π― Game Engine Developer | Graphics Programmer | Open Source Enthusiast
- π» Passionate about game engine development (C++ / OpenGL / Vulkan).
- π Currently building a voxel path-tracer that supports Vulkan, GI, and multi-threading.
- π₯ Exploring low-level graphics and cross-platform development (Windows, macOS, Linux, Raspberry Pi).
- Languages: C, C++, Rust, Python, Java
- Graphics: OpenGL, Vulkan, GLFW, ImGui
- Audio: OpenAL, libsndfile, miniaudio
- Tools & SDKs: CMake, Premake5, Playdate SDK, Raspberry Pi, Steamworks
- Game Engines: Gamemaker, Godot
- Other: Multi-threading, networking, ECS