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WebGPU: Make sure the depth texture is cleared with the right value at creation time #16572
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/16572/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/16572/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/16572/merge#BCU1XR#0 |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
Visualization tests for WebGPU |
Not sure of the reason yet, but all tests fail with either timeout or no-render on WebGPU. this is why it takes 60 minutes to run (till the CI pipeline times out). |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
Visualization tests for WebGPU |
See https://forum.babylonjs.com/t/webgpu-autoclear-and-autocleardepthandstencil/58267