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Releases: Etheirys/Brio

Brio v0.6.0.2

17 Oct 23:06

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  • Change the name of the Area light to Point light (Thank you to snerdfire on Discord for the suggestion!)
  • Added Scale Transform Property to lights
  • Added All Saints' Wake (2025) & MONSTER HUNTER WILDS Collab to the festival list
  • Added a bunch of old festivals to the festival list
  • Attempt to fix an issue with extending limbs when importing as expression
  • Fixed an issue with the head rotating when importing as expression (One I forgot :p)
  • Very small UI tweaks

Brio v0.6.0.1

16 Oct 01:20

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  • Added Default offsets for slider movement speed to the settings (Thank you Bronya-Rand)
  • Add kdb file support to MCDFs (does this do anything, I have no idea!!!)
  • Updated Brio's icon
  • Fixed an issue with cloning cameras (Thanks @Bronya-Rand)
  • Fixed an issue with multi actor selection (WHAT?! Don't look at it! it's a secret!)
  • Fixed an issue with the clone button not being present on the default camera (Thanks @Bronya-Rand)
  • Made improvements to key handling with the new Input manager
  • Fixed certain key binds from functioning in certain situations
  • Fix time of day & day of month slider not updating properly in the environment window

Brio v0.6.0

08 Oct 18:04

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PLEASE READ THE KNOWN ISSUES AT THE BOTTOM OF THIS SECTION!

  • If you experience any issues please report them on the Discord or on GitHub.

Added MCDF Import and Export!

  • Added support for importing and exporting MCDF files.
  • MCDF obviously requires Penumbra & Glamourer.
  • The experience should be as seamless as what you are used to with MCDFs.
  • Further updates and features will come soon!
  • Some transient files do not get saved in MCDFs, this will be fixed in a later update!
  • (Animations, some body mods, some tattoos and some accessories; are examples of transient files)
  • If you experience any issues with MCDFs —please— report them on the Discords or on GitHub.

Added Dynamic Face Control!

  • Dynamic Face Control lets you move the eyes and head of a given actor.
  • You can make them follow the camera even!
  • (More features will be added soon!)
  • (Thank you, Enth for the original inspiration)

Added Lights!

  • Added Lights!
  • Lights can be spawned under the Environment section of the Scene Manager.
  • Selecting a light in the Scene Manager with the Overlay open lets you change the values of the Gizmo.
  • You can open the Light window by right-clicking Environment or using the button in the overlay.
  • Lights spawned with the GPOSE menu also show up in Brio.
  • Lights DO NOT yet support Auto-Saving. This will come in a later update.
  • Saving and Loading light presets will also come in a later update!

Refreshed the User Interface!

  • Brio now correctly scales with Dalamud's UI Text Scaling (It's about time!).
  • (Some UI elements do not yet have perfect scaling, this will be fixed in a later update)
  • Multiple UI elements now have a tooltip!
  • Redesigned the Advance Appearance window.
  • All of the entities in the Scene Manager now have a right-click menu.
  • The Scene Manager now has padding on multiple widgets.
  • The Overlay & Settings visuals have been reworked.
  • Greatly improved the change log (Look at you! Reading it right now!!)
  • Improved the visual look of the skeleton's bone circles. (Thank you, Caraxi.)
  • UI elements across Brio are now more consistent.

General Improvements and Fixes!

