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DDM on Unity3D

This project is a shcoolword. Aims on implement DDM in pure C# and Compute Shader, also provide a prototype bake tool.

This project is very experimental, should never directly be used for production!

Further Works

Modify the way calculations work to avoid GC. e.g.: use Matrix.Multiply(Matrix other, Matrix result) instead of overloaded * operator in Matrix.

Properly implement a SVD method in Compute Shader.

Suggest to load Baked data on the game/scene load stage.

Credit

Math.NET

Uniry3D

DDM

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DDM Implementation in Unity with Compute Shaders

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