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๐ŸŒพ 3D 1 โ€” DAEโ€™s second-semester course on 3D fundamentals. Covers modeling, texturing, shading, and scene composition using industry-standard workflows. Includes my final diorama project: Small Farm on Sketchfab.

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๐ŸŒพ 3D 1

Hey there, fellow DAE student, 3D enthusiast, or digital artisan ๐Ÿ‘‹
Welcome to my 3D 1 repository โ€” a showcase of my work created during the second semester (2023) at Howest DAE.


๐Ÿ—„๏ธ About this repository

This repo documents my 3D modeling journey, including my final 3D diorama project.
The focus was on mastering low-poly modeling, UV unwrapping, texturing, and rendering techniques used in real-time production pipelines.

โš ๏ธ Keep in mind: this project was created during my first steps into 3D modeling.
Expect rough edges, topology crimes, and the occasional UV disaster.
Itโ€™s all part of the learning curve โ€” think of this as a milestone on the road to better models.


๐Ÿ”Ž Course Information

๐Ÿ“š Course: 3D 1
๐Ÿซ University: Howest University of Applied Sciences โ€“ Digital Arts and Entertainment
๐Ÿ“ Location: Kortrijk, Belgium
๐Ÿ—“๏ธ Academic year: 2022โ€“23 | Second semester
๐ŸŽ“ Study load: 6 credits
โฑ๏ธ Total study time: 180 hours


๐Ÿ‘จโ€๐Ÿซ Teaching Staff

  • Co-ordinator: Goedele Godfroid
  • Other teaching staff: Thijs De Rijcke, Karl Ghys, Jens Patteeuw

๐ŸŽฏ Learning Goals

  • Builds a full 3D scene based on reference material.
  • Understands the role of 3D modeling within professional production.
  • Uses proper 3D terminology and analyzes form, content, and technique.
  • Defines and applies both artistic and technical requirements.
  • Chooses efficient workflows and pipelines for asset creation.
  • Develops high-quality game assets that meet industry standards.

๐Ÿงฉ Course Content

  • Introduction to the 3D software interface
  • Object transformation & coordinate systems
  • Basic geometry creation and parameter manipulation
  • Drawing & editing curves
  • Low-poly modeling techniques
  • UV unwrapping & texture coordinate mapping
  • Scene blocking and composition
  • Shaders, materials & ambient occlusion rendering
  • Modular modeling and texturing
  • Scene integration into a 3D viewer
  • Reference-based modeling for realistic proportions

๐Ÿ–ผ๏ธ Final Project

My final project for 3D1 was a stylized diorama representing a small rural scene.
It focused on composition, readability, and optimized asset creation.

๐Ÿ”— View the project on Sketchfab:

๐ŸŒพ DAE Diorama โ€“ Small Farm


๐Ÿง  Final Thoughts

3D1 was my introduction to professional 3D workflows โ€” from raw geometry to rendered storytelling.
It taught me how to translate references into clean topology, balanced textures, and believable lighting.

If youโ€™re starting out: block out first, keep it simple, and iterate โ€” clarity beats complexity ๐ŸŒฟ


โš–๏ธ License

This repository is licensed under the MIT License โ€” explore, learn, and build your own 3D worlds.


Built vertex by vertex, with patience and polygons ๐Ÿงฉ
โ€” รdรกm

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๐ŸŒพ 3D 1 โ€” DAEโ€™s second-semester course on 3D fundamentals. Covers modeling, texturing, shading, and scene composition using industry-standard workflows. Includes my final diorama project: Small Farm on Sketchfab.

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