Lecture No.
09
Data Structures
Dr. Sohail Aslam
Memory Organization
Process 1
(browser) Code
Process 3
(word) Static data
Process 4 Stack
(excel)
Process 2
(dev-c++)
Windows OS Heap
Stack Layout during a call
Here is stack layout when function F calls
function G:
Parameters(F) Parameters(F) Parameters(F)
Local variables(F) Local variables(F) Local variables(F)
Return address(F) Return address(F) Return address(F)
sp
Parameters(G) Parameters(G)
sp
Local variables(G)
Return address(G)
sp
At point of call During execution of G After call
Queues
A stack is LIFO (Last-In First Out)
structure.
In contrast, a queue is a FIFO (First-In
First-Out ) structure.
A queue is a linear structure for which
items can be only inserted at one end and
removed at another end.
Queue Operations
Enqueue(X) – place X at the rear of the
queue.
Dequeue() -- remove the front element
and return it.
Front() -- return front element without
removing it.
IsEmpty() -- return TRUE if queue is
empty, FALSE otherwise
Implementing Queue
Using linked List: Recall
Insert works in constant time for either end
of a linked list.
Remove works in constant time only.
Seems best that head of the linked list be
the front of the queue so that all removes
will be from the front.
Inserts will be at the end of the list.
Implementing Queue
Using linked List:
front rear front rear
1 7 5 2 1 7 5 2
Implementing Queue
Using linked List:
front rear front rear
1 7 5 2 1 7 5 2
dequeue()
front rear front rear
7 5 2 1 7 5 2
Implementing Queue
Using linked List:
front rear front rear
1 7 5 2 1 7 5 2
enqueue(9)
front rear front rear
7 5 2 9 7 5 2 9
Implementing Queue
int dequeue()
{
int x = front->get();
Node* p = front;
front = front->getNext();
delete p;
return x;
}
void enqueue(int x)
{
Node* newNode = new Node();
newNode->set(x);
newNode->setNext(NULL);
rear->setNext(newNode);
rear = newNode;
}
Implementing Queue
int front()
{
return front->get();
}
int isEmpty()
{
return ( front == NULL );
}
Queue using Array
If we use an array to hold queue elements,
both insertions and removal at the front
(start) of the array are expensive.
This is because we may have to shift up to
“n” elements.
For the stack, we needed only one end; for
queue we need both.
To get around this, we will not shift upon
removal of an element.
Queue using Array
front rear
1 7 5 2
1 7 5 2
0 1 2 3 4 5 6 7
front rear
0 3
Queue using Array
enqueue(6)
front rear
1 7 5 2 6
1 7 5 2 6
0 1 2 3 4 5 6 7
front rear
0 4
Queue using Array
enqueue(8)
front rear
1 7 5 2 6 8
1 7 5 2 6 8
0 1 2 3 4 5 6 7
front rear
0 5
Queue using Array
dequeue()
front rear
7 5 2 6 8
7 5 2 6 8
0 1 2 3 4 5 6 7
front rear
1 5
Queue using Array
dequeue()
front rear
5 2 6 8
5 2 6 8
0 1 2 3 4 5 6 7
front rear
2 5
Queue using Array
enqueue(9)
enqueue(12)
front rear
5 2 6 8 9 12
5 2 6 8 9 12
0 1 2 3 4 5 6 7
front rear
2 7
enqueue(21) ??
Queue using Array
We have inserts and removal running in
constant time but we created a new
problem.
Cannot insert new elements even though
there are two places available at the start
of the array.
Solution: allow the queue to “wrap
around”.
Queue using Array
Basic idea is to picture the array as a
circular array.
0 1
front
front rear
7 2 2
12 5
5 2 6 8 9 12
6 9 2
8 6 3 rear
7
5 4
Queue using Array
enqueue(21)
0 1
front rear 21 front size
7 2 2 8
12 5
5 2 6 8 9 12 21
6 9 2
8 6 3 rear noElements
0 7
5 4
void enqueue(int x)
{
rear = (rear+1)%size;
array[rear] = x;
noElements = noElements+1;
}
Queue using Array
enqueue(7)
0 1
front rear 21 7 front size
7 2 2 8
12 5
5 2 6 8 9 12 21 7
6 9 2
8 6 3 rear noElements
1 8
5 4
int isFull()
{
return noElements == size;
}
int isEmpty()
{
return noElements == 0;
}
Queue using Array
dequeue()
0 1
front rear 21 7 front size
7 2 4 8
12
6 8 9 12 21 7
6 9
8 6 3 rear noElements
1 6
5 4
int dequeue()
{
int x = array[front];
front = (front+1)%size;
noElements = noElements-1;
return x;
}
Use of Queues
Out of the numerous uses of the queues,
one of the most useful is simulation.
A simulation program attempts to model a
real-world phenomenon.
Many popular video games are
simulations, e.g., SimCity, FlightSimulator
Each object and action in the simulation
has a counterpart in real world.
Uses of Queues
If the simulation is accurate, the result of
the program should mirror the results of
the real-world event.
Thus it is possible to understand what
occurs in the real-world without actually
observing its occurrence.
Let us look at an example. Suppose there
is a bank with four tellers.
Simulation of a Bank
A customer enters the bank at a specific
time (t1) desiring to conduct a transaction.
Any one of the four tellers can attend to
the customer.
The transaction (withdraw, deposit) will
take a certain period of time (t2).
If a teller is free, the teller can process the
customer’s transaction immediately and
the customer leaves the bank at t1+t2.