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Pull requests: bevyengine/bevy
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Don't print DebugName spam in duplicate components
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add tests for processor initialization and fix a bug with initialization.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
fix: return current hit for DragDrop event
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Rename
Aabb2d/Aabb3d to BoundingRectangle/BoundingBox
#21852
opened Nov 15, 2025 by
caspervonb
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Fix entity display not working with padding.
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21850
opened Nov 15, 2025 by
PhantomMorrigan
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Feathers: set checkbox marker
Visibility::Inherited when checked.
#21847
opened Nov 15, 2025 by
kaoet
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Take the rest pose into account when computing the AABBs of skinned meshes in glTF files.
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21845
opened Nov 15, 2025 by
pcwalton
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Tidy up old Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
SystemCondition trait hierarchy
A-ECS
#21844
opened Nov 14, 2025 by
ItsDoot
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Opt-in a DirectionalLight for atmospheric scattering
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21839
opened Nov 14, 2025 by
hukasu
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Improve frustum culling of skinned meshes through per-joint bounds
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#21837
opened Nov 14, 2025 by
greeble-dev
•
Draft
Add IgnoreParentClip component to ignore parent element clipping
#21836
opened Nov 14, 2025 by
PPakalns
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Fix bevy_ui_widgets scrollbar bug where scrollbar_size wasn't taken into account
#21835
opened Nov 14, 2025 by
PPakalns
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Implement per-pixel linked list for OIT
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21831
opened Nov 14, 2025 by
beicause
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Add a warning for the use of Viewport with Window targets
#21830
opened Nov 14, 2025 by
justacec
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Trim imports atmosphere shaders
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Shaders
This code uses GPU shader languages
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21829
opened Nov 14, 2025 by
hukasu
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Add vertical slider support to bevy_ui_widgets slider
#21827
opened Nov 13, 2025 by
DuckyBlender
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Improve Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ThinSlicePtr API
A-Pointers
#21823
opened Nov 13, 2025 by
BD103
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Remove Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_ptr::dangling_with_align() and inline it
A-Pointers
#21822
opened Nov 13, 2025 by
BD103
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Move more functions off of Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ScheduleGraph
A-ECS
#21817
opened Nov 12, 2025 by
ItsDoot
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Support Ui to perform Transform in the world
#21812
opened Nov 12, 2025 by
MushineLament
•
Draft
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