Chapter 8: Main Memory
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Chapter 8: Memory Management
Background
Swapping
Contiguous Memory Allocation
Segmentation
Paging
Structure of the Page Table
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Objectives
To provide a detailed description of various ways of
organizing memory hardware
To discuss various memory-management techniques,
including paging and segmentation
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Background
Program must be brought (from disk) into memory and
placed within a process for it to be run
Main memory and registers are only storage CPU can
access directly
Memory unit only sees a stream of addresses + read
requests, or address + data and write requests
Register access in one CPU clock (or less)
Main memory can take many cycles, causing a stall
Cache sits between main memory and CPU registers
Protection of memory required to ensure correct operation
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Base and Limit Registers
A pair of base and limit registers define the logical address space
CPU must check every memory access generated in user mode to
be sure it is between base and limit for that user
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Hardware Address Protection
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Address Binding
Programs on disk, ready to be brought into memory to execute form an input
queue
Without support, must be loaded into address 0000
Inconvenient to have first user process physical address always at 0000
How can it not be?
Further, addresses represented in different ways at different stages of a
program’s life
Source code addresses usually symbolic
Compiled code addresses bind to relocatable addresses
i.e. “14 bytes from beginning of this module”
Linker or loader will bind relocatable addresses to absolute addresses
i.e. 74014
Each binding maps one address space to another
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Binding of Instructions and Data to Memory
Address binding of instructions and data to memory addresses
can happen at three different stages
Compile time: If memory location known a priori, absolute
code can be generated; must recompile code if starting
location changes
Load time: Must generate relocatable code if memory
location is not known at compile time
Execution time: Binding delayed until run time if the
process can be moved during its execution from one memory
segment to another
Need hardware support for address maps (e.g., base and
limit registers)
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Multistep Processing of a User Program
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Logical vs. Physical Address Space
The concept of a logical address space that is bound to a
separate physical address space is central to proper memory
management
Logical address – generated by the CPU; also referred to
as virtual address
Physical address – address seen by the memory unit
Logical and physical addresses are the same in compile-time
and load-time address-binding schemes; logical (virtual) and
physical addresses differ in execution-time address-binding
scheme
Logical address space is the set of all logical addresses
generated by a program
Physical address space is the set of all physical addresses
generated by a program
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Memory-Management Unit (MMU)
Hardware device that at run time maps virtual to physical
address
Many methods possible, covered in the rest of this chapter
To start, consider simple scheme where the value in the
relocation register is added to every address generated by a
user process at the time it is sent to memory
Base register now called relocation register
MS-DOS on Intel 80x86 used 4 relocation registers
The user program deals with logical addresses; it never sees the
real physical addresses
Execution-time binding occurs when reference is made to
location in memory
Logical address bound to physical addresses
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Dynamic relocation using a relocation register
Routine is not loaded until it is
called
Better memory-space utilization;
unused routine is never loaded
All routines kept on disk in
relocatable load format
Useful when large amounts of
code are needed to handle
infrequently occurring cases
No special support from the
operating system is required
Implemented through program
design
OS can help by providing libraries
to implement dynamic loading
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Dynamic Linking
Static linking – system libraries and program code combined by
the loader into the binary program image
Dynamic linking –linking postponed until execution time
Small piece of code, stub, used to locate the appropriate
memory-resident library routine
Stub replaces itself with the address of the routine, and executes
the routine
Operating system checks if routine is in processes’ memory
address
If not in address space, add to address space
Dynamic linking is particularly useful for libraries
System also known as shared libraries
Consider applicability to patching system libraries
Versioning may be needed
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Swapping
A process can be swapped temporarily out of memory to a
backing store, and then brought back into memory for continued
execution
Total physical memory space of processes can exceed
physical memory
Backing store – fast disk large enough to accommodate copies
of all memory images for all users; must provide direct access to
these memory images
Roll out, roll in – swapping variant used for priority-based
scheduling algorithms; lower-priority process is swapped out so
higher-priority process can be loaded and executed
Major part of swap time is transfer time; total transfer time is
directly proportional to the amount of memory swapped
System maintains a ready queue of ready-to-run processes
which have memory images on disk
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Schematic View of Swapping
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Context Switch Time and Swapping (Cont.)
Other constraints as well on swapping
Pending I/O – can’t swap out as I/O would occur to wrong
process
Or always transfer I/O to kernel space, then to I/O device
Known as double buffering
Standard swapping not used in modern operating systems
But modified version common
Swap only when free memory extremely low
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Contiguous Allocation
Main memory must support both OS and user processes
Limited resource, must allocate efficiently
Contiguous allocation is one early method
Main memory usually into two partitions:
Resident operating system, usually held in low memory with
interrupt vector
User processes then held in high memory
Each process contained in single contiguous section of
memory
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Contiguous Allocation (Cont.)
