February is almost over, but I can still get my six games in! Here we go!
The Game: Cyberpunk 2020 2nd Edition
The Publisher: R. Talsorian Games
Degree of Familiarity: None, really. I made a character named Cricket many years ago, and I remember playing him once or twice
Books Required: Just the one
Cyberpunk 2020 is really the second edition of the eponymous game, although the PDF I have is from the third printing, which is really the second edition with some incorporated errata. In any event, it's set in the distant year of, erm, two years ago, but like, we all know how cyberpunk works. People incorporate tech into their bodies and there's a Humanity stat that measures how much of your "soul" or whatever that eats up, the whole shebang is very shiny and chrome, and although it talks a lot about being emblematic of the 2000s, it comes off as crazily 90s. Which makes sense, since it was published in 1990.
Well, all of that in mind, it has lifepaths, which of course makes me happy. I don't have a theme song yet, though I might before I finish, so let's just start off the process and see where we end up.
We start by generating statistics. Now, I don't normally dig on rolling stats, but what the heck. I need to roll 9 d10s, reroll anything less than 3, and then assign them to my nine stats. Just a moment.
All right, we have: 10, 4, 8, 7, 6, 3, 4, 5, 5. Erm. OK, then. I think rather than assign them right away, I'll start the lifepath process and assign as I go.
To start off, we roll 3 d10s to determine personal aesthetic. I get 10, 8, 9 (sure, now I roll high), which translates to bag lady chic, short and neat hair, and weird contact lenses. Sure, sounds fine. Next, ethnicity: I get Pacific Islander. I speak streetslang, but also a native language, which is...let's say Indonesian (I am not going to fall down a linguistic rabbit hole, here, although I definitely hear the linguistic rabbits calling).
At this point, my buddy Gus has chosen a theme song for me:
That's "Little Miss Can't Be Wrong" by The Spin Doctors.
OK, then. Moving along. I roll for family ranking (urban homeless). Rolling on parents, however, takes me to SOMETHING HAPPENED TO YOUR PARENTS (there's a flow chart, y'all). I grew up on the street and never had parents. Rockin'. I go to family status, which indicates that my family is in danger, and takes me to family tragedy. That gives me: family exiled or otherwise driven from home. Cool.
Childhood environment - I thought we established I was a homeless orphan? Oh, wait, this is literally where. In the heart of the Combat Zone, well, shit, my guy can't catch a break! Rolling on siblings, I roll a 9, but that means I'm an only child. Cool, breezing right over to Motivations!
Personality trait: Stable and serious. Valued person: Public figure. (Oh, shit, am I making Travis Bickle?) Thing I value most: Vengeance. How I feel about people: People are untrustworthy, don't depend on them (I like that, actually). Valued possession: A toy.
And now we're over to life events! I get one event for every year after 16, and I roll 2d6+16 to determine my age. I roll 7, which makes me 23, and gives me 7 life events. Awesome, on we go!
17: No event
18: Friends & Enemies. Made a friend! Female. She's an old enemy. I'll say that she was the one responsible for exiling my family to the Combat Zone. How'd we become friends? I dunno, I think she was on the receiving end of the same shit I got, and we wound up commiserating. Strange bedfellows.
19: Romantic involvement. OH SNAP. I'm gonna invoke my right to choose results and say that my relationship with the above-mentioned woman turn romantic, and then an old vendetta came between us.
20: Friends & Enemies. A new friend! We met through a common interest. I'll back-burner that for the moment.
21: Big Problems, Big Wins. Oof, took a hit. I'm hunted by a corporation, a big, national one. I would roll on the "what are you gonna do about it" table but I think make them pay is really the only answer.
22: Big Problems, Big Wins. Ooh, a win this time! I find a teacher! I can either add +1 to any INT based skill or begin a new one at +2.
23: Friends & Enemies. I made a new (male) friend, again through a common interest.
