Thanks to visit codestin.com
Credit goes to www.scribd.com

0% found this document useful (0 votes)
7 views4 pages

Example2 Lua

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views4 pages

Example2 Lua

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

-- Load the library

local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/example/
VisualUILibrary/main/source.lua"))()

-- Initialize the library


Library.__init()

-- Set the name of your hub (this will appear in the UI)
getgenv().namehub = "Example Hub"

-- Main Tab
local MainTab = Library:create_tab("Main")

MainTab:create_toggle({
name = "God Mode",
flag = "godMode",
enabled = false,
callback = function(value)
print("God Mode:", value)
-- Add your god mode logic here
end,
section = "left"
})

MainTab:create_slider({
name = "Walk Speed",
flag = "walkSpeed",
minimum_value = 16,
maximum_value = 200,
value = 16,
callback = function(value)
print("Walk Speed:", value)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
end,
section = "left"
})

MainTab:create_button({
name = "Teleport to Random Player",
callback = function()
local players = game.Players:GetPlayers()
local randomPlayer = players[math.random(1, #players)]

game.Players.LocalPlayer.Character:MoveTo(randomPlayer.Character.HumanoidRootPart.P
osition)
end,
section = "right"
})

-- Combat Tab
local CombatTab = Library:create_tab("Combat")

CombatTab:create_toggle({
name = "Aimbot",
flag = "aimbot",
enabled = false,
callback = function(value)
print("Aimbot:", value)
-- Add your aimbot logic here
end,
section = "left"
})

CombatTab:create_dropdown({
name = "Aimbot Target",
flag = "aimbotTarget",
options = {"Head", "Torso", "Random"},
option = "Head",
callback = function(selected)
print("Aimbot Target:", selected)
-- Update your aimbot target logic here
end,
section = "left"
})

CombatTab:create_slider({
name = "Aimbot FOV",
flag = "aimbotFOV",
minimum_value = 0,
maximum_value = 360,
value = 90,
callback = function(value)
print("Aimbot FOV:", value)
-- Update your aimbot FOV logic here
end,
section = "right"
})

-- Visuals Tab
local VisualsTab = Library:create_tab("Visuals")

VisualsTab:create_toggle({
name = "ESP",
flag = "esp",
enabled = false,
callback = function(value)
print("ESP:", value)
-- Add your ESP logic here
end,
section = "left"
})

VisualsTab:create_dropdown({
name = "ESP Color",
flag = "espColor",
options = {"Red", "Green", "Blue", "White"},
option = "Red",
callback = function(selected)
print("ESP Color:", selected)
-- Update your ESP color logic here
end,
section = "left"
})

VisualsTab:create_toggle({
name = "Chams",
flag = "chams",
enabled = false,
callback = function(value)
print("Chams:", value)
-- Add your Chams logic here
end,
section = "right"
})

-- Misc Tab
local MiscTab = Library:create_tab("Misc")

MiscTab:create_button({
name = "Destroy All Trees",
callback = function()
print("Destroying all trees...")
-- Add logic to destroy all trees in the game
end,
section = "left"
})

MiscTab:create_textbox({
name = "Teleport to Player",
flag = "teleportPlayer",
value = "",
callback = function(playerName)
local targetPlayer = game.Players:FindFirstChild(playerName)
if targetPlayer then

game.Players.LocalPlayer.Character:MoveTo(targetPlayer.Character.HumanoidRootPart.P
osition)
else
print("Player not found!")
end
end,
section = "left"
})

MiscTab:create_keybind({
name = "Toggle UI",
flag = "toggleUI",
keycode = Enum.KeyCode.RightControl,
callback = function()
print("UI Toggled")
-- Add logic to toggle the UI visibility
end,
section = "right"
})

-- Settings Tab
local SettingsTab = Library:create_tab("Settings")

SettingsTab:create_toggle({
name = "Auto-Save Settings",
flag = "autoSave",
enabled = true,
callback = function(value)
print("Auto-Save:", value)
-- Implement auto-save functionality
end,
section = "left"
})

SettingsTab:create_button({
name = "Reset All Settings",
callback = function()
print("Resetting all settings...")
-- Add logic to reset all settings to default
end,
section = "right"
})

SettingsTab:create_paragraph({
name = "Credits",
title = "Created by @7soc Library by DEFUSAL",
section = "right"
})

-- Load saved settings


Library:load_flags()

print("Cheat menu loaded successfully!")

You might also like