Relocation registers used to protect user processes from each
other, and from changing operating-system code and data
Base register contains value of smallest physical address
Limit register contains range of logical addresses – each
logical address must be less than the limit register
MMU maps logical address dynamically
Can then allow actions such as kernel code being transient
and kernel changing size
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Hardware Support for Relocation and Limit Registers
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Multiple-partition allocation
Multiple-partition allocation
Degree of multiprogramming limited by number of partitions
Variable-partition sizes for efficiency (sized to a given process’ needs)
Hole – block of available memory; holes of various size are scattered
throughout memory
When a process arrives, it is allocated memory from a hole large enough to
accommodate it
Process exiting frees its partition, adjacent free partitions combined
Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
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Dynamic Storage-Allocation Problem
How to satisfy a request of size n from a list of free holes?
First-fit: Allocate the first hole that is big enough
Best-fit: Allocate the smallest hole that is big enough; must
search entire list, unless ordered by size
Produces the smallest leftover hole
Worst-fit: Allocate the largest hole; must also search entire list
Produces the largest leftover hole
First-fit and best-fit better than worst-fit in terms of speed and storage
utilization
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Fragmentation
External Fragmentation – total memory space exists to
satisfy a request, but it is not contiguous
Internal Fragmentation – allocated memory may be slightly
larger than requested memory; this size difference is memory
internal to a partition, but not being used
First fit analysis reveals that given N blocks allocated, 0.5 N
blocks lost to fragmentation
1/3 may be unusable -> 50-percent rule
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Fragmentation (Cont.)
Reduce external fragmentation by compaction
Shuffle memory contents to place all free memory together
in one large block
Compaction is possible only if relocation is dynamic, and is
done at execution time
I/O problem
Latch job in memory while it is involved in I/O
Do I/O only into OS buffers
Now consider that backing store has same fragmentation
problems
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Segmentation
Memory-management scheme that supports user view of memory
A program is a collection of segments
A segment is a logical unit such as:
main program
procedure
function
method
object
local variables, global variables
common block
stack
symbol table
arrays
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User’s View of a Program
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Logical View of Segmentation
4
1
3 2
4
user space physical memory space
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Segmentation Architecture
Logical address consists of a two tuple:
<segment-number, offset>,
Segment table – maps two-dimensional physical addresses; each
table entry has:
base – contains the starting physical address where the
segments reside in memory
limit – specifies the length of the segment
Segment-table base register (STBR) points to the segment table
’s location in memory
Segment-table length register (STLR) indicates number of
segments used by a program;
segment number s is legal if s < STLR
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Segmentation Architecture (Cont.)
Protection
With each entry in segment table associate:
validation bit = 0 illegal segment
read/write/execute privileges
Protection bits associated with segments; code sharing
occurs at segment level
Since segments vary in length, memory allocation is a
dynamic storage-allocation problem
A segmentation example is shown in the following diagram
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Segmentation Hardware
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Paging
Physical address space of a process can be noncontiguous;
process is allocated physical memory whenever the latter is
available
Avoids external fragmentation
Avoids problem of varying sized memory chunks
Divide physical memory into fixed-sized blocks called frames
Size is power of 2, between 512 bytes and 16 Mbytes
Divide logical memory into blocks of same size called pages
Keep track of all free frames
To run a program of size N pages, need to find N free frames and
load program
Set up a page table to translate logical to physical addresses
Backing store likewise split into pages
Still have Internal fragmentation
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Address Translation Scheme
Address generated by CPU is divided into:
Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit
page number page offset
p d
m -n n
For given logical address space 2m and page size 2n
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Paging Hardware
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Paging Model of Logical and Physical Memory
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Implementation of Page Table
Page table is kept in main memory
Page-table base register (PTBR) points to the page table
Page-table length register (PTLR) indicates size of the page
table
In this scheme every data/instruction access requires two
memory accesses
One for the page table and one for the data / instruction
The two memory access problem can be solved by the use of
a special fast-lookup hardware cache called associative
memory or translation look-aside buffers (TLBs)
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Implementation of Page Table (Cont.)
Some TLBs store address-space identifiers (ASIDs) in each
TLB entry – uniquely identifies each process to provide
address-space protection for that process
Otherwise need to flush at every context switch
TLBs typically small (64 to 1,024 entries)
On a TLB miss, value is loaded into the TLB for faster access
next time
Replacement policies must be considered
Some entries can be wired down for permanent fast
access
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Paging Hardware With TLB
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Memory Protection
Memory protection implemented by associating protection bit
with each frame to indicate if read-only or read-write access is
allowed
Can also add more bits to indicate page execute-only, and
so on
Valid-invalid bit attached to each entry in the page table:
“valid” indicates that the associated page is in the process’
logical address space, and is thus a legal page
“invalid” indicates that the page is not in the process’ logical
address space
Or use page-table length register (PTLR)
Any violations result in a trap to the kernel
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Valid (v) or Invalid (i) Bit In A Page Table
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