  • Removed 'Mare Synchronos' IPC.
  • The bone filter in the Overlay now has bone groups, that let you toggle multiple bones at once.
  • Added multiple new bone categories & separated out 'Arms' into right arm and left arm.
  • Added the ability to open Penumbra, Glamourer and CustomizePlus.
  • (The buttons next to Respective Plugins Quick Selectors)
  • Added the ability to search in the Penumbra, Glamourer and CustomizePlus quick selectors.
  • Added a Reset Bone button to the Overlay and the posing widget. (Thank you for the suggestion, Aster!)
  • (This also acts like a 'Reset Model Transform' button)
  • Added 'toggle' Viera Ears button to the Advance Appearance Window.
  • Added multiple quick select buttons when selecting an equipment piece in the Advance Appearance Window.
  • Added Equip invisible clothes button to the Advance Appearance Window.
  • Added the accent color to IK button in the overlay to better display when IK is enabled. (Thank you, Ny)
  • Added the ability to keep the Gizmo active even when you've hidden all bones in the overlay. (Thank you, Ny)
  • Added option to hide name in the GPose settings window. (Enabled by default)
  • Added Set IK Button, this button lets you 'Lock' IK into the Actor as if it were a normal pose.
  • (You should use this once you're done with IK, you'll have a much nicer time with posing!)
  • Added a Copy and paste button for copying and pasting model transforms for Actors.
  • (This feature will be added for bones in a later update)
  • Added a keybind for switching between mirror modes. (Thank you for the suggestion, Persephius!)
  • Added a keybind for freezing a pose.
  • Added a hotkey for toggling between world and local relative manipulation. (Thank you, Caraxi)
  • Multiple settings defaults have changed.
  • Added better protections to prevent the attempted drawing of null actors.
  • Fixed issues with certain menu elements drawing incorrectly when the UI scale was set above 100%.
  • Fixed a bug where autosave would disable unintentionally under certain circumstances.
  • Fixed an issue when applying custom colors to actors. (Thank you Ny for the heads up)
  • Fixed an issue where Import Options popup would not appear on the Import options screen.
  • Fixed an issue when copying/making a new camera would not preserve the rotation of the camera properly.
  • Various other bugfixes, UI, stability improvements and under-the-hood changes.

Known Issues!

  • Animations (and some other transient files) do not export with MCDFs.
  • When deselecting items in the overlay bone filter, the bone groups do not get deselected appropriately.
  • When spawning a Spot Light with free cam, it doesn't preserve the rotation of the camera.
  • Lights do not get saved with Projects.

Brio v0.5.6.7

25 Sep 19:28

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This is a Beta version of Brio 0.6.0

Brio 0.6.0 has an enormous number of changes in it, as such, this isn't a change log, for that, you will have to go use the Beta and see what's changed yourself or wait just a bit longer until 0.6.0 comes out.

Brio v0.5.6.6

25 Sep 17:46

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This is a Beta version of Brio 0.6.0

Brio 0.6.0 has an enormous number of changes in it, as such, this isn't a change log, for that, you will have to go use the Beta and see what's changed yourself or wait just a bit longer until 0.6.0 comes out.

Brio v0.5.6.5

24 Sep 21:09

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This is a Beta version of Brio 0.6.0

Brio 0.6.0 has an enormous number of changes in it, as such, this isn't a change log, for that, you will have to go use the Beta and see what's changed yourself or wait just a bit longer until 0.6.0 comes out.

Brio v0.5.6.4

23 Sep 01:35
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This is a Beta version of Brio 0.6.0

Brio 0.6.0 has an enormous number of changes in it, as such, this isn't a change log, for that, you will have to go use the Beta and see what's changed yourself or wait just a bit longer until 0.6.0 comes out.

Brio v0.5.6.3

07 Sep 02:17

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This is a Beta version of Brio 0.6.0

Brio 0.6.0 has an enormous number of changes in it, as such, this isn't a change log, for that, you will have to go use the Beta and see what's changed yourself or wait just a bit longer until 0.6.0 comes out.

Brio v0.5.6.2

06 Sep 23:49

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This is a Beta version of Brio 0.6.0

Brio 0.6.0 has an enormous number of changes in it, as such, this isn't a change log, for that, you will have to go use the Beta and see what's changed yourself or wait just a bit longer until 0.6.0 comes out.

Brio v0.5.6.1

06 Sep 17:40

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This is a Beta version of Brio 0.6.0

Brio 0.6.0 has an enormous number of changes in it, as such, this isn't a change log, for that, you will have to go use the Beta and see what's changed yourself or wait just a bit longer until 0.6.0 comes out.