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Pull requests: bevyengine/bevy

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Pull requests list

Add Observer::with_components
#21857 opened Nov 16, 2025 by Shatur Loading… 0.17.3
Don't print DebugName spam in duplicate components A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21856 opened Nov 16, 2025 by janhohenheim Loading… 0.18
Add tests for processor initialization and fix a bug with initialization. A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21855 opened Nov 16, 2025 by andriyDev Loading… 0.18
fix: return current hit for DragDrop event A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21853 opened Nov 15, 2025 by moe-moe-pupil Loading… 0.17.3
Fix entity display not working with padding. A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21850 opened Nov 15, 2025 by PhantomMorrigan Loading…
Take the rest pose into account when computing the AABBs of skinned meshes in glTF files. A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21845 opened Nov 15, 2025 by pcwalton Loading…
Tidy up old SystemCondition trait hierarchy A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21844 opened Nov 14, 2025 by ItsDoot Loading…
feat: Dir3 coordinate system constants
#21843 opened Nov 14, 2025 by lizelive Loading…
3d Shapes Example Doc Fix
#21842 opened Nov 14, 2025 by Rodhlann Loading…
Opt-in a DirectionalLight for atmospheric scattering A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21839 opened Nov 14, 2025 by hukasu Loading…
Improve frustum culling of skinned meshes through per-joint bounds A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21837 opened Nov 14, 2025 by greeble-dev Draft
Support a custom atmosphere position
#21834 opened Nov 14, 2025 by EmbersArc Loading…
Implement per-pixel linked list for OIT A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Shaders This code uses GPU shader languages S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21831 opened Nov 14, 2025 by beicause Loading…
Trim imports atmosphere shaders A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Shaders This code uses GPU shader languages S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21829 opened Nov 14, 2025 by hukasu Loading…
Feathers: add override cursor
#21824 opened Nov 13, 2025 by rudderbucky Loading…
Improve ThinSlicePtr API A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21823 opened Nov 13, 2025 by BD103 Loading…
Remove bevy_ptr::dangling_with_align() and inline it A-Pointers Relating to Bevy pointer abstractions C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21822 opened Nov 13, 2025 by BD103 Loading…
Move more functions off of ScheduleGraph A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21817 opened Nov 12, 2025 by ItsDoot Loading…
Support Ui to perform Transform in the world
#21812 opened Nov 12, 2025 by MushineLament Loading…
8 tasks done
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