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Quality of Experience

Peter Remøy Paulsen edited this page Dec 13, 2020 · 5 revisions

Definition

QUALINET white papers definition of QoE

The degree of delight or annoyance of the user of an application or service. It results from the fulfilment of his or her expectations with respect to the utility and / or enjoyment of the application or service in the light of the user’s personality and current state."

Multidisciplinary field based on:
  • Social psychology
  • Cognitive science
  • Economics
  • Engineering service

Focuses on understanding overall human quality requirements.

Influencing factors

  • Human (HIF)
    • Low Level: age, physical, emotional, mental constitution
    • High Level: previous knowledge, prior
  • System (SIF)
    • Content
    • Media
      • Enconding, resolution, sample rate
    • Network
      • Bandwidth, delay, jitter
    • Device
      • Screen size, resolution, frame rate, audio
  • Context (CIF)
    • Physical
      • Location and space
    • Social
      • Inter-personal relations during experience
    • Task
      • Multitasking, interruptions, task type
    • Temporal
      • Time of day, frequency of use
    • Technical
      • Relationship between systems

Measurement

Mean Opinion Score (MOS)

Widely used for quality of media signals. Usefullness of MOS is often debated due to inherent limitation of measurements in a single scalar value.

Subjective quality evaluation requires a lot of human resources and can be time consuming. Objective ecaluation methods gives faster results, but require dedicated computing resources.

Prone to misuse or misinterpretation

  • Design of subjective experiments on media quality have important influence
  • Objective media quality metrics rely oon data from the subjective experiments for tuning and validation
  • Can be challeging to make meaningful measurements and interpret the results correctly

Self Assessment Manikin

SAM illustrations

  • Non-verbal pictorial assessment technique
    • Therefore not language dependent and suited for children and people with language disorders
  • Measures pleasure, arousal and dominance
  • Persons affective reaction
  • Can be used as a replacement for the Semantic Differential scale (18 ratings vs only 3)
    • Gave similar results for pleasure and arousal
    • Dominance response suggest that SAM may better track personal response
  • Inexpensive and easy

Survey

Demographic questionnaire

Will gather information about the participant before the experiment (form)

  • Age
  • Gender
  • Occupation
  • Previous experience

Experience

Will gather information about the participants experience after the experiment (form)

  • User emotions: Self Assesment Manikin scale, paper
  • Immersion: Presence and engagement
  • Usability: System Usability Scale, paper, website

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