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@CorentinGS CorentinGS commented Mar 31, 2025

Summary by CodeRabbit

  • New Features
    • Enhanced the chess engine’s move processing by incorporating the current game state context when interpreting moves. This update improves the accuracy of best move suggestions during gameplay.

@CorentinGS CorentinGS linked an issue Mar 31, 2025 that may be closed by this pull request
@CorentinGS CorentinGS marked this pull request as draft March 31, 2025 14:30
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coderabbitai bot commented Mar 31, 2025

Walkthrough

The changes update how UCI commands are processed. In the .gitignore file, a new rule is added to ignore stockfish files. In the UCI modules, the decoding of moves now uses the current position context from the engine, with a new position field introduced in the engine structure and corresponding changes in command processing. A new test function is also introduced to exercise UCI move handling with proper error checking and command execution.

Changes

Files Change Summary
.gitignore Retained .idea entry and added a new entry for stockfish to ignore related files.
uci/cmd.go and uci/engine.go Modified move decoding: Introduced a position variable in CmdGo.ProcessResponse and added a new position *CmdPosition field in the Engine struct with updated command processing.
uci/engine_test.go Added a new function Test_UCIMovesTags to test UCI move handling and error checking through a series of command executions.

Sequence Diagram(s)

sequenceDiagram
    participant Tester as Test_UCIMovesTags
    participant Engine
    participant CmdGo
    Tester->>Engine: Initialize engine with StockfishPath and set UCI options
    Engine->>Engine: Update position via processCommand (CmdPosition)
    Tester->>Engine: Send position command & request best move
    Engine->>CmdGo: Invoke ProcessResponse with current position context
    CmdGo->>CmdGo: Decode best and ponder moves using provided position
    CmdGo-->>Engine: Return decoded moves
    Engine-->>Tester: Provide best move and ponder move
Loading

Poem

I'm a rabbit in the code, hopping through each line,
Stockfish whispers "ignore me!", in .gitignore I enshrine.
Position now is tracked, with moves decoded clear,
Engine and commands work in sync—a flow so dear.
With tests to guide my hops, the code dances without fear!
🐰✨

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@CorentinGS
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Next steps :

  • Mark PushMove as deprecated
  • Add a PushNotationMove that get a move in string representation, the notation interface and some PushMoveOptions so it will support all move notations
  • Add back the old Move() method to add a new move to the game using a move struct instead of a notation

Things to consider :

  • be sure that all the notations are 100% working and compatible (maybe some fuzz testing is required here using the uci with an engine)
  • handle castle moves correctly based on the game engine representation

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codecov bot commented Mar 31, 2025

Codecov Report

Attention: Patch coverage is 0% with 15 lines in your changes missing coverage. Please review.

Project coverage is 70.48%. Comparing base (70876c9) to head (7a93623).
Report is 2 commits behind head on main.

Files with missing lines Patch % Lines
uci/cmd.go 0.00% 8 Missing ⚠️
uci/engine.go 0.00% 7 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             main      #30      +/-   ##
==========================================
- Coverage   70.66%   70.48%   -0.19%     
==========================================
  Files          27       27              
  Lines        4480     4492      +12     
==========================================
  Hits         3166     3166              
- Misses       1178     1190      +12     
  Partials      136      136              

☔ View full report in Codecov by Sentry.
📢 Have feedback on the report? Share it here.

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  • ❄️ Test Analytics: Detect flaky tests, report on failures, and find test suite problems.

@CorentinGS CorentinGS marked this pull request as ready for review March 31, 2025 15:12
@CorentinGS CorentinGS merged commit ce3144c into main Mar 31, 2025
8 of 11 checks passed
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Actionable comments posted: 0

🧹 Nitpick comments (2)
uci/engine.go (1)

173-178:

Details

❓ Verification inconclusive

Position tracking in processCommand is incomplete

The current implementation sets e.position when a CmdPosition is received, but there's no handling for when a position changes through other methods (such as moves being applied). Consider documenting this limitation or expanding the position tracking.

Additionally, consider adding tests for this new functionality as the static analysis indicates these lines aren't covered.


🏁 Script executed:

#!/bin/bash
# Check for test coverage of the position field update logic
rg -A 3 "Test.*Position" --type go

Length of output: 803


Clarify UCI processCommand Position Handling

In uci/engine.go (lines 173–178), the position is updated only when a CmdPosition command is received. Although tests in files like position_test.go, move_test.go, and game_test.go confirm overall position functionality in the system, it isn’t clear that they exercise this specific UCI code path.

  • Verify whether move-induced position updates are intended to be handled elsewhere.
  • If the UCI engine should reflect position changes from moves, consider extending the logic in processCommand and add tests specifically targeting the CmdPosition handling.
  • Otherwise, document that processCommand only updates e.position in response to an explicit CmdPosition command.
🧰 Tools
🪛 GitHub Check: codecov/patch

[warning] 173-178: uci/engine.go#L173-L178
Added lines #L173 - L178 were not covered by tests

uci/cmd.go (1)

298-304: Position context now used for move decoding

This is a good enhancement that uses the position context when decoding moves from UCI notation. This addresses the PR objective to enhance UCI move handling with position context.

However, the declaration of the position variable adds unnecessary complexity to the code.

