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v1.0.0-alpha.13 #19
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v1.0.0-alpha.13 #19
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…-multiplatform.yml and build.py
Co-authored-by: Copilot <[email protected]>
Co-authored-by: Copilot <[email protected]>
Co-authored-by: Copilot <[email protected]>
Co-authored-by: Copilot <[email protected]>
Gh/neyunse/test
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Pull Request Overview
This PR implements multiplatform support for the VNE game engine, enabling builds for Windows, Linux, and macOS through automated CI/CD workflows. The changes add platform-specific build logic and create a comprehensive GitHub Actions workflow for cross-platform compilation.
- Added platform detection and conditional logic for bootstrapper executable paths
- Created multiplatform CI/CD workflow with automated release generation
- Updated build scripts to generate platform-specific zip files
- Incremented version to v1.0.0-alpha.13
Reviewed Changes
Copilot reviewed 7 out of 9 changed files in this pull request and generated 4 comments.
Show a summary per file
| File | Description |
|---|---|
| vne/_version.py | Version bump to alpha.13 |
| main.py | Added platform-specific bootstrapper executable path detection |
| engine.spec | Disabled UPX compression and removed empty line |
| build.py | Added platform-specific zip file generation with proper naming |
| bootstrapper.spec | Added env.py import and disabled UPX compression |
| .github/workflows/docs.yml | Added release trigger for documentation workflow |
| .github/workflows/build-multiplatform.yml | New comprehensive multiplatform build workflow |
Co-authored-by: Copilot <[email protected]>
Co-authored-by: Copilot <[email protected]>
Co-authored-by: Copilot <[email protected]>
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