Releases: Sitterr/mcasaenk
mcasaenk-1.3.1
mcasaenk-1.3.0
MCA Saenk 1.3
Hardware Acceleration Update
This update is almost exclusively about a new from the ground up rendering mode. The shelved hidden features for 1.3 maybe I will tackle with the next update
New OpenGL Renderer
- powered by
OpenTK GLWpfControl
for modern GPU acceleration - up to 20x faster performance compared to the previous renderer
- seamless fallback system - easily toggle between new and legacy modes
- compatibility detection - requires OpenGL 4.0, automatically falls back to legacy rendering if unavailable
Enhanced Map Screenshot Tool
Upgraded the in-game map screenshot feature with better functionality and a cleaner UI. Should be much nicer to use now.
Technical Notes
The new rendering engine delivers superior performance in virtually all scenarios. However, for complete transparency, there are two minor edge cases where behavior differs from legacy rendering:
- blending count limitation: Maximum of 7 simultaneous blending tints at once. If exceeded the next just wouldnt be blended
- blending algorithm: When 2D textures appear behind tints, the new renderer applies horizontal and vertical blending simultaneously, while the legacy renderer means out the biomes only and apply for each block the height tint
These limitations affect less than 0.0001% of use cases but if you feel unsure you can always check the legacy rendering to see if its any different(it wouldnt be).
mcasaenk-1.2.2
Updated for 1.21.5
mcasaenk-1.2.1
mcasaenk-1.2.0
MCA Saenk 1.2
A large update all about filtering and half-transparent blocks
I’ve decided to split the originally planned changes into two parts, with version 1.2 being the first. As a result, several of the non-mentioned changes will remain inaccessible in 1.2 and are reserved for version 1.3.
Noteworhy additions and changes:
- Filtering System:
- Colormaps can now include filter lists in addition to tint lists
- Each filter defines blocks with variable transparency levels
- Transparency can range from
0
(solid) to15
(fully transparent) and can be adjusted in the colormap section under the tints
- Colormap Updates:
- Can now specify
- a depth block
- blocks that should not be shaded
- File format requirements:
- Tint files must now end with
.tint
, while filter files must end with.filter
- Tint files must now end with
- Default colormaps have been updated to reflect these changes, including new naming conventions
- Can now specify
- Visual Enhancements:
- Shadows can now appear semi-transparent to align with the blocks emitting them
- Visual overhaul improvements to the Colormap creation UI
- New Features:
- A quick transparency filter for in-game colormap independent adjustments
- A new method for storing region data based on color and filters
+
: renders filter heavy colormaps in better detail+
: is slightly faster-
: takes a little more RAM space-
: in future this wouldn't allow for a immediate color change of blocks
- A UI option for setting custom static screenshot resolutions
- The location button at the top is now clickable, enabling teleportation to various points of interest
mcasaenk-1.1.2
mcasaenk-1.1.1
mcasaenk-1.1.0
mcasaenk-1.0.4
mcasaenk-1.0.3
b651559: fixed minor critical bug if file/folder not found