- Element = a modular piece or building block of the game world. Consists of:
- Units = Anything that acts and is placable within the map
- Enemies = Units that follow the path
- Garrison = Units built by the player.
- Terraform = Modifications to the map added by the player.
- Units = Anything that acts and is placable within the map
Many years after Seth's fall from power at the hands of Horus, he sets his gaze on a lowly consolation prize, the realm of the undead king osiris.
- Entrance At the mouth of the nile.
- Entrance through tomb
- Long corridors with stone statues
- Gates guarded by minor deities with enormous knives who required you say their name. - weird
- lord of the red land (desert)
- Eye of horus -> gaze beam
- ibis (Thoth) -> line attack with beak?
- balance - spinning projectile
- lake of fire - passage hurts the enemies (dot?)
- basic enemy - ghost, "recruited dead"
- hyksos - canaanite + egyptian settlers, popularized the use of the composite bow
- not the first bows, but better bows
- "minion of Heka" - Heka was the deification of magical power. could be the targeted magic spells.
- "essence of Ra" - Ra the sun god obvi. AOE dmg for sun power.
- Ankh - represents eternal life. Life pool?
- Ka - the soul, basic income from dmg.
- Heart for Ammit -> on enemy kill
- "Divine hearts were devoured for their power" -> permanent upgrade on kill boss?
- simple whetstone - attack damage
- "Benu's amulet" - protects the heart.
- "Winged sun crest" - Attack speed.
- "Amenta" - symbol of the horizon. Range item.
- Headdress - range
- "Wreath of vindication" - Given to people after weighing the heart
- "Coffer of the viper" - Nehebkau the snake god was part of the 'collector of souls'
- Item basics: Name, description, mini icon Interaction with unit stats Custom modifiers Items assigned to units - how Selected unit displays items
- Deployable sub type: rename deployable garrison build tab selector split out config abstract lister key bindings
- Top right: stats Health - basic -1 enemy escape Income - basic +1 dmg, +10 kill
- Mid right: shop Shop Icon visible always Click shop brings out shop Purchaseable config - units, items
- Eye of horus POC
- incrementing beam damage.
- art/animation
- beam particle effects
- enemy impact effects
- Hyksos POC
- front swing, back swing. attack speed relation. gahhhh
- archer
- art/animation
- particle start point
- Conscript POC
- basic undead enemy
- art/animation
- death animation
- Top left: Menu Quit Settings
Credits:
- Crocodile demo art -> https://opengameart.org/content/crocodile-1
- (just a link back to the site)