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Open Source ActionScript Software for Mac

ActionScript Software for Mac

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  • Enterprise-Grade Monitoring - Zero Compromises Icon
    Enterprise-Grade Monitoring - Zero Compromises

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  • 1
    A collection of autoconf macros, plus an autogen.sh script that can be used with them.
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    Downloads: 9,022 This Week
    Last Update:
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  • 2
    HTML5 Editor

    HTML5 Editor

    HTML5 editor, free and open-source website builder based on Silex

    This editor is a free and open-source online tool which lets you design html pages with an interface very close to dreamweaver's or powerpoint's one. But we've put a special touch in it ;) The HTML5 editor is now available online and called Silex. Only developers will want to download Silex source code from github. **No need to download it, simply follow the link bellow**
    Leader badge
    Downloads: 108 This Week
    Last Update:
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  • 3
    webcamjs

    webcamjs

    HTML5 webcam library for capturing images from browser

    WebcamJS is a lightweight JavaScript library that enables users to access and capture images from their webcam directly within the browser using HTML5 and Flash fallback. It supports taking snapshots and integrating webcam features into web applications with minimal code. Ideal for creating apps involving profile pictures, document capture, or verification tools.
    Downloads: 15 This Week
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  • 4
    bfxr

    bfxr

    Flash + AIR sound effects generator. Based on Sfxr.

    The bfxr project by increpare is a sound-effects generator tool originally built using Flash + AIR, based on the earlier Sfxr project. Its purpose is to enable users, especially game developers and sound designers, to quickly generate retro, 8-bit/“chiptune” style sound effects (“bleeps”, “booms”, “zaps”, etc.) without deep knowledge of audio signal processing. It offers an interactive GUI through which you can tweak many parameters (oscillators, envelopes, filters, etc.) to sculpt custom sound effects; you can preview in real time, export, and iterate. The project includes libraries, HTML templates, and both ActionScript and JavaScript code. It has been well-received (over a thousand stars), but as of 2025, it has been superseded by a newer version called bfxr2, which is a JavaScript reworking of the original.
    Downloads: 14 This Week
    Last Update:
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  • Build Securely on Azure with Proven Frameworks Icon
    Build Securely on Azure with Proven Frameworks

    Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

    Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
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  • 5
    malware-samples

    malware-samples

    A collection of malware samples and relevant dissection information

    This repo is a public collection of malware samples and related dissection/analysis information, maintained by InQuest. It gathers various kinds of malicious artifacts, executables, scripts, macros, obfuscated documents, etc., with metadata (e.g., VirusTotal reports), file carriers, and sample hashes. It’s intended for malware analysts/researchers to help study how malware works, how they are delivered, and how it evolves.
    Downloads: 10 This Week
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  • 6
    NESbox

    NESbox

    Emulator of NES, SNES, Sega Mega Drive, GameBoy video consoles

    The nesbox/emulator is an open source, browser-based emulator for a collection of retro gaming systems (NES, Super Nintendo, Sega Mega Drive, GameBoy, etc.). It’s written in ActionScript/Flash, and the project includes SWF binaries so you can embed the emulator into web pages. The emulator allows users to load ROMs and play them in their browsers via the Flash plugin. It’s licensed under the MIT license, meaning it’s quite permissive in terms of reuse. While Flash is an aging technology, the project remains a practical way to access old console gaming via browser, as long as Flash is supported or available.
    Downloads: 9 This Week
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  • 7
    mBlock

    mBlock

    Base on scratch offline v2.0 by MIT

    mBlock is a visual programming platform based on Scratch 3.0 that helps students learn programming concepts through drag-and-drop blocks, Python, and IoT/AI modules. Developed by Makeblock, it supports programming robots and Arduino boards with an intuitive interface. Designed for education, it bridges the gap between beginner-friendly environments and real-world coding with Python, AI, and robotics tools.
    Downloads: 9 This Week
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  • 8
    VVVVVV

    VVVVVV

    The source code to VVVVVV

    From the creator of Super Hexagon, VVVVVV, the hit 2010 indie platformer, now available on android and iOS! Winner of Indiecade's 2010 award for Most Fun/Compelling Game. There are two versions of the VVVVVV source code available, the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android). If you’re looking for the game’s text, that’s mainly (but not entirely) in the Scripts.cpp and TerminalScripts.cpp classes. These functions basically load data into a very simple script parser that controls cutscene logic. All the actual levels in the game are hardcoded in huge arrays generated with a map editor, which exports the levels in source code. Since the 2.0 update, the Windows, Mac and Linux versions of VVVVVV have featured a powerful and easy to use level editor.
    Downloads: 7 This Week
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  • 9
    FZip

    FZip

    Class library to load, modify and create standard ZIP archives

    FZip is an ActionScript 3 class library that allows developers to load, create, and modify ZIP archive files from AS3; it supports reading existing ZIPs, writing new ones (including adding/removing files), decompressing and compressing entries, and generally working with standard ZIP formats entirely in AS3.
    Downloads: 6 This Week
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  • Create and run cloud-based virtual machines. Icon
    Create and run cloud-based virtual machines.