So now we do Skills, and for that I need to pick a Role. Hmm. Nomad appeals, but it's really focused on moving around, and I see this guy, god help me, as more of a Taxi Driver kind of person - he's got a space in the city. Maybe Solo? Ooh, what about Media? I like that. Kind of a guerrilla reporter, not the kind of guy doing interviews between two ferns but the guy out there taking vids and getting tear-gassed.
OK, so Skills, then. I get 40 points to divvy up into my career skills, which are: Credibility, Awareness/Notice, Composition, Education, Persuasion, Human Perception, Social, Streetwise, Photo & Film, Interview.
Well, 3 into Credibility (I can convince people of minor scandals; that's all I want for now, he's young). Streetwise 6, Human Perception 5, Interview 5, Social 2, Persuasion 4, Awareness/Notice 5, Composition 4, Education 2, Photo & Film 4. That's 40!
And then I get pickup skills equal to my REF + INT, which means I need to assign my stats (10, 4, 8, 7, 6, 3, 4, 5, 5). Well, the average for one of these stats is about 5, so I've got a few that are on the low side and a couple that are high. So where would I like to suck? I think Tech makes a good dump stat for my guy. I'll put my 3 there. I'll put my 4s into Empathy and Movement. I'll put my 5s into Attractiveness and Luck. That leaves me 10, 7, 8, 6. I'll put my 6 into Body, my 7 into Cool, my 8 into Reflexes and that leaves my 10 in Intellect.
That means I have 18 pickup Skill points. I feel like I'd better take some combat skills. I'll put 3 into Athletics, Brawling 4, Handgun 2, Melee 4. That's 13, so 5 left. 2 Stealth, 2 Resist Torture/Drugs, and 1 into Hide/Evade. I'll also put my +1 from my teacher into that.
I make 1000 euro a month, and I start with 2000. At this point I would normally go shopping, but eh. I'd probably buy a pistol of some kind, and whatever gear I'd need for being a Media. Cyber-wise, I want color-changing contacts and scratchers (little finger claws). Definitely an audio/video recorder implant, too.
So with all that in mind, let's flesh this dude out. His name is Yuda. He has no memory of his parents, and only vague memories of living in a shelter or something before getting booted out onto the street. He lived on a rundown block and made his living by doing odd jobs and petty crime, but then a corporate douchebag named Tyger Tame came in and "cleaned up the streets." What that actually meant was that he hired Solos to sweep in and chase everyone on the block out, and the place got leveled the next day. Some of the folks there died, some got pushed out. Yuda got pushed out, into the Combat Zone.
One of the Solos who had done some of the dirty work, a woman named Nur, wound up getting shoved out here, too. The two of them had a fling, but it really didn't work out, largely because Nur got hired back and decided all the shit she put up with was worth it for a paycheck.
Out in the Zone, Yuda also met up with a couple of fellas from back on the block. One was Shai, a guy that had managed to get in tight with some local activists. Together, Shai and Yuda made life difficulty for Tyger Tame, and wound up on his radar (and his corporation's). They spent a year running, and met up with an older man named Soleh, who taught them the finer arts of hiding in plain sight.
Yuda, Shai, and Soleh are all interested in staying the hell away from Tyger Tame and his flunkies, but Shai and Soleh want to escape. Yuda wants to see Tyger Tame burn, along with Nur, and anyone else who destroyed the only home he ever knew. But shooting people like that doesn't really accomplish much, so Yuda is trying another path - humiliate them. Find out what they hate, and turn them into that. Make them into jokes. Get their pictures made into memes.
And then maybe shoot them.
Yuda dresses like a street person, but he keeps his hair short and neat (it's easy to change clothes, it's harder to change hairstyles). His contact implants were his first real personal expenditure; he always hated how boring brown his eyes were, and now if he wants them to be white, or purple, or whatever, they just are! He has a cup-and-ball toy that he found when he was a kid, and he fiddles with it when he needs to pass time.
That's it!