Releases: DeviantdVeloper/ButtplugUE
Release list
Unreal 5.7 Release
This release also includes a fix for Unreal 5.6, specifically updating the behavior of the device list in the Debug/example UI.
See the ReadMe for installation instructions (Blueprint only projects will need to put the plugin into your engine's Plugins/Marketplace folder, c++ projects can go in the Project's Plugins folder).
This release also supports the latest Intiface version (3.1.0) and has been tested against all the shiny new Simulated Devices therein.
UE 5.6 + Previous Version Binaries
This release brings the plugin up to date with supporting Unreal 5.6.
Major change is that StructUtils is now a part of the main Unreal Engine, and no longer a plugin. As such referneces to it in the .uplugin and build.cs were removed, meaning the current source code will only work with 5.6 and onwards.
This release also includes compiled binaries for all engine versions after 5.1 (inclusive). I hadn't worked in a non-c++ project for so long I kind of forgot that BP only was a thing.
Enjoy, and let me know if anything does not work.
d/Dev
Full Changelog: release...5.6-release
5.6 Hotfix
I cooked it wrong last time, this one should work.
UE 5.5
Unreal Engine 5.5.0 compatibility.
Still supports 5.3 and 5.4.
Includes the addition of managed commands and updated readme.
What's Changed
- Merge Dev into Main by @DeviantdVeloper in #2
Full Changelog: 1.1.0...release
UE 5.4
Updates support to Unreal Engine 5.4
- Includes new Pattern Commands: Fire and forget Float Curve based commands for most device types.
- Updated GUI to include optional "Stop Pattern Commands" boolean to "Stop Device" and "Stop All Devices" commands.
- Some Typo fixes.
What's Changed
- updated support to UE 5.4, intiface 2.6.0