Hey there, fellow DAE student, 3D enthusiast, or digital artisan ๐
Welcome to my 3D 1 repository โ a showcase of my work created during the second semester (2023) at Howest DAE.
This repo documents my 3D modeling journey, including my final 3D diorama project.
The focus was on mastering low-poly modeling, UV unwrapping, texturing, and rendering techniques used in real-time production pipelines.
โ ๏ธ Keep in mind: this project was created during my first steps into 3D modeling.
Expect rough edges, topology crimes, and the occasional UV disaster.
Itโs all part of the learning curve โ think of this as a milestone on the road to better models.
๐ Course: 3D 1
๐ซ University: Howest University of Applied Sciences โ Digital Arts and Entertainment
๐ Location: Kortrijk, Belgium
๐๏ธ Academic year: 2022โ23 | Second semester
๐ Study load: 6 credits
โฑ๏ธ Total study time: 180 hours
- Co-ordinator: Goedele Godfroid
- Other teaching staff: Thijs De Rijcke, Karl Ghys, Jens Patteeuw
- Builds a full 3D scene based on reference material.
- Understands the role of 3D modeling within professional production.
- Uses proper 3D terminology and analyzes form, content, and technique.
- Defines and applies both artistic and technical requirements.
- Chooses efficient workflows and pipelines for asset creation.
- Develops high-quality game assets that meet industry standards.
- Introduction to the 3D software interface
- Object transformation & coordinate systems
- Basic geometry creation and parameter manipulation
- Drawing & editing curves
- Low-poly modeling techniques
- UV unwrapping & texture coordinate mapping
- Scene blocking and composition
- Shaders, materials & ambient occlusion rendering
- Modular modeling and texturing
- Scene integration into a 3D viewer
- Reference-based modeling for realistic proportions
My final project for 3D1 was a stylized diorama representing a small rural scene.
It focused on composition, readability, and optimized asset creation.
๐พ DAE Diorama โ Small Farm
3D1 was my introduction to professional 3D workflows โ from raw geometry to rendered storytelling.
It taught me how to translate references into clean topology, balanced textures, and believable lighting.
If youโre starting out: block out first, keep it simple, and iterate โ clarity beats complexity ๐ฟ
This repository is licensed under the MIT License โ explore, learn, and build your own 3D worlds.
Built vertex by vertex, with patience and polygons ๐งฉ
โ รdรกm