My Vulkan compute/graphics engine for learning purpose.
~220 fps with 64k particles.
80 fps with 32k particles, x1/10 speed for stable simulation. 220 fps with 16k particles.- Run physics simulation and rendering 100% on GPU, without heavy CPU-GPU transfers.
- Position Based Dynamics (PBD)
- See
/notesdirectory for descriptions - Until I lose interests...