Stars
A native, user-mode, multi-process, graphical debugger.
Command & Conquer: Remastered Collection
A genetic algorithm toy project for drawing
Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support
Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.
A fully-dynamic voxel-based global illumination system for Unity
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
StarCraft II Client - C++ library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.
An open-source 3D colony management game for PC, Mac and Linux
A library for advanced data structures in C#.
Fast and lightweight HTML/CSS rendering engine
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Simple and fast C library implementing a thread-safe API to manage hash-tables, linked lists, lock-free ring buffers and queues
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Mesh optimization library that makes meshes smaller and faster to render
Temporal reprojection example for Unity
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.