mcasaenk-1.3.0
MCA Saenk 1.3
Hardware Acceleration Update
This update is almost exclusively about a new from the ground up rendering mode. The shelved hidden features for 1.3 maybe I will tackle with the next update
New OpenGL Renderer
- powered by
OpenTK GLWpfControlfor modern GPU acceleration - up to 20x faster performance compared to the previous renderer
- seamless fallback system - easily toggle between new and legacy modes
- compatibility detection - requires OpenGL 4.0, automatically falls back to legacy rendering if unavailable
Enhanced Map Screenshot Tool
Upgraded the in-game map screenshot feature with better functionality and a cleaner UI. Should be much nicer to use now.
Technical Notes
The new rendering engine delivers superior performance in virtually all scenarios. However, for complete transparency, there are two minor edge cases where behavior differs from legacy rendering:
- blending count limitation: Maximum of 7 simultaneous blending tints at once. If exceeded the next just wouldnt be blended
- blending algorithm: When 2D textures appear behind tints, the new renderer applies horizontal and vertical blending simultaneously, while the legacy renderer means out the biomes only and apply for each block the height tint
These limitations affect less than 0.0001% of use cases but if you feel unsure you can always check the legacy rendering to see if its any different(it wouldnt be).