It's fucking cold...and what's colder than space?
The Game: Death Divers
The Publisher: Will Power Games
Degree of Familiarity: None
Books Required: Death Divers and Heroic Dark
Wow, when was the last time I did a game that had a separate core book? Well, probably the last time I did a Savage Worlds game, but still.
So anyway, Death Divers is, like it says on the cover there, a setting for Heroic Dark. Heroic Dark is a system that posits heroic characters fighting against some kind of Darkness, and there are always three factions defined by their relationship to said Darkness (afraid of it, oppressed by it, denying it). In Death Divers, the Darkness is the Pit and the demons thereof. Basically the system is resonant of Doom; there's space travel, they figured out how to fold space but popped a hole in it which led to a Hell-like dimension (which actually reminds me a lot of Slidescape-36 from Control as it's described). Anyway, there's some unobtanium shit in Hell, which they start mining, then the demons start getting smarter and now they're emerging and starting to attack human settlements.
It's not a bad setting. Much like the Heroic Dark book, it's a little dry for my taste. I think if I was gonna run Heroic Dark I'd rather come up with a setting on my own or with my group, but Death Divers is by no means bad.
Right, so, let's make a character!
So, which of the three societies do I find most interesting? There's a sample character concept where the person is rich, old money from Earth, but became a Death Diver (oh, right, Death Divers descend into Hell to protect people from demons while mining, though the PCs are actually former Death Divers in a spaceship fighting the demons that have escape the Pit) because someone is trying to kill them. I like the idea of being old money, but there's a bit in the book that mentions that sometimes people of means get made Death Divers as punishment, and I think I'd like to riff on that a little.
Let's say my character, Hussein Fouad, was the second-to-youngest scion of the Fouad family. The family made its money in water, but they own a lot of shit now - resort on Ganymede, properties on Mars, more spaceships than they need. And Hussein wasn't anything special, wasn't the flashiest of his generation (that'd be his older brother Hamza), wasn't the black sheep (that'd be the oldest, his sister Maryam), but definitely wasn't the whiz kid (that's his little brother Ahmed, the tech genius). Hussein was the one that society watchers said "oh, right, him." He was a good athlete, made good grades, but in his family, "good" was invisible.
And then one night he got grabbed out of his bed, a bag put over his head, a needle in his arm, and the next thing he knew he was shipping out with Death Divers. To this day, he has no idea why. His family has cut off contact, the gossip columns barely mention him, and when they do, they always mention stuff he already did, rather than what he's doing.
Hussein feels like maybe this is a nightmare he can still wake up from. I kinda doubt it, but it'd be interesting to see what a good GM would come up with for why this happened to him.
OK, well, this means he's in the Denier society (the closest to Earth, and thus the farthest away from the Pit). That all also covers step 2 of chargen, too.
Step 3 asks me to choose a Career from the list, and then specialize or customize a bit. I think Hussein is a Communicator (Scion).
Step 4 is Style, which is just something to describe Hussein's general vibe. Confused? Eh, I think he would have been when he was first thrust into this, but let's assume he's been at this a while. It'd be interesting to make Hussein more of a conspiracy theorist. Let's say he's Paranoid.
Step 5 is Archetype, which gets more into points and build. I think The Natural makes the most sense, since that gives me good all-rounder capability. No place on the sheet for that, weirdly. Anyway, that gives me two Attributes at rank two, and two at rank 1. I'll put Influence and Focus at 2, and Senses and Might at 1. That leaves Agility at 0.
I get two skills and one specialization. How's this work again? Oh, it's pretty simple, Skills are broad, specializations are just that. Let's see, is this a list for this setting? Nope, so we'll just go with the Generic and Futuristic lists in the core. I only get two, anyway. I'll give Hussein Comprehension and Speech. I'll specialize Speech in Etiquette (should Etiquette be its own Skill? It is in some lists, but I dunno, it feels narrower to me).
And then I get 6XP toward Power Moves. These are much like stunts in Fate, there's a system for building them, but in Hussein's case I think I want to give him one based on Speech and have key in on the camaraderie of "OK, guys, I know this sucks, but we can get out alive if we work together." That's basically Motivate: Use Speech to motivate others to pitch in and stay focused by appealing to everyone's shared misery. That only costs 4XP, so I guess I'd have 2 left to start.
I get 8 resources to buy shit, but I think I'd keep it simple: Pistol, armor, probably some kind of camera or recording device.
I picture Hussein as in his late 20s now, black hair, Arabic (if that means anything at all in an interplanetary setting). He's gone from confused and depressed to paranoid and a bit twitchy, especially since the goddamn demons are coming out of the Pit now. Is his family in on it? WAS HE A SACRIFICE? (Probably not.) Only one way to find out! Into the breach!