This project is a shcoolword. Aims on implement DDM in pure C# and Compute Shader, also provide a prototype bake tool.
This project is very experimental, should never directly be used for production!
Modify the way calculations work to avoid GC. e.g.: use Matrix.Multiply(Matrix other, Matrix result) instead of overloaded * operator in Matrix.
Properly implement a SVD method in Compute Shader.
Suggest to load Baked data on the game/scene load stage.