Introduction
Welcome to the official documentation for Ziva AI Agent, the AI-powered development agent that lives inside the Godot editor and helps you build games faster.
What is Ziva?
Ziva is built specifically for Godot. It works directly inside the editor and understands your whole project: scenes, nodes, scripts, resources, project settings, editor errors, and the running game.
Describe what you want in natural language and Ziva can create or change scenes, write GDScript or C#, search the Godot documentation, fix errors, run tests, and inspect the result without taking you out of the editor. Every turn can be undone if you want to roll back its changes.
Beyond code and scene editing, Ziva can playtest a game turn by turn, generate images, add hosted multiplayer, and install game analytics with a live dashboard.
Start for Free
Every new account starts on the free Hobby tier with a $3 of monthly included AI usage. This gives you the opportunity to experience AI-powered game development firsthand before upgrading to a paid plan.
Your Code Stays Private
- Never used for training - Your project is never used to train any AI models.
- Sent directly to trusted LLMs - Code is processed solely by secure LLM providers.
- 100% your IP - All generated code and assets belong entirely to you.
Getting Started
Ready to build faster? Download Ziva and install it in minutes.
Models and Integrations
Pick from Ziva-hosted models, run a local model through Ollama or LM Studio, or use an AI subscription you already have:
- Use existing subscriptions: connect Claude Code or ChatGPT Codex
- Local providers: run Ollama or LM Studio models on your computer
- MCP servers: give Ziva tools from other apps and services
- Ziva as an MCP server: use Ziva’s Godot tools from Claude Code, Codex, Cursor, OpenCode, and other MCP clients
Customizing Ziva
Shape how the agent behaves in your project with these v3 features:
- Slash commands —
/-prefixed shortcuts and custom prompt templates - @-Mentions — attach files and folders as context
- AGENTS.md — project-wide instructions that travel with every prompt
- Skills — auto-loaded capability packs
For Studios
Studios using Godot can work with Ziva on private deployments, custom models, dedicated inference, and integrations with their existing development workflows. Ziva for Unity is in beta through enterprise engagements, while Unreal Engine and Isaac Sim support are scoped with each team. Contact Enterprise to discuss what your studio needs.
Ziva is also gathering interest in game publishing from developers with a playable build. Publishing is an exploratory program, not a generally available service.
Community & Support
- Discord: Server invite
- Contact: Ziva Support
Next steps: Installation