Tags: Kaezin/OrionUO
Tags
Automatically resynchronize if movement error detected
Sliding the FPS slider all the way down now renders at classic client rate The rate is actually 12.5 FPS, which wasn't selectable with the slider. This adds special handling to make it exactly 12.5.
Sliding the FPS slider all the way down now renders at classic client rate The rate is actually 12.5 FPS, which wasn't selectable with the slider. This adds special handling to make it exactly 12.5.
Hits, Mana, and Stam should be unsigned 16 bit integers Confirmed by testing the classic client. These are unsigned values.
Fix rubberbanding when trying to cast and run at the same time Only animate confirmed steps.
Greatly simplify player movement logic Use a deque instead of a list. Use the existing Step struct instead of a separate one.
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