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Vulkan triangle in ~380 lines of code
Easy to integrate Vulkan memory allocation library
SEFAT2657 / FrameGraph
Forked from azhirnov/FrameGraphvulkan abstraction layer that represent frame as a task graph
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
Curated list of project-based tutorials
SEFAT2657 / meshoptimizer
Forked from zeux/meshoptimizerMesh optimization library that makes meshes smaller and faster to render
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
PhotoMat: A Material Generator Learned from Single Flash Photos
A Program for modelling a rotating galaxy based on the density wave theory.
C++ examples for the Vulkan graphics API
One stop shop for getting started with the Vulkan API
Physical based rendering with Vulkan using glTF 2.0 models
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
AddressSanitizer, ThreadSanitizer, MemorySanitizer