Stars
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Command & Conquer: Remastered Collection
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Mesh optimization library that makes meshes smaller and faster to render
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
Fast and lightweight HTML/CSS rendering engine
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
StarCraft II Client - C++ library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
Source code repository for the Book GPU Pro 7
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Lightweight Peer-to-Peer networking engine for real time applications
Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support