- Element = a modular piece or building block of the game world. Consists of:
- Units = Anything that acts and is placable within the map
- Enemies = Units that follow the path
 - Garrison = Units built by the player.
 - Terraform = Modifications to the map added by the player.
 
 
 - Units = Anything that acts and is placable within the map
 
Many years after Seth's fall from power at the hands of Horus, he sets his gaze on a lowly consolation prize, the realm of the undead king osiris.
- Entrance At the mouth of the nile.
 - Entrance through tomb
 - Long corridors with stone statues
 - Gates guarded by minor deities with enormous knives who required you say their name. - weird
 
- lord of the red land (desert)
 
- Eye of horus -> gaze beam
 - ibis (Thoth) -> line attack with beak?
 - balance - spinning projectile
 - lake of fire - passage hurts the enemies (dot?)
 - basic enemy - ghost, "recruited dead"
 - hyksos - canaanite + egyptian settlers, popularized the use of the composite bow
- not the first bows, but better bows
 
 - "minion of Heka" - Heka was the deification of magical power. could be the targeted magic spells.
 - "essence of Ra" - Ra the sun god obvi. AOE dmg for sun power.
 
- Ankh - represents eternal life. Life pool?
 - Ka - the soul, basic income from dmg.
 - Heart for Ammit -> on enemy kill
- "Divine hearts were devoured for their power" -> permanent upgrade on kill boss?
 
 
- simple whetstone - attack damage
 - "Benu's amulet" - protects the heart.
 - "Winged sun crest" - Attack speed.
 - "Amenta" - symbol of the horizon. Range item.
 - Headdress - range
 
- "Wreath of vindication" - Given to people after weighing the heart
 - "Coffer of the viper" - Nehebkau the snake god was part of the 'collector of souls'
 
- Item basics: Name, description, mini icon Interaction with unit stats Custom modifiers Items assigned to units - how Selected unit displays items
 - Deployable sub type: rename deployable garrison build tab selector split out config abstract lister key bindings
 - Top right: stats Health - basic -1 enemy escape Income - basic +1 dmg, +10 kill
 - Mid right: shop Shop Icon visible always Click shop brings out shop Purchaseable config - units, items
 - Eye of horus POC
- incrementing beam damage.
 - art/animation
 - beam particle effects
 - enemy impact effects
 
 - Hyksos POC
- front swing, back swing. attack speed relation. gahhhh
 - archer
 - art/animation
 - particle start point
 
 - Conscript POC
- basic undead enemy
 - art/animation
 - death animation
 
 - Top left: Menu Quit Settings
 
Credits:
- Crocodile demo art -> https://opengameart.org/content/crocodile-1
- (just a link back to the site)