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Releases: limo-app/limo

1.2.2

03 May 09:01

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Fixes

  • Fixed root level detection for FOMOD

1.2.1

02 May 20:32

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New Features

  • Added file pattern based root level detection

Fixes

  • Fixed BG3 Deployer for patch 8
  • Fixed crash on mod import during root level detection (addresses #176)

1.2

12 Apr 16:27

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1.2

New Features

  • Added root level auto detection
  • Added more auto tags for Skyrim and Fallout New Vegas (implemented by #127)
  • Added ctest support (implemented by #126)
  • Added LOOT support for OpenMW Plugin Deployer (addresses #123)

Changes

  • Improved matching between downloaded mods and installed mods
  • Improved auto detection for mod name and version when downloading from NexusMods (addresses #165)

Fixes

  • Fixed includes for GCC-15 (implemented by #137)
  • Fixed compiler error when using libloot >= 0.25 (addresses #140)
  • Fixed OpenMW Archive Deployer using the wrong deploy mode for Flatpak installations of OpenMW (addresses #169)

1.1

23 Jan 23:11

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1.1

New Features

  • Added deployer type to manage mods in modsettings.lsx for Baldur's Gate 3
  • Added this dialog
  • OpenMW Plugin Deployer now manages additionally manages .omwscript files
  • OpenMW Plugin Deployer now supports adding a groundcover tag and adds tagged plugins as groundcover entries to openmw.cfg (addresses #91)
  • Added import config for: Stardew Valley (implemented by #113)
  • Added import config for: Fallout 3, Oblivion GOTY, Fallout 3 GOTY, Fallout: New Vegas, Fallout 4, Subnautica: Below Zero, Oblivion GOTY Deluxe (implemented by #115)

Changes

  • Removed LOOT support for OpenMW Plugin Deployer
  • OpenMW Plugin Deployer now handles files with the following extensions: .esm, .esp, .omwgame, .omwaddon, .omwscript (addresses #95)

Fixes

  • For Fallout 3, Fallout: New Vegas and Oblivion: Loot Deployer new only adds active plugins to plugins.txt and adapts plugin file timestamps according to the load order (addresses #109)
  • App launch command now uses xdg-open to support both flatpak and system Steam (implemented by #101)
  • Fixed tags and deployer duplication when importing steam apps while reusing an existing staging directory (addresses #105, implemented by #108)
  • Fixed broken symlinks not being detected

1.0.11

26 Dec 21:34

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  • Added two new deployer types for OpenMW
  • Fixed export/ import for reverse deployers

1.0.10

20 Dec 22:43

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  • Added a separate tab for tool logs
  • Added auto-fill for Replace Mod option
  • Added version auto-fill when downloading through Nexus dialog
  • Fixed issue with absolute paths in FOMOD files
  • Fixed potential issue with external tools issue caused by .lmm_managed_dir files

1.0.9

22 Nov 00:29

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  • Reworked tools section
  • Added guided tool setup
  • Added overwrite order to file conflicts view
  • Added search by mod id function
  • Added source mod column to LOOT deployer

1.0.8.2

12 Nov 23:20

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  • Fixed a case of FOMOD installations failing

1.0.8.1

11 Nov 22:10

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Fixed reverse deployer file change detection

1.0.8

11 Nov 19:53

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  • Added new deployer type: Reverse Deployer
  • Added an Undeploy button
  • Improved detection of Steam library folders
  • Fixed busy status not ending when certain dialogs were closed
  • Fixed issue with removing profiles for backups
  • Fixed case of FOMOD installation failing