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Example Program Tracking MDM

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0% found this document useful (0 votes)
5 views4 pages

Example Program Tracking MDM

Uploaded by

ctimmy287
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Masters of Digital Media - Example Requirements Tracking

Courses
A graduate course is the study of a particular topic, group of topics or area of specialization within a wider discipline/subject area, normally extending through one term or session, and can be one of the basic building blocks of
qualification for a graduate degree. Graduate courses are designed to meet substantive discipline graduate learning outcomes and normally utilize the student/instructor format. Grades are assigned that contribute toward the
student’s academic average; grades assess the level of mastery of the topic(s) or areas of specialization.

Required Courses - all students must take these courses


Subject Course # Course Learning Outcomes (LOs) Program LOs Addressed Alignment with GDLE(s), List GDLE(s) addressed Assessments (optional)

-Evaluate the production and dissemination of


-Critically analyze digital media solutions through different
digital media from multiple ethical and legal -Depth and breadth of knowledge -Essay
Foundations of lenses - social, ethical, legal and business
9100 perspectives -Application of Knowledge -Design Project
Digital Media -Apply design thinking to develop a new product in
-Engage a process of design thinking to develop -Awareness of Limits of Knowledge -Presentations - Group
collaboration with stakeholders
digital media solutions to identified problems

-Demonstrate the ability to use contemporary


tools and apply theories of digital media practice.
-Compare key research methods used in digital media
Foundations of -Critically evaluate how the theoretical -Depth and breadth of knowledge -Literature Review
studies to answer a question or address a problem
Research in Digital 9101 approaches pertaining to digital media research -Research and Scholarship -Research Proposal
-Describe how digital media research skills are used in
Media are applied to produce research for academia and -Professional Capacity/autonomy -Discussion/Participation
both adacemia and industry
industry

-Engage a process of design thinking to develop


-Form an intellectual framework for the analysis of digital media solutions to identified problems -Depth and breadth of knowledge -Analytical Essay
The Visual Story 9102 narrative in film and interactive devices -Demonstrate the ability to use contemporary -Application of Knowledge -Design Project
-Develop and present narrative in interactive media tools and apply theories of digital media practice. -Communications Skills -Presentation-Individual

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Mandatory Courses - students must take one or more of these course options

Subject Course # Course LOs Addressed Program LOs Addressed Alignment with GDLE(s), List GDLE(s) addressed
Assessments (optional)

-Critically evaluate how the theoretical


approaches pertaining to digital media research
Introduction to
-Appraise key qualitative research methods used in digital are applied to produce research for academia and
Qualitative Methods -Research and Scholarship -Research Proposal
9211 media studies for addressing a selected research question industry
in Digital Media -Application of Knowledge -Discussion/Participation
or area of research focus -Evaluate the production and dissemination of
Research
digital media from multiple ethical and legal
perspectives

-Critically evaluate how the theoretical


approaches pertaining to digital media research
Introduction to
-Appraise key quantitative research methods used in are applied to produce research for academia and
Quantitative -Research and Scholarship -Research Proposal
9212 digital media studies for addressing a selected research industry
Methods in Digital -Application of Knowledge -Discussion/Participation
question or area of research focus -Evaluate the production and dissemination of
Media Research
digital media from multiple ethical and legal
perspectives

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Elective Courses - students may take any of these courses

Subject Course # Course LOs Addressed Program LOs Addressed Alignment with GDLE(s), List GDLE(s) addressed
Assessments (optional)

-Deconstruct various types of games to identify their


-Engage a process of design thinking to develop
inherent principles of design -Depth and breadth of knowledge -Short Essays
digital media solutions to identified problems
Foundations of Game -Pitch a game design to a marketing panel by translating, -Application of Knowledge -Group Project
9500 -Demonstrate through critical thinking and hands-
Design through oral presentation, the psychological, -Awareness of Limits of Knowledge -Presentations - Group
on projects, the application of digital media and
anthropological, neuroscientific, and philosophical -Communications Skills -Debate
technologies in a global and diverse workplace.
elements of its design

-Engage a process of design thinking to develop


-Identify and practice methods for spontaneous problem
digital media solutions to identified problems -Design Projects
solving in the digital media industry -Application of Knowledge
Interdisciplinary -Demonstrate through critical thinking and hands- -Self-Assessment
9600 -Negotiate within a digital design team to practice skills of -Awareness of Limits of Knowledge
Improvisation on projects, the application of digital media and -Group Project
interdependence, collaborative ability, and adaptability -Communications Skills
technologies in a global and diverse workplace. -Presentations - Group

Course LOs vary depending on the topic of focus, generally


-Engage a process of design thinking to develop
emphasizing the ability to: -Depth and breadth of knowledge
9700, digital media solutions to identified problems
Special Topics in -Appraise the relevance of [the special topic] to current -Application of Knowledge -Design Projects
9701, -Demonstrate through critical thinking and hands-
Digital Media I, II, III and future implications for the digital media industry -Awareness of Limits of Knowledge -Group Project
9702 on projects, the application of digital media and
-Negotiate within a team to practice skills of -Communications Skills
technologies in a global and diverse workplace.
interdependence, collaborative ability, and adaptability

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Milestones
A milestone is a learning activity that must be successfully completed in order to fulfill the requirements for the graduate degree. If grades are assigned, they do not contribute to the student’s academic average. FYI: Academic
milestones are designed to meet substantive discipline learning outcomes and will appear on the transcript. All other milestones will not appear on the transcript; for example, ladder safety training.

Milestone Name Milestone LOs Addressed Program LOs Addressed Alignment with GDLE(s), List GDLE(s) addressed
Assessments (optional)

SGPS Academic Integrity -Describe and put to practice the academic principles that -Demonstrate professional and ethical conduct
-Professional Capacity/autonomy -Quiz
Module prevent scholastic offenses consistent of digital media practitioners

-Engage a process of design thinking to develop


-Identify and carry out performance objectives mutually digital media solutions to identified problems
agreed upon with an employer related to a selected -Demonstrate through critical thinking and hands- -Application of Knowledge -Short Essays
Internship internship assignment on projects, the application of digital media and -Professional Capacity/autonomy -Self-Assessment
-Apply design thinking to develop a new product in technologies in a global and diverse workplace. -Awareness of Limits of Knowledge -Term Paper
collaboration with stakeholders -Demonstrate professional and ethical conduct
consistent of digital media practitioners

-Critically evaluate how the theoretical


approaches pertaining to digital media research
National/International -Report to peers, through formal presentation, the lessons are applied to produce research for academia and -Application of Knowledge -Presentation-Individual
Conference Attendance learned from conference attendance industry -Professional Capacity/autonomy -Presentation-Group
-Demonstrate professional and ethical conduct
consistent of digital media practitioners

-Consult with academic supervisors throughout the


development and completion of digital media independent -Critically evaluate how the theoretical
Supervisory mentoring research project approaches pertaining to digital media research -Research and Scholarship
relationship -Defend decisions made throughout the project process are applied to produce research for academia and
that take into account the ongoing consultation with industry -Self-Assessment
supervisors
Thesis

Thesis LOs Addressed Program LOs Addressed Alignment with GDLE(s), List GDLE(s) addressed
Assessments (optional)

- Interpret and analyze scholarly works using critical and -Critically evaluate how the theoretical
-Colloquium
theoretical approaches pertaining to digital media studies approaches pertaining to digital media research -Research and Scholarship
Independent Research Project -Thesis Paper
to investigate of a selected research question or area of are applied to produce research for academia and
focus industry

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