    Secure and customizable compute service that lets you create and run virtual machines.

    Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
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  • 10
    Red Rogue

    Red Rogue

    Flex roguelike

    Red Rogue is a side-scrolling roguelike game developed around Flash / ActionScript by st33d. It mixes platforming and roguelike mechanics: players explore, collect loot, fight, jump, etc., in a 2D side-scroll environment, with permadeath or roguelike style progression. The game has been discontinued at some point, with known technical limitations (such as running out of save space in Flash builds) and is now open source. Full source code is available (open source) so it can be studied or ported or modified. Visual and gameplay polish, platformer art, physics of jumping etc., aesthetic style, sound etc. (typical for Flash games of that era).
    Downloads: 6 This Week
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  • 11
    BigBlueButton
    BigBlueButton is an open source web conferencing system for distance education. It provides real-time desktop sharing, presentation, VoIP, webcam and chat.
    Downloads: 36 This Week
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  • 12
    AutoAni

    AutoAni

    Compilation-free adaptive swf visualization template

    AutoAni is a compilation-free adaptive visualization template designed for creating animated bar chart races and similar time-based visualizations using Flash. It focuses on ease of use for beginners by removing the need to install Flash or compile code—users simply prepare their data and images, place them in the same directory, and open the provided SWF file with any compatible player. The template comes with built-in Source Han Sans fonts, ensuring consistent text rendering without requiring users to install additional fonts. It supports smooth and adaptive animation with variable and uniform speed algorithms, making transitions between data states visually clear and accurate. Configuration is handled through simple CSV files, allowing users to adjust layout, speed, positioning, and formatting without editing the source code directly. AutoAni includes modules such as champion bars and champion portraits, with more features planned.
    Downloads: 4 This Week
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  • 13
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    Glitch-client is the source code for the original Flash-based client for Glitch, the MMO game developed by Tiny Speck. It includes the user interface, display logic, game logic client-side (in AS3), asset handling and communication with servers. The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down. Networking / protocol logic to sync with game servers, update game state etc. (though server code is separate). Asset loading and display: integrating graphics/animations, locations, items etc. in the client view.
    Downloads: 4 This Week
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  • 14
    SoundAS

    SoundAS

    A modern lightweight sound manager for AS3

    SoundAS is a modern and lightweight sound management library for ActionScript 3, built for both Flash and Adobe AIR applications. Its primary purpose is to simplify audio playback, making it easier to transition between sounds, manage sound effects separately from looping music, and handle complex sound interactions. The library provides a clean API that supports chaining, allowing concise and expressive sound control in just a few lines of code. It includes built-in support for seamless looping, volume fading, tweening, and grouping of sounds, making it highly useful for game development and multimedia projects. SoundAS also offers a modular structure, enabling developers to use individual SoundInstance objects directly without needing the full system. With a permissive license and active examples, it is designed to be straightforward, flexible, and powerful for managing audio in ActionScript projects.
    Downloads: 4 This Week
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  • 15
    purePDF

    purePDF

    A complete actionscript PDF library

    purePDF is a complete PDF library for ActionScript designed as a port of the Java iText 1 library. It allows developers to both create and read PDF documents directly from running SWF files, enabling seamless integration of PDF functionality into Flash-based applications. The library supports a wide range of PDF features, including advanced text rendering, graphics, gradients, transparency, annotations, and interactive forms. It also provides robust support for images, fonts, metadata, barcodes, and even RTL text such as Arabic. With a modular structure and compatibility with common ActionScript libraries, purePDF delivers flexibility for building rich, document-driven applications. Its comprehensive set of tools makes it suitable for both simple and advanced PDF tasks, from generating tables to handling page transitions and multimedia features. The library is open source, with examples demonstrating its capabilities and a reference PDF showcasing all classes in use.
    Downloads: 4 This Week
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  • 16
    Books (zengfeng)

    Books (zengfeng)

    Collection of scanned/digitized books, tutorials, and source code

    The “books” repository is a collection of scanned / digitized books, tutorials, source code and documents related to Flash / ActionScript 3.0 and graphics/game programming. It includes Chinese translations and source code for AS3 animation, Stage3D tutorials, 3D mathematics, etc. It is more of a resource repository than a software product.
    Downloads: 3 This Week
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  • 17
    FileReader

    FileReader

    A FileReader polyfill for Internet Explore and Safari using Flash

    FileReader is a polyfill library combining JavaScript and Flash (SWF) to mimic the HTML5 File API in older browsers (notably Internet Explorer and Safari versions that did not support File API fully). It overlays a transparent Flash SWF over a DOM element to allow users to select files, then exposes a .files attribute etc., so that client-side file reading behaves more like modern standard. It is unmaintained now, since File API support is widespread.
    Downloads: 3 This Week
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  • 18
    FlashWavRecorder

