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πŸ‘‹ Hi, I'm Jack

🎯 Game Engine Developer | Graphics Programmer | Open Source Enthusiast

πŸš€ About me:

  • πŸ’» Passionate about game engine development (C++ / OpenGL / Vulkan).
  • πŸ›  Currently building a voxel path-tracer that supports Vulkan, GI, and multi-threading.
  • πŸ–₯ Exploring low-level graphics and cross-platform development (Windows, macOS, Linux, Raspberry Pi).

πŸ§‘β€πŸ’» Used languages/technologies:

  • Languages: C, C++, Rust, Python, Java
  • Graphics: OpenGL, Vulkan, GLFW, ImGui
  • Audio: OpenAL, libsndfile, miniaudio
  • Tools & SDKs: CMake, Premake5, Playdate SDK, Raspberry Pi, Steamworks
  • Game Engines: Gamemaker, Godot
  • Other: Multi-threading, networking, ECS

πŸ“Œ Current projects:

  • Strype β€” A C++ multi-platform game engine.
  • Boxel β€” A C voxel path-tracer with realistic GI.
  • AGI β€” A lightweight, render-agnostic GPU library.

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