7, 6, 3)
- Init at tl/HZIlle/replaceText.rpyc:1 took 1.42880 s.
Running init code. took 2.20s
Running init code. took 2.20s
Loading analysis data. took 0.11s
Loading analysis data. took 0.11s
Analyze and compile ATL. took 0.09s
Analyze and compile ATL. took 0.09s
Reloading save slot metadata. took 0.80s
Reloading save slot metadata. took 0.80s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.49s
Initial gc. took 0.49s
DPI scale factor: 1.000000
Creating interface object. took 0.00s
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.50s
Init translation took 0.50s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.10s
Load screen analysis took 0.10s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.39s
Prepare screens took 0.39s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.03s
Running _start took 0.03s
Interface start. took 0.68s
Interface start. took 0.68s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2160, 960)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G68 MC4'
Version: 'OpenGL ES 3.2 v1.r49p1-03bet0.5f9a92adb22346da069f00be2943f72a'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Total time until interface ready: 12.8402228355s.
Hid presplash.

Full traceback:
File "_layout/screen_load_save.rpymc", line 35, in script
File "renpy/ast.py", line 1138, in execute
File "renpy/python.py", line 1122, in py_exec_bytecode
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
File "renpy/ui.py", line 299, in interact
File "renpy/display\core.py", line 3582, in interact
File "renpy/display\core.py", line 4543, in interact_core
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\screen.py", line 770, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1403, in event
File "renpy/display\layout.py", line 281, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\behavior.py", line 1142, in event
File "renpy/display\behavior.py", line 1075, in handle_click
File "renpy/display\behavior.py", line 372, in run
File "renpy/display\behavior.py", line 379, in run
File "renpy/common/00action_file.rpy", line 479, in __call__
File "renpy/loadsave.py", line 815, in load
File "renpy/compat\pickle.py", line 45, in loads
ImportError: No module named scenelists

While running game code:


File "renpy/common/00action_file.rpy", line 479, in __call__
ImportError: No module named scenelists

Full traceback:
File "_layout/screen_load_save.rpymc", line 35, in script
File "renpy/ast.py", line 1138, in execute
File "renpy/python.py", line 1122, in py_exec_bytecode
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
File "renpy/ui.py", line 299, in interact
File "renpy/display\core.py", line 3582, in interact
File "renpy/display\core.py", line 4543, in interact_core
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\screen.py", line 770, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1403, in event
File "renpy/display\layout.py", line 281, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\behavior.py", line 1142, in event
File "renpy/display\behavior.py", line 1075, in handle_click
File "renpy/display\behavior.py", line 372, in run
File "renpy/display\behavior.py", line 379, in run
File "renpy/common/00action_file.rpy", line 479, in __call__
File "renpy/loadsave.py", line 815, in load
File "renpy/compat\pickle.py", line 45, in loads
ImportError: No module named scenelists

While running game code:


File "renpy/common/00action_file.rpy", line 479, in __call__
ImportError: No module named scenelists

Full traceback:
File "_layout/screen_load_save.rpymc", line 35, in script
File "renpy/ast.py", line 1138, in execute
File "renpy/python.py", line 1122, in py_exec_bytecode
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
File "renpy/ui.py", line 299, in interact
File "renpy/display\core.py", line 3582, in interact
File "renpy/display\core.py", line 4543, in interact_core
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\screen.py", line 770, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1403, in event
File "renpy/display\layout.py", line 281, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\layout.py", line 1179, in event
File "renpy/display\behavior.py", line 1142, in event
File "renpy/display\behavior.py", line 1075, in handle_click
File "renpy/display\behavior.py", line 372, in run
File "renpy/display\behavior.py", line 379, in run
File "renpy/common/00action_file.rpy", line 479, in __call__
File "renpy/loadsave.py", line 815, in load
File "renpy/compat\pickle.py", line 45, in loads
ImportError: No module named scenelists

While running game code:


File "renpy/common/00action_file.rpy", line 479, in __call__
ImportError: No module named scenelists
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2160, 960) drawable=(2160, 960)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2160, 960) drawable=(2160, 960)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('The specified window has not been made current',)
Screen sizes: virtual=(1920, 1080) physical=(2160, 960) drawable=(2160, 960)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2160, 960) drawable=(2160, 960)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2160, 960) drawable=(2160, 960)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2160, 960) drawable=(2160, 960)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2160, 960) drawable=(2160, 960)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2292, 1080) drawable=(2292, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)

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