    FlashWavRecorder

    Simple flash file for recording audio and saving as a WAV

    FlashWavRecorder is a Flash-based tool that enables recording audio from a user's microphone and exporting it as a WAV file in real time. It uses Flash Player to access audio input and communicate with JavaScript to control recording sessions from the browser. This was especially useful before native browser audio APIs became widely supported and remains relevant in legacy systems requiring Flash-based audio capture.
    Downloads: 3 This Week
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  • 19
    Flashbang

    Flashbang

    Project "Flashbang" - An open-source Flash-security helper

    Flashbang is an open-source Flash-security helper tool designed to extract and display flashVars from a SWF that is “naked” (i.e. not wrapped in a bigger application) so that security testers can begin analysis (e.g. for XSS or other vectors) without decompiling the whole SWF. It is built atop Mozilla’s Shumway project. It works in modern browsers via HTML/JS, can also be run locally, and does not upload SWFs to servers (processing stays local). It is still considered alpha quality. Clone the repo using the --recursive flag, so that all necessary submodules are cloned as well. Ideally, clone it into an Apache web-root (or any other web server). Prepare the environment for Shumway to work properly.
    Downloads: 3 This Week
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  • 20
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down. The server-side code that turned all of the avatar configurations into the sprites used by the game. The glitch-client repository contains the original implementation of the Vanity and Wardrobe.
    Downloads: 3 This Week
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  • 21
    Juicy Breakout
    Juicy Breakout is a demo/example game created by grapefrukt (Martin Jonasson & Petri Purho) to explore and demonstrate “juiciness” in game feel, how small visual, animation, and feedback effects make a game feel more responsive, alive, and engaging. It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 3 This Week
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  • 22
    OSMF HLS Plugin

    OSMF HLS Plugin

    OSMF HLS Plugin

    The OSMF HLS Plugin is a plugin extension for OSMF (Open Source Media Framework) version 2.0 that enables playback of Apple’s HTTP Live Streaming (HLS) streams within Flash/OSMF-based video players. It supports various use cases (live, video-on-demand, DVR style) and handles HLS protocol tags, bitrate switching, discontinuities, etc., to allow AS3/Flash / AIR apps/players to use HLS as a streaming protocol. HLS playback in OSMF 2.0-based video players. Multi-bitrate streaming. VOD/Live/DVR content streaming. Dynamic buffering control for optimized playback (beta).
    Downloads: 3 This Week
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  • 23
    SignalCommandMap

    SignalCommandMap

    Robotlegs extension to facilitate the use of AS3-Signals with Robotleg

    signals-extensions-CommandSignal is an ActionScript 3 extension that integrates Robotlegs and AS3-Signals frameworks to provide a cleaner, strongly typed alternative to traditional Flash Events in application architecture. Robotlegs uses events as the communication mechanism between models, services, and commands, but this project replaces that system with the more robust and object-oriented AS3-Signals. By combining the two, developers can eliminate the ambiguity and string-based event registration common in standard event-driven patterns. The library introduces the SignalCommandMap, a utility that allows developers to map Signals to Commands, enabling commands to trigger automatically when a Signal’s dispatch() method is called. This extension also creates a SignalContext, an enhanced MVCS context that manages Signals alongside the traditional Robotlegs maps.
    Downloads: 3 This Week
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  • 24
    Standing Wave 3

    Standing Wave 3

    Flash ActionScript3 dynamic audio library

    Standing Wave 3 is an ActionScript 3 audio library that provides high-level control over the Flash Player’s SampleDataEvent API for streaming audio output. It builds on the foundation of Standing Wave 2 but has been extensively refactored, with its core sample storage and manipulation routines rewritten using Adobe Alchemy for significant performance improvements. Originally derived from the audio engine used in the Noteflight Score Editor, the library allows developers to combine and chain together audio sources, filters, and sequences to create dynamic, real-time sound experiences. Supported audio sources include MP3s, WAV files, and algorithmic generators, while filters enable effects such as echo, equalization, and envelope shaping. The system is flexible enough to handle complex timing sequences of audio, making it suitable for advanced audio applications or interactive projects.
    Downloads: 3 This Week
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  • 25
    WebViewANE

    WebViewANE

    WebView Adobe Air Native Extension

    WebViewANE is a native extension (ANE) for Adobe AIR that embeds a modern WebView based on Chromium (CEF) for Windows and WKWebView for macOS. It allows AIR developers to render modern web content within desktop applications, supporting features like JavaScript execution, message bridging, file uploads, and advanced navigation. This makes it ideal for hybrid apps that combine Flash UI with embedded web-based interfaces.
    Downloads: 3 This Week
    Last Update:
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