Highlights
- Pro
Stars
A small project to test the SteamMultiplayerPeer, including channels, lobbies, direct connect and P2P.
A multiplayer demo where players can be split up into different worlds using custom spawner and add_visibility_filter
Godot Unified Input Detection Engine - A Godot extension to handle all input in a streamlined way
bclewi / brackeys-godot-csharp.first-game-in-godot
Forked from brackeys-godot-csharp/first-game-in-godotThis is a fork of the C# version of Brackeys first Godot project with an added basic multiplayer implementation ported from https://github.com/BatteryAcid/first-game-in-godot/.
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
A curated list of Multiplayer Game Network Programming Resources
Addons for building multiplayer games with Godot
A collection of source based tools essential for networking games, especially MMOs and others with a very high concurrent user base.
A high performance, editable terrain system for Godot 4.
One-click consistent Blender files for all Synty packs!
Code examples on how to generate and use S3 pre-signed URLs using the JavaScript SDK v3
Sample implementation for AWS Amplify in Angular project
A multi-player game sample (server and client), developed with the Unity game engine, illustrating basic integration with Amazon GameLift. View the sample source code or build the project and exper…
For file structure, naming conventions and other things
Templates for naming convention - TSQL, JavaScript, C#, R, Python, Powershell
Simple custom User Storage Provider extension for Keycloak. Deployed as .ear with dependencies & jboss-cli based setup.
A very simple Vue.JS project showing how to upload files from a web browser to an S3 bucket.
Cordova plugin to support Universal/Deep Links for iOS/Android.
A simple starter which use angular4+ (and angular-cli) on frontend and node express framework to serve API with typescript as language.
The Amazon DynamoDB Storage Backend for JanusGraph
A complete HTML5 game using the Phaser framework. Playable, buildable, and published as a tutorial for other game developers.