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Litterature Review
( Where ✅ meaning the research article ended up having a more prominent impact on the work)
- Comparing Wheather Data in Display Environments to Measure Impact of QoE: VR vs. Display
- Mobile AR for Flood Visualisation in Urban Riverside Landscape✅
- Reducing the Cognitive Load of Decision-Makers in Emergency Management through AR
- A Physiology-based QoE Comparison of Interactive AR, VR and tablet-based apps✅
- Comperative Experiments on Simulated Tornados Experience (STE) via VR and AR
- A QoE Evaluation of an Augmented Reality Procedure Asstance Application✅
- Mobile AR for Flood Visualisation✅
- Interaction with Complex Data Inside VR✅
RQ1: To what extend do a VR environment affect the users QoE when analysing data?
RQ2: To what extent do a VR environment affect the users ability to understand the data?
RQ1: What problems does AR have with regards to occlusion
RQ: What is the relationship between the use of AR for information cisualisation and the experienced cognitive load?
Found out that several virtual overlays on top of the real world might increase the cognitive load
RQ: How does the post experience questionare/Mean Opinion Score with regards of QoE compare to vital signs of QoE?
Pointed out that VR creates a other level of physiological arousal
RQ1: Can audiovisual effects make learners feel fear of tornados?
RQ2: How can fear of tornados influence learners' self-efficacy and learning motivation?
RQ3: Which is more suitable: VR- or AR-based audiovisual STE?
RQ: How can head rotation be evaluated as a metric of QoE using AR?
RQ: Is MAR usefull for FRM (Flood Risk Management) tasks?
Pointed out that further work must be done before MAR is ready to add value. SLAM algorithm and In SITU modelling important.