Stars
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
Code repository for Vulkan Cookbook by Packt
Simple MPL-2.0-licensed C++ geometry processing library.
3D Graphics Rendering Cookbook, published by Packt.
Source code for 'Modern Parallel Programming with C++ and Assembly' by Dan Kusswurm
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Learn to build your first games and bring your ideas to life using UE4 and C++
Source code for 'Building a 2D Physics Game Engine' by Michael Tanaya, Huaming Chen, Jebediah Pavleas, and Kelvin Sung
Hands-On Game Animation Programming, published by Packt
💠 Single-file glTF 2.0 loader and writer written in C99
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Converter from Conformal Bootstrap Equations to Semidefinite Programming, which admits Mobius transformation of Delta.
A sage module to create (convolved) conformal block table.
A semidefinite program solver for the conformal bootstrap.
ChrisPattison / pycftboot
Forked from cbehan/pycftbootA free frontend for the conformal bootstrap