Consider simplifying this logic:

-var position *chess.Position
-if e.position != nil {
-    position = e.position.Position
-} else {
-    position = nil
-}
-bestMove, err := chess.UCINotation{}.Decode(position, parts[1])
+bestMove, err := chess.UCINotation{}.Decode(e.position != nil ? e.position.Position : nil, parts[1])

Or for better readability:

-var position *chess.Position
-if e.position != nil {
-    position = e.position.Position
-} else {
-    position = nil
-}
-bestMove, err := chess.UCINotation{}.Decode(position, parts[1])
+// Use position context if available
+positionContext := e.position != nil ? e.position.Position : nil
+bestMove, err := chess.UCINotation{}.Decode(positionContext, parts[1])
🧰 Tools
🪛 GitHub Check: codecov/patch

[warning] 298-304: uci/cmd.go#L298-L304
Added lines #L298 - L304 were not covered by tests

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 70876c9 and 7a93623.

📒 Files selected for processing (4)
  • .gitignore (1 hunks)
  • uci/cmd.go (1 hunks)
  • uci/engine.go (3 hunks)
  • uci/engine_test.go (2 hunks)
🧰 Additional context used
🧬 Code Definitions (2)
uci/cmd.go (2)
position.go (1)
  • Position (71-80)
notation.go (4)
  • UCINotation (102-102)
  • UCINotation (106-108)
  • UCINotation (111-128)
  • UCINotation (131-171)
uci/engine_test.go (7)
uci/engine.go (1)
  • New (45-63)
uci/cmd.go (5)
  • CmdSetOption (137-140)
  • CmdPosition (157-160)
  • CmdPosition (178-180)
  • CmdGo (222-235)
  • CmdGo (286-327)
position.go (2)
  • Position (71-80)
  • StartingPosition (88-91)
game.go (3)
  • NewGame (163-183)
  • Outcome (34-34)
  • NoOutcome (38-38)
notation.go (4)
  • AlgebraicNotation (176-176)
  • AlgebraicNotation (180-182)
  • AlgebraicNotation (185-225)
  • AlgebraicNotation (335-370)
uci/info.go (1)
  • SearchResults (16-20)
move.go (1)
  • Capture (14-14)
🪛 GitHub Check: codecov/patch
uci/cmd.go

[warning] 298-304: uci/cmd.go#L298-L304
Added lines #L298 - L304 were not covered by tests


[warning] 310-310: uci/cmd.go#L310
Added line #L310 was not covered by tests

uci/engine.go

[warning] 55-55: uci/engine.go#L55
Added line #L55 was not covered by tests


[warning] 173-178: uci/engine.go#L173-L178
Added lines #L173 - L178 were not covered by tests

🔇 Additional comments (5)
.gitignore (1)

31-32: LGTM: Ignoring IDE and chess engine binaries

Adding the .idea and stockfish entries to the gitignore is sensible. This ensures JetBrains IDE files and Stockfish binaries aren't accidentally committed to the repository.

uci/engine.go (2)

16-25: New position field added to Engine struct

The position field has been added to the Engine struct to maintain the current command position, which enables position context-aware move handling. This change is inline with the PR objectives to enhance UCI move handling with position context.


55-55:

Details

✅ Verification successful

Engine initialization now includes position context

Good change to initialize the position field during Engine creation.


🏁 Script executed:

#!/bin/bash
# Check if the Engine.position field is properly used in other files
rg -A 5 -B 5 "e\.position" --type go

Length of output: 5080


Engine Initialization with Position Context – Approved

The updated Engine initialization correctly sets the position field, and our verification confirms its proper usage across the codebase (e.g., in uci/cmd.go, pgn.go, and game.go). This integration aligns with how positional context is managed in subsequent command and game state processing.

No further changes are necessary.

🧰 Tools
🪛 GitHub Check: codecov/patch

[warning] 55-55: uci/engine.go#L55
Added line #L55 was not covered by tests

uci/cmd.go (1)

310-310: Position context now used for ponder move decoding

Consistent with the best move decoding, the ponder move decoding now uses the position context. This ensures move tagging (captures, castling, etc.) works properly for ponder moves as well.

🧰 Tools
🪛 GitHub Check: codecov/patch

[warning] 310-310: uci/cmd.go#L310
Added line #L310 was not covered by tests

uci/engine_test.go (1)

26-59: New test added for UCI moves with position context

This is a valuable addition that tests the UCI move handling with actual position context, which is the core functionality being enhanced in this PR. The test creates a complete game by repeatedly requesting moves from the engine and applying them, verifying that the moves are properly decoded and applied.

However, the test is currently skipped with t.SkipNow(). This means the new position-aware move handling functionality isn't being automatically verified.

Consider enabling this test by removing or conditionally using t.SkipNow() when the PR is finalized. You could use an environment variable or build tag to control when the test runs:

-t.SkipNow()
+if os.Getenv("RUN_STOCKFISH_TESTS") != "true" {
+    t.Skip("Skipping stockfish test; set RUN_STOCKFISH_TESTS=true to run")
+}

Additionally, consider adding a smaller, more focused test that specifically verifies the position-aware move decoding without requiring a full game simulation.

@CorentinGS CorentinGS deleted the 29-bug-in-engine-move-tags branch April 1, 2025 08:37
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Bug in Engine Move Tags

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