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v0.6.0.2

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0.6.0.2

v0.6.0.1

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Update changelog.yaml

v0.6.0

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0.6.0

v0.5.6.7

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[CI] Updating Testing version for v0.5.6.6

v0.5.6.6

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[CI] Updating Testing version for v0.5.6.5

v0.5.6.5

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[CI] Updating Testing version for v0.5.6.4

v0.5.6.4

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Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature.
0.6.0 Part 2 (#186)

* Make changelog data driven, and more UI scaling improvements

* UI updates

* add extra null checks to redraw

* change a few default settings

* Enable actor name censoring by default

* Add better null checks in character revert logic

* Fix key binds not saving when changed

* Made updates to overlay (Thank you Caraxi!)

Some code from fork LivePose!

Thank you Caraxi!

https://github.com/Caraxi/LivePose/blob/69afd7ba4f46611ac6055266f2524d1ac1d22454/LivePose/UI/Windows/Specialized/PosingOverlayToolbarWindow.cs#L337

* Yep, doing this again

* Fixing this

* Fixing null handling in `CharacterHandlerService`

* Move camera widget into its own file and add new menu items

* Add `ToggleSelecterStrip`

* Add `ResetSelectedBone` and update Overlay

* Change default size of MainWindow

* Disable MCDF help command

* Add VieraEars visibility to AppearanceService

* Turns out I was smarter than I thought

I came here to fix this, but I fixed and didn't even know I fixed it!

fascinating

* various changes

* Optimize `CalculateClickables` and make gizmo show up even if all bones are disabled in the filter

- Still need to add a setting to make this disableable

- Thank you Ny for the suggestion

* Update kofi.txt

* This has been sitting here for so long I should just commit this already huh?

Dynamis

use it

* Fix color handling (Thank you Ny)

* Update TimeWidget.cs

* Update PosingGraphicalWindow.cs

* Oooo I can now add this one now to

* Isn't tested but I'll add it now

* Try to fix FreeCam spawning

* UI updates

* Add clipboard copy/paste for transform editor and UI updates

* This doesn't really fix this

* Add equipment buttons to popup

* Small UI tweaks

* Refactor camera and cutscene input handling

* Add keybind for freezing posing

* Add open `Camera Editor Window` MenuItem to `CameraContainer`

* Add invisible equipment button to gear editor

* Update MathHelpers.cs

* I will push this now so we get it out of the way

* oops

* Update changelog.yaml

* Fix build

* Really fix the build this time

v0.5.6.3

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Disable Z and V keys

v0.5.6.2

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Fix `DrawImportPoseMenuPopup` jumping to infinity when UI scale is ab…

…ove a 100%

v0.5.6.1

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Fix undo/redo and toggleoverlay