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Simple MPL-2.0-licensed C++ geometry processing library.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A semidefinite program solver for the conformal bootstrap.
3D Graphics Rendering Cookbook, published by Packt.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
💠 Single-file glTF 2.0 loader and writer written in C99
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
Hands-On Game Animation Programming, published by Packt
Code repository for Vulkan Cookbook by Packt
Source code for 'Modern Parallel Programming with C++ and Assembly' by Dan Kusswurm
Converter from Conformal Bootstrap Equations to Semidefinite Programming, which admits Mobius transformation of Delta.
Learn to build your first games and bring your ideas to life using UE4 and C++
ChrisPattison / pycftboot
Forked from cbehan/pycftbootA free frontend for the conformal bootstrap
Source code for 'Building a 2D Physics Game Engine' by Michael Tanaya, Huaming Chen, Jebediah Pavleas, and Kelvin Sung
A sage module to create (convolved) conformal block table.