-- Load the library
local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/example/
VisualUILibrary/main/source.lua"))()
-- Initialize the library
Library.__init()
-- Set the name of your hub (this will appear in the UI)
getgenv().namehub = "Example Hub"
-- Main Tab
local MainTab = Library:create_tab("Main")
MainTab:create_toggle({
name = "God Mode",
flag = "godMode",
enabled = false,
callback = function(value)
print("God Mode:", value)
-- Add your god mode logic here
end,
section = "left"
})
MainTab:create_slider({
name = "Walk Speed",
flag = "walkSpeed",
minimum_value = 16,
maximum_value = 200,
value = 16,
callback = function(value)
print("Walk Speed:", value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end,
section = "left"
})
MainTab:create_button({
name = "Teleport to Random Player",
callback = function()
local players = game.Players:GetPlayers()
local randomPlayer = players[math.random(1, #players)]
game.Players.LocalPlayer.Character:MoveTo(randomPlayer.Character.HumanoidRootPart.P
osition)
end,
section = "right"
})
-- Combat Tab
local CombatTab = Library:create_tab("Combat")
CombatTab:create_toggle({
name = "Aimbot",
flag = "aimbot",
enabled = false,
callback = function(value)
print("Aimbot:", value)
-- Add your aimbot logic here
end,
section = "left"
})
CombatTab:create_dropdown({
name = "Aimbot Target",
flag = "aimbotTarget",
options = {"Head", "Torso", "Random"},
option = "Head",
callback = function(selected)
print("Aimbot Target:", selected)
-- Update your aimbot target logic here
end,
section = "left"
})
CombatTab:create_slider({
name = "Aimbot FOV",
flag = "aimbotFOV",
minimum_value = 0,
maximum_value = 360,
value = 90,
callback = function(value)
print("Aimbot FOV:", value)
-- Update your aimbot FOV logic here
end,
section = "right"
})
-- Visuals Tab
local VisualsTab = Library:create_tab("Visuals")
VisualsTab:create_toggle({
name = "ESP",
flag = "esp",
enabled = false,
callback = function(value)
print("ESP:", value)
-- Add your ESP logic here
end,
section = "left"
})
VisualsTab:create_dropdown({
name = "ESP Color",
flag = "espColor",
options = {"Red", "Green", "Blue", "White"},
option = "Red",
callback = function(selected)
print("ESP Color:", selected)
-- Update your ESP color logic here
end,
section = "left"
})
VisualsTab:create_toggle({
name = "Chams",
flag = "chams",
enabled = false,
callback = function(value)
print("Chams:", value)
-- Add your Chams logic here
end,
section = "right"
})
-- Misc Tab
local MiscTab = Library:create_tab("Misc")
MiscTab:create_button({
name = "Destroy All Trees",
callback = function()
print("Destroying all trees...")
-- Add logic to destroy all trees in the game
end,
section = "left"
})
MiscTab:create_textbox({
name = "Teleport to Player",
flag = "teleportPlayer",
value = "",
callback = function(playerName)
local targetPlayer = game.Players:FindFirstChild(playerName)
if targetPlayer then
game.Players.LocalPlayer.Character:MoveTo(targetPlayer.Character.HumanoidRootPart.P
osition)
else
print("Player not found!")
end
end,
section = "left"
})
MiscTab:create_keybind({
name = "Toggle UI",
flag = "toggleUI",
keycode = Enum.KeyCode.RightControl,
callback = function()
print("UI Toggled")
-- Add logic to toggle the UI visibility
end,
section = "right"
})
-- Settings Tab
local SettingsTab = Library:create_tab("Settings")
SettingsTab:create_toggle({
name = "Auto-Save Settings",
flag = "autoSave",
enabled = true,
callback = function(value)
print("Auto-Save:", value)
-- Implement auto-save functionality
end,
section = "left"
})
SettingsTab:create_button({
name = "Reset All Settings",
callback = function()
print("Resetting all settings...")
-- Add logic to reset all settings to default
end,
section = "right"
})
SettingsTab:create_paragraph({
name = "Credits",
title = "Created by @7soc Library by DEFUSAL",
section = "right"
})
-- Load saved settings
Library:load_flags()
print("Cheat menu loaded successfully!")