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This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
Source only package that exposes newer APIs, .net features, and C# features to older runtimes.
Repo for code that I can easily reuse across multiple Unity projects.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
A little quick-start project template for C++ projects which utilise a Core/App project architecture
Minimal dependency injection framework for Unity
Experimental tools and libraries for reading and analyzing Unity data files.
The library that read Unity profiler binary log directly
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
Extension Methods and Utils for Unity Game Dev
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Automatic LOD generation + scene optimization
This technique is designed to instance Characters(SkinnedMeshRender).
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Plugin.Maui.Audio provides the ability to play audio inside a .NET MAUI application
Example project for Unity 2020.1 Mesh API improvements
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices